Collision detecting with 3D rectangles





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So, I am making a camera system for a 3D ship game, and I want the camera to be limited in a rectangular area (to prevent the camera getting inside the ship).



And I certainly have no idea how to do this.



Let's think the plane is a rectangle with a size of (5, 5, 10) meters.



Now, I want to know if the camera is inside of that area, to prevent the camera from getting inside the plane.










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    So, I am making a camera system for a 3D ship game, and I want the camera to be limited in a rectangular area (to prevent the camera getting inside the ship).



    And I certainly have no idea how to do this.



    Let's think the plane is a rectangle with a size of (5, 5, 10) meters.



    Now, I want to know if the camera is inside of that area, to prevent the camera from getting inside the plane.










    share|improve this question

























      0












      0








      0








      So, I am making a camera system for a 3D ship game, and I want the camera to be limited in a rectangular area (to prevent the camera getting inside the ship).



      And I certainly have no idea how to do this.



      Let's think the plane is a rectangle with a size of (5, 5, 10) meters.



      Now, I want to know if the camera is inside of that area, to prevent the camera from getting inside the plane.










      share|improve this question














      So, I am making a camera system for a 3D ship game, and I want the camera to be limited in a rectangular area (to prevent the camera getting inside the ship).



      And I certainly have no idea how to do this.



      Let's think the plane is a rectangle with a size of (5, 5, 10) meters.



      Now, I want to know if the camera is inside of that area, to prevent the camera from getting inside the plane.







      lua collision






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 17 '18 at 0:52









      VetraDebesisVetraDebesis

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