Huge slowup using openCV matchTemplate on android












1















I'm making small project with tracking Mat pattern on Android camera frames by using openCV's _matchTemplate_ method.



However, by the time my code reaches _matchTemplate_ and _minMaxLoc_, framerate drops to ~1 per 10 seconds on my phone, yet in Android Profiler, memory and CPU usage are as flat as my grandma's ECG.



I assumed it could be caused by script waiting to find matches, but I tried it on series of pictures on my PC and it took less than second to go through over 200 pictures (even without match it would simply point to top left corner, no hickups there).



Here is code for my tracking method:



public Mat simpleTrack(Mat input, boolean showCrosshair, boolean showTracker)
{
if (firstRun)
{
crosshairDimensions(input);
firstRun = false;
}

if (showCrosshair)
{
Imgproc.rectangle(input, new Point(rowstart, colstart), new Point(rowend, colend), new Scalar(255, 0, 0), 3);
}
else if (showTracker)
{
if (getTemplate)
{
template = input.submat(rowstart, rowend, colstart, colend);
getTemplate = false;
}
Imgproc.matchTemplate(input, template, mRgbaM, Imgproc.TM_CCOEFF_NORMED);
Point top_left = Core.minMaxLoc(mRgbaM).maxLoc;
Point bottom_right = new Point(top_left.x + framewidth, top_left.y + frameheight);
Imgproc.rectangle(input, top_left, bottom_right, new Scalar(0, 255, 0), 3);
}
//call Garbage Collector every n'th cycle iteration
if (iteration % cycle == 0)
{
System.gc();
}
iteration++;
return input;
}









share|improve this question





























    1















    I'm making small project with tracking Mat pattern on Android camera frames by using openCV's _matchTemplate_ method.



    However, by the time my code reaches _matchTemplate_ and _minMaxLoc_, framerate drops to ~1 per 10 seconds on my phone, yet in Android Profiler, memory and CPU usage are as flat as my grandma's ECG.



    I assumed it could be caused by script waiting to find matches, but I tried it on series of pictures on my PC and it took less than second to go through over 200 pictures (even without match it would simply point to top left corner, no hickups there).



    Here is code for my tracking method:



    public Mat simpleTrack(Mat input, boolean showCrosshair, boolean showTracker)
    {
    if (firstRun)
    {
    crosshairDimensions(input);
    firstRun = false;
    }

    if (showCrosshair)
    {
    Imgproc.rectangle(input, new Point(rowstart, colstart), new Point(rowend, colend), new Scalar(255, 0, 0), 3);
    }
    else if (showTracker)
    {
    if (getTemplate)
    {
    template = input.submat(rowstart, rowend, colstart, colend);
    getTemplate = false;
    }
    Imgproc.matchTemplate(input, template, mRgbaM, Imgproc.TM_CCOEFF_NORMED);
    Point top_left = Core.minMaxLoc(mRgbaM).maxLoc;
    Point bottom_right = new Point(top_left.x + framewidth, top_left.y + frameheight);
    Imgproc.rectangle(input, top_left, bottom_right, new Scalar(0, 255, 0), 3);
    }
    //call Garbage Collector every n'th cycle iteration
    if (iteration % cycle == 0)
    {
    System.gc();
    }
    iteration++;
    return input;
    }









    share|improve this question



























      1












      1








      1








      I'm making small project with tracking Mat pattern on Android camera frames by using openCV's _matchTemplate_ method.



      However, by the time my code reaches _matchTemplate_ and _minMaxLoc_, framerate drops to ~1 per 10 seconds on my phone, yet in Android Profiler, memory and CPU usage are as flat as my grandma's ECG.



      I assumed it could be caused by script waiting to find matches, but I tried it on series of pictures on my PC and it took less than second to go through over 200 pictures (even without match it would simply point to top left corner, no hickups there).



      Here is code for my tracking method:



      public Mat simpleTrack(Mat input, boolean showCrosshair, boolean showTracker)
      {
      if (firstRun)
      {
      crosshairDimensions(input);
      firstRun = false;
      }

      if (showCrosshair)
      {
      Imgproc.rectangle(input, new Point(rowstart, colstart), new Point(rowend, colend), new Scalar(255, 0, 0), 3);
      }
      else if (showTracker)
      {
      if (getTemplate)
      {
      template = input.submat(rowstart, rowend, colstart, colend);
      getTemplate = false;
      }
      Imgproc.matchTemplate(input, template, mRgbaM, Imgproc.TM_CCOEFF_NORMED);
      Point top_left = Core.minMaxLoc(mRgbaM).maxLoc;
      Point bottom_right = new Point(top_left.x + framewidth, top_left.y + frameheight);
      Imgproc.rectangle(input, top_left, bottom_right, new Scalar(0, 255, 0), 3);
      }
      //call Garbage Collector every n'th cycle iteration
      if (iteration % cycle == 0)
      {
      System.gc();
      }
      iteration++;
      return input;
      }









      share|improve this question
















      I'm making small project with tracking Mat pattern on Android camera frames by using openCV's _matchTemplate_ method.



      However, by the time my code reaches _matchTemplate_ and _minMaxLoc_, framerate drops to ~1 per 10 seconds on my phone, yet in Android Profiler, memory and CPU usage are as flat as my grandma's ECG.



      I assumed it could be caused by script waiting to find matches, but I tried it on series of pictures on my PC and it took less than second to go through over 200 pictures (even without match it would simply point to top left corner, no hickups there).



      Here is code for my tracking method:



      public Mat simpleTrack(Mat input, boolean showCrosshair, boolean showTracker)
      {
      if (firstRun)
      {
      crosshairDimensions(input);
      firstRun = false;
      }

      if (showCrosshair)
      {
      Imgproc.rectangle(input, new Point(rowstart, colstart), new Point(rowend, colend), new Scalar(255, 0, 0), 3);
      }
      else if (showTracker)
      {
      if (getTemplate)
      {
      template = input.submat(rowstart, rowend, colstart, colend);
      getTemplate = false;
      }
      Imgproc.matchTemplate(input, template, mRgbaM, Imgproc.TM_CCOEFF_NORMED);
      Point top_left = Core.minMaxLoc(mRgbaM).maxLoc;
      Point bottom_right = new Point(top_left.x + framewidth, top_left.y + frameheight);
      Imgproc.rectangle(input, top_left, bottom_right, new Scalar(0, 255, 0), 3);
      }
      //call Garbage Collector every n'th cycle iteration
      if (iteration % cycle == 0)
      {
      System.gc();
      }
      iteration++;
      return input;
      }






      java opencv






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      edited Oct 15 '18 at 2:02









      Rodrigo Rodrigues

      3,0871721




      3,0871721










      asked Oct 15 '18 at 1:46









      Mateusz ŻetMateusz Żet

      62




      62
























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          Ok, so if anyone had similar problem, the problem was caused by low-end Android device provided - on newer device the code started gaining speed.



          What improved my performance even more was changing input Mat from RGB to Grayscale (or using threshold filter, so that script won't choke on a file that is over 10MB). I have also reduced resolution from 4k to HD.






          share|improve this answer























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            active

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            0














            Ok, so if anyone had similar problem, the problem was caused by low-end Android device provided - on newer device the code started gaining speed.



            What improved my performance even more was changing input Mat from RGB to Grayscale (or using threshold filter, so that script won't choke on a file that is over 10MB). I have also reduced resolution from 4k to HD.






            share|improve this answer




























              0














              Ok, so if anyone had similar problem, the problem was caused by low-end Android device provided - on newer device the code started gaining speed.



              What improved my performance even more was changing input Mat from RGB to Grayscale (or using threshold filter, so that script won't choke on a file that is over 10MB). I have also reduced resolution from 4k to HD.






              share|improve this answer


























                0












                0








                0







                Ok, so if anyone had similar problem, the problem was caused by low-end Android device provided - on newer device the code started gaining speed.



                What improved my performance even more was changing input Mat from RGB to Grayscale (or using threshold filter, so that script won't choke on a file that is over 10MB). I have also reduced resolution from 4k to HD.






                share|improve this answer













                Ok, so if anyone had similar problem, the problem was caused by low-end Android device provided - on newer device the code started gaining speed.



                What improved my performance even more was changing input Mat from RGB to Grayscale (or using threshold filter, so that script won't choke on a file that is over 10MB). I have also reduced resolution from 4k to HD.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 14 '18 at 0:33









                Mateusz ŻetMateusz Żet

                62




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