Dragonboard can't detect RawGameController





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I am making a UWP app that runs on an Arrow Dragonboard. The Dragonboard is running Windows IoT (10.0.17763.1)



I've plugged a USB joystick into the Dragonboard, but Windows doesn't seem to detect it.



var rawInputController = Windows.Gaming.Input.RawGameController.RawGameControllers.FirstOrDefault();
//rawInputController is null


If I run my app on my local machine, and plug the same joystick into my PC, the joystick IS detected.



Is there something that I need to configure on the Dragonboard in order for this to work?










share|improve this question























  • Hi Dave, can you see your joystick appears in the connected devices list on Windows IoT Core DefaultApp? We can see from Hardware compatibility list that Microsoft Xbox 360 Controller is compatible with Windows 10 IoT Core. What's kind of your joystick?

    – Rita Han - MSFT
    Nov 19 '18 at 9:23











  • Hi Rita, sorry for the delay. My joystick shows up in Connected Devices as "USB Mulitimedia Keyboard". I am using this joystick that I purchased from Amazon. It's a DIY kit, but it's supposed to function as a standard USB joystick. amazon.ca/gp/product/B06XC7PPQQ/…

    – Dave
    Nov 27 '18 at 2:03













  • Hi Dave, you can check from your PC device manager when you plug the joystick that which driver files (device properties->driver->driver details) the device use. Then to see if you can find all these file on Windows IoT Core device. BTW, the device shows as "USB Mulitimedia Keyboard" on PC?

    – Rita Han - MSFT
    Nov 27 '18 at 8:35











  • In Device Manager on my PC, the joystick is listed as "HID-compliant-game controller", and when I click on Driver Details, I get a message that says "No driver files are required or have been loaded for this device.". If I enumerate all devices on my PC by using Windows.Devices.Enumeration.DeviceInformation.FindAllAsync() the device name is "Generic USB Joystick".

    – Dave
    Nov 28 '18 at 0:08


















2















I am making a UWP app that runs on an Arrow Dragonboard. The Dragonboard is running Windows IoT (10.0.17763.1)



I've plugged a USB joystick into the Dragonboard, but Windows doesn't seem to detect it.



var rawInputController = Windows.Gaming.Input.RawGameController.RawGameControllers.FirstOrDefault();
//rawInputController is null


If I run my app on my local machine, and plug the same joystick into my PC, the joystick IS detected.



Is there something that I need to configure on the Dragonboard in order for this to work?










share|improve this question























  • Hi Dave, can you see your joystick appears in the connected devices list on Windows IoT Core DefaultApp? We can see from Hardware compatibility list that Microsoft Xbox 360 Controller is compatible with Windows 10 IoT Core. What's kind of your joystick?

    – Rita Han - MSFT
    Nov 19 '18 at 9:23











  • Hi Rita, sorry for the delay. My joystick shows up in Connected Devices as "USB Mulitimedia Keyboard". I am using this joystick that I purchased from Amazon. It's a DIY kit, but it's supposed to function as a standard USB joystick. amazon.ca/gp/product/B06XC7PPQQ/…

    – Dave
    Nov 27 '18 at 2:03













  • Hi Dave, you can check from your PC device manager when you plug the joystick that which driver files (device properties->driver->driver details) the device use. Then to see if you can find all these file on Windows IoT Core device. BTW, the device shows as "USB Mulitimedia Keyboard" on PC?

    – Rita Han - MSFT
    Nov 27 '18 at 8:35











  • In Device Manager on my PC, the joystick is listed as "HID-compliant-game controller", and when I click on Driver Details, I get a message that says "No driver files are required or have been loaded for this device.". If I enumerate all devices on my PC by using Windows.Devices.Enumeration.DeviceInformation.FindAllAsync() the device name is "Generic USB Joystick".

    – Dave
    Nov 28 '18 at 0:08














2












2








2








I am making a UWP app that runs on an Arrow Dragonboard. The Dragonboard is running Windows IoT (10.0.17763.1)



I've plugged a USB joystick into the Dragonboard, but Windows doesn't seem to detect it.



var rawInputController = Windows.Gaming.Input.RawGameController.RawGameControllers.FirstOrDefault();
//rawInputController is null


If I run my app on my local machine, and plug the same joystick into my PC, the joystick IS detected.



Is there something that I need to configure on the Dragonboard in order for this to work?










share|improve this question














I am making a UWP app that runs on an Arrow Dragonboard. The Dragonboard is running Windows IoT (10.0.17763.1)



I've plugged a USB joystick into the Dragonboard, but Windows doesn't seem to detect it.



var rawInputController = Windows.Gaming.Input.RawGameController.RawGameControllers.FirstOrDefault();
//rawInputController is null


If I run my app on my local machine, and plug the same joystick into my PC, the joystick IS detected.



Is there something that I need to configure on the Dragonboard in order for this to work?







uwp windows-10-iot-core windowsiot






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 17 '18 at 4:43









DaveDave

96721126




96721126













  • Hi Dave, can you see your joystick appears in the connected devices list on Windows IoT Core DefaultApp? We can see from Hardware compatibility list that Microsoft Xbox 360 Controller is compatible with Windows 10 IoT Core. What's kind of your joystick?

    – Rita Han - MSFT
    Nov 19 '18 at 9:23











  • Hi Rita, sorry for the delay. My joystick shows up in Connected Devices as "USB Mulitimedia Keyboard". I am using this joystick that I purchased from Amazon. It's a DIY kit, but it's supposed to function as a standard USB joystick. amazon.ca/gp/product/B06XC7PPQQ/…

    – Dave
    Nov 27 '18 at 2:03













  • Hi Dave, you can check from your PC device manager when you plug the joystick that which driver files (device properties->driver->driver details) the device use. Then to see if you can find all these file on Windows IoT Core device. BTW, the device shows as "USB Mulitimedia Keyboard" on PC?

    – Rita Han - MSFT
    Nov 27 '18 at 8:35











  • In Device Manager on my PC, the joystick is listed as "HID-compliant-game controller", and when I click on Driver Details, I get a message that says "No driver files are required or have been loaded for this device.". If I enumerate all devices on my PC by using Windows.Devices.Enumeration.DeviceInformation.FindAllAsync() the device name is "Generic USB Joystick".

    – Dave
    Nov 28 '18 at 0:08



















  • Hi Dave, can you see your joystick appears in the connected devices list on Windows IoT Core DefaultApp? We can see from Hardware compatibility list that Microsoft Xbox 360 Controller is compatible with Windows 10 IoT Core. What's kind of your joystick?

    – Rita Han - MSFT
    Nov 19 '18 at 9:23











  • Hi Rita, sorry for the delay. My joystick shows up in Connected Devices as "USB Mulitimedia Keyboard". I am using this joystick that I purchased from Amazon. It's a DIY kit, but it's supposed to function as a standard USB joystick. amazon.ca/gp/product/B06XC7PPQQ/…

    – Dave
    Nov 27 '18 at 2:03













  • Hi Dave, you can check from your PC device manager when you plug the joystick that which driver files (device properties->driver->driver details) the device use. Then to see if you can find all these file on Windows IoT Core device. BTW, the device shows as "USB Mulitimedia Keyboard" on PC?

    – Rita Han - MSFT
    Nov 27 '18 at 8:35











  • In Device Manager on my PC, the joystick is listed as "HID-compliant-game controller", and when I click on Driver Details, I get a message that says "No driver files are required or have been loaded for this device.". If I enumerate all devices on my PC by using Windows.Devices.Enumeration.DeviceInformation.FindAllAsync() the device name is "Generic USB Joystick".

    – Dave
    Nov 28 '18 at 0:08

















Hi Dave, can you see your joystick appears in the connected devices list on Windows IoT Core DefaultApp? We can see from Hardware compatibility list that Microsoft Xbox 360 Controller is compatible with Windows 10 IoT Core. What's kind of your joystick?

– Rita Han - MSFT
Nov 19 '18 at 9:23





Hi Dave, can you see your joystick appears in the connected devices list on Windows IoT Core DefaultApp? We can see from Hardware compatibility list that Microsoft Xbox 360 Controller is compatible with Windows 10 IoT Core. What's kind of your joystick?

– Rita Han - MSFT
Nov 19 '18 at 9:23













Hi Rita, sorry for the delay. My joystick shows up in Connected Devices as "USB Mulitimedia Keyboard". I am using this joystick that I purchased from Amazon. It's a DIY kit, but it's supposed to function as a standard USB joystick. amazon.ca/gp/product/B06XC7PPQQ/…

– Dave
Nov 27 '18 at 2:03







Hi Rita, sorry for the delay. My joystick shows up in Connected Devices as "USB Mulitimedia Keyboard". I am using this joystick that I purchased from Amazon. It's a DIY kit, but it's supposed to function as a standard USB joystick. amazon.ca/gp/product/B06XC7PPQQ/…

– Dave
Nov 27 '18 at 2:03















Hi Dave, you can check from your PC device manager when you plug the joystick that which driver files (device properties->driver->driver details) the device use. Then to see if you can find all these file on Windows IoT Core device. BTW, the device shows as "USB Mulitimedia Keyboard" on PC?

– Rita Han - MSFT
Nov 27 '18 at 8:35





Hi Dave, you can check from your PC device manager when you plug the joystick that which driver files (device properties->driver->driver details) the device use. Then to see if you can find all these file on Windows IoT Core device. BTW, the device shows as "USB Mulitimedia Keyboard" on PC?

– Rita Han - MSFT
Nov 27 '18 at 8:35













In Device Manager on my PC, the joystick is listed as "HID-compliant-game controller", and when I click on Driver Details, I get a message that says "No driver files are required or have been loaded for this device.". If I enumerate all devices on my PC by using Windows.Devices.Enumeration.DeviceInformation.FindAllAsync() the device name is "Generic USB Joystick".

– Dave
Nov 28 '18 at 0:08





In Device Manager on my PC, the joystick is listed as "HID-compliant-game controller", and when I click on Driver Details, I get a message that says "No driver files are required or have been loaded for this device.". If I enumerate all devices on my PC by using Windows.Devices.Enumeration.DeviceInformation.FindAllAsync() the device name is "Generic USB Joystick".

– Dave
Nov 28 '18 at 0:08












1 Answer
1






active

oldest

votes


















1














I solved it by modifying the package manifest of my UWP app. I added the following lines to the <Cabailities> node.



<DeviceCapability Name="humaninterfacedevice">
<Device Id="any">
<Function Type="usage:0004 *"/>
<Function Type="usage:0005 *"/>
</Device>
</DeviceCapability>


This doesn't seem to be a requirement on PC, but it is required for the Dragonboard.






share|improve this answer
























  • Hi Dave, glad to hear you get it to work. Thanks for sharing.

    – Rita Han - MSFT
    Nov 28 '18 at 1:47












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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









1














I solved it by modifying the package manifest of my UWP app. I added the following lines to the <Cabailities> node.



<DeviceCapability Name="humaninterfacedevice">
<Device Id="any">
<Function Type="usage:0004 *"/>
<Function Type="usage:0005 *"/>
</Device>
</DeviceCapability>


This doesn't seem to be a requirement on PC, but it is required for the Dragonboard.






share|improve this answer
























  • Hi Dave, glad to hear you get it to work. Thanks for sharing.

    – Rita Han - MSFT
    Nov 28 '18 at 1:47
















1














I solved it by modifying the package manifest of my UWP app. I added the following lines to the <Cabailities> node.



<DeviceCapability Name="humaninterfacedevice">
<Device Id="any">
<Function Type="usage:0004 *"/>
<Function Type="usage:0005 *"/>
</Device>
</DeviceCapability>


This doesn't seem to be a requirement on PC, but it is required for the Dragonboard.






share|improve this answer
























  • Hi Dave, glad to hear you get it to work. Thanks for sharing.

    – Rita Han - MSFT
    Nov 28 '18 at 1:47














1












1








1







I solved it by modifying the package manifest of my UWP app. I added the following lines to the <Cabailities> node.



<DeviceCapability Name="humaninterfacedevice">
<Device Id="any">
<Function Type="usage:0004 *"/>
<Function Type="usage:0005 *"/>
</Device>
</DeviceCapability>


This doesn't seem to be a requirement on PC, but it is required for the Dragonboard.






share|improve this answer













I solved it by modifying the package manifest of my UWP app. I added the following lines to the <Cabailities> node.



<DeviceCapability Name="humaninterfacedevice">
<Device Id="any">
<Function Type="usage:0004 *"/>
<Function Type="usage:0005 *"/>
</Device>
</DeviceCapability>


This doesn't seem to be a requirement on PC, but it is required for the Dragonboard.







share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 28 '18 at 0:33









DaveDave

96721126




96721126













  • Hi Dave, glad to hear you get it to work. Thanks for sharing.

    – Rita Han - MSFT
    Nov 28 '18 at 1:47



















  • Hi Dave, glad to hear you get it to work. Thanks for sharing.

    – Rita Han - MSFT
    Nov 28 '18 at 1:47

















Hi Dave, glad to hear you get it to work. Thanks for sharing.

– Rita Han - MSFT
Nov 28 '18 at 1:47





Hi Dave, glad to hear you get it to work. Thanks for sharing.

– Rita Han - MSFT
Nov 28 '18 at 1:47




















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