What does this certain function refer to?












0














I was analyzing this piece of code (new to javascript) that is part of a simple flappy bird game but cant figure out what does this function this.x = width refer to. Exactly what does the width mean.



Some context






  function Pipe() {
this.spacing = 175;
this.top = random(height / 6, 3 / 4 * height);
this.bottom = height - (this.top + this.spacing);
this.x = width;
this.w = 80;
this.speed = 4 ;

this.highlight = false;

this.hits = function(bird) {
if (bird.y < this.top || bird.y > height - this.bottom) {
if (bird.x > this.x && bird.x < this.x + this.w) {
this.highlight = true;
return true;
}
}
this.highlight = false;
return false;
}

this.show = function() {
fill(255);
if (this.highlight) {
fill(255, 0, 0);
}
rect(this.x, 0, this.w, this.top);
rect(this.x, height-this.bottom, this.w, this.bottom);
}

this.update = function() {
this.x -= this.speed;
}

this.offscreen = function() {
if (this.x < -this.w) {
return true;
} else {
return false;
}
}


}





I would really appreciate if someone could help me with this one.










share|improve this question




















  • 1




    The snippet is incomplete, so it's rather hard to say. If you tried to run that you'd get an error.
    – Jared Smith
    Nov 12 at 20:27


















0














I was analyzing this piece of code (new to javascript) that is part of a simple flappy bird game but cant figure out what does this function this.x = width refer to. Exactly what does the width mean.



Some context






  function Pipe() {
this.spacing = 175;
this.top = random(height / 6, 3 / 4 * height);
this.bottom = height - (this.top + this.spacing);
this.x = width;
this.w = 80;
this.speed = 4 ;

this.highlight = false;

this.hits = function(bird) {
if (bird.y < this.top || bird.y > height - this.bottom) {
if (bird.x > this.x && bird.x < this.x + this.w) {
this.highlight = true;
return true;
}
}
this.highlight = false;
return false;
}

this.show = function() {
fill(255);
if (this.highlight) {
fill(255, 0, 0);
}
rect(this.x, 0, this.w, this.top);
rect(this.x, height-this.bottom, this.w, this.bottom);
}

this.update = function() {
this.x -= this.speed;
}

this.offscreen = function() {
if (this.x < -this.w) {
return true;
} else {
return false;
}
}


}





I would really appreciate if someone could help me with this one.










share|improve this question




















  • 1




    The snippet is incomplete, so it's rather hard to say. If you tried to run that you'd get an error.
    – Jared Smith
    Nov 12 at 20:27
















0












0








0







I was analyzing this piece of code (new to javascript) that is part of a simple flappy bird game but cant figure out what does this function this.x = width refer to. Exactly what does the width mean.



Some context






  function Pipe() {
this.spacing = 175;
this.top = random(height / 6, 3 / 4 * height);
this.bottom = height - (this.top + this.spacing);
this.x = width;
this.w = 80;
this.speed = 4 ;

this.highlight = false;

this.hits = function(bird) {
if (bird.y < this.top || bird.y > height - this.bottom) {
if (bird.x > this.x && bird.x < this.x + this.w) {
this.highlight = true;
return true;
}
}
this.highlight = false;
return false;
}

this.show = function() {
fill(255);
if (this.highlight) {
fill(255, 0, 0);
}
rect(this.x, 0, this.w, this.top);
rect(this.x, height-this.bottom, this.w, this.bottom);
}

this.update = function() {
this.x -= this.speed;
}

this.offscreen = function() {
if (this.x < -this.w) {
return true;
} else {
return false;
}
}


}





I would really appreciate if someone could help me with this one.










share|improve this question















I was analyzing this piece of code (new to javascript) that is part of a simple flappy bird game but cant figure out what does this function this.x = width refer to. Exactly what does the width mean.



Some context






  function Pipe() {
this.spacing = 175;
this.top = random(height / 6, 3 / 4 * height);
this.bottom = height - (this.top + this.spacing);
this.x = width;
this.w = 80;
this.speed = 4 ;

this.highlight = false;

this.hits = function(bird) {
if (bird.y < this.top || bird.y > height - this.bottom) {
if (bird.x > this.x && bird.x < this.x + this.w) {
this.highlight = true;
return true;
}
}
this.highlight = false;
return false;
}

this.show = function() {
fill(255);
if (this.highlight) {
fill(255, 0, 0);
}
rect(this.x, 0, this.w, this.top);
rect(this.x, height-this.bottom, this.w, this.bottom);
}

this.update = function() {
this.x -= this.speed;
}

this.offscreen = function() {
if (this.x < -this.w) {
return true;
} else {
return false;
}
}


}





I would really appreciate if someone could help me with this one.






  function Pipe() {
this.spacing = 175;
this.top = random(height / 6, 3 / 4 * height);
this.bottom = height - (this.top + this.spacing);
this.x = width;
this.w = 80;
this.speed = 4 ;

this.highlight = false;

this.hits = function(bird) {
if (bird.y < this.top || bird.y > height - this.bottom) {
if (bird.x > this.x && bird.x < this.x + this.w) {
this.highlight = true;
return true;
}
}
this.highlight = false;
return false;
}

this.show = function() {
fill(255);
if (this.highlight) {
fill(255, 0, 0);
}
rect(this.x, 0, this.w, this.top);
rect(this.x, height-this.bottom, this.w, this.bottom);
}

this.update = function() {
this.x -= this.speed;
}

this.offscreen = function() {
if (this.x < -this.w) {
return true;
} else {
return false;
}
}


}





  function Pipe() {
this.spacing = 175;
this.top = random(height / 6, 3 / 4 * height);
this.bottom = height - (this.top + this.spacing);
this.x = width;
this.w = 80;
this.speed = 4 ;

this.highlight = false;

this.hits = function(bird) {
if (bird.y < this.top || bird.y > height - this.bottom) {
if (bird.x > this.x && bird.x < this.x + this.w) {
this.highlight = true;
return true;
}
}
this.highlight = false;
return false;
}

this.show = function() {
fill(255);
if (this.highlight) {
fill(255, 0, 0);
}
rect(this.x, 0, this.w, this.top);
rect(this.x, height-this.bottom, this.w, this.bottom);
}

this.update = function() {
this.x -= this.speed;
}

this.offscreen = function() {
if (this.x < -this.w) {
return true;
} else {
return false;
}
}


}






javascript function






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edited Nov 12 at 20:25









ODYN-Kon

2,0841625




2,0841625










asked Nov 12 at 20:21









Samu Kallio

1




1








  • 1




    The snippet is incomplete, so it's rather hard to say. If you tried to run that you'd get an error.
    – Jared Smith
    Nov 12 at 20:27
















  • 1




    The snippet is incomplete, so it's rather hard to say. If you tried to run that you'd get an error.
    – Jared Smith
    Nov 12 at 20:27










1




1




The snippet is incomplete, so it's rather hard to say. If you tried to run that you'd get an error.
– Jared Smith
Nov 12 at 20:27






The snippet is incomplete, so it's rather hard to say. If you tried to run that you'd get an error.
– Jared Smith
Nov 12 at 20:27














1 Answer
1






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oldest

votes


















4














In this case, width is referencing a variable that must have been defined outside of Pipe() function. Same goes for height.






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    1 Answer
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    active

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    4














    In this case, width is referencing a variable that must have been defined outside of Pipe() function. Same goes for height.






    share|improve this answer


























      4














      In this case, width is referencing a variable that must have been defined outside of Pipe() function. Same goes for height.






      share|improve this answer
























        4












        4








        4






        In this case, width is referencing a variable that must have been defined outside of Pipe() function. Same goes for height.






        share|improve this answer












        In this case, width is referencing a variable that must have been defined outside of Pipe() function. Same goes for height.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 12 at 20:24









        ODYN-Kon

        2,0841625




        2,0841625






























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