Programmatically get screen size in Mac OS X
I am able to return the screen size using:
- (void) getScreenResolution {
NSArray *screenArray = [NSScreen screens];
NSScreen *mainScreen = [NSScreen mainScreen];
unsigned screenCount = [screenArray count];
unsigned index = 0;
for (index; index < screenCount; index++)
{
NSScreen *screen = [screenArray objectAtIndex: index];
NSRect screenRect = [screen visibleFrame];
NSString *mString = ((mainScreen == screen) ? @"Main" : @"not-main");
NSLog(@"Screen #%d (%@) Frame: %@", index, mString, NSStringFromRect(screenRect));
}
}
Output:
Screen #0 (Main) Frame: {{0, 4}, {1344, 814}}
Is there a way to format {1344, 814}
to 1344x814
?
Edit:
This works perfectly:
- (NSString*) screenResolution {
NSRect screenRect;
NSArray *screenArray = [NSScreen screens];
unsigned screenCount = [screenArray count];
unsigned index = 0;
for (index; index < screenCount; index++)
{
NSScreen *screen = [screenArray objectAtIndex: index];
screenRect = [screen visibleFrame];
}
return [NSString stringWithFormat:@"%.1fx%.1f",screenRect.size.width, screenRect.size.height];
}
cocoa macos screen resolution
add a comment |
I am able to return the screen size using:
- (void) getScreenResolution {
NSArray *screenArray = [NSScreen screens];
NSScreen *mainScreen = [NSScreen mainScreen];
unsigned screenCount = [screenArray count];
unsigned index = 0;
for (index; index < screenCount; index++)
{
NSScreen *screen = [screenArray objectAtIndex: index];
NSRect screenRect = [screen visibleFrame];
NSString *mString = ((mainScreen == screen) ? @"Main" : @"not-main");
NSLog(@"Screen #%d (%@) Frame: %@", index, mString, NSStringFromRect(screenRect));
}
}
Output:
Screen #0 (Main) Frame: {{0, 4}, {1344, 814}}
Is there a way to format {1344, 814}
to 1344x814
?
Edit:
This works perfectly:
- (NSString*) screenResolution {
NSRect screenRect;
NSArray *screenArray = [NSScreen screens];
unsigned screenCount = [screenArray count];
unsigned index = 0;
for (index; index < screenCount; index++)
{
NSScreen *screen = [screenArray objectAtIndex: index];
screenRect = [screen visibleFrame];
}
return [NSString stringWithFormat:@"%.1fx%.1f",screenRect.size.width, screenRect.size.height];
}
cocoa macos screen resolution
2
I suggest using fast enumeration instead of indexes for the loop. It will make it both faster and easier to read. Also,visibleFrame
is not the same thing asframe
;visibleFrame
excludes the region occupied by the Dock or (when the Dock is hidden) the show-Dock trigger region, plus the menu bar.
– Peter Hosey
Feb 13 '11 at 6:44
Your code may be much more simple. First of allfor (NSScreen *screen in [NSScreen screens])
.
– Vladimir Prudnikov
Apr 3 '13 at 23:33
Is there a way to get the screen size in real-life measurements? That is, in centimeters or inches?
– adib
Dec 9 '13 at 15:47
You will need to covert pixels to whatever you want. Should be easy enough. Just use the method above to get pixels, then covert.
– WrightsCS
Dec 9 '13 at 17:44
add a comment |
I am able to return the screen size using:
- (void) getScreenResolution {
NSArray *screenArray = [NSScreen screens];
NSScreen *mainScreen = [NSScreen mainScreen];
unsigned screenCount = [screenArray count];
unsigned index = 0;
for (index; index < screenCount; index++)
{
NSScreen *screen = [screenArray objectAtIndex: index];
NSRect screenRect = [screen visibleFrame];
NSString *mString = ((mainScreen == screen) ? @"Main" : @"not-main");
NSLog(@"Screen #%d (%@) Frame: %@", index, mString, NSStringFromRect(screenRect));
}
}
Output:
Screen #0 (Main) Frame: {{0, 4}, {1344, 814}}
Is there a way to format {1344, 814}
to 1344x814
?
Edit:
This works perfectly:
- (NSString*) screenResolution {
NSRect screenRect;
NSArray *screenArray = [NSScreen screens];
unsigned screenCount = [screenArray count];
unsigned index = 0;
for (index; index < screenCount; index++)
{
NSScreen *screen = [screenArray objectAtIndex: index];
screenRect = [screen visibleFrame];
}
return [NSString stringWithFormat:@"%.1fx%.1f",screenRect.size.width, screenRect.size.height];
}
cocoa macos screen resolution
I am able to return the screen size using:
- (void) getScreenResolution {
NSArray *screenArray = [NSScreen screens];
NSScreen *mainScreen = [NSScreen mainScreen];
unsigned screenCount = [screenArray count];
unsigned index = 0;
for (index; index < screenCount; index++)
{
NSScreen *screen = [screenArray objectAtIndex: index];
NSRect screenRect = [screen visibleFrame];
NSString *mString = ((mainScreen == screen) ? @"Main" : @"not-main");
NSLog(@"Screen #%d (%@) Frame: %@", index, mString, NSStringFromRect(screenRect));
}
}
Output:
Screen #0 (Main) Frame: {{0, 4}, {1344, 814}}
Is there a way to format {1344, 814}
to 1344x814
?
Edit:
This works perfectly:
- (NSString*) screenResolution {
NSRect screenRect;
NSArray *screenArray = [NSScreen screens];
unsigned screenCount = [screenArray count];
unsigned index = 0;
for (index; index < screenCount; index++)
{
NSScreen *screen = [screenArray objectAtIndex: index];
screenRect = [screen visibleFrame];
}
return [NSString stringWithFormat:@"%.1fx%.1f",screenRect.size.width, screenRect.size.height];
}
cocoa macos screen resolution
cocoa macos screen resolution
edited Feb 13 '11 at 6:03
WrightsCS
asked Feb 13 '11 at 5:40
WrightsCSWrightsCS
46.1k21125171
46.1k21125171
2
I suggest using fast enumeration instead of indexes for the loop. It will make it both faster and easier to read. Also,visibleFrame
is not the same thing asframe
;visibleFrame
excludes the region occupied by the Dock or (when the Dock is hidden) the show-Dock trigger region, plus the menu bar.
– Peter Hosey
Feb 13 '11 at 6:44
Your code may be much more simple. First of allfor (NSScreen *screen in [NSScreen screens])
.
– Vladimir Prudnikov
Apr 3 '13 at 23:33
Is there a way to get the screen size in real-life measurements? That is, in centimeters or inches?
– adib
Dec 9 '13 at 15:47
You will need to covert pixels to whatever you want. Should be easy enough. Just use the method above to get pixels, then covert.
– WrightsCS
Dec 9 '13 at 17:44
add a comment |
2
I suggest using fast enumeration instead of indexes for the loop. It will make it both faster and easier to read. Also,visibleFrame
is not the same thing asframe
;visibleFrame
excludes the region occupied by the Dock or (when the Dock is hidden) the show-Dock trigger region, plus the menu bar.
– Peter Hosey
Feb 13 '11 at 6:44
Your code may be much more simple. First of allfor (NSScreen *screen in [NSScreen screens])
.
– Vladimir Prudnikov
Apr 3 '13 at 23:33
Is there a way to get the screen size in real-life measurements? That is, in centimeters or inches?
– adib
Dec 9 '13 at 15:47
You will need to covert pixels to whatever you want. Should be easy enough. Just use the method above to get pixels, then covert.
– WrightsCS
Dec 9 '13 at 17:44
2
2
I suggest using fast enumeration instead of indexes for the loop. It will make it both faster and easier to read. Also,
visibleFrame
is not the same thing as frame
; visibleFrame
excludes the region occupied by the Dock or (when the Dock is hidden) the show-Dock trigger region, plus the menu bar.– Peter Hosey
Feb 13 '11 at 6:44
I suggest using fast enumeration instead of indexes for the loop. It will make it both faster and easier to read. Also,
visibleFrame
is not the same thing as frame
; visibleFrame
excludes the region occupied by the Dock or (when the Dock is hidden) the show-Dock trigger region, plus the menu bar.– Peter Hosey
Feb 13 '11 at 6:44
Your code may be much more simple. First of all
for (NSScreen *screen in [NSScreen screens])
.– Vladimir Prudnikov
Apr 3 '13 at 23:33
Your code may be much more simple. First of all
for (NSScreen *screen in [NSScreen screens])
.– Vladimir Prudnikov
Apr 3 '13 at 23:33
Is there a way to get the screen size in real-life measurements? That is, in centimeters or inches?
– adib
Dec 9 '13 at 15:47
Is there a way to get the screen size in real-life measurements? That is, in centimeters or inches?
– adib
Dec 9 '13 at 15:47
You will need to covert pixels to whatever you want. Should be easy enough. Just use the method above to get pixels, then covert.
– WrightsCS
Dec 9 '13 at 17:44
You will need to covert pixels to whatever you want. Should be easy enough. Just use the method above to get pixels, then covert.
– WrightsCS
Dec 9 '13 at 17:44
add a comment |
6 Answers
6
active
oldest
votes
NSLog(@"%fx%f",screenRect.size.width, screenRect.size.height);
2
Sweet,return [NSString stringWithFormat:@"%.0fx%.0f",screenRect.size.width, screenRect.size.height];
worked perfectly to return 1024x768, thanks.
– WrightsCS
Feb 13 '11 at 6:00
add a comment |
Finding the screen size in Mac OS is very simple:
NSRect e = [[NSScreen mainScreen] frame];
H = (int)e.size.height;
W = (int)e.size.width;
Why are you casting the width and height toint
s?
– Peter Hosey
Jul 20 '13 at 19:55
1
@PeterHosey Probably to indicate the height and width areint
s :)
– tomsmeding
Aug 4 '13 at 9:13
@tomsmeding: Members ofNSRect
,NSPoint
, andNSSize
areCGPoint
s.
– Peter Hosey
Aug 4 '13 at 13:55
add a comment |
In Swift 4.0 you can get the screen size of the main screen:
if let screen = NSScreen.main {
let rect = screen.frame
let height = rect.size.height
let width = rect.size.width
}
If you look for the size of the screen with a particular existing window you can get it with:
var window: NSWindow = ... //The Window laying on the desired screen
var screen = window.screen!
var rect = screen.frame
var height = rect.size.height
var width = rect.size.width
add a comment |
For those guy who are looking for a way to get screen resolution:
If you are programming a window based app, you can simply get the resolution from _window.screen.frame.size
add a comment |
edit/update
Swift 4
NSScreen.main?.frame // {x 0 y 0 w 1,920 h 1,200}
NSScreen.main?.frame.width // 1,920.0
NSScreen.main?.frame.height // 1,200.0
Swift 3.x
NSScreen.main()?.frame // {x 0 y 0 w 1,920 h 1,200}
NSScreen.main()?.frame.width // 1,920.0
NSScreen.main()?.frame.height // 1,200.0
Swift 2.x
NSScreen.mainScreen()?.frame // {x 0 y 0 w 1,920 h 1,200}
NSScreen.mainScreen()?.frame.width // 1,920.0
NSScreen.mainScreen()?.frame.height // 1,200.0
add a comment |
Swift 3 solution:
NSScreen.main()!.frame
add a comment |
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6 Answers
6
active
oldest
votes
6 Answers
6
active
oldest
votes
active
oldest
votes
active
oldest
votes
NSLog(@"%fx%f",screenRect.size.width, screenRect.size.height);
2
Sweet,return [NSString stringWithFormat:@"%.0fx%.0f",screenRect.size.width, screenRect.size.height];
worked perfectly to return 1024x768, thanks.
– WrightsCS
Feb 13 '11 at 6:00
add a comment |
NSLog(@"%fx%f",screenRect.size.width, screenRect.size.height);
2
Sweet,return [NSString stringWithFormat:@"%.0fx%.0f",screenRect.size.width, screenRect.size.height];
worked perfectly to return 1024x768, thanks.
– WrightsCS
Feb 13 '11 at 6:00
add a comment |
NSLog(@"%fx%f",screenRect.size.width, screenRect.size.height);
NSLog(@"%fx%f",screenRect.size.width, screenRect.size.height);
answered Feb 13 '11 at 5:49
GWWGWW
33k68897
33k68897
2
Sweet,return [NSString stringWithFormat:@"%.0fx%.0f",screenRect.size.width, screenRect.size.height];
worked perfectly to return 1024x768, thanks.
– WrightsCS
Feb 13 '11 at 6:00
add a comment |
2
Sweet,return [NSString stringWithFormat:@"%.0fx%.0f",screenRect.size.width, screenRect.size.height];
worked perfectly to return 1024x768, thanks.
– WrightsCS
Feb 13 '11 at 6:00
2
2
Sweet,
return [NSString stringWithFormat:@"%.0fx%.0f",screenRect.size.width, screenRect.size.height];
worked perfectly to return 1024x768, thanks.– WrightsCS
Feb 13 '11 at 6:00
Sweet,
return [NSString stringWithFormat:@"%.0fx%.0f",screenRect.size.width, screenRect.size.height];
worked perfectly to return 1024x768, thanks.– WrightsCS
Feb 13 '11 at 6:00
add a comment |
Finding the screen size in Mac OS is very simple:
NSRect e = [[NSScreen mainScreen] frame];
H = (int)e.size.height;
W = (int)e.size.width;
Why are you casting the width and height toint
s?
– Peter Hosey
Jul 20 '13 at 19:55
1
@PeterHosey Probably to indicate the height and width areint
s :)
– tomsmeding
Aug 4 '13 at 9:13
@tomsmeding: Members ofNSRect
,NSPoint
, andNSSize
areCGPoint
s.
– Peter Hosey
Aug 4 '13 at 13:55
add a comment |
Finding the screen size in Mac OS is very simple:
NSRect e = [[NSScreen mainScreen] frame];
H = (int)e.size.height;
W = (int)e.size.width;
Why are you casting the width and height toint
s?
– Peter Hosey
Jul 20 '13 at 19:55
1
@PeterHosey Probably to indicate the height and width areint
s :)
– tomsmeding
Aug 4 '13 at 9:13
@tomsmeding: Members ofNSRect
,NSPoint
, andNSSize
areCGPoint
s.
– Peter Hosey
Aug 4 '13 at 13:55
add a comment |
Finding the screen size in Mac OS is very simple:
NSRect e = [[NSScreen mainScreen] frame];
H = (int)e.size.height;
W = (int)e.size.width;
Finding the screen size in Mac OS is very simple:
NSRect e = [[NSScreen mainScreen] frame];
H = (int)e.size.height;
W = (int)e.size.width;
edited May 19 '13 at 12:09
michaelb958
3,82972433
3,82972433
answered May 19 '13 at 11:48
mamadymamady
18314
18314
Why are you casting the width and height toint
s?
– Peter Hosey
Jul 20 '13 at 19:55
1
@PeterHosey Probably to indicate the height and width areint
s :)
– tomsmeding
Aug 4 '13 at 9:13
@tomsmeding: Members ofNSRect
,NSPoint
, andNSSize
areCGPoint
s.
– Peter Hosey
Aug 4 '13 at 13:55
add a comment |
Why are you casting the width and height toint
s?
– Peter Hosey
Jul 20 '13 at 19:55
1
@PeterHosey Probably to indicate the height and width areint
s :)
– tomsmeding
Aug 4 '13 at 9:13
@tomsmeding: Members ofNSRect
,NSPoint
, andNSSize
areCGPoint
s.
– Peter Hosey
Aug 4 '13 at 13:55
Why are you casting the width and height to
int
s?– Peter Hosey
Jul 20 '13 at 19:55
Why are you casting the width and height to
int
s?– Peter Hosey
Jul 20 '13 at 19:55
1
1
@PeterHosey Probably to indicate the height and width are
int
s :)– tomsmeding
Aug 4 '13 at 9:13
@PeterHosey Probably to indicate the height and width are
int
s :)– tomsmeding
Aug 4 '13 at 9:13
@tomsmeding: Members of
NSRect
, NSPoint
, and NSSize
are CGPoint
s.– Peter Hosey
Aug 4 '13 at 13:55
@tomsmeding: Members of
NSRect
, NSPoint
, and NSSize
are CGPoint
s.– Peter Hosey
Aug 4 '13 at 13:55
add a comment |
In Swift 4.0 you can get the screen size of the main screen:
if let screen = NSScreen.main {
let rect = screen.frame
let height = rect.size.height
let width = rect.size.width
}
If you look for the size of the screen with a particular existing window you can get it with:
var window: NSWindow = ... //The Window laying on the desired screen
var screen = window.screen!
var rect = screen.frame
var height = rect.size.height
var width = rect.size.width
add a comment |
In Swift 4.0 you can get the screen size of the main screen:
if let screen = NSScreen.main {
let rect = screen.frame
let height = rect.size.height
let width = rect.size.width
}
If you look for the size of the screen with a particular existing window you can get it with:
var window: NSWindow = ... //The Window laying on the desired screen
var screen = window.screen!
var rect = screen.frame
var height = rect.size.height
var width = rect.size.width
add a comment |
In Swift 4.0 you can get the screen size of the main screen:
if let screen = NSScreen.main {
let rect = screen.frame
let height = rect.size.height
let width = rect.size.width
}
If you look for the size of the screen with a particular existing window you can get it with:
var window: NSWindow = ... //The Window laying on the desired screen
var screen = window.screen!
var rect = screen.frame
var height = rect.size.height
var width = rect.size.width
In Swift 4.0 you can get the screen size of the main screen:
if let screen = NSScreen.main {
let rect = screen.frame
let height = rect.size.height
let width = rect.size.width
}
If you look for the size of the screen with a particular existing window you can get it with:
var window: NSWindow = ... //The Window laying on the desired screen
var screen = window.screen!
var rect = screen.frame
var height = rect.size.height
var width = rect.size.width
edited Jan 22 '18 at 13:17
Andreas
445718
445718
answered Jan 9 '15 at 14:48
j.s.comj.s.com
9491018
9491018
add a comment |
add a comment |
For those guy who are looking for a way to get screen resolution:
If you are programming a window based app, you can simply get the resolution from _window.screen.frame.size
add a comment |
For those guy who are looking for a way to get screen resolution:
If you are programming a window based app, you can simply get the resolution from _window.screen.frame.size
add a comment |
For those guy who are looking for a way to get screen resolution:
If you are programming a window based app, you can simply get the resolution from _window.screen.frame.size
For those guy who are looking for a way to get screen resolution:
If you are programming a window based app, you can simply get the resolution from _window.screen.frame.size
answered Apr 11 '13 at 5:27
JashengmatoJashengmato
7113
7113
add a comment |
add a comment |
edit/update
Swift 4
NSScreen.main?.frame // {x 0 y 0 w 1,920 h 1,200}
NSScreen.main?.frame.width // 1,920.0
NSScreen.main?.frame.height // 1,200.0
Swift 3.x
NSScreen.main()?.frame // {x 0 y 0 w 1,920 h 1,200}
NSScreen.main()?.frame.width // 1,920.0
NSScreen.main()?.frame.height // 1,200.0
Swift 2.x
NSScreen.mainScreen()?.frame // {x 0 y 0 w 1,920 h 1,200}
NSScreen.mainScreen()?.frame.width // 1,920.0
NSScreen.mainScreen()?.frame.height // 1,200.0
add a comment |
edit/update
Swift 4
NSScreen.main?.frame // {x 0 y 0 w 1,920 h 1,200}
NSScreen.main?.frame.width // 1,920.0
NSScreen.main?.frame.height // 1,200.0
Swift 3.x
NSScreen.main()?.frame // {x 0 y 0 w 1,920 h 1,200}
NSScreen.main()?.frame.width // 1,920.0
NSScreen.main()?.frame.height // 1,200.0
Swift 2.x
NSScreen.mainScreen()?.frame // {x 0 y 0 w 1,920 h 1,200}
NSScreen.mainScreen()?.frame.width // 1,920.0
NSScreen.mainScreen()?.frame.height // 1,200.0
add a comment |
edit/update
Swift 4
NSScreen.main?.frame // {x 0 y 0 w 1,920 h 1,200}
NSScreen.main?.frame.width // 1,920.0
NSScreen.main?.frame.height // 1,200.0
Swift 3.x
NSScreen.main()?.frame // {x 0 y 0 w 1,920 h 1,200}
NSScreen.main()?.frame.width // 1,920.0
NSScreen.main()?.frame.height // 1,200.0
Swift 2.x
NSScreen.mainScreen()?.frame // {x 0 y 0 w 1,920 h 1,200}
NSScreen.mainScreen()?.frame.width // 1,920.0
NSScreen.mainScreen()?.frame.height // 1,200.0
edit/update
Swift 4
NSScreen.main?.frame // {x 0 y 0 w 1,920 h 1,200}
NSScreen.main?.frame.width // 1,920.0
NSScreen.main?.frame.height // 1,200.0
Swift 3.x
NSScreen.main()?.frame // {x 0 y 0 w 1,920 h 1,200}
NSScreen.main()?.frame.width // 1,920.0
NSScreen.main()?.frame.height // 1,200.0
Swift 2.x
NSScreen.mainScreen()?.frame // {x 0 y 0 w 1,920 h 1,200}
NSScreen.mainScreen()?.frame.width // 1,920.0
NSScreen.mainScreen()?.frame.height // 1,200.0
edited Nov 14 '18 at 19:12
answered Jan 9 '15 at 17:51
Leo DabusLeo Dabus
134k32275348
134k32275348
add a comment |
add a comment |
Swift 3 solution:
NSScreen.main()!.frame
add a comment |
Swift 3 solution:
NSScreen.main()!.frame
add a comment |
Swift 3 solution:
NSScreen.main()!.frame
Swift 3 solution:
NSScreen.main()!.frame
answered May 30 '17 at 22:28
Aron GatesAron Gates
11
11
add a comment |
add a comment |
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2
I suggest using fast enumeration instead of indexes for the loop. It will make it both faster and easier to read. Also,
visibleFrame
is not the same thing asframe
;visibleFrame
excludes the region occupied by the Dock or (when the Dock is hidden) the show-Dock trigger region, plus the menu bar.– Peter Hosey
Feb 13 '11 at 6:44
Your code may be much more simple. First of all
for (NSScreen *screen in [NSScreen screens])
.– Vladimir Prudnikov
Apr 3 '13 at 23:33
Is there a way to get the screen size in real-life measurements? That is, in centimeters or inches?
– adib
Dec 9 '13 at 15:47
You will need to covert pixels to whatever you want. Should be easy enough. Just use the method above to get pixels, then covert.
– WrightsCS
Dec 9 '13 at 17:44