Huge slowup using openCV matchTemplate on android
I'm making small project with tracking Mat pattern on Android camera frames by using openCV's _matchTemplate_
method.
However, by the time my code reaches _matchTemplate_
and _minMaxLoc_
, framerate drops to ~1 per 10 seconds on my phone, yet in Android Profiler, memory and CPU usage are as flat as my grandma's ECG.
I assumed it could be caused by script waiting to find matches, but I tried it on series of pictures on my PC and it took less than second to go through over 200 pictures (even without match it would simply point to top left corner, no hickups there).
Here is code for my tracking method:
public Mat simpleTrack(Mat input, boolean showCrosshair, boolean showTracker)
{
if (firstRun)
{
crosshairDimensions(input);
firstRun = false;
}
if (showCrosshair)
{
Imgproc.rectangle(input, new Point(rowstart, colstart), new Point(rowend, colend), new Scalar(255, 0, 0), 3);
}
else if (showTracker)
{
if (getTemplate)
{
template = input.submat(rowstart, rowend, colstart, colend);
getTemplate = false;
}
Imgproc.matchTemplate(input, template, mRgbaM, Imgproc.TM_CCOEFF_NORMED);
Point top_left = Core.minMaxLoc(mRgbaM).maxLoc;
Point bottom_right = new Point(top_left.x + framewidth, top_left.y + frameheight);
Imgproc.rectangle(input, top_left, bottom_right, new Scalar(0, 255, 0), 3);
}
//call Garbage Collector every n'th cycle iteration
if (iteration % cycle == 0)
{
System.gc();
}
iteration++;
return input;
}
java opencv
add a comment |
I'm making small project with tracking Mat pattern on Android camera frames by using openCV's _matchTemplate_
method.
However, by the time my code reaches _matchTemplate_
and _minMaxLoc_
, framerate drops to ~1 per 10 seconds on my phone, yet in Android Profiler, memory and CPU usage are as flat as my grandma's ECG.
I assumed it could be caused by script waiting to find matches, but I tried it on series of pictures on my PC and it took less than second to go through over 200 pictures (even without match it would simply point to top left corner, no hickups there).
Here is code for my tracking method:
public Mat simpleTrack(Mat input, boolean showCrosshair, boolean showTracker)
{
if (firstRun)
{
crosshairDimensions(input);
firstRun = false;
}
if (showCrosshair)
{
Imgproc.rectangle(input, new Point(rowstart, colstart), new Point(rowend, colend), new Scalar(255, 0, 0), 3);
}
else if (showTracker)
{
if (getTemplate)
{
template = input.submat(rowstart, rowend, colstart, colend);
getTemplate = false;
}
Imgproc.matchTemplate(input, template, mRgbaM, Imgproc.TM_CCOEFF_NORMED);
Point top_left = Core.minMaxLoc(mRgbaM).maxLoc;
Point bottom_right = new Point(top_left.x + framewidth, top_left.y + frameheight);
Imgproc.rectangle(input, top_left, bottom_right, new Scalar(0, 255, 0), 3);
}
//call Garbage Collector every n'th cycle iteration
if (iteration % cycle == 0)
{
System.gc();
}
iteration++;
return input;
}
java opencv
add a comment |
I'm making small project with tracking Mat pattern on Android camera frames by using openCV's _matchTemplate_
method.
However, by the time my code reaches _matchTemplate_
and _minMaxLoc_
, framerate drops to ~1 per 10 seconds on my phone, yet in Android Profiler, memory and CPU usage are as flat as my grandma's ECG.
I assumed it could be caused by script waiting to find matches, but I tried it on series of pictures on my PC and it took less than second to go through over 200 pictures (even without match it would simply point to top left corner, no hickups there).
Here is code for my tracking method:
public Mat simpleTrack(Mat input, boolean showCrosshair, boolean showTracker)
{
if (firstRun)
{
crosshairDimensions(input);
firstRun = false;
}
if (showCrosshair)
{
Imgproc.rectangle(input, new Point(rowstart, colstart), new Point(rowend, colend), new Scalar(255, 0, 0), 3);
}
else if (showTracker)
{
if (getTemplate)
{
template = input.submat(rowstart, rowend, colstart, colend);
getTemplate = false;
}
Imgproc.matchTemplate(input, template, mRgbaM, Imgproc.TM_CCOEFF_NORMED);
Point top_left = Core.minMaxLoc(mRgbaM).maxLoc;
Point bottom_right = new Point(top_left.x + framewidth, top_left.y + frameheight);
Imgproc.rectangle(input, top_left, bottom_right, new Scalar(0, 255, 0), 3);
}
//call Garbage Collector every n'th cycle iteration
if (iteration % cycle == 0)
{
System.gc();
}
iteration++;
return input;
}
java opencv
I'm making small project with tracking Mat pattern on Android camera frames by using openCV's _matchTemplate_
method.
However, by the time my code reaches _matchTemplate_
and _minMaxLoc_
, framerate drops to ~1 per 10 seconds on my phone, yet in Android Profiler, memory and CPU usage are as flat as my grandma's ECG.
I assumed it could be caused by script waiting to find matches, but I tried it on series of pictures on my PC and it took less than second to go through over 200 pictures (even without match it would simply point to top left corner, no hickups there).
Here is code for my tracking method:
public Mat simpleTrack(Mat input, boolean showCrosshair, boolean showTracker)
{
if (firstRun)
{
crosshairDimensions(input);
firstRun = false;
}
if (showCrosshair)
{
Imgproc.rectangle(input, new Point(rowstart, colstart), new Point(rowend, colend), new Scalar(255, 0, 0), 3);
}
else if (showTracker)
{
if (getTemplate)
{
template = input.submat(rowstart, rowend, colstart, colend);
getTemplate = false;
}
Imgproc.matchTemplate(input, template, mRgbaM, Imgproc.TM_CCOEFF_NORMED);
Point top_left = Core.minMaxLoc(mRgbaM).maxLoc;
Point bottom_right = new Point(top_left.x + framewidth, top_left.y + frameheight);
Imgproc.rectangle(input, top_left, bottom_right, new Scalar(0, 255, 0), 3);
}
//call Garbage Collector every n'th cycle iteration
if (iteration % cycle == 0)
{
System.gc();
}
iteration++;
return input;
}
java opencv
java opencv
edited Oct 15 '18 at 2:02
Rodrigo Rodrigues
3,0871721
3,0871721
asked Oct 15 '18 at 1:46
Mateusz ŻetMateusz Żet
62
62
add a comment |
add a comment |
1 Answer
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Ok, so if anyone had similar problem, the problem was caused by low-end Android device provided - on newer device the code started gaining speed.
What improved my performance even more was changing input Mat from RGB to Grayscale (or using threshold filter, so that script won't choke on a file that is over 10MB). I have also reduced resolution from 4k to HD.
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1 Answer
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Ok, so if anyone had similar problem, the problem was caused by low-end Android device provided - on newer device the code started gaining speed.
What improved my performance even more was changing input Mat from RGB to Grayscale (or using threshold filter, so that script won't choke on a file that is over 10MB). I have also reduced resolution from 4k to HD.
add a comment |
Ok, so if anyone had similar problem, the problem was caused by low-end Android device provided - on newer device the code started gaining speed.
What improved my performance even more was changing input Mat from RGB to Grayscale (or using threshold filter, so that script won't choke on a file that is over 10MB). I have also reduced resolution from 4k to HD.
add a comment |
Ok, so if anyone had similar problem, the problem was caused by low-end Android device provided - on newer device the code started gaining speed.
What improved my performance even more was changing input Mat from RGB to Grayscale (or using threshold filter, so that script won't choke on a file that is over 10MB). I have also reduced resolution from 4k to HD.
Ok, so if anyone had similar problem, the problem was caused by low-end Android device provided - on newer device the code started gaining speed.
What improved my performance even more was changing input Mat from RGB to Grayscale (or using threshold filter, so that script won't choke on a file that is over 10MB). I have also reduced resolution from 4k to HD.
answered Nov 14 '18 at 0:33
Mateusz ŻetMateusz Żet
62
62
add a comment |
add a comment |
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