How to log game objects colliding in Unity
This is my first unity project so I am fairly unfamiliar with everything the platform has. I am trying to log a message to the console when I have a my player game object run into a finish line. Both objects have Box Colliders on them and I have attached a C# script to the player object. Below is the code I have currently.
void OnCollisionEnter2D(Collision2D col)
{
if (col.gameObject.tag == "Finish")
{
Debug.Log("Finish");
}
}
The problem is that when I move the player into the "Finish" object no logging appears inside the console.
Thanks in Advance!
This is the main player inspector tab
This is the finish line inspector tab
c# unity3d
|
show 2 more comments
This is my first unity project so I am fairly unfamiliar with everything the platform has. I am trying to log a message to the console when I have a my player game object run into a finish line. Both objects have Box Colliders on them and I have attached a C# script to the player object. Below is the code I have currently.
void OnCollisionEnter2D(Collision2D col)
{
if (col.gameObject.tag == "Finish")
{
Debug.Log("Finish");
}
}
The problem is that when I move the player into the "Finish" object no logging appears inside the console.
Thanks in Advance!
This is the main player inspector tab
This is the finish line inspector tab
c# unity3d
Have you verified the tag?
– bolkay
Nov 13 '18 at 21:05
1
What happens when you debug it?
– Clayton Harbich
Nov 13 '18 at 21:07
Does the player have a Rigidbody?
– Oriol Miró
Nov 13 '18 at 21:25
The player has a ridgidbody
– tflores
Nov 13 '18 at 21:38
1
Show Inspector tab screenshot of the object.
– Programmer
Nov 13 '18 at 21:46
|
show 2 more comments
This is my first unity project so I am fairly unfamiliar with everything the platform has. I am trying to log a message to the console when I have a my player game object run into a finish line. Both objects have Box Colliders on them and I have attached a C# script to the player object. Below is the code I have currently.
void OnCollisionEnter2D(Collision2D col)
{
if (col.gameObject.tag == "Finish")
{
Debug.Log("Finish");
}
}
The problem is that when I move the player into the "Finish" object no logging appears inside the console.
Thanks in Advance!
This is the main player inspector tab
This is the finish line inspector tab
c# unity3d
This is my first unity project so I am fairly unfamiliar with everything the platform has. I am trying to log a message to the console when I have a my player game object run into a finish line. Both objects have Box Colliders on them and I have attached a C# script to the player object. Below is the code I have currently.
void OnCollisionEnter2D(Collision2D col)
{
if (col.gameObject.tag == "Finish")
{
Debug.Log("Finish");
}
}
The problem is that when I move the player into the "Finish" object no logging appears inside the console.
Thanks in Advance!
This is the main player inspector tab
This is the finish line inspector tab
c# unity3d
c# unity3d
edited Nov 13 '18 at 22:12
tflores
asked Nov 13 '18 at 21:03
tflorestflores
11
11
Have you verified the tag?
– bolkay
Nov 13 '18 at 21:05
1
What happens when you debug it?
– Clayton Harbich
Nov 13 '18 at 21:07
Does the player have a Rigidbody?
– Oriol Miró
Nov 13 '18 at 21:25
The player has a ridgidbody
– tflores
Nov 13 '18 at 21:38
1
Show Inspector tab screenshot of the object.
– Programmer
Nov 13 '18 at 21:46
|
show 2 more comments
Have you verified the tag?
– bolkay
Nov 13 '18 at 21:05
1
What happens when you debug it?
– Clayton Harbich
Nov 13 '18 at 21:07
Does the player have a Rigidbody?
– Oriol Miró
Nov 13 '18 at 21:25
The player has a ridgidbody
– tflores
Nov 13 '18 at 21:38
1
Show Inspector tab screenshot of the object.
– Programmer
Nov 13 '18 at 21:46
Have you verified the tag?
– bolkay
Nov 13 '18 at 21:05
Have you verified the tag?
– bolkay
Nov 13 '18 at 21:05
1
1
What happens when you debug it?
– Clayton Harbich
Nov 13 '18 at 21:07
What happens when you debug it?
– Clayton Harbich
Nov 13 '18 at 21:07
Does the player have a Rigidbody?
– Oriol Miró
Nov 13 '18 at 21:25
Does the player have a Rigidbody?
– Oriol Miró
Nov 13 '18 at 21:25
The player has a ridgidbody
– tflores
Nov 13 '18 at 21:38
The player has a ridgidbody
– tflores
Nov 13 '18 at 21:38
1
1
Show Inspector tab screenshot of the object.
– Programmer
Nov 13 '18 at 21:46
Show Inspector tab screenshot of the object.
– Programmer
Nov 13 '18 at 21:46
|
show 2 more comments
3 Answers
3
active
oldest
votes
Your script attached to the player checks for a collision with an object with the tag "Finish". Your Object "Finish Line" has tag "untagged". You have to add a tag "Finish" to it to see it working.
This worked, thank you for the help!
– tflores
Nov 13 '18 at 23:23
1
@tflores you should mark this as answered, if it solved your problem. So others know as well.
– JTizzle
Nov 14 '18 at 0:57
add a comment |
With the updated question and screenshots, the problem is that you're checking for the "Finish" tag but the "Finish" GameObject's tag is set to "Untagged" so the if (col.gameObject.tag == "Finish")
statement will not evaluate to true.
You have two options:
1. Select the "Finish" GameObject, click the tag that says "Untagged" and create new tag named "Finish". If you already have this tag, change the tag of the "Finish" GameObject from "Untagged" to "Finish" and your if (col.gameObject.tag == "Finish")
code should work.
2. If you did not intend to use tag then just compare the GameObject by name instead of tag by simply replacing if (col.gameObject.tag == "Finish")
with if (col.gameObject.name == "Finish")
.
If none of the two options above worked for you then OnCollisionEnter2D
is not being called at-all. Put a Debug.Log
outside the if
statement like below and leave a comment about if there is a log or not.
void OnCollisionEnter2D(Collision2D col)
{
Debug.Log("Finish: " + col.gameObject.name);
}
add a comment |
Just first idea that came in mind:
- Did you add colliders on both of objects that should collide?
Without them engine will not generate events of colliding at all.
Yes they both have colliders, when I move the one object into the other, it will "bounce off" each other as well. But I do not receive a log message saying they have hit each other.
– tflores
Nov 13 '18 at 21:43
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
Your script attached to the player checks for a collision with an object with the tag "Finish". Your Object "Finish Line" has tag "untagged". You have to add a tag "Finish" to it to see it working.
This worked, thank you for the help!
– tflores
Nov 13 '18 at 23:23
1
@tflores you should mark this as answered, if it solved your problem. So others know as well.
– JTizzle
Nov 14 '18 at 0:57
add a comment |
Your script attached to the player checks for a collision with an object with the tag "Finish". Your Object "Finish Line" has tag "untagged". You have to add a tag "Finish" to it to see it working.
This worked, thank you for the help!
– tflores
Nov 13 '18 at 23:23
1
@tflores you should mark this as answered, if it solved your problem. So others know as well.
– JTizzle
Nov 14 '18 at 0:57
add a comment |
Your script attached to the player checks for a collision with an object with the tag "Finish". Your Object "Finish Line" has tag "untagged". You have to add a tag "Finish" to it to see it working.
Your script attached to the player checks for a collision with an object with the tag "Finish". Your Object "Finish Line" has tag "untagged". You have to add a tag "Finish" to it to see it working.
answered Nov 13 '18 at 22:16
Łukasz DrzenslaŁukasz Drzensla
313
313
This worked, thank you for the help!
– tflores
Nov 13 '18 at 23:23
1
@tflores you should mark this as answered, if it solved your problem. So others know as well.
– JTizzle
Nov 14 '18 at 0:57
add a comment |
This worked, thank you for the help!
– tflores
Nov 13 '18 at 23:23
1
@tflores you should mark this as answered, if it solved your problem. So others know as well.
– JTizzle
Nov 14 '18 at 0:57
This worked, thank you for the help!
– tflores
Nov 13 '18 at 23:23
This worked, thank you for the help!
– tflores
Nov 13 '18 at 23:23
1
1
@tflores you should mark this as answered, if it solved your problem. So others know as well.
– JTizzle
Nov 14 '18 at 0:57
@tflores you should mark this as answered, if it solved your problem. So others know as well.
– JTizzle
Nov 14 '18 at 0:57
add a comment |
With the updated question and screenshots, the problem is that you're checking for the "Finish" tag but the "Finish" GameObject's tag is set to "Untagged" so the if (col.gameObject.tag == "Finish")
statement will not evaluate to true.
You have two options:
1. Select the "Finish" GameObject, click the tag that says "Untagged" and create new tag named "Finish". If you already have this tag, change the tag of the "Finish" GameObject from "Untagged" to "Finish" and your if (col.gameObject.tag == "Finish")
code should work.
2. If you did not intend to use tag then just compare the GameObject by name instead of tag by simply replacing if (col.gameObject.tag == "Finish")
with if (col.gameObject.name == "Finish")
.
If none of the two options above worked for you then OnCollisionEnter2D
is not being called at-all. Put a Debug.Log
outside the if
statement like below and leave a comment about if there is a log or not.
void OnCollisionEnter2D(Collision2D col)
{
Debug.Log("Finish: " + col.gameObject.name);
}
add a comment |
With the updated question and screenshots, the problem is that you're checking for the "Finish" tag but the "Finish" GameObject's tag is set to "Untagged" so the if (col.gameObject.tag == "Finish")
statement will not evaluate to true.
You have two options:
1. Select the "Finish" GameObject, click the tag that says "Untagged" and create new tag named "Finish". If you already have this tag, change the tag of the "Finish" GameObject from "Untagged" to "Finish" and your if (col.gameObject.tag == "Finish")
code should work.
2. If you did not intend to use tag then just compare the GameObject by name instead of tag by simply replacing if (col.gameObject.tag == "Finish")
with if (col.gameObject.name == "Finish")
.
If none of the two options above worked for you then OnCollisionEnter2D
is not being called at-all. Put a Debug.Log
outside the if
statement like below and leave a comment about if there is a log or not.
void OnCollisionEnter2D(Collision2D col)
{
Debug.Log("Finish: " + col.gameObject.name);
}
add a comment |
With the updated question and screenshots, the problem is that you're checking for the "Finish" tag but the "Finish" GameObject's tag is set to "Untagged" so the if (col.gameObject.tag == "Finish")
statement will not evaluate to true.
You have two options:
1. Select the "Finish" GameObject, click the tag that says "Untagged" and create new tag named "Finish". If you already have this tag, change the tag of the "Finish" GameObject from "Untagged" to "Finish" and your if (col.gameObject.tag == "Finish")
code should work.
2. If you did not intend to use tag then just compare the GameObject by name instead of tag by simply replacing if (col.gameObject.tag == "Finish")
with if (col.gameObject.name == "Finish")
.
If none of the two options above worked for you then OnCollisionEnter2D
is not being called at-all. Put a Debug.Log
outside the if
statement like below and leave a comment about if there is a log or not.
void OnCollisionEnter2D(Collision2D col)
{
Debug.Log("Finish: " + col.gameObject.name);
}
With the updated question and screenshots, the problem is that you're checking for the "Finish" tag but the "Finish" GameObject's tag is set to "Untagged" so the if (col.gameObject.tag == "Finish")
statement will not evaluate to true.
You have two options:
1. Select the "Finish" GameObject, click the tag that says "Untagged" and create new tag named "Finish". If you already have this tag, change the tag of the "Finish" GameObject from "Untagged" to "Finish" and your if (col.gameObject.tag == "Finish")
code should work.
2. If you did not intend to use tag then just compare the GameObject by name instead of tag by simply replacing if (col.gameObject.tag == "Finish")
with if (col.gameObject.name == "Finish")
.
If none of the two options above worked for you then OnCollisionEnter2D
is not being called at-all. Put a Debug.Log
outside the if
statement like below and leave a comment about if there is a log or not.
void OnCollisionEnter2D(Collision2D col)
{
Debug.Log("Finish: " + col.gameObject.name);
}
answered Nov 14 '18 at 1:59
ProgrammerProgrammer
76.3k1086151
76.3k1086151
add a comment |
add a comment |
Just first idea that came in mind:
- Did you add colliders on both of objects that should collide?
Without them engine will not generate events of colliding at all.
Yes they both have colliders, when I move the one object into the other, it will "bounce off" each other as well. But I do not receive a log message saying they have hit each other.
– tflores
Nov 13 '18 at 21:43
add a comment |
Just first idea that came in mind:
- Did you add colliders on both of objects that should collide?
Without them engine will not generate events of colliding at all.
Yes they both have colliders, when I move the one object into the other, it will "bounce off" each other as well. But I do not receive a log message saying they have hit each other.
– tflores
Nov 13 '18 at 21:43
add a comment |
Just first idea that came in mind:
- Did you add colliders on both of objects that should collide?
Without them engine will not generate events of colliding at all.
Just first idea that came in mind:
- Did you add colliders on both of objects that should collide?
Without them engine will not generate events of colliding at all.
answered Nov 13 '18 at 21:29
Rustam AshurovRustam Ashurov
614
614
Yes they both have colliders, when I move the one object into the other, it will "bounce off" each other as well. But I do not receive a log message saying they have hit each other.
– tflores
Nov 13 '18 at 21:43
add a comment |
Yes they both have colliders, when I move the one object into the other, it will "bounce off" each other as well. But I do not receive a log message saying they have hit each other.
– tflores
Nov 13 '18 at 21:43
Yes they both have colliders, when I move the one object into the other, it will "bounce off" each other as well. But I do not receive a log message saying they have hit each other.
– tflores
Nov 13 '18 at 21:43
Yes they both have colliders, when I move the one object into the other, it will "bounce off" each other as well. But I do not receive a log message saying they have hit each other.
– tflores
Nov 13 '18 at 21:43
add a comment |
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Have you verified the tag?
– bolkay
Nov 13 '18 at 21:05
1
What happens when you debug it?
– Clayton Harbich
Nov 13 '18 at 21:07
Does the player have a Rigidbody?
– Oriol Miró
Nov 13 '18 at 21:25
The player has a ridgidbody
– tflores
Nov 13 '18 at 21:38
1
Show Inspector tab screenshot of the object.
– Programmer
Nov 13 '18 at 21:46