How to import 3d model (.obj) into Android Studio?
I have some models from sketchup and export it to .obj, and I want to use those models to be displayed in my apps. I've followed the instruction from google dev, but I still don't understand the part where are we should place the ModelRenderable.
Can you guys explain it to me about that step from google dev, or suggest another tutorial to import .obj files to my project apps?
add a comment |
I have some models from sketchup and export it to .obj, and I want to use those models to be displayed in my apps. I've followed the instruction from google dev, but I still don't understand the part where are we should place the ModelRenderable.
Can you guys explain it to me about that step from google dev, or suggest another tutorial to import .obj files to my project apps?
add a comment |
I have some models from sketchup and export it to .obj, and I want to use those models to be displayed in my apps. I've followed the instruction from google dev, but I still don't understand the part where are we should place the ModelRenderable.
Can you guys explain it to me about that step from google dev, or suggest another tutorial to import .obj files to my project apps?
I have some models from sketchup and export it to .obj, and I want to use those models to be displayed in my apps. I've followed the instruction from google dev, but I still don't understand the part where are we should place the ModelRenderable.
Can you guys explain it to me about that step from google dev, or suggest another tutorial to import .obj files to my project apps?
edited Nov 13 '18 at 13:22
ked2liz
581210
581210
asked Nov 13 '18 at 9:36
NialixusNialixus
11
11
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1 Answer
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You can put result of converting to asset or raw folder, asset is more suitable because it have not limitation of naming conversion.
- Create folder 'mymodel' on top level of you project
- Copy you obj file into mymodel/models subfolder
- Run Import Sceneform Asset with following parameter and click finish:
Source Asset Path : mymodel/models/model.obj
Material Path : default
.sfa Output Path : mymodel/models/model.sfa
.sfb Output Path : src/main/assets/model.sfb - Add info into app's build.gradle:
sceneform.asset(
'mymodel/models/model.obj',
import.'default',
'mymodel/models/model.sfa',
'src/main/assets/model') - Rebuild project
Init ModelRenderable builder with asset resource
ModelRenderable.builder().setSource(this, Uri.parse("model.sfb"))
.build()
.thenAccept(renderable -> andyRenderable = renderable)
.exceptionally(
throwable -> {
Log.e(TAG, "Unable to load Renderable.", throwable);
return null;
});
Can you tell me what is init? And how to do init? Is that create new java file and named it as modelRenderable or something? And if so where should i create that?
– Nialixus
Nov 14 '18 at 11:39
Checkout github.com/google-ar/sceneform-android-sdk samples, loading hellosceneform project ant take a look in HelloSceneformActivity.java .
– Onix
Nov 16 '18 at 8:11
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
You can put result of converting to asset or raw folder, asset is more suitable because it have not limitation of naming conversion.
- Create folder 'mymodel' on top level of you project
- Copy you obj file into mymodel/models subfolder
- Run Import Sceneform Asset with following parameter and click finish:
Source Asset Path : mymodel/models/model.obj
Material Path : default
.sfa Output Path : mymodel/models/model.sfa
.sfb Output Path : src/main/assets/model.sfb - Add info into app's build.gradle:
sceneform.asset(
'mymodel/models/model.obj',
import.'default',
'mymodel/models/model.sfa',
'src/main/assets/model') - Rebuild project
Init ModelRenderable builder with asset resource
ModelRenderable.builder().setSource(this, Uri.parse("model.sfb"))
.build()
.thenAccept(renderable -> andyRenderable = renderable)
.exceptionally(
throwable -> {
Log.e(TAG, "Unable to load Renderable.", throwable);
return null;
});
Can you tell me what is init? And how to do init? Is that create new java file and named it as modelRenderable or something? And if so where should i create that?
– Nialixus
Nov 14 '18 at 11:39
Checkout github.com/google-ar/sceneform-android-sdk samples, loading hellosceneform project ant take a look in HelloSceneformActivity.java .
– Onix
Nov 16 '18 at 8:11
add a comment |
You can put result of converting to asset or raw folder, asset is more suitable because it have not limitation of naming conversion.
- Create folder 'mymodel' on top level of you project
- Copy you obj file into mymodel/models subfolder
- Run Import Sceneform Asset with following parameter and click finish:
Source Asset Path : mymodel/models/model.obj
Material Path : default
.sfa Output Path : mymodel/models/model.sfa
.sfb Output Path : src/main/assets/model.sfb - Add info into app's build.gradle:
sceneform.asset(
'mymodel/models/model.obj',
import.'default',
'mymodel/models/model.sfa',
'src/main/assets/model') - Rebuild project
Init ModelRenderable builder with asset resource
ModelRenderable.builder().setSource(this, Uri.parse("model.sfb"))
.build()
.thenAccept(renderable -> andyRenderable = renderable)
.exceptionally(
throwable -> {
Log.e(TAG, "Unable to load Renderable.", throwable);
return null;
});
Can you tell me what is init? And how to do init? Is that create new java file and named it as modelRenderable or something? And if so where should i create that?
– Nialixus
Nov 14 '18 at 11:39
Checkout github.com/google-ar/sceneform-android-sdk samples, loading hellosceneform project ant take a look in HelloSceneformActivity.java .
– Onix
Nov 16 '18 at 8:11
add a comment |
You can put result of converting to asset or raw folder, asset is more suitable because it have not limitation of naming conversion.
- Create folder 'mymodel' on top level of you project
- Copy you obj file into mymodel/models subfolder
- Run Import Sceneform Asset with following parameter and click finish:
Source Asset Path : mymodel/models/model.obj
Material Path : default
.sfa Output Path : mymodel/models/model.sfa
.sfb Output Path : src/main/assets/model.sfb - Add info into app's build.gradle:
sceneform.asset(
'mymodel/models/model.obj',
import.'default',
'mymodel/models/model.sfa',
'src/main/assets/model') - Rebuild project
Init ModelRenderable builder with asset resource
ModelRenderable.builder().setSource(this, Uri.parse("model.sfb"))
.build()
.thenAccept(renderable -> andyRenderable = renderable)
.exceptionally(
throwable -> {
Log.e(TAG, "Unable to load Renderable.", throwable);
return null;
});
You can put result of converting to asset or raw folder, asset is more suitable because it have not limitation of naming conversion.
- Create folder 'mymodel' on top level of you project
- Copy you obj file into mymodel/models subfolder
- Run Import Sceneform Asset with following parameter and click finish:
Source Asset Path : mymodel/models/model.obj
Material Path : default
.sfa Output Path : mymodel/models/model.sfa
.sfb Output Path : src/main/assets/model.sfb - Add info into app's build.gradle:
sceneform.asset(
'mymodel/models/model.obj',
import.'default',
'mymodel/models/model.sfa',
'src/main/assets/model') - Rebuild project
Init ModelRenderable builder with asset resource
ModelRenderable.builder().setSource(this, Uri.parse("model.sfb"))
.build()
.thenAccept(renderable -> andyRenderable = renderable)
.exceptionally(
throwable -> {
Log.e(TAG, "Unable to load Renderable.", throwable);
return null;
});
answered Nov 13 '18 at 13:53
OnixOnix
4378
4378
Can you tell me what is init? And how to do init? Is that create new java file and named it as modelRenderable or something? And if so where should i create that?
– Nialixus
Nov 14 '18 at 11:39
Checkout github.com/google-ar/sceneform-android-sdk samples, loading hellosceneform project ant take a look in HelloSceneformActivity.java .
– Onix
Nov 16 '18 at 8:11
add a comment |
Can you tell me what is init? And how to do init? Is that create new java file and named it as modelRenderable or something? And if so where should i create that?
– Nialixus
Nov 14 '18 at 11:39
Checkout github.com/google-ar/sceneform-android-sdk samples, loading hellosceneform project ant take a look in HelloSceneformActivity.java .
– Onix
Nov 16 '18 at 8:11
Can you tell me what is init? And how to do init? Is that create new java file and named it as modelRenderable or something? And if so where should i create that?
– Nialixus
Nov 14 '18 at 11:39
Can you tell me what is init? And how to do init? Is that create new java file and named it as modelRenderable or something? And if so where should i create that?
– Nialixus
Nov 14 '18 at 11:39
Checkout github.com/google-ar/sceneform-android-sdk samples, loading hellosceneform project ant take a look in HelloSceneformActivity.java .
– Onix
Nov 16 '18 at 8:11
Checkout github.com/google-ar/sceneform-android-sdk samples, loading hellosceneform project ant take a look in HelloSceneformActivity.java .
– Onix
Nov 16 '18 at 8:11
add a comment |
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