CSS calc() convert decimals to pixels












0















I'm trying to achieve css parallax effect via css-variables privided by scroll-out script.
Basically what script does - it sets --viewport-y css variable which I want to rely when calculating top value for image. The problem is --viewport-y values are decimals - e.g. 0.861, 0.034 etc



How do I get pixels value from this values?



I created snippet to demonstrate the issue where I changing opacity easily, but unable to set left property






body {
--test: 0.5;
}

.container {
background: yellow;
width: 100px;
height: 100px;
margin: 30px;
position: absolute;
opacity: calc( var(--test));
left: calc( 100 * var(--test))px;
}

<div class="container"></div>












share|improve this question























  • use % instead of pixels?

    – Pixelomo
    Nov 16 '18 at 8:47
















0















I'm trying to achieve css parallax effect via css-variables privided by scroll-out script.
Basically what script does - it sets --viewport-y css variable which I want to rely when calculating top value for image. The problem is --viewport-y values are decimals - e.g. 0.861, 0.034 etc



How do I get pixels value from this values?



I created snippet to demonstrate the issue where I changing opacity easily, but unable to set left property






body {
--test: 0.5;
}

.container {
background: yellow;
width: 100px;
height: 100px;
margin: 30px;
position: absolute;
opacity: calc( var(--test));
left: calc( 100 * var(--test))px;
}

<div class="container"></div>












share|improve this question























  • use % instead of pixels?

    – Pixelomo
    Nov 16 '18 at 8:47














0












0








0








I'm trying to achieve css parallax effect via css-variables privided by scroll-out script.
Basically what script does - it sets --viewport-y css variable which I want to rely when calculating top value for image. The problem is --viewport-y values are decimals - e.g. 0.861, 0.034 etc



How do I get pixels value from this values?



I created snippet to demonstrate the issue where I changing opacity easily, but unable to set left property






body {
--test: 0.5;
}

.container {
background: yellow;
width: 100px;
height: 100px;
margin: 30px;
position: absolute;
opacity: calc( var(--test));
left: calc( 100 * var(--test))px;
}

<div class="container"></div>












share|improve this question














I'm trying to achieve css parallax effect via css-variables privided by scroll-out script.
Basically what script does - it sets --viewport-y css variable which I want to rely when calculating top value for image. The problem is --viewport-y values are decimals - e.g. 0.861, 0.034 etc



How do I get pixels value from this values?



I created snippet to demonstrate the issue where I changing opacity easily, but unable to set left property






body {
--test: 0.5;
}

.container {
background: yellow;
width: 100px;
height: 100px;
margin: 30px;
position: absolute;
opacity: calc( var(--test));
left: calc( 100 * var(--test))px;
}

<div class="container"></div>








body {
--test: 0.5;
}

.container {
background: yellow;
width: 100px;
height: 100px;
margin: 30px;
position: absolute;
opacity: calc( var(--test));
left: calc( 100 * var(--test))px;
}

<div class="container"></div>





body {
--test: 0.5;
}

.container {
background: yellow;
width: 100px;
height: 100px;
margin: 30px;
position: absolute;
opacity: calc( var(--test));
left: calc( 100 * var(--test))px;
}

<div class="container"></div>






css css-variables






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asked Nov 16 '18 at 8:43









godblessstrawberrygodblessstrawberry

1,333920




1,333920













  • use % instead of pixels?

    – Pixelomo
    Nov 16 '18 at 8:47



















  • use % instead of pixels?

    – Pixelomo
    Nov 16 '18 at 8:47

















use % instead of pixels?

– Pixelomo
Nov 16 '18 at 8:47





use % instead of pixels?

– Pixelomo
Nov 16 '18 at 8:47












2 Answers
2






active

oldest

votes


















2














Move px inside the calc expression, like this:






body {
--test: 0.5;
}

.container {
background: yellow;
width: 100px;
height: 100px;
margin: 30px;
position: absolute;
opacity: calc( var(--test));
left: calc( 100px * var(--test));
}

<div class="container"></div>








share|improve this answer































    2














    Using decimal values for px is perfectly fine. But the way you are using calc with units is wrong. You should do it as follows:






    body {
    --test: 0.5;
    }

    .container {
    background: yellow;
    width: 100px;
    height: 100px;
    margin: 30px;
    position: absolute;
    opacity: calc(var(--test));
    left: calc(100px * var(--test));
    }

    <div class="container"></div>





    The reason it works like that is that you can mix different units within calc. For example calc(100% - 10px).






    share|improve this answer
























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      2 Answers
      2






      active

      oldest

      votes








      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      2














      Move px inside the calc expression, like this:






      body {
      --test: 0.5;
      }

      .container {
      background: yellow;
      width: 100px;
      height: 100px;
      margin: 30px;
      position: absolute;
      opacity: calc( var(--test));
      left: calc( 100px * var(--test));
      }

      <div class="container"></div>








      share|improve this answer




























        2














        Move px inside the calc expression, like this:






        body {
        --test: 0.5;
        }

        .container {
        background: yellow;
        width: 100px;
        height: 100px;
        margin: 30px;
        position: absolute;
        opacity: calc( var(--test));
        left: calc( 100px * var(--test));
        }

        <div class="container"></div>








        share|improve this answer


























          2












          2








          2







          Move px inside the calc expression, like this:






          body {
          --test: 0.5;
          }

          .container {
          background: yellow;
          width: 100px;
          height: 100px;
          margin: 30px;
          position: absolute;
          opacity: calc( var(--test));
          left: calc( 100px * var(--test));
          }

          <div class="container"></div>








          share|improve this answer













          Move px inside the calc expression, like this:






          body {
          --test: 0.5;
          }

          .container {
          background: yellow;
          width: 100px;
          height: 100px;
          margin: 30px;
          position: absolute;
          opacity: calc( var(--test));
          left: calc( 100px * var(--test));
          }

          <div class="container"></div>








          body {
          --test: 0.5;
          }

          .container {
          background: yellow;
          width: 100px;
          height: 100px;
          margin: 30px;
          position: absolute;
          opacity: calc( var(--test));
          left: calc( 100px * var(--test));
          }

          <div class="container"></div>





          body {
          --test: 0.5;
          }

          .container {
          background: yellow;
          width: 100px;
          height: 100px;
          margin: 30px;
          position: absolute;
          opacity: calc( var(--test));
          left: calc( 100px * var(--test));
          }

          <div class="container"></div>






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 16 '18 at 8:48









          Dániel Kis-NagyDániel Kis-Nagy

          550513




          550513

























              2














              Using decimal values for px is perfectly fine. But the way you are using calc with units is wrong. You should do it as follows:






              body {
              --test: 0.5;
              }

              .container {
              background: yellow;
              width: 100px;
              height: 100px;
              margin: 30px;
              position: absolute;
              opacity: calc(var(--test));
              left: calc(100px * var(--test));
              }

              <div class="container"></div>





              The reason it works like that is that you can mix different units within calc. For example calc(100% - 10px).






              share|improve this answer




























                2














                Using decimal values for px is perfectly fine. But the way you are using calc with units is wrong. You should do it as follows:






                body {
                --test: 0.5;
                }

                .container {
                background: yellow;
                width: 100px;
                height: 100px;
                margin: 30px;
                position: absolute;
                opacity: calc(var(--test));
                left: calc(100px * var(--test));
                }

                <div class="container"></div>





                The reason it works like that is that you can mix different units within calc. For example calc(100% - 10px).






                share|improve this answer


























                  2












                  2








                  2







                  Using decimal values for px is perfectly fine. But the way you are using calc with units is wrong. You should do it as follows:






                  body {
                  --test: 0.5;
                  }

                  .container {
                  background: yellow;
                  width: 100px;
                  height: 100px;
                  margin: 30px;
                  position: absolute;
                  opacity: calc(var(--test));
                  left: calc(100px * var(--test));
                  }

                  <div class="container"></div>





                  The reason it works like that is that you can mix different units within calc. For example calc(100% - 10px).






                  share|improve this answer













                  Using decimal values for px is perfectly fine. But the way you are using calc with units is wrong. You should do it as follows:






                  body {
                  --test: 0.5;
                  }

                  .container {
                  background: yellow;
                  width: 100px;
                  height: 100px;
                  margin: 30px;
                  position: absolute;
                  opacity: calc(var(--test));
                  left: calc(100px * var(--test));
                  }

                  <div class="container"></div>





                  The reason it works like that is that you can mix different units within calc. For example calc(100% - 10px).






                  body {
                  --test: 0.5;
                  }

                  .container {
                  background: yellow;
                  width: 100px;
                  height: 100px;
                  margin: 30px;
                  position: absolute;
                  opacity: calc(var(--test));
                  left: calc(100px * var(--test));
                  }

                  <div class="container"></div>





                  body {
                  --test: 0.5;
                  }

                  .container {
                  background: yellow;
                  width: 100px;
                  height: 100px;
                  margin: 30px;
                  position: absolute;
                  opacity: calc(var(--test));
                  left: calc(100px * var(--test));
                  }

                  <div class="container"></div>






                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Nov 16 '18 at 8:48









                  strstr

                  18.4k65682




                  18.4k65682






























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