CIRadialGradient reduces image size












2















After applying CIRadialGradient to my image it gets reduced in width by about 20%.



guard let image = bgImage.image, let cgimg = image.cgImage else {
print("imageView doesn't have an image!")
return
}
let coreImage = CIImage(cgImage:cgimg)

guard let radialMask = CIFilter(name:"CIRadialGradient") else {
return
}

guard let maskedVariableBlur = CIFilter(name:"CIMaskedVariableBlur") else {
print("CIMaskedVariableBlur does not exist")
return
}
maskedVariableBlur.setValue(coreImage, forKey: kCIInputImageKey)

maskedVariableBlur.setValue(radialMask.outputImage, forKey: "inputMask")
guard let selectivelyFocusedCIImage = maskedVariableBlur.outputImage else {
print("Setting maskedVariableBlur failed")
return
}


bgImage.image = UIImage(ciImage: selectivelyFocusedCIImage)


To clarify, bgImage is a UIImageView.



Why does this happen and how do I fix it?



Without RadialMask:



enter image description here



With RadialMask:



enter image description here



With the difference that on my physical iPhone the smaller image is aligned to the left.










share|improve this question

























  • Can you post the image before and after applying the filters?

    – EmilioPelaez
    Nov 9 '18 at 15:26











  • Yes I've just editted my post.

    – Sinan Samet
    Nov 9 '18 at 15:34
















2















After applying CIRadialGradient to my image it gets reduced in width by about 20%.



guard let image = bgImage.image, let cgimg = image.cgImage else {
print("imageView doesn't have an image!")
return
}
let coreImage = CIImage(cgImage:cgimg)

guard let radialMask = CIFilter(name:"CIRadialGradient") else {
return
}

guard let maskedVariableBlur = CIFilter(name:"CIMaskedVariableBlur") else {
print("CIMaskedVariableBlur does not exist")
return
}
maskedVariableBlur.setValue(coreImage, forKey: kCIInputImageKey)

maskedVariableBlur.setValue(radialMask.outputImage, forKey: "inputMask")
guard let selectivelyFocusedCIImage = maskedVariableBlur.outputImage else {
print("Setting maskedVariableBlur failed")
return
}


bgImage.image = UIImage(ciImage: selectivelyFocusedCIImage)


To clarify, bgImage is a UIImageView.



Why does this happen and how do I fix it?



Without RadialMask:



enter image description here



With RadialMask:



enter image description here



With the difference that on my physical iPhone the smaller image is aligned to the left.










share|improve this question

























  • Can you post the image before and after applying the filters?

    – EmilioPelaez
    Nov 9 '18 at 15:26











  • Yes I've just editted my post.

    – Sinan Samet
    Nov 9 '18 at 15:34














2












2








2


1






After applying CIRadialGradient to my image it gets reduced in width by about 20%.



guard let image = bgImage.image, let cgimg = image.cgImage else {
print("imageView doesn't have an image!")
return
}
let coreImage = CIImage(cgImage:cgimg)

guard let radialMask = CIFilter(name:"CIRadialGradient") else {
return
}

guard let maskedVariableBlur = CIFilter(name:"CIMaskedVariableBlur") else {
print("CIMaskedVariableBlur does not exist")
return
}
maskedVariableBlur.setValue(coreImage, forKey: kCIInputImageKey)

maskedVariableBlur.setValue(radialMask.outputImage, forKey: "inputMask")
guard let selectivelyFocusedCIImage = maskedVariableBlur.outputImage else {
print("Setting maskedVariableBlur failed")
return
}


bgImage.image = UIImage(ciImage: selectivelyFocusedCIImage)


To clarify, bgImage is a UIImageView.



Why does this happen and how do I fix it?



Without RadialMask:



enter image description here



With RadialMask:



enter image description here



With the difference that on my physical iPhone the smaller image is aligned to the left.










share|improve this question
















After applying CIRadialGradient to my image it gets reduced in width by about 20%.



guard let image = bgImage.image, let cgimg = image.cgImage else {
print("imageView doesn't have an image!")
return
}
let coreImage = CIImage(cgImage:cgimg)

guard let radialMask = CIFilter(name:"CIRadialGradient") else {
return
}

guard let maskedVariableBlur = CIFilter(name:"CIMaskedVariableBlur") else {
print("CIMaskedVariableBlur does not exist")
return
}
maskedVariableBlur.setValue(coreImage, forKey: kCIInputImageKey)

maskedVariableBlur.setValue(radialMask.outputImage, forKey: "inputMask")
guard let selectivelyFocusedCIImage = maskedVariableBlur.outputImage else {
print("Setting maskedVariableBlur failed")
return
}


bgImage.image = UIImage(ciImage: selectivelyFocusedCIImage)


To clarify, bgImage is a UIImageView.



Why does this happen and how do I fix it?



Without RadialMask:



enter image description here



With RadialMask:



enter image description here



With the difference that on my physical iPhone the smaller image is aligned to the left.







ios swift xcode core-image






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 9 '18 at 15:33







Sinan Samet

















asked Nov 9 '18 at 15:18









Sinan SametSinan Samet

1,56442759




1,56442759













  • Can you post the image before and after applying the filters?

    – EmilioPelaez
    Nov 9 '18 at 15:26











  • Yes I've just editted my post.

    – Sinan Samet
    Nov 9 '18 at 15:34



















  • Can you post the image before and after applying the filters?

    – EmilioPelaez
    Nov 9 '18 at 15:26











  • Yes I've just editted my post.

    – Sinan Samet
    Nov 9 '18 at 15:34

















Can you post the image before and after applying the filters?

– EmilioPelaez
Nov 9 '18 at 15:26





Can you post the image before and after applying the filters?

– EmilioPelaez
Nov 9 '18 at 15:26













Yes I've just editted my post.

– Sinan Samet
Nov 9 '18 at 15:34





Yes I've just editted my post.

– Sinan Samet
Nov 9 '18 at 15:34












3 Answers
3






active

oldest

votes


















2














I tend to explicitly state how big the image is by using a CIContext and creating a specifically sized CGImage instead of simply using UIImage(ciImage:). Try this, assuming your inputImage is called coreGraphics:



let ciCtx = CIContext()
let cgiig = ctx.createCGImage(selectivelyFocusedCIImage, from: coreImage.extent)
let uiImage = UIImage(cgImage: cgIMG!)


A few notes....



(1) I pulled this code out from an app I'm wrapping up. This is untested code (including the forced-unwrap), but the concept of what I'm doing is solid.



(2) You don't explain a lot of what you are trying to do, but when I see a variable named selectivelyFocusedCIImage I get concerned that you may be trying to use CoreImage in a more interactive way than "just" creating one image. If you want "near real-time" performance, render the CIImage in either a (deprecated as of iOS 12) GLKView or an MTKView instead of a UIImageView. The latter only uses the CPU where the two former use the GPU.



(3) Finally, a word of warning on CIContexts - they are expensive to create! Usually you can code it such that there's only one context that can be shared by everything n your app.






share|improve this answer
























  • This really solved the problem thank you! My purpose was to add a blur but since the image is already blurred it's hard to see. But now that it is solved I can play around with it and make it better. I'm just not sure about how it solved the problem.

    – Sinan Samet
    Nov 9 '18 at 20:11






  • 1





    I honestly cannot comment on why UIImage(ciImage:) sometimes takes liberties with things, but using the method I described works because (1) it works only with a CoreImage - CIImage, CIContext, etc. - and then (2) renders the final CIImage in the extent you need. Note that CIRadialGradient could use an actual inputImage of "something" but the output is actually meant to be use as something else - in your case a mask. In my case? I want an output CIImage of it but needed an "image size", so my input image is a black CIImage with a particular user-defined extent.

    – dfd
    Nov 9 '18 at 21:19






  • 1





    In your case - based on personal experience - I knew that you needed to make your CIImage a specific size (the original image). While blur filters will distort the size of the output image, a gradient filter? That was new to me. BUT, using a CIContext to size the output isn't. Remember, a CIImage isn't really an image. It's a "recipe". Some filters give you a single pixel output (yes, pixel, not point). How you choose to make this "recipe" what you want is where I think using UIImage(ciImage:) breaks down... BADLY. It's a shortcut that just works until it doesn't!

    – dfd
    Nov 9 '18 at 21:24











  • The size difference happens because the blur filter changes the (virtual) extend of the image. Check my answer—you can easily fix that without creating a CIContext every time.

    – Frank Schlegel
    Nov 16 '18 at 9:02



















2














Look up the documentation, it's a mask that being applied to the image:
enter image description here



Docs: CIRadialGradient






share|improve this answer
























  • Yes this seems to be the case indeed. But how do I solve this problem and keep the original size instead?

    – Sinan Samet
    Nov 9 '18 at 15:36











  • Also this is a RadialGradient, not a RadialMask

    – Sinan Samet
    Nov 9 '18 at 15:38











  • It's is a gradient but it treats your image as mask. The same link from documentation leads us to parameters that could be customized: inputRadius1 and inputColor1 do seem to be as candidates to play around with.

    – inokey
    Nov 9 '18 at 15:40











  • I did play around with those but unfortunately it doesn't change anything beside the blur effect.

    – Sinan Samet
    Nov 9 '18 at 15:44



















0














The different sizes are caused by the kernel size of the blur filter:



The blur filter needs to sample a region around each pixel. Since there are no pixels beyond the image bounds, Core Image reduces the extend of the result image by half the kernel size (blur radius) to signal that for those pixels there is not enough information for a proper blur.



However, you can tell Core Image to treat the border pixels as extending infinitely in all directions so that the blur filter gets enough information even on the edges of the image. Afterwards you can crop the result back to the original dimension.



In your code, just change the following two lines:



maskedVariableBlur.setValue(coreImage.clampedToExtent(), forKey: kCIInputImageKey)

bgImage.image = UIImage(ciImage: selectivelyFocusedCIImage.cropped(to:coreImage.extend))





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    3 Answers
    3






    active

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    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    2














    I tend to explicitly state how big the image is by using a CIContext and creating a specifically sized CGImage instead of simply using UIImage(ciImage:). Try this, assuming your inputImage is called coreGraphics:



    let ciCtx = CIContext()
    let cgiig = ctx.createCGImage(selectivelyFocusedCIImage, from: coreImage.extent)
    let uiImage = UIImage(cgImage: cgIMG!)


    A few notes....



    (1) I pulled this code out from an app I'm wrapping up. This is untested code (including the forced-unwrap), but the concept of what I'm doing is solid.



    (2) You don't explain a lot of what you are trying to do, but when I see a variable named selectivelyFocusedCIImage I get concerned that you may be trying to use CoreImage in a more interactive way than "just" creating one image. If you want "near real-time" performance, render the CIImage in either a (deprecated as of iOS 12) GLKView or an MTKView instead of a UIImageView. The latter only uses the CPU where the two former use the GPU.



    (3) Finally, a word of warning on CIContexts - they are expensive to create! Usually you can code it such that there's only one context that can be shared by everything n your app.






    share|improve this answer
























    • This really solved the problem thank you! My purpose was to add a blur but since the image is already blurred it's hard to see. But now that it is solved I can play around with it and make it better. I'm just not sure about how it solved the problem.

      – Sinan Samet
      Nov 9 '18 at 20:11






    • 1





      I honestly cannot comment on why UIImage(ciImage:) sometimes takes liberties with things, but using the method I described works because (1) it works only with a CoreImage - CIImage, CIContext, etc. - and then (2) renders the final CIImage in the extent you need. Note that CIRadialGradient could use an actual inputImage of "something" but the output is actually meant to be use as something else - in your case a mask. In my case? I want an output CIImage of it but needed an "image size", so my input image is a black CIImage with a particular user-defined extent.

      – dfd
      Nov 9 '18 at 21:19






    • 1





      In your case - based on personal experience - I knew that you needed to make your CIImage a specific size (the original image). While blur filters will distort the size of the output image, a gradient filter? That was new to me. BUT, using a CIContext to size the output isn't. Remember, a CIImage isn't really an image. It's a "recipe". Some filters give you a single pixel output (yes, pixel, not point). How you choose to make this "recipe" what you want is where I think using UIImage(ciImage:) breaks down... BADLY. It's a shortcut that just works until it doesn't!

      – dfd
      Nov 9 '18 at 21:24











    • The size difference happens because the blur filter changes the (virtual) extend of the image. Check my answer—you can easily fix that without creating a CIContext every time.

      – Frank Schlegel
      Nov 16 '18 at 9:02
















    2














    I tend to explicitly state how big the image is by using a CIContext and creating a specifically sized CGImage instead of simply using UIImage(ciImage:). Try this, assuming your inputImage is called coreGraphics:



    let ciCtx = CIContext()
    let cgiig = ctx.createCGImage(selectivelyFocusedCIImage, from: coreImage.extent)
    let uiImage = UIImage(cgImage: cgIMG!)


    A few notes....



    (1) I pulled this code out from an app I'm wrapping up. This is untested code (including the forced-unwrap), but the concept of what I'm doing is solid.



    (2) You don't explain a lot of what you are trying to do, but when I see a variable named selectivelyFocusedCIImage I get concerned that you may be trying to use CoreImage in a more interactive way than "just" creating one image. If you want "near real-time" performance, render the CIImage in either a (deprecated as of iOS 12) GLKView or an MTKView instead of a UIImageView. The latter only uses the CPU where the two former use the GPU.



    (3) Finally, a word of warning on CIContexts - they are expensive to create! Usually you can code it such that there's only one context that can be shared by everything n your app.






    share|improve this answer
























    • This really solved the problem thank you! My purpose was to add a blur but since the image is already blurred it's hard to see. But now that it is solved I can play around with it and make it better. I'm just not sure about how it solved the problem.

      – Sinan Samet
      Nov 9 '18 at 20:11






    • 1





      I honestly cannot comment on why UIImage(ciImage:) sometimes takes liberties with things, but using the method I described works because (1) it works only with a CoreImage - CIImage, CIContext, etc. - and then (2) renders the final CIImage in the extent you need. Note that CIRadialGradient could use an actual inputImage of "something" but the output is actually meant to be use as something else - in your case a mask. In my case? I want an output CIImage of it but needed an "image size", so my input image is a black CIImage with a particular user-defined extent.

      – dfd
      Nov 9 '18 at 21:19






    • 1





      In your case - based on personal experience - I knew that you needed to make your CIImage a specific size (the original image). While blur filters will distort the size of the output image, a gradient filter? That was new to me. BUT, using a CIContext to size the output isn't. Remember, a CIImage isn't really an image. It's a "recipe". Some filters give you a single pixel output (yes, pixel, not point). How you choose to make this "recipe" what you want is where I think using UIImage(ciImage:) breaks down... BADLY. It's a shortcut that just works until it doesn't!

      – dfd
      Nov 9 '18 at 21:24











    • The size difference happens because the blur filter changes the (virtual) extend of the image. Check my answer—you can easily fix that without creating a CIContext every time.

      – Frank Schlegel
      Nov 16 '18 at 9:02














    2












    2








    2







    I tend to explicitly state how big the image is by using a CIContext and creating a specifically sized CGImage instead of simply using UIImage(ciImage:). Try this, assuming your inputImage is called coreGraphics:



    let ciCtx = CIContext()
    let cgiig = ctx.createCGImage(selectivelyFocusedCIImage, from: coreImage.extent)
    let uiImage = UIImage(cgImage: cgIMG!)


    A few notes....



    (1) I pulled this code out from an app I'm wrapping up. This is untested code (including the forced-unwrap), but the concept of what I'm doing is solid.



    (2) You don't explain a lot of what you are trying to do, but when I see a variable named selectivelyFocusedCIImage I get concerned that you may be trying to use CoreImage in a more interactive way than "just" creating one image. If you want "near real-time" performance, render the CIImage in either a (deprecated as of iOS 12) GLKView or an MTKView instead of a UIImageView. The latter only uses the CPU where the two former use the GPU.



    (3) Finally, a word of warning on CIContexts - they are expensive to create! Usually you can code it such that there's only one context that can be shared by everything n your app.






    share|improve this answer













    I tend to explicitly state how big the image is by using a CIContext and creating a specifically sized CGImage instead of simply using UIImage(ciImage:). Try this, assuming your inputImage is called coreGraphics:



    let ciCtx = CIContext()
    let cgiig = ctx.createCGImage(selectivelyFocusedCIImage, from: coreImage.extent)
    let uiImage = UIImage(cgImage: cgIMG!)


    A few notes....



    (1) I pulled this code out from an app I'm wrapping up. This is untested code (including the forced-unwrap), but the concept of what I'm doing is solid.



    (2) You don't explain a lot of what you are trying to do, but when I see a variable named selectivelyFocusedCIImage I get concerned that you may be trying to use CoreImage in a more interactive way than "just" creating one image. If you want "near real-time" performance, render the CIImage in either a (deprecated as of iOS 12) GLKView or an MTKView instead of a UIImageView. The latter only uses the CPU where the two former use the GPU.



    (3) Finally, a word of warning on CIContexts - they are expensive to create! Usually you can code it such that there's only one context that can be shared by everything n your app.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Nov 9 '18 at 19:55









    dfddfd

    5,26831630




    5,26831630













    • This really solved the problem thank you! My purpose was to add a blur but since the image is already blurred it's hard to see. But now that it is solved I can play around with it and make it better. I'm just not sure about how it solved the problem.

      – Sinan Samet
      Nov 9 '18 at 20:11






    • 1





      I honestly cannot comment on why UIImage(ciImage:) sometimes takes liberties with things, but using the method I described works because (1) it works only with a CoreImage - CIImage, CIContext, etc. - and then (2) renders the final CIImage in the extent you need. Note that CIRadialGradient could use an actual inputImage of "something" but the output is actually meant to be use as something else - in your case a mask. In my case? I want an output CIImage of it but needed an "image size", so my input image is a black CIImage with a particular user-defined extent.

      – dfd
      Nov 9 '18 at 21:19






    • 1





      In your case - based on personal experience - I knew that you needed to make your CIImage a specific size (the original image). While blur filters will distort the size of the output image, a gradient filter? That was new to me. BUT, using a CIContext to size the output isn't. Remember, a CIImage isn't really an image. It's a "recipe". Some filters give you a single pixel output (yes, pixel, not point). How you choose to make this "recipe" what you want is where I think using UIImage(ciImage:) breaks down... BADLY. It's a shortcut that just works until it doesn't!

      – dfd
      Nov 9 '18 at 21:24











    • The size difference happens because the blur filter changes the (virtual) extend of the image. Check my answer—you can easily fix that without creating a CIContext every time.

      – Frank Schlegel
      Nov 16 '18 at 9:02



















    • This really solved the problem thank you! My purpose was to add a blur but since the image is already blurred it's hard to see. But now that it is solved I can play around with it and make it better. I'm just not sure about how it solved the problem.

      – Sinan Samet
      Nov 9 '18 at 20:11






    • 1





      I honestly cannot comment on why UIImage(ciImage:) sometimes takes liberties with things, but using the method I described works because (1) it works only with a CoreImage - CIImage, CIContext, etc. - and then (2) renders the final CIImage in the extent you need. Note that CIRadialGradient could use an actual inputImage of "something" but the output is actually meant to be use as something else - in your case a mask. In my case? I want an output CIImage of it but needed an "image size", so my input image is a black CIImage with a particular user-defined extent.

      – dfd
      Nov 9 '18 at 21:19






    • 1





      In your case - based on personal experience - I knew that you needed to make your CIImage a specific size (the original image). While blur filters will distort the size of the output image, a gradient filter? That was new to me. BUT, using a CIContext to size the output isn't. Remember, a CIImage isn't really an image. It's a "recipe". Some filters give you a single pixel output (yes, pixel, not point). How you choose to make this "recipe" what you want is where I think using UIImage(ciImage:) breaks down... BADLY. It's a shortcut that just works until it doesn't!

      – dfd
      Nov 9 '18 at 21:24











    • The size difference happens because the blur filter changes the (virtual) extend of the image. Check my answer—you can easily fix that without creating a CIContext every time.

      – Frank Schlegel
      Nov 16 '18 at 9:02

















    This really solved the problem thank you! My purpose was to add a blur but since the image is already blurred it's hard to see. But now that it is solved I can play around with it and make it better. I'm just not sure about how it solved the problem.

    – Sinan Samet
    Nov 9 '18 at 20:11





    This really solved the problem thank you! My purpose was to add a blur but since the image is already blurred it's hard to see. But now that it is solved I can play around with it and make it better. I'm just not sure about how it solved the problem.

    – Sinan Samet
    Nov 9 '18 at 20:11




    1




    1





    I honestly cannot comment on why UIImage(ciImage:) sometimes takes liberties with things, but using the method I described works because (1) it works only with a CoreImage - CIImage, CIContext, etc. - and then (2) renders the final CIImage in the extent you need. Note that CIRadialGradient could use an actual inputImage of "something" but the output is actually meant to be use as something else - in your case a mask. In my case? I want an output CIImage of it but needed an "image size", so my input image is a black CIImage with a particular user-defined extent.

    – dfd
    Nov 9 '18 at 21:19





    I honestly cannot comment on why UIImage(ciImage:) sometimes takes liberties with things, but using the method I described works because (1) it works only with a CoreImage - CIImage, CIContext, etc. - and then (2) renders the final CIImage in the extent you need. Note that CIRadialGradient could use an actual inputImage of "something" but the output is actually meant to be use as something else - in your case a mask. In my case? I want an output CIImage of it but needed an "image size", so my input image is a black CIImage with a particular user-defined extent.

    – dfd
    Nov 9 '18 at 21:19




    1




    1





    In your case - based on personal experience - I knew that you needed to make your CIImage a specific size (the original image). While blur filters will distort the size of the output image, a gradient filter? That was new to me. BUT, using a CIContext to size the output isn't. Remember, a CIImage isn't really an image. It's a "recipe". Some filters give you a single pixel output (yes, pixel, not point). How you choose to make this "recipe" what you want is where I think using UIImage(ciImage:) breaks down... BADLY. It's a shortcut that just works until it doesn't!

    – dfd
    Nov 9 '18 at 21:24





    In your case - based on personal experience - I knew that you needed to make your CIImage a specific size (the original image). While blur filters will distort the size of the output image, a gradient filter? That was new to me. BUT, using a CIContext to size the output isn't. Remember, a CIImage isn't really an image. It's a "recipe". Some filters give you a single pixel output (yes, pixel, not point). How you choose to make this "recipe" what you want is where I think using UIImage(ciImage:) breaks down... BADLY. It's a shortcut that just works until it doesn't!

    – dfd
    Nov 9 '18 at 21:24













    The size difference happens because the blur filter changes the (virtual) extend of the image. Check my answer—you can easily fix that without creating a CIContext every time.

    – Frank Schlegel
    Nov 16 '18 at 9:02





    The size difference happens because the blur filter changes the (virtual) extend of the image. Check my answer—you can easily fix that without creating a CIContext every time.

    – Frank Schlegel
    Nov 16 '18 at 9:02













    2














    Look up the documentation, it's a mask that being applied to the image:
    enter image description here



    Docs: CIRadialGradient






    share|improve this answer
























    • Yes this seems to be the case indeed. But how do I solve this problem and keep the original size instead?

      – Sinan Samet
      Nov 9 '18 at 15:36











    • Also this is a RadialGradient, not a RadialMask

      – Sinan Samet
      Nov 9 '18 at 15:38











    • It's is a gradient but it treats your image as mask. The same link from documentation leads us to parameters that could be customized: inputRadius1 and inputColor1 do seem to be as candidates to play around with.

      – inokey
      Nov 9 '18 at 15:40











    • I did play around with those but unfortunately it doesn't change anything beside the blur effect.

      – Sinan Samet
      Nov 9 '18 at 15:44
















    2














    Look up the documentation, it's a mask that being applied to the image:
    enter image description here



    Docs: CIRadialGradient






    share|improve this answer
























    • Yes this seems to be the case indeed. But how do I solve this problem and keep the original size instead?

      – Sinan Samet
      Nov 9 '18 at 15:36











    • Also this is a RadialGradient, not a RadialMask

      – Sinan Samet
      Nov 9 '18 at 15:38











    • It's is a gradient but it treats your image as mask. The same link from documentation leads us to parameters that could be customized: inputRadius1 and inputColor1 do seem to be as candidates to play around with.

      – inokey
      Nov 9 '18 at 15:40











    • I did play around with those but unfortunately it doesn't change anything beside the blur effect.

      – Sinan Samet
      Nov 9 '18 at 15:44














    2












    2








    2







    Look up the documentation, it's a mask that being applied to the image:
    enter image description here



    Docs: CIRadialGradient






    share|improve this answer













    Look up the documentation, it's a mask that being applied to the image:
    enter image description here



    Docs: CIRadialGradient







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Nov 9 '18 at 15:27









    inokeyinokey

    1,120919




    1,120919













    • Yes this seems to be the case indeed. But how do I solve this problem and keep the original size instead?

      – Sinan Samet
      Nov 9 '18 at 15:36











    • Also this is a RadialGradient, not a RadialMask

      – Sinan Samet
      Nov 9 '18 at 15:38











    • It's is a gradient but it treats your image as mask. The same link from documentation leads us to parameters that could be customized: inputRadius1 and inputColor1 do seem to be as candidates to play around with.

      – inokey
      Nov 9 '18 at 15:40











    • I did play around with those but unfortunately it doesn't change anything beside the blur effect.

      – Sinan Samet
      Nov 9 '18 at 15:44



















    • Yes this seems to be the case indeed. But how do I solve this problem and keep the original size instead?

      – Sinan Samet
      Nov 9 '18 at 15:36











    • Also this is a RadialGradient, not a RadialMask

      – Sinan Samet
      Nov 9 '18 at 15:38











    • It's is a gradient but it treats your image as mask. The same link from documentation leads us to parameters that could be customized: inputRadius1 and inputColor1 do seem to be as candidates to play around with.

      – inokey
      Nov 9 '18 at 15:40











    • I did play around with those but unfortunately it doesn't change anything beside the blur effect.

      – Sinan Samet
      Nov 9 '18 at 15:44

















    Yes this seems to be the case indeed. But how do I solve this problem and keep the original size instead?

    – Sinan Samet
    Nov 9 '18 at 15:36





    Yes this seems to be the case indeed. But how do I solve this problem and keep the original size instead?

    – Sinan Samet
    Nov 9 '18 at 15:36













    Also this is a RadialGradient, not a RadialMask

    – Sinan Samet
    Nov 9 '18 at 15:38





    Also this is a RadialGradient, not a RadialMask

    – Sinan Samet
    Nov 9 '18 at 15:38













    It's is a gradient but it treats your image as mask. The same link from documentation leads us to parameters that could be customized: inputRadius1 and inputColor1 do seem to be as candidates to play around with.

    – inokey
    Nov 9 '18 at 15:40





    It's is a gradient but it treats your image as mask. The same link from documentation leads us to parameters that could be customized: inputRadius1 and inputColor1 do seem to be as candidates to play around with.

    – inokey
    Nov 9 '18 at 15:40













    I did play around with those but unfortunately it doesn't change anything beside the blur effect.

    – Sinan Samet
    Nov 9 '18 at 15:44





    I did play around with those but unfortunately it doesn't change anything beside the blur effect.

    – Sinan Samet
    Nov 9 '18 at 15:44











    0














    The different sizes are caused by the kernel size of the blur filter:



    The blur filter needs to sample a region around each pixel. Since there are no pixels beyond the image bounds, Core Image reduces the extend of the result image by half the kernel size (blur radius) to signal that for those pixels there is not enough information for a proper blur.



    However, you can tell Core Image to treat the border pixels as extending infinitely in all directions so that the blur filter gets enough information even on the edges of the image. Afterwards you can crop the result back to the original dimension.



    In your code, just change the following two lines:



    maskedVariableBlur.setValue(coreImage.clampedToExtent(), forKey: kCIInputImageKey)

    bgImage.image = UIImage(ciImage: selectivelyFocusedCIImage.cropped(to:coreImage.extend))





    share|improve this answer




























      0














      The different sizes are caused by the kernel size of the blur filter:



      The blur filter needs to sample a region around each pixel. Since there are no pixels beyond the image bounds, Core Image reduces the extend of the result image by half the kernel size (blur radius) to signal that for those pixels there is not enough information for a proper blur.



      However, you can tell Core Image to treat the border pixels as extending infinitely in all directions so that the blur filter gets enough information even on the edges of the image. Afterwards you can crop the result back to the original dimension.



      In your code, just change the following two lines:



      maskedVariableBlur.setValue(coreImage.clampedToExtent(), forKey: kCIInputImageKey)

      bgImage.image = UIImage(ciImage: selectivelyFocusedCIImage.cropped(to:coreImage.extend))





      share|improve this answer


























        0












        0








        0







        The different sizes are caused by the kernel size of the blur filter:



        The blur filter needs to sample a region around each pixel. Since there are no pixels beyond the image bounds, Core Image reduces the extend of the result image by half the kernel size (blur radius) to signal that for those pixels there is not enough information for a proper blur.



        However, you can tell Core Image to treat the border pixels as extending infinitely in all directions so that the blur filter gets enough information even on the edges of the image. Afterwards you can crop the result back to the original dimension.



        In your code, just change the following two lines:



        maskedVariableBlur.setValue(coreImage.clampedToExtent(), forKey: kCIInputImageKey)

        bgImage.image = UIImage(ciImage: selectivelyFocusedCIImage.cropped(to:coreImage.extend))





        share|improve this answer













        The different sizes are caused by the kernel size of the blur filter:



        The blur filter needs to sample a region around each pixel. Since there are no pixels beyond the image bounds, Core Image reduces the extend of the result image by half the kernel size (blur radius) to signal that for those pixels there is not enough information for a proper blur.



        However, you can tell Core Image to treat the border pixels as extending infinitely in all directions so that the blur filter gets enough information even on the edges of the image. Afterwards you can crop the result back to the original dimension.



        In your code, just change the following two lines:



        maskedVariableBlur.setValue(coreImage.clampedToExtent(), forKey: kCIInputImageKey)

        bgImage.image = UIImage(ciImage: selectivelyFocusedCIImage.cropped(to:coreImage.extend))






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 16 '18 at 8:45









        Frank SchlegelFrank Schlegel

        1,2131227




        1,2131227






























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