How to draw in canvas 2D this shape and fill it with color?












3















canvas 2D



This should be without this diagonal. I want to draw two arcs one with x2 smaller radius, join them and fill(). I know how to calculate the end and beginning of an arc, problem is arcs are always drawn clockwise, so to draw second arc within same ctx.beginPath() I have to use something like ctx.moveTo() but problem with moveTo is I get two different paths as proof closePath() cause this diagonal.



So I want to know how to draw arc in other direction than clockwise or how to use moveTo() but still beeing able to fill this shape. Filling now cause following issue:
enter image description here
White diagonal visible.










share|improve this question























  • could you share a snippet of what you've accomplished so far?

    – shkaper
    Nov 14 '18 at 13:46
















3















canvas 2D



This should be without this diagonal. I want to draw two arcs one with x2 smaller radius, join them and fill(). I know how to calculate the end and beginning of an arc, problem is arcs are always drawn clockwise, so to draw second arc within same ctx.beginPath() I have to use something like ctx.moveTo() but problem with moveTo is I get two different paths as proof closePath() cause this diagonal.



So I want to know how to draw arc in other direction than clockwise or how to use moveTo() but still beeing able to fill this shape. Filling now cause following issue:
enter image description here
White diagonal visible.










share|improve this question























  • could you share a snippet of what you've accomplished so far?

    – shkaper
    Nov 14 '18 at 13:46














3












3








3








canvas 2D



This should be without this diagonal. I want to draw two arcs one with x2 smaller radius, join them and fill(). I know how to calculate the end and beginning of an arc, problem is arcs are always drawn clockwise, so to draw second arc within same ctx.beginPath() I have to use something like ctx.moveTo() but problem with moveTo is I get two different paths as proof closePath() cause this diagonal.



So I want to know how to draw arc in other direction than clockwise or how to use moveTo() but still beeing able to fill this shape. Filling now cause following issue:
enter image description here
White diagonal visible.










share|improve this question














canvas 2D



This should be without this diagonal. I want to draw two arcs one with x2 smaller radius, join them and fill(). I know how to calculate the end and beginning of an arc, problem is arcs are always drawn clockwise, so to draw second arc within same ctx.beginPath() I have to use something like ctx.moveTo() but problem with moveTo is I get two different paths as proof closePath() cause this diagonal.



So I want to know how to draw arc in other direction than clockwise or how to use moveTo() but still beeing able to fill this shape. Filling now cause following issue:
enter image description here
White diagonal visible.







javascript canvas html5-canvas






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asked Nov 14 '18 at 13:43









ZydnarZydnar

8661020




8661020













  • could you share a snippet of what you've accomplished so far?

    – shkaper
    Nov 14 '18 at 13:46



















  • could you share a snippet of what you've accomplished so far?

    – shkaper
    Nov 14 '18 at 13:46

















could you share a snippet of what you've accomplished so far?

– shkaper
Nov 14 '18 at 13:46





could you share a snippet of what you've accomplished so far?

– shkaper
Nov 14 '18 at 13:46












2 Answers
2






active

oldest

votes


















5














Arcs are not always drawn clockwise. The sixth parameter to .arc is a boolean which when true will make the arc be drawn anti-clockwise.



However you will also need to reverse the start and end angles, otherwise the arc will attempt to go the long way around:






var canvas = document.getElementById('c');
var ctx = canvas.getContext('2d');

ctx.beginPath();
ctx.arc(20, 20, 40, 30 * Math.PI / 180, 80 * Math.PI / 180);
ctx.arc(20, 20, 150, 80 * Math.PI / 180, 30 * Math.PI / 180, true);
ctx.closePath();

ctx.lineWidth = 3;
ctx.stroke();
ctx.fillStyle = '#e0e0ff';
ctx.fill();

<canvas id="c" width="200" height="200" />








share|improve this answer


























  • This is it, only start and end angle switch places because it's anti-clockwise. Thanks!

    – Zydnar
    Nov 14 '18 at 13:53











  • Even nicer solution than mine - I was calculating beginning and the end of arcs and then using lineTo().

    – Zydnar
    Nov 14 '18 at 13:56





















2














Why not use the lineWidth property to make the arc thicker. In this case you'll only need one call to arc:






let canvas = document.getElementById("canvas"),
context = canvas.getContext("2d");


context.beginPath();
context.arc(20, 20, 40, 0, Math.PI / 4);
context.lineWidth = 15;
context.stroke();

<canvas id="canvas"></canvas>








share|improve this answer


























  • Creative solution.

    – Zydnar
    Nov 14 '18 at 13:58













  • The ctx.closePath function is a path function and redundant in your example. Similar to a ctx.lineTo it creates a path segment from the last path point to the previous ctx.moveTo or first point after a ctx.beginPath. It is not related or needed after a ctx.beginPath call.

    – Blindman67
    Nov 14 '18 at 14:25













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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









5














Arcs are not always drawn clockwise. The sixth parameter to .arc is a boolean which when true will make the arc be drawn anti-clockwise.



However you will also need to reverse the start and end angles, otherwise the arc will attempt to go the long way around:






var canvas = document.getElementById('c');
var ctx = canvas.getContext('2d');

ctx.beginPath();
ctx.arc(20, 20, 40, 30 * Math.PI / 180, 80 * Math.PI / 180);
ctx.arc(20, 20, 150, 80 * Math.PI / 180, 30 * Math.PI / 180, true);
ctx.closePath();

ctx.lineWidth = 3;
ctx.stroke();
ctx.fillStyle = '#e0e0ff';
ctx.fill();

<canvas id="c" width="200" height="200" />








share|improve this answer


























  • This is it, only start and end angle switch places because it's anti-clockwise. Thanks!

    – Zydnar
    Nov 14 '18 at 13:53











  • Even nicer solution than mine - I was calculating beginning and the end of arcs and then using lineTo().

    – Zydnar
    Nov 14 '18 at 13:56


















5














Arcs are not always drawn clockwise. The sixth parameter to .arc is a boolean which when true will make the arc be drawn anti-clockwise.



However you will also need to reverse the start and end angles, otherwise the arc will attempt to go the long way around:






var canvas = document.getElementById('c');
var ctx = canvas.getContext('2d');

ctx.beginPath();
ctx.arc(20, 20, 40, 30 * Math.PI / 180, 80 * Math.PI / 180);
ctx.arc(20, 20, 150, 80 * Math.PI / 180, 30 * Math.PI / 180, true);
ctx.closePath();

ctx.lineWidth = 3;
ctx.stroke();
ctx.fillStyle = '#e0e0ff';
ctx.fill();

<canvas id="c" width="200" height="200" />








share|improve this answer


























  • This is it, only start and end angle switch places because it's anti-clockwise. Thanks!

    – Zydnar
    Nov 14 '18 at 13:53











  • Even nicer solution than mine - I was calculating beginning and the end of arcs and then using lineTo().

    – Zydnar
    Nov 14 '18 at 13:56
















5












5








5







Arcs are not always drawn clockwise. The sixth parameter to .arc is a boolean which when true will make the arc be drawn anti-clockwise.



However you will also need to reverse the start and end angles, otherwise the arc will attempt to go the long way around:






var canvas = document.getElementById('c');
var ctx = canvas.getContext('2d');

ctx.beginPath();
ctx.arc(20, 20, 40, 30 * Math.PI / 180, 80 * Math.PI / 180);
ctx.arc(20, 20, 150, 80 * Math.PI / 180, 30 * Math.PI / 180, true);
ctx.closePath();

ctx.lineWidth = 3;
ctx.stroke();
ctx.fillStyle = '#e0e0ff';
ctx.fill();

<canvas id="c" width="200" height="200" />








share|improve this answer















Arcs are not always drawn clockwise. The sixth parameter to .arc is a boolean which when true will make the arc be drawn anti-clockwise.



However you will also need to reverse the start and end angles, otherwise the arc will attempt to go the long way around:






var canvas = document.getElementById('c');
var ctx = canvas.getContext('2d');

ctx.beginPath();
ctx.arc(20, 20, 40, 30 * Math.PI / 180, 80 * Math.PI / 180);
ctx.arc(20, 20, 150, 80 * Math.PI / 180, 30 * Math.PI / 180, true);
ctx.closePath();

ctx.lineWidth = 3;
ctx.stroke();
ctx.fillStyle = '#e0e0ff';
ctx.fill();

<canvas id="c" width="200" height="200" />








var canvas = document.getElementById('c');
var ctx = canvas.getContext('2d');

ctx.beginPath();
ctx.arc(20, 20, 40, 30 * Math.PI / 180, 80 * Math.PI / 180);
ctx.arc(20, 20, 150, 80 * Math.PI / 180, 30 * Math.PI / 180, true);
ctx.closePath();

ctx.lineWidth = 3;
ctx.stroke();
ctx.fillStyle = '#e0e0ff';
ctx.fill();

<canvas id="c" width="200" height="200" />





var canvas = document.getElementById('c');
var ctx = canvas.getContext('2d');

ctx.beginPath();
ctx.arc(20, 20, 40, 30 * Math.PI / 180, 80 * Math.PI / 180);
ctx.arc(20, 20, 150, 80 * Math.PI / 180, 30 * Math.PI / 180, true);
ctx.closePath();

ctx.lineWidth = 3;
ctx.stroke();
ctx.fillStyle = '#e0e0ff';
ctx.fill();

<canvas id="c" width="200" height="200" />






share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 14 '18 at 14:05

























answered Nov 14 '18 at 13:48









AlnitakAlnitak

271k62342432




271k62342432













  • This is it, only start and end angle switch places because it's anti-clockwise. Thanks!

    – Zydnar
    Nov 14 '18 at 13:53











  • Even nicer solution than mine - I was calculating beginning and the end of arcs and then using lineTo().

    – Zydnar
    Nov 14 '18 at 13:56





















  • This is it, only start and end angle switch places because it's anti-clockwise. Thanks!

    – Zydnar
    Nov 14 '18 at 13:53











  • Even nicer solution than mine - I was calculating beginning and the end of arcs and then using lineTo().

    – Zydnar
    Nov 14 '18 at 13:56



















This is it, only start and end angle switch places because it's anti-clockwise. Thanks!

– Zydnar
Nov 14 '18 at 13:53





This is it, only start and end angle switch places because it's anti-clockwise. Thanks!

– Zydnar
Nov 14 '18 at 13:53













Even nicer solution than mine - I was calculating beginning and the end of arcs and then using lineTo().

– Zydnar
Nov 14 '18 at 13:56







Even nicer solution than mine - I was calculating beginning and the end of arcs and then using lineTo().

– Zydnar
Nov 14 '18 at 13:56















2














Why not use the lineWidth property to make the arc thicker. In this case you'll only need one call to arc:






let canvas = document.getElementById("canvas"),
context = canvas.getContext("2d");


context.beginPath();
context.arc(20, 20, 40, 0, Math.PI / 4);
context.lineWidth = 15;
context.stroke();

<canvas id="canvas"></canvas>








share|improve this answer


























  • Creative solution.

    – Zydnar
    Nov 14 '18 at 13:58













  • The ctx.closePath function is a path function and redundant in your example. Similar to a ctx.lineTo it creates a path segment from the last path point to the previous ctx.moveTo or first point after a ctx.beginPath. It is not related or needed after a ctx.beginPath call.

    – Blindman67
    Nov 14 '18 at 14:25


















2














Why not use the lineWidth property to make the arc thicker. In this case you'll only need one call to arc:






let canvas = document.getElementById("canvas"),
context = canvas.getContext("2d");


context.beginPath();
context.arc(20, 20, 40, 0, Math.PI / 4);
context.lineWidth = 15;
context.stroke();

<canvas id="canvas"></canvas>








share|improve this answer


























  • Creative solution.

    – Zydnar
    Nov 14 '18 at 13:58













  • The ctx.closePath function is a path function and redundant in your example. Similar to a ctx.lineTo it creates a path segment from the last path point to the previous ctx.moveTo or first point after a ctx.beginPath. It is not related or needed after a ctx.beginPath call.

    – Blindman67
    Nov 14 '18 at 14:25
















2












2








2







Why not use the lineWidth property to make the arc thicker. In this case you'll only need one call to arc:






let canvas = document.getElementById("canvas"),
context = canvas.getContext("2d");


context.beginPath();
context.arc(20, 20, 40, 0, Math.PI / 4);
context.lineWidth = 15;
context.stroke();

<canvas id="canvas"></canvas>








share|improve this answer















Why not use the lineWidth property to make the arc thicker. In this case you'll only need one call to arc:






let canvas = document.getElementById("canvas"),
context = canvas.getContext("2d");


context.beginPath();
context.arc(20, 20, 40, 0, Math.PI / 4);
context.lineWidth = 15;
context.stroke();

<canvas id="canvas"></canvas>








let canvas = document.getElementById("canvas"),
context = canvas.getContext("2d");


context.beginPath();
context.arc(20, 20, 40, 0, Math.PI / 4);
context.lineWidth = 15;
context.stroke();

<canvas id="canvas"></canvas>





let canvas = document.getElementById("canvas"),
context = canvas.getContext("2d");


context.beginPath();
context.arc(20, 20, 40, 0, Math.PI / 4);
context.lineWidth = 15;
context.stroke();

<canvas id="canvas"></canvas>






share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 14 '18 at 14:31

























answered Nov 14 '18 at 13:56









ibrahim mahriribrahim mahrir

22.1k41949




22.1k41949













  • Creative solution.

    – Zydnar
    Nov 14 '18 at 13:58













  • The ctx.closePath function is a path function and redundant in your example. Similar to a ctx.lineTo it creates a path segment from the last path point to the previous ctx.moveTo or first point after a ctx.beginPath. It is not related or needed after a ctx.beginPath call.

    – Blindman67
    Nov 14 '18 at 14:25





















  • Creative solution.

    – Zydnar
    Nov 14 '18 at 13:58













  • The ctx.closePath function is a path function and redundant in your example. Similar to a ctx.lineTo it creates a path segment from the last path point to the previous ctx.moveTo or first point after a ctx.beginPath. It is not related or needed after a ctx.beginPath call.

    – Blindman67
    Nov 14 '18 at 14:25



















Creative solution.

– Zydnar
Nov 14 '18 at 13:58







Creative solution.

– Zydnar
Nov 14 '18 at 13:58















The ctx.closePath function is a path function and redundant in your example. Similar to a ctx.lineTo it creates a path segment from the last path point to the previous ctx.moveTo or first point after a ctx.beginPath. It is not related or needed after a ctx.beginPath call.

– Blindman67
Nov 14 '18 at 14:25







The ctx.closePath function is a path function and redundant in your example. Similar to a ctx.lineTo it creates a path segment from the last path point to the previous ctx.moveTo or first point after a ctx.beginPath. It is not related or needed after a ctx.beginPath call.

– Blindman67
Nov 14 '18 at 14:25




















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