Enumerating the video capture devices with DirectShow works well in console but does not work with Unity...
I use Unity 2018.2.12 and DirectShow.Net
I created simple code that enumerates video capture devices. It founds devices but it cannot obtain their FriendlyName property under being running as Unity script.
using DirectShowLib;
using UnityEngine;
namespace DirectShow.Net_Tests {
public class CodeForUnity : MonoBehaviour {
void Start() {
foreach (var device in DsDevice.GetDevicesOfCat(FilterCategory.VideoInputDevice))
{
Debug.Log(
$"Device Name:t{device.Name}n" +
$"tDevice FriendlyName (Property):t{device.GetPropBagValue("FriendlyName")}n" +
$"tDevice Class GUID:t{device.ClassID}n");
}
}
}
}
The same code can obtain FriendlyName property being running as console application.
using System;
using DirectShowLib;
namespace DirectShow.Net_Tests {
static class Program {
public static void Main(string args) {
foreach (var device in DsDevice.GetDevicesOfCat(FilterCategory.VideoInputDevice))
{
Console.WriteLine(
$"Device Name:t{device.Name}n" +
$"tDevice FriendlyName (Property):t{device.GetPropBagValue("FriendlyName")}n" +
$"tDevice Class GUID:t{device.ClassID}n");
}
}
}
}
Why does not it work in Unity?
unity3d video-capture directshow directshow.net
add a comment |
I use Unity 2018.2.12 and DirectShow.Net
I created simple code that enumerates video capture devices. It founds devices but it cannot obtain their FriendlyName property under being running as Unity script.
using DirectShowLib;
using UnityEngine;
namespace DirectShow.Net_Tests {
public class CodeForUnity : MonoBehaviour {
void Start() {
foreach (var device in DsDevice.GetDevicesOfCat(FilterCategory.VideoInputDevice))
{
Debug.Log(
$"Device Name:t{device.Name}n" +
$"tDevice FriendlyName (Property):t{device.GetPropBagValue("FriendlyName")}n" +
$"tDevice Class GUID:t{device.ClassID}n");
}
}
}
}
The same code can obtain FriendlyName property being running as console application.
using System;
using DirectShowLib;
namespace DirectShow.Net_Tests {
static class Program {
public static void Main(string args) {
foreach (var device in DsDevice.GetDevicesOfCat(FilterCategory.VideoInputDevice))
{
Console.WriteLine(
$"Device Name:t{device.Name}n" +
$"tDevice FriendlyName (Property):t{device.GetPropBagValue("FriendlyName")}n" +
$"tDevice Class GUID:t{device.ClassID}n");
}
}
}
}
Why does not it work in Unity?
unity3d video-capture directshow directshow.net
Maybe you have a problem with Debug.Log
– VuVirt
Nov 15 at 16:30
@VuVirt This function outputs a string to the console in Unity. What could be the problem?
– GoodSimon
Nov 16 at 12:21
answers.unity.com/questions/757659/…
– VuVirt
Nov 16 at 12:31
add a comment |
I use Unity 2018.2.12 and DirectShow.Net
I created simple code that enumerates video capture devices. It founds devices but it cannot obtain their FriendlyName property under being running as Unity script.
using DirectShowLib;
using UnityEngine;
namespace DirectShow.Net_Tests {
public class CodeForUnity : MonoBehaviour {
void Start() {
foreach (var device in DsDevice.GetDevicesOfCat(FilterCategory.VideoInputDevice))
{
Debug.Log(
$"Device Name:t{device.Name}n" +
$"tDevice FriendlyName (Property):t{device.GetPropBagValue("FriendlyName")}n" +
$"tDevice Class GUID:t{device.ClassID}n");
}
}
}
}
The same code can obtain FriendlyName property being running as console application.
using System;
using DirectShowLib;
namespace DirectShow.Net_Tests {
static class Program {
public static void Main(string args) {
foreach (var device in DsDevice.GetDevicesOfCat(FilterCategory.VideoInputDevice))
{
Console.WriteLine(
$"Device Name:t{device.Name}n" +
$"tDevice FriendlyName (Property):t{device.GetPropBagValue("FriendlyName")}n" +
$"tDevice Class GUID:t{device.ClassID}n");
}
}
}
}
Why does not it work in Unity?
unity3d video-capture directshow directshow.net
I use Unity 2018.2.12 and DirectShow.Net
I created simple code that enumerates video capture devices. It founds devices but it cannot obtain their FriendlyName property under being running as Unity script.
using DirectShowLib;
using UnityEngine;
namespace DirectShow.Net_Tests {
public class CodeForUnity : MonoBehaviour {
void Start() {
foreach (var device in DsDevice.GetDevicesOfCat(FilterCategory.VideoInputDevice))
{
Debug.Log(
$"Device Name:t{device.Name}n" +
$"tDevice FriendlyName (Property):t{device.GetPropBagValue("FriendlyName")}n" +
$"tDevice Class GUID:t{device.ClassID}n");
}
}
}
}
The same code can obtain FriendlyName property being running as console application.
using System;
using DirectShowLib;
namespace DirectShow.Net_Tests {
static class Program {
public static void Main(string args) {
foreach (var device in DsDevice.GetDevicesOfCat(FilterCategory.VideoInputDevice))
{
Console.WriteLine(
$"Device Name:t{device.Name}n" +
$"tDevice FriendlyName (Property):t{device.GetPropBagValue("FriendlyName")}n" +
$"tDevice Class GUID:t{device.ClassID}n");
}
}
}
}
Why does not it work in Unity?
unity3d video-capture directshow directshow.net
unity3d video-capture directshow directshow.net
edited Nov 12 at 14:23
asked Nov 12 at 14:08
GoodSimon
12
12
Maybe you have a problem with Debug.Log
– VuVirt
Nov 15 at 16:30
@VuVirt This function outputs a string to the console in Unity. What could be the problem?
– GoodSimon
Nov 16 at 12:21
answers.unity.com/questions/757659/…
– VuVirt
Nov 16 at 12:31
add a comment |
Maybe you have a problem with Debug.Log
– VuVirt
Nov 15 at 16:30
@VuVirt This function outputs a string to the console in Unity. What could be the problem?
– GoodSimon
Nov 16 at 12:21
answers.unity.com/questions/757659/…
– VuVirt
Nov 16 at 12:31
Maybe you have a problem with Debug.Log
– VuVirt
Nov 15 at 16:30
Maybe you have a problem with Debug.Log
– VuVirt
Nov 15 at 16:30
@VuVirt This function outputs a string to the console in Unity. What could be the problem?
– GoodSimon
Nov 16 at 12:21
@VuVirt This function outputs a string to the console in Unity. What could be the problem?
– GoodSimon
Nov 16 at 12:21
answers.unity.com/questions/757659/…
– VuVirt
Nov 16 at 12:31
answers.unity.com/questions/757659/…
– VuVirt
Nov 16 at 12:31
add a comment |
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Maybe you have a problem with Debug.Log
– VuVirt
Nov 15 at 16:30
@VuVirt This function outputs a string to the console in Unity. What could be the problem?
– GoodSimon
Nov 16 at 12:21
answers.unity.com/questions/757659/…
– VuVirt
Nov 16 at 12:31