Tree: How to keep opened states when tree updated












1















I need to keep tree nodes open/closed stated when i set new data to this.dataSource.data. New data is very same with old - it just have one or several lowest-level nodes added/removed.



My idea is to record node expansion to ReplaySubject and replay expansion queue. It should work but it's very ugly way.



I hope that here are have much more elegant way to solve my problem.










share|improve this question



























    1















    I need to keep tree nodes open/closed stated when i set new data to this.dataSource.data. New data is very same with old - it just have one or several lowest-level nodes added/removed.



    My idea is to record node expansion to ReplaySubject and replay expansion queue. It should work but it's very ugly way.



    I hope that here are have much more elegant way to solve my problem.










    share|improve this question

























      1












      1








      1








      I need to keep tree nodes open/closed stated when i set new data to this.dataSource.data. New data is very same with old - it just have one or several lowest-level nodes added/removed.



      My idea is to record node expansion to ReplaySubject and replay expansion queue. It should work but it's very ugly way.



      I hope that here are have much more elegant way to solve my problem.










      share|improve this question














      I need to keep tree nodes open/closed stated when i set new data to this.dataSource.data. New data is very same with old - it just have one or several lowest-level nodes added/removed.



      My idea is to record node expansion to ReplaySubject and replay expansion queue. It should work but it's very ugly way.



      I hope that here are have much more elegant way to solve my problem.







      angular angular-material2






      share|improve this question













      share|improve this question











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      asked Nov 13 '18 at 11:30









      VadimVadim

      3710




      3710
























          1 Answer
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          0














          I added a boolean 'expanded' to my datamodel. I then use a function on (click) which inverts this, and a recursive loop to save that change to the actual data that is used for dataSource.data. So in reality I am not using the treecontrol anymore, even though I have still need it (the tree does not work without).



              <button mat-icon-button
          [attr.aria-label]="'toggle ' + node.name"
          (click)="changeState(node, myJson)"
          >
          <mat-icon class="mat-icon-rtl-mirror">
          {{node.expanded ? 'expand_more' : 'chevron_right'}}
          </mat-icon>
          </button>


          --



            /** Changes expanded state for clicked tree-item, saves change to json data used by tree datasource */
          changeState(node, myJson) {
          node.expanded = !node.expanded;

          if (node.children && node.children.length > 0) {
          this.found = false;
          myJson.forEach(child => {
          if (!this.found) {
          this.saveStates(child, node);
          }
          });
          }
          }

          /** recursive loop-function used by this.changeState() to save tree-items expanded-state to the master array */
          saveStates(child, clickedChild) {
          if (child.id === clickedChild.id) {
          child.expanded = clickedChild.expanded;
          this.found = true;
          return;
          } else if (child.children && child.children.length > 0) {
          child.children.forEach(c => {
          this.saveStates(c, clickedGroup);
          });
          }
          }


          --
          And the standard functions from the tree-example I changed like this to work with my data:



            // checks if datasource for material tree has any children
          hasNestedChild = (_: number, nodeData: MyModel) => nodeData.children.length > 0;

          // returns children
          private _getChildren = (node: MyModel) => node.children;





          share|improve this answer
























          • Good idea but comparing between old and new dataNodes is very expensive operation. Especially if you have ~10k nodes. So, it can't be used in my project.

            – Vadim
            Nov 13 '18 at 13:08













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          1 Answer
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          1 Answer
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          0














          I added a boolean 'expanded' to my datamodel. I then use a function on (click) which inverts this, and a recursive loop to save that change to the actual data that is used for dataSource.data. So in reality I am not using the treecontrol anymore, even though I have still need it (the tree does not work without).



              <button mat-icon-button
          [attr.aria-label]="'toggle ' + node.name"
          (click)="changeState(node, myJson)"
          >
          <mat-icon class="mat-icon-rtl-mirror">
          {{node.expanded ? 'expand_more' : 'chevron_right'}}
          </mat-icon>
          </button>


          --



            /** Changes expanded state for clicked tree-item, saves change to json data used by tree datasource */
          changeState(node, myJson) {
          node.expanded = !node.expanded;

          if (node.children && node.children.length > 0) {
          this.found = false;
          myJson.forEach(child => {
          if (!this.found) {
          this.saveStates(child, node);
          }
          });
          }
          }

          /** recursive loop-function used by this.changeState() to save tree-items expanded-state to the master array */
          saveStates(child, clickedChild) {
          if (child.id === clickedChild.id) {
          child.expanded = clickedChild.expanded;
          this.found = true;
          return;
          } else if (child.children && child.children.length > 0) {
          child.children.forEach(c => {
          this.saveStates(c, clickedGroup);
          });
          }
          }


          --
          And the standard functions from the tree-example I changed like this to work with my data:



            // checks if datasource for material tree has any children
          hasNestedChild = (_: number, nodeData: MyModel) => nodeData.children.length > 0;

          // returns children
          private _getChildren = (node: MyModel) => node.children;





          share|improve this answer
























          • Good idea but comparing between old and new dataNodes is very expensive operation. Especially if you have ~10k nodes. So, it can't be used in my project.

            – Vadim
            Nov 13 '18 at 13:08


















          0














          I added a boolean 'expanded' to my datamodel. I then use a function on (click) which inverts this, and a recursive loop to save that change to the actual data that is used for dataSource.data. So in reality I am not using the treecontrol anymore, even though I have still need it (the tree does not work without).



              <button mat-icon-button
          [attr.aria-label]="'toggle ' + node.name"
          (click)="changeState(node, myJson)"
          >
          <mat-icon class="mat-icon-rtl-mirror">
          {{node.expanded ? 'expand_more' : 'chevron_right'}}
          </mat-icon>
          </button>


          --



            /** Changes expanded state for clicked tree-item, saves change to json data used by tree datasource */
          changeState(node, myJson) {
          node.expanded = !node.expanded;

          if (node.children && node.children.length > 0) {
          this.found = false;
          myJson.forEach(child => {
          if (!this.found) {
          this.saveStates(child, node);
          }
          });
          }
          }

          /** recursive loop-function used by this.changeState() to save tree-items expanded-state to the master array */
          saveStates(child, clickedChild) {
          if (child.id === clickedChild.id) {
          child.expanded = clickedChild.expanded;
          this.found = true;
          return;
          } else if (child.children && child.children.length > 0) {
          child.children.forEach(c => {
          this.saveStates(c, clickedGroup);
          });
          }
          }


          --
          And the standard functions from the tree-example I changed like this to work with my data:



            // checks if datasource for material tree has any children
          hasNestedChild = (_: number, nodeData: MyModel) => nodeData.children.length > 0;

          // returns children
          private _getChildren = (node: MyModel) => node.children;





          share|improve this answer
























          • Good idea but comparing between old and new dataNodes is very expensive operation. Especially if you have ~10k nodes. So, it can't be used in my project.

            – Vadim
            Nov 13 '18 at 13:08
















          0












          0








          0







          I added a boolean 'expanded' to my datamodel. I then use a function on (click) which inverts this, and a recursive loop to save that change to the actual data that is used for dataSource.data. So in reality I am not using the treecontrol anymore, even though I have still need it (the tree does not work without).



              <button mat-icon-button
          [attr.aria-label]="'toggle ' + node.name"
          (click)="changeState(node, myJson)"
          >
          <mat-icon class="mat-icon-rtl-mirror">
          {{node.expanded ? 'expand_more' : 'chevron_right'}}
          </mat-icon>
          </button>


          --



            /** Changes expanded state for clicked tree-item, saves change to json data used by tree datasource */
          changeState(node, myJson) {
          node.expanded = !node.expanded;

          if (node.children && node.children.length > 0) {
          this.found = false;
          myJson.forEach(child => {
          if (!this.found) {
          this.saveStates(child, node);
          }
          });
          }
          }

          /** recursive loop-function used by this.changeState() to save tree-items expanded-state to the master array */
          saveStates(child, clickedChild) {
          if (child.id === clickedChild.id) {
          child.expanded = clickedChild.expanded;
          this.found = true;
          return;
          } else if (child.children && child.children.length > 0) {
          child.children.forEach(c => {
          this.saveStates(c, clickedGroup);
          });
          }
          }


          --
          And the standard functions from the tree-example I changed like this to work with my data:



            // checks if datasource for material tree has any children
          hasNestedChild = (_: number, nodeData: MyModel) => nodeData.children.length > 0;

          // returns children
          private _getChildren = (node: MyModel) => node.children;





          share|improve this answer













          I added a boolean 'expanded' to my datamodel. I then use a function on (click) which inverts this, and a recursive loop to save that change to the actual data that is used for dataSource.data. So in reality I am not using the treecontrol anymore, even though I have still need it (the tree does not work without).



              <button mat-icon-button
          [attr.aria-label]="'toggle ' + node.name"
          (click)="changeState(node, myJson)"
          >
          <mat-icon class="mat-icon-rtl-mirror">
          {{node.expanded ? 'expand_more' : 'chevron_right'}}
          </mat-icon>
          </button>


          --



            /** Changes expanded state for clicked tree-item, saves change to json data used by tree datasource */
          changeState(node, myJson) {
          node.expanded = !node.expanded;

          if (node.children && node.children.length > 0) {
          this.found = false;
          myJson.forEach(child => {
          if (!this.found) {
          this.saveStates(child, node);
          }
          });
          }
          }

          /** recursive loop-function used by this.changeState() to save tree-items expanded-state to the master array */
          saveStates(child, clickedChild) {
          if (child.id === clickedChild.id) {
          child.expanded = clickedChild.expanded;
          this.found = true;
          return;
          } else if (child.children && child.children.length > 0) {
          child.children.forEach(c => {
          this.saveStates(c, clickedGroup);
          });
          }
          }


          --
          And the standard functions from the tree-example I changed like this to work with my data:



            // checks if datasource for material tree has any children
          hasNestedChild = (_: number, nodeData: MyModel) => nodeData.children.length > 0;

          // returns children
          private _getChildren = (node: MyModel) => node.children;






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 13 '18 at 12:33









          Lars RødalLars Rødal

          9619




          9619













          • Good idea but comparing between old and new dataNodes is very expensive operation. Especially if you have ~10k nodes. So, it can't be used in my project.

            – Vadim
            Nov 13 '18 at 13:08





















          • Good idea but comparing between old and new dataNodes is very expensive operation. Especially if you have ~10k nodes. So, it can't be used in my project.

            – Vadim
            Nov 13 '18 at 13:08



















          Good idea but comparing between old and new dataNodes is very expensive operation. Especially if you have ~10k nodes. So, it can't be used in my project.

          – Vadim
          Nov 13 '18 at 13:08







          Good idea but comparing between old and new dataNodes is very expensive operation. Especially if you have ~10k nodes. So, it can't be used in my project.

          – Vadim
          Nov 13 '18 at 13:08




















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