Simulate Keyboard Button Press for arrow keys
I've setup 2 functions to simulate keyboard button presses
void KeyboardButtonDown(DWORD a)
{
INPUT Input = { 0 };
// Set up a generic keyboard event.
Input.type = INPUT_KEYBOARD;
Input.ki.wVk = a;
SendInput(1, &Input, sizeof(INPUT));
}
void KeyboardButtonUp(DWORD a)
{
INPUT Input = { 0 };
Input.type = INPUT_KEYBOARD;
Input.ki.dwFlags = KEYEVENTF_KEYUP;
Input.ki.wVk = a;
SendInput(1, &Input, sizeof(INPUT));
}
It works in most cases, however it fails in some apps when simulating arrow keys, as a simple exampe
KeyboardButtonDown(VK_LEFT);
Sleep(50);
KeyboardButtonUp(VK_LEFT);
Sleep(50);
It works in notepad but when playing a game it does nothing. I've mapped the controls in game to use other keys instead and it then works fine.
What am I doing wrong here?
c++ winapi sendinput
add a comment |
I've setup 2 functions to simulate keyboard button presses
void KeyboardButtonDown(DWORD a)
{
INPUT Input = { 0 };
// Set up a generic keyboard event.
Input.type = INPUT_KEYBOARD;
Input.ki.wVk = a;
SendInput(1, &Input, sizeof(INPUT));
}
void KeyboardButtonUp(DWORD a)
{
INPUT Input = { 0 };
Input.type = INPUT_KEYBOARD;
Input.ki.dwFlags = KEYEVENTF_KEYUP;
Input.ki.wVk = a;
SendInput(1, &Input, sizeof(INPUT));
}
It works in most cases, however it fails in some apps when simulating arrow keys, as a simple exampe
KeyboardButtonDown(VK_LEFT);
Sleep(50);
KeyboardButtonUp(VK_LEFT);
Sleep(50);
It works in notepad but when playing a game it does nothing. I've mapped the controls in game to use other keys instead and it then works fine.
What am I doing wrong here?
c++ winapi sendinput
1
This question gets asked many times each week. Try searching for all the other times it has been asked.
– David Heffernan
Nov 14 '18 at 21:33
Possible duplicate of Simulating Keyboard with SendInput API in DirectInput applications
– zett42
Nov 14 '18 at 22:53
Games have a simple way to protect themselves against multi-player cheats, they use raw input. The only way to fool them is to inject keyboard input at the driver level, that is not a technique that the default keyboard driver puts up with. Replacing it has not been accomplished often.
– Hans Passant
Nov 14 '18 at 23:34
add a comment |
I've setup 2 functions to simulate keyboard button presses
void KeyboardButtonDown(DWORD a)
{
INPUT Input = { 0 };
// Set up a generic keyboard event.
Input.type = INPUT_KEYBOARD;
Input.ki.wVk = a;
SendInput(1, &Input, sizeof(INPUT));
}
void KeyboardButtonUp(DWORD a)
{
INPUT Input = { 0 };
Input.type = INPUT_KEYBOARD;
Input.ki.dwFlags = KEYEVENTF_KEYUP;
Input.ki.wVk = a;
SendInput(1, &Input, sizeof(INPUT));
}
It works in most cases, however it fails in some apps when simulating arrow keys, as a simple exampe
KeyboardButtonDown(VK_LEFT);
Sleep(50);
KeyboardButtonUp(VK_LEFT);
Sleep(50);
It works in notepad but when playing a game it does nothing. I've mapped the controls in game to use other keys instead and it then works fine.
What am I doing wrong here?
c++ winapi sendinput
I've setup 2 functions to simulate keyboard button presses
void KeyboardButtonDown(DWORD a)
{
INPUT Input = { 0 };
// Set up a generic keyboard event.
Input.type = INPUT_KEYBOARD;
Input.ki.wVk = a;
SendInput(1, &Input, sizeof(INPUT));
}
void KeyboardButtonUp(DWORD a)
{
INPUT Input = { 0 };
Input.type = INPUT_KEYBOARD;
Input.ki.dwFlags = KEYEVENTF_KEYUP;
Input.ki.wVk = a;
SendInput(1, &Input, sizeof(INPUT));
}
It works in most cases, however it fails in some apps when simulating arrow keys, as a simple exampe
KeyboardButtonDown(VK_LEFT);
Sleep(50);
KeyboardButtonUp(VK_LEFT);
Sleep(50);
It works in notepad but when playing a game it does nothing. I've mapped the controls in game to use other keys instead and it then works fine.
What am I doing wrong here?
c++ winapi sendinput
c++ winapi sendinput
edited Nov 14 '18 at 21:18
Swordfish
9,61911436
9,61911436
asked Nov 14 '18 at 21:03
linjoehanlinjoehan
111
111
1
This question gets asked many times each week. Try searching for all the other times it has been asked.
– David Heffernan
Nov 14 '18 at 21:33
Possible duplicate of Simulating Keyboard with SendInput API in DirectInput applications
– zett42
Nov 14 '18 at 22:53
Games have a simple way to protect themselves against multi-player cheats, they use raw input. The only way to fool them is to inject keyboard input at the driver level, that is not a technique that the default keyboard driver puts up with. Replacing it has not been accomplished often.
– Hans Passant
Nov 14 '18 at 23:34
add a comment |
1
This question gets asked many times each week. Try searching for all the other times it has been asked.
– David Heffernan
Nov 14 '18 at 21:33
Possible duplicate of Simulating Keyboard with SendInput API in DirectInput applications
– zett42
Nov 14 '18 at 22:53
Games have a simple way to protect themselves against multi-player cheats, they use raw input. The only way to fool them is to inject keyboard input at the driver level, that is not a technique that the default keyboard driver puts up with. Replacing it has not been accomplished often.
– Hans Passant
Nov 14 '18 at 23:34
1
1
This question gets asked many times each week. Try searching for all the other times it has been asked.
– David Heffernan
Nov 14 '18 at 21:33
This question gets asked many times each week. Try searching for all the other times it has been asked.
– David Heffernan
Nov 14 '18 at 21:33
Possible duplicate of Simulating Keyboard with SendInput API in DirectInput applications
– zett42
Nov 14 '18 at 22:53
Possible duplicate of Simulating Keyboard with SendInput API in DirectInput applications
– zett42
Nov 14 '18 at 22:53
Games have a simple way to protect themselves against multi-player cheats, they use raw input. The only way to fool them is to inject keyboard input at the driver level, that is not a technique that the default keyboard driver puts up with. Replacing it has not been accomplished often.
– Hans Passant
Nov 14 '18 at 23:34
Games have a simple way to protect themselves against multi-player cheats, they use raw input. The only way to fool them is to inject keyboard input at the driver level, that is not a technique that the default keyboard driver puts up with. Replacing it has not been accomplished often.
– Hans Passant
Nov 14 '18 at 23:34
add a comment |
1 Answer
1
active
oldest
votes
If the receiving application uses Direct Input you have to send scan codes instead of virtual key codes.
In which case, look atMapVirtualKey/Ex()
to get a scan code from a virtual key
– Remy Lebeau
Nov 14 '18 at 21:57
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53308670%2fsimulate-keyboard-button-press-for-arrow-keys%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
If the receiving application uses Direct Input you have to send scan codes instead of virtual key codes.
In which case, look atMapVirtualKey/Ex()
to get a scan code from a virtual key
– Remy Lebeau
Nov 14 '18 at 21:57
add a comment |
If the receiving application uses Direct Input you have to send scan codes instead of virtual key codes.
In which case, look atMapVirtualKey/Ex()
to get a scan code from a virtual key
– Remy Lebeau
Nov 14 '18 at 21:57
add a comment |
If the receiving application uses Direct Input you have to send scan codes instead of virtual key codes.
If the receiving application uses Direct Input you have to send scan codes instead of virtual key codes.
edited Nov 14 '18 at 21:16
answered Nov 14 '18 at 21:09
SwordfishSwordfish
9,61911436
9,61911436
In which case, look atMapVirtualKey/Ex()
to get a scan code from a virtual key
– Remy Lebeau
Nov 14 '18 at 21:57
add a comment |
In which case, look atMapVirtualKey/Ex()
to get a scan code from a virtual key
– Remy Lebeau
Nov 14 '18 at 21:57
In which case, look at
MapVirtualKey/Ex()
to get a scan code from a virtual key– Remy Lebeau
Nov 14 '18 at 21:57
In which case, look at
MapVirtualKey/Ex()
to get a scan code from a virtual key– Remy Lebeau
Nov 14 '18 at 21:57
add a comment |
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53308670%2fsimulate-keyboard-button-press-for-arrow-keys%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
1
This question gets asked many times each week. Try searching for all the other times it has been asked.
– David Heffernan
Nov 14 '18 at 21:33
Possible duplicate of Simulating Keyboard with SendInput API in DirectInput applications
– zett42
Nov 14 '18 at 22:53
Games have a simple way to protect themselves against multi-player cheats, they use raw input. The only way to fool them is to inject keyboard input at the driver level, that is not a technique that the default keyboard driver puts up with. Replacing it has not been accomplished often.
– Hans Passant
Nov 14 '18 at 23:34