How can I move item from end of list to the start?





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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MoveObjects : MonoBehaviour
{
public float speed = 3f;

private GameObject objectstoMove;
private List<GameObject> objectsMoving = new List<GameObject>();
private float distanceTravelled = 0;
private Vector3 lastPosition;

// Use this for initialization
public void Init()
{
objectstoMove = GameObject.FindGameObjectsWithTag("Test");
objectsMoving = new List<GameObject>(objectstoMove);
lastPosition = objectstoMove[objectstoMove.Length].transform.position;
}

// Update is called once per frame
void Update()
{
if (objectstoMove != null)
{
float step = speed * Time.deltaTime;
for (int i = 0; i < objectstoMove.Length; i++)
{
if(distanceTravelled >= 50.0f)
{
objectsMoving.Remove(objectsMoving[objectsMoving.Count]);
}

objectsMoving[i].transform.Translate((objectsMoving[i].transform.up + objectsMoving[i].transform.forward) * step);

distanceTravelled += Vector3.Distance(objectsMoving[objectsMoving.Count].transform.position, lastPosition);
lastPosition = objectsMoving[objectsMoving.Count].transform.position;
}
}
}
}


In this part I want to take the last object in the list and move it to the start of the list:



if(distanceTravelled >= 50.0f)
{
objectsMoving.Remove(objectsMoving[objectsMoving.Count]);
}


The idea in general is to move the last item object from the list to the start of the list and keep moving the objects all the time but each time the last object in the list is distanceTravelled >= 50.0f move it to the start of the list. Same idea as cyclic if I'm not wrong.










share|improve this question


















  • 1





    objectsMoving.Count is out of range. You need a -1.

    – Draco18s
    Nov 16 '18 at 21:57


















1















using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MoveObjects : MonoBehaviour
{
public float speed = 3f;

private GameObject objectstoMove;
private List<GameObject> objectsMoving = new List<GameObject>();
private float distanceTravelled = 0;
private Vector3 lastPosition;

// Use this for initialization
public void Init()
{
objectstoMove = GameObject.FindGameObjectsWithTag("Test");
objectsMoving = new List<GameObject>(objectstoMove);
lastPosition = objectstoMove[objectstoMove.Length].transform.position;
}

// Update is called once per frame
void Update()
{
if (objectstoMove != null)
{
float step = speed * Time.deltaTime;
for (int i = 0; i < objectstoMove.Length; i++)
{
if(distanceTravelled >= 50.0f)
{
objectsMoving.Remove(objectsMoving[objectsMoving.Count]);
}

objectsMoving[i].transform.Translate((objectsMoving[i].transform.up + objectsMoving[i].transform.forward) * step);

distanceTravelled += Vector3.Distance(objectsMoving[objectsMoving.Count].transform.position, lastPosition);
lastPosition = objectsMoving[objectsMoving.Count].transform.position;
}
}
}
}


In this part I want to take the last object in the list and move it to the start of the list:



if(distanceTravelled >= 50.0f)
{
objectsMoving.Remove(objectsMoving[objectsMoving.Count]);
}


The idea in general is to move the last item object from the list to the start of the list and keep moving the objects all the time but each time the last object in the list is distanceTravelled >= 50.0f move it to the start of the list. Same idea as cyclic if I'm not wrong.










share|improve this question


















  • 1





    objectsMoving.Count is out of range. You need a -1.

    – Draco18s
    Nov 16 '18 at 21:57














1












1








1








using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MoveObjects : MonoBehaviour
{
public float speed = 3f;

private GameObject objectstoMove;
private List<GameObject> objectsMoving = new List<GameObject>();
private float distanceTravelled = 0;
private Vector3 lastPosition;

// Use this for initialization
public void Init()
{
objectstoMove = GameObject.FindGameObjectsWithTag("Test");
objectsMoving = new List<GameObject>(objectstoMove);
lastPosition = objectstoMove[objectstoMove.Length].transform.position;
}

// Update is called once per frame
void Update()
{
if (objectstoMove != null)
{
float step = speed * Time.deltaTime;
for (int i = 0; i < objectstoMove.Length; i++)
{
if(distanceTravelled >= 50.0f)
{
objectsMoving.Remove(objectsMoving[objectsMoving.Count]);
}

objectsMoving[i].transform.Translate((objectsMoving[i].transform.up + objectsMoving[i].transform.forward) * step);

distanceTravelled += Vector3.Distance(objectsMoving[objectsMoving.Count].transform.position, lastPosition);
lastPosition = objectsMoving[objectsMoving.Count].transform.position;
}
}
}
}


In this part I want to take the last object in the list and move it to the start of the list:



if(distanceTravelled >= 50.0f)
{
objectsMoving.Remove(objectsMoving[objectsMoving.Count]);
}


The idea in general is to move the last item object from the list to the start of the list and keep moving the objects all the time but each time the last object in the list is distanceTravelled >= 50.0f move it to the start of the list. Same idea as cyclic if I'm not wrong.










share|improve this question














using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MoveObjects : MonoBehaviour
{
public float speed = 3f;

private GameObject objectstoMove;
private List<GameObject> objectsMoving = new List<GameObject>();
private float distanceTravelled = 0;
private Vector3 lastPosition;

// Use this for initialization
public void Init()
{
objectstoMove = GameObject.FindGameObjectsWithTag("Test");
objectsMoving = new List<GameObject>(objectstoMove);
lastPosition = objectstoMove[objectstoMove.Length].transform.position;
}

// Update is called once per frame
void Update()
{
if (objectstoMove != null)
{
float step = speed * Time.deltaTime;
for (int i = 0; i < objectstoMove.Length; i++)
{
if(distanceTravelled >= 50.0f)
{
objectsMoving.Remove(objectsMoving[objectsMoving.Count]);
}

objectsMoving[i].transform.Translate((objectsMoving[i].transform.up + objectsMoving[i].transform.forward) * step);

distanceTravelled += Vector3.Distance(objectsMoving[objectsMoving.Count].transform.position, lastPosition);
lastPosition = objectsMoving[objectsMoving.Count].transform.position;
}
}
}
}


In this part I want to take the last object in the list and move it to the start of the list:



if(distanceTravelled >= 50.0f)
{
objectsMoving.Remove(objectsMoving[objectsMoving.Count]);
}


The idea in general is to move the last item object from the list to the start of the list and keep moving the objects all the time but each time the last object in the list is distanceTravelled >= 50.0f move it to the start of the list. Same idea as cyclic if I'm not wrong.







c# unity3d






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asked Nov 16 '18 at 20:53









Dubi DuboniDubi Duboni

450110




450110








  • 1





    objectsMoving.Count is out of range. You need a -1.

    – Draco18s
    Nov 16 '18 at 21:57














  • 1





    objectsMoving.Count is out of range. You need a -1.

    – Draco18s
    Nov 16 '18 at 21:57








1




1





objectsMoving.Count is out of range. You need a -1.

– Draco18s
Nov 16 '18 at 21:57





objectsMoving.Count is out of range. You need a -1.

– Draco18s
Nov 16 '18 at 21:57












1 Answer
1






active

oldest

votes


















2














Do something like this:



if(distanceTravelled >= 50.0f)
{
var moveToFirst = objectsMoving.Last();
objectsMoving.RemoveAt(objectsMoving.Count-1);
objectsMoving.Insert(0, moveToFirst);
}





share|improve this answer



















  • 1





    Why not .Remove(moveToFirst)? Or alternatively, moveToFirst = objectsMoving[objectsMoving.Count-1]

    – Draco18s
    Nov 16 '18 at 21:59











  • @Draco18s .Remove will remove the first instance of the specified value. So if there's a duplicate, you're not removing the item at the last index. Probably not an issue in this case (though it could be), but something to be aware of.

    – Rufus L
    Nov 16 '18 at 22:31








  • 1





    If you swapped the order of operations, you could do it in one less line: objectsMoving.Insert(0, objectsMoving.Last()); objectsMoving.RemoveAt(objectsMoving.Count-1);

    – Rufus L
    Nov 16 '18 at 22:33














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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









2














Do something like this:



if(distanceTravelled >= 50.0f)
{
var moveToFirst = objectsMoving.Last();
objectsMoving.RemoveAt(objectsMoving.Count-1);
objectsMoving.Insert(0, moveToFirst);
}





share|improve this answer



















  • 1





    Why not .Remove(moveToFirst)? Or alternatively, moveToFirst = objectsMoving[objectsMoving.Count-1]

    – Draco18s
    Nov 16 '18 at 21:59











  • @Draco18s .Remove will remove the first instance of the specified value. So if there's a duplicate, you're not removing the item at the last index. Probably not an issue in this case (though it could be), but something to be aware of.

    – Rufus L
    Nov 16 '18 at 22:31








  • 1





    If you swapped the order of operations, you could do it in one less line: objectsMoving.Insert(0, objectsMoving.Last()); objectsMoving.RemoveAt(objectsMoving.Count-1);

    – Rufus L
    Nov 16 '18 at 22:33


















2














Do something like this:



if(distanceTravelled >= 50.0f)
{
var moveToFirst = objectsMoving.Last();
objectsMoving.RemoveAt(objectsMoving.Count-1);
objectsMoving.Insert(0, moveToFirst);
}





share|improve this answer



















  • 1





    Why not .Remove(moveToFirst)? Or alternatively, moveToFirst = objectsMoving[objectsMoving.Count-1]

    – Draco18s
    Nov 16 '18 at 21:59











  • @Draco18s .Remove will remove the first instance of the specified value. So if there's a duplicate, you're not removing the item at the last index. Probably not an issue in this case (though it could be), but something to be aware of.

    – Rufus L
    Nov 16 '18 at 22:31








  • 1





    If you swapped the order of operations, you could do it in one less line: objectsMoving.Insert(0, objectsMoving.Last()); objectsMoving.RemoveAt(objectsMoving.Count-1);

    – Rufus L
    Nov 16 '18 at 22:33
















2












2








2







Do something like this:



if(distanceTravelled >= 50.0f)
{
var moveToFirst = objectsMoving.Last();
objectsMoving.RemoveAt(objectsMoving.Count-1);
objectsMoving.Insert(0, moveToFirst);
}





share|improve this answer













Do something like this:



if(distanceTravelled >= 50.0f)
{
var moveToFirst = objectsMoving.Last();
objectsMoving.RemoveAt(objectsMoving.Count-1);
objectsMoving.Insert(0, moveToFirst);
}






share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 16 '18 at 21:01









GiolliaGiollia

794




794








  • 1





    Why not .Remove(moveToFirst)? Or alternatively, moveToFirst = objectsMoving[objectsMoving.Count-1]

    – Draco18s
    Nov 16 '18 at 21:59











  • @Draco18s .Remove will remove the first instance of the specified value. So if there's a duplicate, you're not removing the item at the last index. Probably not an issue in this case (though it could be), but something to be aware of.

    – Rufus L
    Nov 16 '18 at 22:31








  • 1





    If you swapped the order of operations, you could do it in one less line: objectsMoving.Insert(0, objectsMoving.Last()); objectsMoving.RemoveAt(objectsMoving.Count-1);

    – Rufus L
    Nov 16 '18 at 22:33
















  • 1





    Why not .Remove(moveToFirst)? Or alternatively, moveToFirst = objectsMoving[objectsMoving.Count-1]

    – Draco18s
    Nov 16 '18 at 21:59











  • @Draco18s .Remove will remove the first instance of the specified value. So if there's a duplicate, you're not removing the item at the last index. Probably not an issue in this case (though it could be), but something to be aware of.

    – Rufus L
    Nov 16 '18 at 22:31








  • 1





    If you swapped the order of operations, you could do it in one less line: objectsMoving.Insert(0, objectsMoving.Last()); objectsMoving.RemoveAt(objectsMoving.Count-1);

    – Rufus L
    Nov 16 '18 at 22:33










1




1





Why not .Remove(moveToFirst)? Or alternatively, moveToFirst = objectsMoving[objectsMoving.Count-1]

– Draco18s
Nov 16 '18 at 21:59





Why not .Remove(moveToFirst)? Or alternatively, moveToFirst = objectsMoving[objectsMoving.Count-1]

– Draco18s
Nov 16 '18 at 21:59













@Draco18s .Remove will remove the first instance of the specified value. So if there's a duplicate, you're not removing the item at the last index. Probably not an issue in this case (though it could be), but something to be aware of.

– Rufus L
Nov 16 '18 at 22:31







@Draco18s .Remove will remove the first instance of the specified value. So if there's a duplicate, you're not removing the item at the last index. Probably not an issue in this case (though it could be), but something to be aware of.

– Rufus L
Nov 16 '18 at 22:31






1




1





If you swapped the order of operations, you could do it in one less line: objectsMoving.Insert(0, objectsMoving.Last()); objectsMoving.RemoveAt(objectsMoving.Count-1);

– Rufus L
Nov 16 '18 at 22:33







If you swapped the order of operations, you could do it in one less line: objectsMoving.Insert(0, objectsMoving.Last()); objectsMoving.RemoveAt(objectsMoving.Count-1);

– Rufus L
Nov 16 '18 at 22:33






















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