Delete all elements in an array - Function appends 'undefined' at the array end





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-1

















Here is my code



var x = ;

function random(min,max) {
return Math.floor(Math.random() * (min-max))+min;
}
function random2(a, b) {
for (let i = 0; i < a; i++) {
x.push(random(0,b));
}
}
random2(5, 100);
console.log(x); // [ -43, -27, -38, -21, -79 ]

x.splice(0, x.length);
x.push(random2(5,100));
console.log(x); // [ -24, -97, -99, -43, -66, undefined ]


I simply wanna remove all the elements in the array then add new elements in it.
But when I try to do it with the code above, undefined is also adding to the array.
How can I prevent it?










share|improve this question




















  • 4





    why not just reset it with x = ?

    – chazsolo
    Nov 16 '18 at 13:16






  • 3





    so, what about x = ; instead of splicing and whatever?

    – briosheje
    Nov 16 '18 at 13:16






  • 3





    or x.length = 0;

    – Nina Scholz
    Nov 16 '18 at 13:17






  • 1





    Why don't you just assign empty array to it? 'x='

    – Slobodan Gajić
    Nov 16 '18 at 13:17






  • 2





    Possible duplicate of How do I empty an array in JavaScript?

    – kemicofa
    Nov 16 '18 at 13:21


















-1

















Here is my code



var x = ;

function random(min,max) {
return Math.floor(Math.random() * (min-max))+min;
}
function random2(a, b) {
for (let i = 0; i < a; i++) {
x.push(random(0,b));
}
}
random2(5, 100);
console.log(x); // [ -43, -27, -38, -21, -79 ]

x.splice(0, x.length);
x.push(random2(5,100));
console.log(x); // [ -24, -97, -99, -43, -66, undefined ]


I simply wanna remove all the elements in the array then add new elements in it.
But when I try to do it with the code above, undefined is also adding to the array.
How can I prevent it?










share|improve this question




















  • 4





    why not just reset it with x = ?

    – chazsolo
    Nov 16 '18 at 13:16






  • 3





    so, what about x = ; instead of splicing and whatever?

    – briosheje
    Nov 16 '18 at 13:16






  • 3





    or x.length = 0;

    – Nina Scholz
    Nov 16 '18 at 13:17






  • 1





    Why don't you just assign empty array to it? 'x='

    – Slobodan Gajić
    Nov 16 '18 at 13:17






  • 2





    Possible duplicate of How do I empty an array in JavaScript?

    – kemicofa
    Nov 16 '18 at 13:21














-1












-1








-1










Here is my code



var x = ;

function random(min,max) {
return Math.floor(Math.random() * (min-max))+min;
}
function random2(a, b) {
for (let i = 0; i < a; i++) {
x.push(random(0,b));
}
}
random2(5, 100);
console.log(x); // [ -43, -27, -38, -21, -79 ]

x.splice(0, x.length);
x.push(random2(5,100));
console.log(x); // [ -24, -97, -99, -43, -66, undefined ]


I simply wanna remove all the elements in the array then add new elements in it.
But when I try to do it with the code above, undefined is also adding to the array.
How can I prevent it?










share|improve this question


















Here is my code



var x = ;

function random(min,max) {
return Math.floor(Math.random() * (min-max))+min;
}
function random2(a, b) {
for (let i = 0; i < a; i++) {
x.push(random(0,b));
}
}
random2(5, 100);
console.log(x); // [ -43, -27, -38, -21, -79 ]

x.splice(0, x.length);
x.push(random2(5,100));
console.log(x); // [ -24, -97, -99, -43, -66, undefined ]


I simply wanna remove all the elements in the array then add new elements in it.
But when I try to do it with the code above, undefined is also adding to the array.
How can I prevent it?







javascript arrays push splice






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 16 '18 at 13:36









Vignesh Raja

3,02211121




3,02211121










asked Nov 16 '18 at 13:15









uhbcuhbc

526




526








  • 4





    why not just reset it with x = ?

    – chazsolo
    Nov 16 '18 at 13:16






  • 3





    so, what about x = ; instead of splicing and whatever?

    – briosheje
    Nov 16 '18 at 13:16






  • 3





    or x.length = 0;

    – Nina Scholz
    Nov 16 '18 at 13:17






  • 1





    Why don't you just assign empty array to it? 'x='

    – Slobodan Gajić
    Nov 16 '18 at 13:17






  • 2





    Possible duplicate of How do I empty an array in JavaScript?

    – kemicofa
    Nov 16 '18 at 13:21














  • 4





    why not just reset it with x = ?

    – chazsolo
    Nov 16 '18 at 13:16






  • 3





    so, what about x = ; instead of splicing and whatever?

    – briosheje
    Nov 16 '18 at 13:16






  • 3





    or x.length = 0;

    – Nina Scholz
    Nov 16 '18 at 13:17






  • 1





    Why don't you just assign empty array to it? 'x='

    – Slobodan Gajić
    Nov 16 '18 at 13:17






  • 2





    Possible duplicate of How do I empty an array in JavaScript?

    – kemicofa
    Nov 16 '18 at 13:21








4




4





why not just reset it with x = ?

– chazsolo
Nov 16 '18 at 13:16





why not just reset it with x = ?

– chazsolo
Nov 16 '18 at 13:16




3




3





so, what about x = ; instead of splicing and whatever?

– briosheje
Nov 16 '18 at 13:16





so, what about x = ; instead of splicing and whatever?

– briosheje
Nov 16 '18 at 13:16




3




3





or x.length = 0;

– Nina Scholz
Nov 16 '18 at 13:17





or x.length = 0;

– Nina Scholz
Nov 16 '18 at 13:17




1




1





Why don't you just assign empty array to it? 'x='

– Slobodan Gajić
Nov 16 '18 at 13:17





Why don't you just assign empty array to it? 'x='

– Slobodan Gajić
Nov 16 '18 at 13:17




2




2





Possible duplicate of How do I empty an array in JavaScript?

– kemicofa
Nov 16 '18 at 13:21





Possible duplicate of How do I empty an array in JavaScript?

– kemicofa
Nov 16 '18 at 13:21












3 Answers
3






active

oldest

votes


















2














You need not to puish the function call, which returns undefined, but just call the function random2, because the function itselft add the elements to the array.






function random(min, max) {
return Math.floor(Math.random() * (min - max)) + min;
}

function random2(a, b) {
for (let i = 0; i < a; i++) {
x.push(random(0, b));
}
}

var x = ;

random2(5, 100);
console.log(x);

x.length = 0; // better performance than x.splice(0, x.length)
random2(5,100); // call without using push
console.log(x); // no undefined anymore





A better approach is to return an array in random2, because this function does not access an outer defined array. To push the values, you could take the spread syntax.






function random(min, max) {
return Math.floor(Math.random() * (min - max)) + min;
}

function random2(a, b) {
return Array.from({ length: a }, _ => random(0, b));
}

var x = random2(5, 100);
console.log(x);

x.length = 0;
x.push(...random2(5, 100));
console.log(x);








share|improve this answer


























  • After 3h of sleep haven't thought of it, thanks

    – uhbc
    Nov 16 '18 at 13:26











  • @nina, Out of the context, isn't it should be random(a,b) inside random2 method, assuming the OP need to create min number of random numbers between min and max values ? Even the OP is wrong in his implementation.

    – Vignesh Raja
    Nov 16 '18 at 13:40











  • @VigneshRaja, please ask op.

    – Nina Scholz
    Nov 16 '18 at 13:42



















1














To empty an array, there are multiple ways as explained here with some benchmark results and explanation regarding their performance.



As an aggregation, asssume var a = [1,2,3,4,5]




  1. a =

  2. a.length = 0

  3. a.splice(0, a.length)

  4. a = new Array()

  5. while(a.pop()){}

  6. while(a.shift()){}


You have called the function random2 inside the push method. So random2 method first inserts the values in the array x and returns the default value undefined (Reference), which in turn gets pushed into the array. Hence the value.






share|improve this answer
























  • Thank you. That's correct, couldn't realise that first but thank to Nina, helped me realise that.

    – uhbc
    Nov 16 '18 at 13:33






  • 1





    Glad you got it. :)

    – Vignesh Raja
    Nov 16 '18 at 13:34











  • @uhbc Out of the context, isn't it should be random(a,b) inside random2 method, assuming you need to create min number of random numbers between min and max values ?

    – Vignesh Raja
    Nov 16 '18 at 13:44



















0














Set the length to zero



x.length = 0;





share|improve this answer
























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    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    2














    You need not to puish the function call, which returns undefined, but just call the function random2, because the function itselft add the elements to the array.






    function random(min, max) {
    return Math.floor(Math.random() * (min - max)) + min;
    }

    function random2(a, b) {
    for (let i = 0; i < a; i++) {
    x.push(random(0, b));
    }
    }

    var x = ;

    random2(5, 100);
    console.log(x);

    x.length = 0; // better performance than x.splice(0, x.length)
    random2(5,100); // call without using push
    console.log(x); // no undefined anymore





    A better approach is to return an array in random2, because this function does not access an outer defined array. To push the values, you could take the spread syntax.






    function random(min, max) {
    return Math.floor(Math.random() * (min - max)) + min;
    }

    function random2(a, b) {
    return Array.from({ length: a }, _ => random(0, b));
    }

    var x = random2(5, 100);
    console.log(x);

    x.length = 0;
    x.push(...random2(5, 100));
    console.log(x);








    share|improve this answer


























    • After 3h of sleep haven't thought of it, thanks

      – uhbc
      Nov 16 '18 at 13:26











    • @nina, Out of the context, isn't it should be random(a,b) inside random2 method, assuming the OP need to create min number of random numbers between min and max values ? Even the OP is wrong in his implementation.

      – Vignesh Raja
      Nov 16 '18 at 13:40











    • @VigneshRaja, please ask op.

      – Nina Scholz
      Nov 16 '18 at 13:42
















    2














    You need not to puish the function call, which returns undefined, but just call the function random2, because the function itselft add the elements to the array.






    function random(min, max) {
    return Math.floor(Math.random() * (min - max)) + min;
    }

    function random2(a, b) {
    for (let i = 0; i < a; i++) {
    x.push(random(0, b));
    }
    }

    var x = ;

    random2(5, 100);
    console.log(x);

    x.length = 0; // better performance than x.splice(0, x.length)
    random2(5,100); // call without using push
    console.log(x); // no undefined anymore





    A better approach is to return an array in random2, because this function does not access an outer defined array. To push the values, you could take the spread syntax.






    function random(min, max) {
    return Math.floor(Math.random() * (min - max)) + min;
    }

    function random2(a, b) {
    return Array.from({ length: a }, _ => random(0, b));
    }

    var x = random2(5, 100);
    console.log(x);

    x.length = 0;
    x.push(...random2(5, 100));
    console.log(x);








    share|improve this answer


























    • After 3h of sleep haven't thought of it, thanks

      – uhbc
      Nov 16 '18 at 13:26











    • @nina, Out of the context, isn't it should be random(a,b) inside random2 method, assuming the OP need to create min number of random numbers between min and max values ? Even the OP is wrong in his implementation.

      – Vignesh Raja
      Nov 16 '18 at 13:40











    • @VigneshRaja, please ask op.

      – Nina Scholz
      Nov 16 '18 at 13:42














    2












    2








    2







    You need not to puish the function call, which returns undefined, but just call the function random2, because the function itselft add the elements to the array.






    function random(min, max) {
    return Math.floor(Math.random() * (min - max)) + min;
    }

    function random2(a, b) {
    for (let i = 0; i < a; i++) {
    x.push(random(0, b));
    }
    }

    var x = ;

    random2(5, 100);
    console.log(x);

    x.length = 0; // better performance than x.splice(0, x.length)
    random2(5,100); // call without using push
    console.log(x); // no undefined anymore





    A better approach is to return an array in random2, because this function does not access an outer defined array. To push the values, you could take the spread syntax.






    function random(min, max) {
    return Math.floor(Math.random() * (min - max)) + min;
    }

    function random2(a, b) {
    return Array.from({ length: a }, _ => random(0, b));
    }

    var x = random2(5, 100);
    console.log(x);

    x.length = 0;
    x.push(...random2(5, 100));
    console.log(x);








    share|improve this answer















    You need not to puish the function call, which returns undefined, but just call the function random2, because the function itselft add the elements to the array.






    function random(min, max) {
    return Math.floor(Math.random() * (min - max)) + min;
    }

    function random2(a, b) {
    for (let i = 0; i < a; i++) {
    x.push(random(0, b));
    }
    }

    var x = ;

    random2(5, 100);
    console.log(x);

    x.length = 0; // better performance than x.splice(0, x.length)
    random2(5,100); // call without using push
    console.log(x); // no undefined anymore





    A better approach is to return an array in random2, because this function does not access an outer defined array. To push the values, you could take the spread syntax.






    function random(min, max) {
    return Math.floor(Math.random() * (min - max)) + min;
    }

    function random2(a, b) {
    return Array.from({ length: a }, _ => random(0, b));
    }

    var x = random2(5, 100);
    console.log(x);

    x.length = 0;
    x.push(...random2(5, 100));
    console.log(x);








    function random(min, max) {
    return Math.floor(Math.random() * (min - max)) + min;
    }

    function random2(a, b) {
    for (let i = 0; i < a; i++) {
    x.push(random(0, b));
    }
    }

    var x = ;

    random2(5, 100);
    console.log(x);

    x.length = 0; // better performance than x.splice(0, x.length)
    random2(5,100); // call without using push
    console.log(x); // no undefined anymore





    function random(min, max) {
    return Math.floor(Math.random() * (min - max)) + min;
    }

    function random2(a, b) {
    for (let i = 0; i < a; i++) {
    x.push(random(0, b));
    }
    }

    var x = ;

    random2(5, 100);
    console.log(x);

    x.length = 0; // better performance than x.splice(0, x.length)
    random2(5,100); // call without using push
    console.log(x); // no undefined anymore





    function random(min, max) {
    return Math.floor(Math.random() * (min - max)) + min;
    }

    function random2(a, b) {
    return Array.from({ length: a }, _ => random(0, b));
    }

    var x = random2(5, 100);
    console.log(x);

    x.length = 0;
    x.push(...random2(5, 100));
    console.log(x);





    function random(min, max) {
    return Math.floor(Math.random() * (min - max)) + min;
    }

    function random2(a, b) {
    return Array.from({ length: a }, _ => random(0, b));
    }

    var x = random2(5, 100);
    console.log(x);

    x.length = 0;
    x.push(...random2(5, 100));
    console.log(x);






    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Nov 16 '18 at 13:30

























    answered Nov 16 '18 at 13:22









    Nina ScholzNina Scholz

    196k15109179




    196k15109179













    • After 3h of sleep haven't thought of it, thanks

      – uhbc
      Nov 16 '18 at 13:26











    • @nina, Out of the context, isn't it should be random(a,b) inside random2 method, assuming the OP need to create min number of random numbers between min and max values ? Even the OP is wrong in his implementation.

      – Vignesh Raja
      Nov 16 '18 at 13:40











    • @VigneshRaja, please ask op.

      – Nina Scholz
      Nov 16 '18 at 13:42



















    • After 3h of sleep haven't thought of it, thanks

      – uhbc
      Nov 16 '18 at 13:26











    • @nina, Out of the context, isn't it should be random(a,b) inside random2 method, assuming the OP need to create min number of random numbers between min and max values ? Even the OP is wrong in his implementation.

      – Vignesh Raja
      Nov 16 '18 at 13:40











    • @VigneshRaja, please ask op.

      – Nina Scholz
      Nov 16 '18 at 13:42

















    After 3h of sleep haven't thought of it, thanks

    – uhbc
    Nov 16 '18 at 13:26





    After 3h of sleep haven't thought of it, thanks

    – uhbc
    Nov 16 '18 at 13:26













    @nina, Out of the context, isn't it should be random(a,b) inside random2 method, assuming the OP need to create min number of random numbers between min and max values ? Even the OP is wrong in his implementation.

    – Vignesh Raja
    Nov 16 '18 at 13:40





    @nina, Out of the context, isn't it should be random(a,b) inside random2 method, assuming the OP need to create min number of random numbers between min and max values ? Even the OP is wrong in his implementation.

    – Vignesh Raja
    Nov 16 '18 at 13:40













    @VigneshRaja, please ask op.

    – Nina Scholz
    Nov 16 '18 at 13:42





    @VigneshRaja, please ask op.

    – Nina Scholz
    Nov 16 '18 at 13:42













    1














    To empty an array, there are multiple ways as explained here with some benchmark results and explanation regarding their performance.



    As an aggregation, asssume var a = [1,2,3,4,5]




    1. a =

    2. a.length = 0

    3. a.splice(0, a.length)

    4. a = new Array()

    5. while(a.pop()){}

    6. while(a.shift()){}


    You have called the function random2 inside the push method. So random2 method first inserts the values in the array x and returns the default value undefined (Reference), which in turn gets pushed into the array. Hence the value.






    share|improve this answer
























    • Thank you. That's correct, couldn't realise that first but thank to Nina, helped me realise that.

      – uhbc
      Nov 16 '18 at 13:33






    • 1





      Glad you got it. :)

      – Vignesh Raja
      Nov 16 '18 at 13:34











    • @uhbc Out of the context, isn't it should be random(a,b) inside random2 method, assuming you need to create min number of random numbers between min and max values ?

      – Vignesh Raja
      Nov 16 '18 at 13:44
















    1














    To empty an array, there are multiple ways as explained here with some benchmark results and explanation regarding their performance.



    As an aggregation, asssume var a = [1,2,3,4,5]




    1. a =

    2. a.length = 0

    3. a.splice(0, a.length)

    4. a = new Array()

    5. while(a.pop()){}

    6. while(a.shift()){}


    You have called the function random2 inside the push method. So random2 method first inserts the values in the array x and returns the default value undefined (Reference), which in turn gets pushed into the array. Hence the value.






    share|improve this answer
























    • Thank you. That's correct, couldn't realise that first but thank to Nina, helped me realise that.

      – uhbc
      Nov 16 '18 at 13:33






    • 1





      Glad you got it. :)

      – Vignesh Raja
      Nov 16 '18 at 13:34











    • @uhbc Out of the context, isn't it should be random(a,b) inside random2 method, assuming you need to create min number of random numbers between min and max values ?

      – Vignesh Raja
      Nov 16 '18 at 13:44














    1












    1








    1







    To empty an array, there are multiple ways as explained here with some benchmark results and explanation regarding their performance.



    As an aggregation, asssume var a = [1,2,3,4,5]




    1. a =

    2. a.length = 0

    3. a.splice(0, a.length)

    4. a = new Array()

    5. while(a.pop()){}

    6. while(a.shift()){}


    You have called the function random2 inside the push method. So random2 method first inserts the values in the array x and returns the default value undefined (Reference), which in turn gets pushed into the array. Hence the value.






    share|improve this answer













    To empty an array, there are multiple ways as explained here with some benchmark results and explanation regarding their performance.



    As an aggregation, asssume var a = [1,2,3,4,5]




    1. a =

    2. a.length = 0

    3. a.splice(0, a.length)

    4. a = new Array()

    5. while(a.pop()){}

    6. while(a.shift()){}


    You have called the function random2 inside the push method. So random2 method first inserts the values in the array x and returns the default value undefined (Reference), which in turn gets pushed into the array. Hence the value.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Nov 16 '18 at 13:28









    Vignesh RajaVignesh Raja

    3,02211121




    3,02211121













    • Thank you. That's correct, couldn't realise that first but thank to Nina, helped me realise that.

      – uhbc
      Nov 16 '18 at 13:33






    • 1





      Glad you got it. :)

      – Vignesh Raja
      Nov 16 '18 at 13:34











    • @uhbc Out of the context, isn't it should be random(a,b) inside random2 method, assuming you need to create min number of random numbers between min and max values ?

      – Vignesh Raja
      Nov 16 '18 at 13:44



















    • Thank you. That's correct, couldn't realise that first but thank to Nina, helped me realise that.

      – uhbc
      Nov 16 '18 at 13:33






    • 1





      Glad you got it. :)

      – Vignesh Raja
      Nov 16 '18 at 13:34











    • @uhbc Out of the context, isn't it should be random(a,b) inside random2 method, assuming you need to create min number of random numbers between min and max values ?

      – Vignesh Raja
      Nov 16 '18 at 13:44

















    Thank you. That's correct, couldn't realise that first but thank to Nina, helped me realise that.

    – uhbc
    Nov 16 '18 at 13:33





    Thank you. That's correct, couldn't realise that first but thank to Nina, helped me realise that.

    – uhbc
    Nov 16 '18 at 13:33




    1




    1





    Glad you got it. :)

    – Vignesh Raja
    Nov 16 '18 at 13:34





    Glad you got it. :)

    – Vignesh Raja
    Nov 16 '18 at 13:34













    @uhbc Out of the context, isn't it should be random(a,b) inside random2 method, assuming you need to create min number of random numbers between min and max values ?

    – Vignesh Raja
    Nov 16 '18 at 13:44





    @uhbc Out of the context, isn't it should be random(a,b) inside random2 method, assuming you need to create min number of random numbers between min and max values ?

    – Vignesh Raja
    Nov 16 '18 at 13:44











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        answered Nov 16 '18 at 13:17









        Josef FazekasJosef Fazekas

        30037




        30037






























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