How to check for network_provider and gps_provider in Xamarin forms?
I am using Xamarin.Forms and working with a project that will run in Android and Iphone. My project structure (if that information is useful?) are three projects "MyApp", "MyApp.Android" and "MyApp.iOS" inside the same solution.
Right now I am using different plugins such as Xam.Plugin.Geolocator and Plugin.Geofencing.Eddy in order to use Geofencing, but I am facing some problems (as stated in this other question Geofence for xamarin crossplatform).
Right now I want to check if the geofence will be able to work, checking if GPS_PROVIDER and NETWORK_PROVIDER are available, how could I achieve that? Right now I only can check if Location is enabled, but not which provider.
public bool IsLocationAvailable()
{
if (!CrossGeolocator.IsSupported)
return false;
if (!CrossGeolocator.Current.IsGeolocationEnabled)
return false;
if (!CrossGeolocator.Current.IsGeolocationAvailable)
return false;
if (!CrossGeofencing.IsSupported)
return false;
return true;
}
Right now if location provider is set to "GPS only" it throwns an error because of this, but I am not sure how to catch it and handle it. I have seen some other examples and questions but are exclusively for android and I am not sure how to implement those if I am already using those plugins and working mainly on the xamarin forms project (aka "MyApp") instead of the android one ("MyApp.Android")
Sorry for the big image, I am not sure how to resize it!
android xamarin xamarin.forms gps geofencing
add a comment |
I am using Xamarin.Forms and working with a project that will run in Android and Iphone. My project structure (if that information is useful?) are three projects "MyApp", "MyApp.Android" and "MyApp.iOS" inside the same solution.
Right now I am using different plugins such as Xam.Plugin.Geolocator and Plugin.Geofencing.Eddy in order to use Geofencing, but I am facing some problems (as stated in this other question Geofence for xamarin crossplatform).
Right now I want to check if the geofence will be able to work, checking if GPS_PROVIDER and NETWORK_PROVIDER are available, how could I achieve that? Right now I only can check if Location is enabled, but not which provider.
public bool IsLocationAvailable()
{
if (!CrossGeolocator.IsSupported)
return false;
if (!CrossGeolocator.Current.IsGeolocationEnabled)
return false;
if (!CrossGeolocator.Current.IsGeolocationAvailable)
return false;
if (!CrossGeofencing.IsSupported)
return false;
return true;
}
Right now if location provider is set to "GPS only" it throwns an error because of this, but I am not sure how to catch it and handle it. I have seen some other examples and questions but are exclusively for android and I am not sure how to implement those if I am already using those plugins and working mainly on the xamarin forms project (aka "MyApp") instead of the android one ("MyApp.Android")
Sorry for the big image, I am not sure how to resize it!
android xamarin xamarin.forms gps geofencing
add a comment |
I am using Xamarin.Forms and working with a project that will run in Android and Iphone. My project structure (if that information is useful?) are three projects "MyApp", "MyApp.Android" and "MyApp.iOS" inside the same solution.
Right now I am using different plugins such as Xam.Plugin.Geolocator and Plugin.Geofencing.Eddy in order to use Geofencing, but I am facing some problems (as stated in this other question Geofence for xamarin crossplatform).
Right now I want to check if the geofence will be able to work, checking if GPS_PROVIDER and NETWORK_PROVIDER are available, how could I achieve that? Right now I only can check if Location is enabled, but not which provider.
public bool IsLocationAvailable()
{
if (!CrossGeolocator.IsSupported)
return false;
if (!CrossGeolocator.Current.IsGeolocationEnabled)
return false;
if (!CrossGeolocator.Current.IsGeolocationAvailable)
return false;
if (!CrossGeofencing.IsSupported)
return false;
return true;
}
Right now if location provider is set to "GPS only" it throwns an error because of this, but I am not sure how to catch it and handle it. I have seen some other examples and questions but are exclusively for android and I am not sure how to implement those if I am already using those plugins and working mainly on the xamarin forms project (aka "MyApp") instead of the android one ("MyApp.Android")
Sorry for the big image, I am not sure how to resize it!
android xamarin xamarin.forms gps geofencing
I am using Xamarin.Forms and working with a project that will run in Android and Iphone. My project structure (if that information is useful?) are three projects "MyApp", "MyApp.Android" and "MyApp.iOS" inside the same solution.
Right now I am using different plugins such as Xam.Plugin.Geolocator and Plugin.Geofencing.Eddy in order to use Geofencing, but I am facing some problems (as stated in this other question Geofence for xamarin crossplatform).
Right now I want to check if the geofence will be able to work, checking if GPS_PROVIDER and NETWORK_PROVIDER are available, how could I achieve that? Right now I only can check if Location is enabled, but not which provider.
public bool IsLocationAvailable()
{
if (!CrossGeolocator.IsSupported)
return false;
if (!CrossGeolocator.Current.IsGeolocationEnabled)
return false;
if (!CrossGeolocator.Current.IsGeolocationAvailable)
return false;
if (!CrossGeofencing.IsSupported)
return false;
return true;
}
Right now if location provider is set to "GPS only" it throwns an error because of this, but I am not sure how to catch it and handle it. I have seen some other examples and questions but are exclusively for android and I am not sure how to implement those if I am already using those plugins and working mainly on the xamarin forms project (aka "MyApp") instead of the android one ("MyApp.Android")
Sorry for the big image, I am not sure how to resize it!
android xamarin xamarin.forms gps geofencing
android xamarin xamarin.forms gps geofencing
asked Nov 12 at 20:10
Manzha
25117
25117
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
You can always run platform specific code in your shared project, "MyApp", using Xamarin.Forms Dependency Service.
The basic idea is that you create an interface in your shared project, lets call it IGetLocationProvider:
public interface IGetLocationProvider {
string GetProvider ();
}
Then in the Android,"MyApp.Android", and/or iOS, "MyApp.iOS" app projects, you implement the interface in a class and add the Dependency attribute to the class. But first you will need access to the Android app context. The easiest way to have this available globally in the Android app project is to add a static variable to the MainActivity class and set it in OnCreate:
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
{
public static Context Context;
...
protected override void OnCreate(Bundle savedInstanceState)
{
...
MainActivity.Context = this;
}
}
Now here is the platform specific Dependency Service for Android that will return a string with comma separated available location providers:
using System;
using GetLP.Droid;
using Xamarin.Forms;
using Android.Locations;
[assembly: Dependency(typeof(GetLocationProvider))]
namespace GetLP.Droid
{
public class GetLocationProvider : IGetLocationProvider
{
public string GetProvider()
{
string returnString = "";
LocationManager manager = (LocationManager)MainActivity.Context.GetSystemService(Android.Content.Context.LocationService);
bool gpsProviderEnabled = manager.IsProviderEnabled(LocationManager.GpsProvider);
bool networkProviderEnabled = manager.IsProviderEnabled(LocationManager.NetworkProvider);
bool passiveProviderEnabled = manager.IsProviderEnabled(LocationManager.PassiveProvider);
returnString += gpsProviderEnabled ? "GPS," : ",";
returnString += networkProviderEnabled ? "Network," : ",";
returnString += passiveProviderEnabled ? "Passive" : "";
return returnString;
}
}
}
Now you can call GetProvider from your shared code:
string providers = DependencyService.Get<IGetLocationProvider>().GetProvider();
The variable providers
will be a comma separated string of the available providers, e.g. if GSP and Passive are available the string will be "GPS,,Passive" and if Network and Passive are available the string will be ",Network,Passive". Of course you can change the GetProvider to return an array or List or whatever you want, just make sure it is something that is available on all platforms, i.e. don't return a LocationManager as that is Android specific type.
For iOS, there is nothing similar. iOS decides what methods to use to get the location and what the OS uses is not available to an app developer when getting the location, so you only want to call this dependency service when running on Android.
In this case I could call GetProvider() in "MyApp" project and that would give me the result I want, but what about iOS which I don't want to get this code executed? I have been reading and would it be ok if I don't make an implementation in iOS of the interface and make the call in an if (Device.RuntimePlatform == Device.Android) ?
– Manzha
Nov 13 at 17:37
yes, that is correct.
– jgoldberger - MSFT
Nov 13 at 20:20
And if I answered your question, which it seems I did, please accept the answer, thanks!
– jgoldberger - MSFT
Nov 14 at 6:05
Sorry! I was trying the answer and I can now say it just works perfectly! Before this i tried something similar but without the Dependency Service and it worked but just on android and got some compilation errors on iOS. Then I tried this answer and it just works as expected! Thanks a lot
– Manzha
Nov 14 at 17:56
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53269388%2fhow-to-check-for-network-provider-and-gps-provider-in-xamarin-forms%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
You can always run platform specific code in your shared project, "MyApp", using Xamarin.Forms Dependency Service.
The basic idea is that you create an interface in your shared project, lets call it IGetLocationProvider:
public interface IGetLocationProvider {
string GetProvider ();
}
Then in the Android,"MyApp.Android", and/or iOS, "MyApp.iOS" app projects, you implement the interface in a class and add the Dependency attribute to the class. But first you will need access to the Android app context. The easiest way to have this available globally in the Android app project is to add a static variable to the MainActivity class and set it in OnCreate:
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
{
public static Context Context;
...
protected override void OnCreate(Bundle savedInstanceState)
{
...
MainActivity.Context = this;
}
}
Now here is the platform specific Dependency Service for Android that will return a string with comma separated available location providers:
using System;
using GetLP.Droid;
using Xamarin.Forms;
using Android.Locations;
[assembly: Dependency(typeof(GetLocationProvider))]
namespace GetLP.Droid
{
public class GetLocationProvider : IGetLocationProvider
{
public string GetProvider()
{
string returnString = "";
LocationManager manager = (LocationManager)MainActivity.Context.GetSystemService(Android.Content.Context.LocationService);
bool gpsProviderEnabled = manager.IsProviderEnabled(LocationManager.GpsProvider);
bool networkProviderEnabled = manager.IsProviderEnabled(LocationManager.NetworkProvider);
bool passiveProviderEnabled = manager.IsProviderEnabled(LocationManager.PassiveProvider);
returnString += gpsProviderEnabled ? "GPS," : ",";
returnString += networkProviderEnabled ? "Network," : ",";
returnString += passiveProviderEnabled ? "Passive" : "";
return returnString;
}
}
}
Now you can call GetProvider from your shared code:
string providers = DependencyService.Get<IGetLocationProvider>().GetProvider();
The variable providers
will be a comma separated string of the available providers, e.g. if GSP and Passive are available the string will be "GPS,,Passive" and if Network and Passive are available the string will be ",Network,Passive". Of course you can change the GetProvider to return an array or List or whatever you want, just make sure it is something that is available on all platforms, i.e. don't return a LocationManager as that is Android specific type.
For iOS, there is nothing similar. iOS decides what methods to use to get the location and what the OS uses is not available to an app developer when getting the location, so you only want to call this dependency service when running on Android.
In this case I could call GetProvider() in "MyApp" project and that would give me the result I want, but what about iOS which I don't want to get this code executed? I have been reading and would it be ok if I don't make an implementation in iOS of the interface and make the call in an if (Device.RuntimePlatform == Device.Android) ?
– Manzha
Nov 13 at 17:37
yes, that is correct.
– jgoldberger - MSFT
Nov 13 at 20:20
And if I answered your question, which it seems I did, please accept the answer, thanks!
– jgoldberger - MSFT
Nov 14 at 6:05
Sorry! I was trying the answer and I can now say it just works perfectly! Before this i tried something similar but without the Dependency Service and it worked but just on android and got some compilation errors on iOS. Then I tried this answer and it just works as expected! Thanks a lot
– Manzha
Nov 14 at 17:56
add a comment |
You can always run platform specific code in your shared project, "MyApp", using Xamarin.Forms Dependency Service.
The basic idea is that you create an interface in your shared project, lets call it IGetLocationProvider:
public interface IGetLocationProvider {
string GetProvider ();
}
Then in the Android,"MyApp.Android", and/or iOS, "MyApp.iOS" app projects, you implement the interface in a class and add the Dependency attribute to the class. But first you will need access to the Android app context. The easiest way to have this available globally in the Android app project is to add a static variable to the MainActivity class and set it in OnCreate:
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
{
public static Context Context;
...
protected override void OnCreate(Bundle savedInstanceState)
{
...
MainActivity.Context = this;
}
}
Now here is the platform specific Dependency Service for Android that will return a string with comma separated available location providers:
using System;
using GetLP.Droid;
using Xamarin.Forms;
using Android.Locations;
[assembly: Dependency(typeof(GetLocationProvider))]
namespace GetLP.Droid
{
public class GetLocationProvider : IGetLocationProvider
{
public string GetProvider()
{
string returnString = "";
LocationManager manager = (LocationManager)MainActivity.Context.GetSystemService(Android.Content.Context.LocationService);
bool gpsProviderEnabled = manager.IsProviderEnabled(LocationManager.GpsProvider);
bool networkProviderEnabled = manager.IsProviderEnabled(LocationManager.NetworkProvider);
bool passiveProviderEnabled = manager.IsProviderEnabled(LocationManager.PassiveProvider);
returnString += gpsProviderEnabled ? "GPS," : ",";
returnString += networkProviderEnabled ? "Network," : ",";
returnString += passiveProviderEnabled ? "Passive" : "";
return returnString;
}
}
}
Now you can call GetProvider from your shared code:
string providers = DependencyService.Get<IGetLocationProvider>().GetProvider();
The variable providers
will be a comma separated string of the available providers, e.g. if GSP and Passive are available the string will be "GPS,,Passive" and if Network and Passive are available the string will be ",Network,Passive". Of course you can change the GetProvider to return an array or List or whatever you want, just make sure it is something that is available on all platforms, i.e. don't return a LocationManager as that is Android specific type.
For iOS, there is nothing similar. iOS decides what methods to use to get the location and what the OS uses is not available to an app developer when getting the location, so you only want to call this dependency service when running on Android.
In this case I could call GetProvider() in "MyApp" project and that would give me the result I want, but what about iOS which I don't want to get this code executed? I have been reading and would it be ok if I don't make an implementation in iOS of the interface and make the call in an if (Device.RuntimePlatform == Device.Android) ?
– Manzha
Nov 13 at 17:37
yes, that is correct.
– jgoldberger - MSFT
Nov 13 at 20:20
And if I answered your question, which it seems I did, please accept the answer, thanks!
– jgoldberger - MSFT
Nov 14 at 6:05
Sorry! I was trying the answer and I can now say it just works perfectly! Before this i tried something similar but without the Dependency Service and it worked but just on android and got some compilation errors on iOS. Then I tried this answer and it just works as expected! Thanks a lot
– Manzha
Nov 14 at 17:56
add a comment |
You can always run platform specific code in your shared project, "MyApp", using Xamarin.Forms Dependency Service.
The basic idea is that you create an interface in your shared project, lets call it IGetLocationProvider:
public interface IGetLocationProvider {
string GetProvider ();
}
Then in the Android,"MyApp.Android", and/or iOS, "MyApp.iOS" app projects, you implement the interface in a class and add the Dependency attribute to the class. But first you will need access to the Android app context. The easiest way to have this available globally in the Android app project is to add a static variable to the MainActivity class and set it in OnCreate:
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
{
public static Context Context;
...
protected override void OnCreate(Bundle savedInstanceState)
{
...
MainActivity.Context = this;
}
}
Now here is the platform specific Dependency Service for Android that will return a string with comma separated available location providers:
using System;
using GetLP.Droid;
using Xamarin.Forms;
using Android.Locations;
[assembly: Dependency(typeof(GetLocationProvider))]
namespace GetLP.Droid
{
public class GetLocationProvider : IGetLocationProvider
{
public string GetProvider()
{
string returnString = "";
LocationManager manager = (LocationManager)MainActivity.Context.GetSystemService(Android.Content.Context.LocationService);
bool gpsProviderEnabled = manager.IsProviderEnabled(LocationManager.GpsProvider);
bool networkProviderEnabled = manager.IsProviderEnabled(LocationManager.NetworkProvider);
bool passiveProviderEnabled = manager.IsProviderEnabled(LocationManager.PassiveProvider);
returnString += gpsProviderEnabled ? "GPS," : ",";
returnString += networkProviderEnabled ? "Network," : ",";
returnString += passiveProviderEnabled ? "Passive" : "";
return returnString;
}
}
}
Now you can call GetProvider from your shared code:
string providers = DependencyService.Get<IGetLocationProvider>().GetProvider();
The variable providers
will be a comma separated string of the available providers, e.g. if GSP and Passive are available the string will be "GPS,,Passive" and if Network and Passive are available the string will be ",Network,Passive". Of course you can change the GetProvider to return an array or List or whatever you want, just make sure it is something that is available on all platforms, i.e. don't return a LocationManager as that is Android specific type.
For iOS, there is nothing similar. iOS decides what methods to use to get the location and what the OS uses is not available to an app developer when getting the location, so you only want to call this dependency service when running on Android.
You can always run platform specific code in your shared project, "MyApp", using Xamarin.Forms Dependency Service.
The basic idea is that you create an interface in your shared project, lets call it IGetLocationProvider:
public interface IGetLocationProvider {
string GetProvider ();
}
Then in the Android,"MyApp.Android", and/or iOS, "MyApp.iOS" app projects, you implement the interface in a class and add the Dependency attribute to the class. But first you will need access to the Android app context. The easiest way to have this available globally in the Android app project is to add a static variable to the MainActivity class and set it in OnCreate:
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
{
public static Context Context;
...
protected override void OnCreate(Bundle savedInstanceState)
{
...
MainActivity.Context = this;
}
}
Now here is the platform specific Dependency Service for Android that will return a string with comma separated available location providers:
using System;
using GetLP.Droid;
using Xamarin.Forms;
using Android.Locations;
[assembly: Dependency(typeof(GetLocationProvider))]
namespace GetLP.Droid
{
public class GetLocationProvider : IGetLocationProvider
{
public string GetProvider()
{
string returnString = "";
LocationManager manager = (LocationManager)MainActivity.Context.GetSystemService(Android.Content.Context.LocationService);
bool gpsProviderEnabled = manager.IsProviderEnabled(LocationManager.GpsProvider);
bool networkProviderEnabled = manager.IsProviderEnabled(LocationManager.NetworkProvider);
bool passiveProviderEnabled = manager.IsProviderEnabled(LocationManager.PassiveProvider);
returnString += gpsProviderEnabled ? "GPS," : ",";
returnString += networkProviderEnabled ? "Network," : ",";
returnString += passiveProviderEnabled ? "Passive" : "";
return returnString;
}
}
}
Now you can call GetProvider from your shared code:
string providers = DependencyService.Get<IGetLocationProvider>().GetProvider();
The variable providers
will be a comma separated string of the available providers, e.g. if GSP and Passive are available the string will be "GPS,,Passive" and if Network and Passive are available the string will be ",Network,Passive". Of course you can change the GetProvider to return an array or List or whatever you want, just make sure it is something that is available on all platforms, i.e. don't return a LocationManager as that is Android specific type.
For iOS, there is nothing similar. iOS decides what methods to use to get the location and what the OS uses is not available to an app developer when getting the location, so you only want to call this dependency service when running on Android.
answered Nov 13 at 2:26
jgoldberger - MSFT
3,3831826
3,3831826
In this case I could call GetProvider() in "MyApp" project and that would give me the result I want, but what about iOS which I don't want to get this code executed? I have been reading and would it be ok if I don't make an implementation in iOS of the interface and make the call in an if (Device.RuntimePlatform == Device.Android) ?
– Manzha
Nov 13 at 17:37
yes, that is correct.
– jgoldberger - MSFT
Nov 13 at 20:20
And if I answered your question, which it seems I did, please accept the answer, thanks!
– jgoldberger - MSFT
Nov 14 at 6:05
Sorry! I was trying the answer and I can now say it just works perfectly! Before this i tried something similar but without the Dependency Service and it worked but just on android and got some compilation errors on iOS. Then I tried this answer and it just works as expected! Thanks a lot
– Manzha
Nov 14 at 17:56
add a comment |
In this case I could call GetProvider() in "MyApp" project and that would give me the result I want, but what about iOS which I don't want to get this code executed? I have been reading and would it be ok if I don't make an implementation in iOS of the interface and make the call in an if (Device.RuntimePlatform == Device.Android) ?
– Manzha
Nov 13 at 17:37
yes, that is correct.
– jgoldberger - MSFT
Nov 13 at 20:20
And if I answered your question, which it seems I did, please accept the answer, thanks!
– jgoldberger - MSFT
Nov 14 at 6:05
Sorry! I was trying the answer and I can now say it just works perfectly! Before this i tried something similar but without the Dependency Service and it worked but just on android and got some compilation errors on iOS. Then I tried this answer and it just works as expected! Thanks a lot
– Manzha
Nov 14 at 17:56
In this case I could call GetProvider() in "MyApp" project and that would give me the result I want, but what about iOS which I don't want to get this code executed? I have been reading and would it be ok if I don't make an implementation in iOS of the interface and make the call in an if (Device.RuntimePlatform == Device.Android) ?
– Manzha
Nov 13 at 17:37
In this case I could call GetProvider() in "MyApp" project and that would give me the result I want, but what about iOS which I don't want to get this code executed? I have been reading and would it be ok if I don't make an implementation in iOS of the interface and make the call in an if (Device.RuntimePlatform == Device.Android) ?
– Manzha
Nov 13 at 17:37
yes, that is correct.
– jgoldberger - MSFT
Nov 13 at 20:20
yes, that is correct.
– jgoldberger - MSFT
Nov 13 at 20:20
And if I answered your question, which it seems I did, please accept the answer, thanks!
– jgoldberger - MSFT
Nov 14 at 6:05
And if I answered your question, which it seems I did, please accept the answer, thanks!
– jgoldberger - MSFT
Nov 14 at 6:05
Sorry! I was trying the answer and I can now say it just works perfectly! Before this i tried something similar but without the Dependency Service and it worked but just on android and got some compilation errors on iOS. Then I tried this answer and it just works as expected! Thanks a lot
– Manzha
Nov 14 at 17:56
Sorry! I was trying the answer and I can now say it just works perfectly! Before this i tried something similar but without the Dependency Service and it worked but just on android and got some compilation errors on iOS. Then I tried this answer and it just works as expected! Thanks a lot
– Manzha
Nov 14 at 17:56
add a comment |
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53269388%2fhow-to-check-for-network-provider-and-gps-provider-in-xamarin-forms%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown