javascript setInterval paused when screen is locked (IOS)












0














This issue occurs on IOS device only. When the screen of iphone is locked the setInterval stop executing.



eg:
If 10 sec is set in setInterval() for every 1 sec the number will reduce to 9,8,7....,0, but when I locked the screen at 8sec for 2sec the timer should be continuing to 7,6...0, instead what happened was, when I open the screen again the timer starts from 8sec again instead of 6sec.



Working fine in ANDROID.










share|improve this question



























    0














    This issue occurs on IOS device only. When the screen of iphone is locked the setInterval stop executing.



    eg:
    If 10 sec is set in setInterval() for every 1 sec the number will reduce to 9,8,7....,0, but when I locked the screen at 8sec for 2sec the timer should be continuing to 7,6...0, instead what happened was, when I open the screen again the timer starts from 8sec again instead of 6sec.



    Working fine in ANDROID.










    share|improve this question

























      0












      0








      0







      This issue occurs on IOS device only. When the screen of iphone is locked the setInterval stop executing.



      eg:
      If 10 sec is set in setInterval() for every 1 sec the number will reduce to 9,8,7....,0, but when I locked the screen at 8sec for 2sec the timer should be continuing to 7,6...0, instead what happened was, when I open the screen again the timer starts from 8sec again instead of 6sec.



      Working fine in ANDROID.










      share|improve this question













      This issue occurs on IOS device only. When the screen of iphone is locked the setInterval stop executing.



      eg:
      If 10 sec is set in setInterval() for every 1 sec the number will reduce to 9,8,7....,0, but when I locked the screen at 8sec for 2sec the timer should be continuing to 7,6...0, instead what happened was, when I open the screen again the timer starts from 8sec again instead of 6sec.



      Working fine in ANDROID.







      javascript ios iphone reactjs browser






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 13 '18 at 6:25









      Ibrahim

      877




      877
























          1 Answer
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          1














          You can take different approach. save initial time and reduce value from current time.






          let start = new Date().getTime();
          setInterval(x=>{
          console.log( parseInt( (new Date().getTime()-start)/1000))
          }, 1000)








          share|improve this answer























          • Thank you. This works :)
            – Ibrahim
            Nov 13 '18 at 9:08











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          1 Answer
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          1 Answer
          1






          active

          oldest

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          active

          oldest

          votes






          active

          oldest

          votes









          1














          You can take different approach. save initial time and reduce value from current time.






          let start = new Date().getTime();
          setInterval(x=>{
          console.log( parseInt( (new Date().getTime()-start)/1000))
          }, 1000)








          share|improve this answer























          • Thank you. This works :)
            – Ibrahim
            Nov 13 '18 at 9:08
















          1














          You can take different approach. save initial time and reduce value from current time.






          let start = new Date().getTime();
          setInterval(x=>{
          console.log( parseInt( (new Date().getTime()-start)/1000))
          }, 1000)








          share|improve this answer























          • Thank you. This works :)
            – Ibrahim
            Nov 13 '18 at 9:08














          1












          1








          1






          You can take different approach. save initial time and reduce value from current time.






          let start = new Date().getTime();
          setInterval(x=>{
          console.log( parseInt( (new Date().getTime()-start)/1000))
          }, 1000)








          share|improve this answer














          You can take different approach. save initial time and reduce value from current time.






          let start = new Date().getTime();
          setInterval(x=>{
          console.log( parseInt( (new Date().getTime()-start)/1000))
          }, 1000)








          let start = new Date().getTime();
          setInterval(x=>{
          console.log( parseInt( (new Date().getTime()-start)/1000))
          }, 1000)





          let start = new Date().getTime();
          setInterval(x=>{
          console.log( parseInt( (new Date().getTime()-start)/1000))
          }, 1000)






          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 13 '18 at 6:36

























          answered Nov 13 '18 at 6:29









          Anoop

          19.1k94768




          19.1k94768












          • Thank you. This works :)
            – Ibrahim
            Nov 13 '18 at 9:08


















          • Thank you. This works :)
            – Ibrahim
            Nov 13 '18 at 9:08
















          Thank you. This works :)
          – Ibrahim
          Nov 13 '18 at 9:08




          Thank you. This works :)
          – Ibrahim
          Nov 13 '18 at 9:08


















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