I'm trying to port a 1D perlin noise tutorial on C++












0















I'm trying to port a 1D perlin noise tutorial on C++ using SFMl lib : (tutorial link in javascript) https://codepen.io/Tobsta/post/procedural-generation-part-1-1d-perlin-noise



However this doesn't work, i don't get any error but this is what i get : https://i.imgur.com/2tAPhsH.png .
basically a straight line



And this is what i should get : https://i.imgur.com/GPnfsuK.png



Here's the ported code from the above link :



TerrainBorder constructor:



TerrainBorder::TerrainBorder(sf::RenderWindow &window) {

M = 4294967296;
A = 1664525;
C = 1;

std::random_device rd;
std::mt19937 rng(rd());
std::uniform_int_distribution<int> dist(0, M);

Z = floor(dist(rng) * M);
x = 0;
y = window.getSize().y / 2.0f;
amp = 100;
wl = 100;
fq = 1.0f / wl;
a = rand();
b = rand();

ar = sf::VertexArray(sf::Points);
}


Functions:



double TerrainBorder::rand()
{
Z = (A * Z + C) % M;
return Z / M - 0.5;
}

double TerrainBorder::interpolate(double pa, double pb , double px) {
double ft = px * PI,
f = (1 - cos(ft)) * 0.5;
return pa * (1 - f) + pb * f;
}

void TerrainBorder::drawPoints(sf::RenderWindow &window) {
while (x < window.getSize().x) {

if (static_cast<int> (x) % wl == 0) {
a = b;
b = rand();
y = window.getSize().y / 2 + a * amp;
} else {
y = window.getSize().y / 2 + interpolate(a, b, static_cast<int> (x)
% wl / wl) * amp;
}
ar.append(sf::Vertex(sf::Vector2f(x, y)));
x += 1;
}
}


Then i'm drawing the sf::VectorArray (which contains all the sf::Vertex in the game loop










share|improve this question





























    0















    I'm trying to port a 1D perlin noise tutorial on C++ using SFMl lib : (tutorial link in javascript) https://codepen.io/Tobsta/post/procedural-generation-part-1-1d-perlin-noise



    However this doesn't work, i don't get any error but this is what i get : https://i.imgur.com/2tAPhsH.png .
    basically a straight line



    And this is what i should get : https://i.imgur.com/GPnfsuK.png



    Here's the ported code from the above link :



    TerrainBorder constructor:



    TerrainBorder::TerrainBorder(sf::RenderWindow &window) {

    M = 4294967296;
    A = 1664525;
    C = 1;

    std::random_device rd;
    std::mt19937 rng(rd());
    std::uniform_int_distribution<int> dist(0, M);

    Z = floor(dist(rng) * M);
    x = 0;
    y = window.getSize().y / 2.0f;
    amp = 100;
    wl = 100;
    fq = 1.0f / wl;
    a = rand();
    b = rand();

    ar = sf::VertexArray(sf::Points);
    }


    Functions:



    double TerrainBorder::rand()
    {
    Z = (A * Z + C) % M;
    return Z / M - 0.5;
    }

    double TerrainBorder::interpolate(double pa, double pb , double px) {
    double ft = px * PI,
    f = (1 - cos(ft)) * 0.5;
    return pa * (1 - f) + pb * f;
    }

    void TerrainBorder::drawPoints(sf::RenderWindow &window) {
    while (x < window.getSize().x) {

    if (static_cast<int> (x) % wl == 0) {
    a = b;
    b = rand();
    y = window.getSize().y / 2 + a * amp;
    } else {
    y = window.getSize().y / 2 + interpolate(a, b, static_cast<int> (x)
    % wl / wl) * amp;
    }
    ar.append(sf::Vertex(sf::Vector2f(x, y)));
    x += 1;
    }
    }


    Then i'm drawing the sf::VectorArray (which contains all the sf::Vertex in the game loop










    share|improve this question



























      0












      0








      0








      I'm trying to port a 1D perlin noise tutorial on C++ using SFMl lib : (tutorial link in javascript) https://codepen.io/Tobsta/post/procedural-generation-part-1-1d-perlin-noise



      However this doesn't work, i don't get any error but this is what i get : https://i.imgur.com/2tAPhsH.png .
      basically a straight line



      And this is what i should get : https://i.imgur.com/GPnfsuK.png



      Here's the ported code from the above link :



      TerrainBorder constructor:



      TerrainBorder::TerrainBorder(sf::RenderWindow &window) {

      M = 4294967296;
      A = 1664525;
      C = 1;

      std::random_device rd;
      std::mt19937 rng(rd());
      std::uniform_int_distribution<int> dist(0, M);

      Z = floor(dist(rng) * M);
      x = 0;
      y = window.getSize().y / 2.0f;
      amp = 100;
      wl = 100;
      fq = 1.0f / wl;
      a = rand();
      b = rand();

      ar = sf::VertexArray(sf::Points);
      }


      Functions:



      double TerrainBorder::rand()
      {
      Z = (A * Z + C) % M;
      return Z / M - 0.5;
      }

      double TerrainBorder::interpolate(double pa, double pb , double px) {
      double ft = px * PI,
      f = (1 - cos(ft)) * 0.5;
      return pa * (1 - f) + pb * f;
      }

      void TerrainBorder::drawPoints(sf::RenderWindow &window) {
      while (x < window.getSize().x) {

      if (static_cast<int> (x) % wl == 0) {
      a = b;
      b = rand();
      y = window.getSize().y / 2 + a * amp;
      } else {
      y = window.getSize().y / 2 + interpolate(a, b, static_cast<int> (x)
      % wl / wl) * amp;
      }
      ar.append(sf::Vertex(sf::Vector2f(x, y)));
      x += 1;
      }
      }


      Then i'm drawing the sf::VectorArray (which contains all the sf::Vertex in the game loop










      share|improve this question
















      I'm trying to port a 1D perlin noise tutorial on C++ using SFMl lib : (tutorial link in javascript) https://codepen.io/Tobsta/post/procedural-generation-part-1-1d-perlin-noise



      However this doesn't work, i don't get any error but this is what i get : https://i.imgur.com/2tAPhsH.png .
      basically a straight line



      And this is what i should get : https://i.imgur.com/GPnfsuK.png



      Here's the ported code from the above link :



      TerrainBorder constructor:



      TerrainBorder::TerrainBorder(sf::RenderWindow &window) {

      M = 4294967296;
      A = 1664525;
      C = 1;

      std::random_device rd;
      std::mt19937 rng(rd());
      std::uniform_int_distribution<int> dist(0, M);

      Z = floor(dist(rng) * M);
      x = 0;
      y = window.getSize().y / 2.0f;
      amp = 100;
      wl = 100;
      fq = 1.0f / wl;
      a = rand();
      b = rand();

      ar = sf::VertexArray(sf::Points);
      }


      Functions:



      double TerrainBorder::rand()
      {
      Z = (A * Z + C) % M;
      return Z / M - 0.5;
      }

      double TerrainBorder::interpolate(double pa, double pb , double px) {
      double ft = px * PI,
      f = (1 - cos(ft)) * 0.5;
      return pa * (1 - f) + pb * f;
      }

      void TerrainBorder::drawPoints(sf::RenderWindow &window) {
      while (x < window.getSize().x) {

      if (static_cast<int> (x) % wl == 0) {
      a = b;
      b = rand();
      y = window.getSize().y / 2 + a * amp;
      } else {
      y = window.getSize().y / 2 + interpolate(a, b, static_cast<int> (x)
      % wl / wl) * amp;
      }
      ar.append(sf::Vertex(sf::Vector2f(x, y)));
      x += 1;
      }
      }


      Then i'm drawing the sf::VectorArray (which contains all the sf::Vertex in the game loop







      javascript c++ sfml perlin-noise






      share|improve this question















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      share|improve this question




      share|improve this question








      edited Nov 13 '18 at 14:15









      matt

      1,042521




      1,042521










      asked Nov 13 '18 at 13:23









      KizekoKizeko

      112




      112
























          2 Answers
          2






          active

          oldest

          votes


















          1














          i solved my problem ty for the answer anyway :)
          I had to deal with types problems :p



          I figured out that :



          double c = x % 100 / 100;
          std::cout << c << std::endl; // 0


          !=



          double c = x % 100;
          std::cout << c / 100 << std::endl; // Some numbers depending on x


          If it can help anyone in the future :)






          share|improve this answer































            0














            C++ requires a careful choice for the types of the numeric variables, to avoid overflows and unexpected conversions.



            The snippet shown in OP's question doesn't specify the types of M, A and Z, but uses a std::uniform_int_distribution of int, while M is initialized with a value that's out of the range of an int in most implementations.



            It's also worth to be noted that the Standard Library already provides a std::linear_congruential_engine:



            #include <iostream>
            #include <random>

            int main()
            {
            std::random_device rd;
            std::mt19937 rng(rd());

            // Calculate the first value
            constexpr std::size_t M = 4294967296;
            std::uniform_int_distribution<std::size_t> ui_dist(0, M);
            std::size_t Z = ui_dist(rng);

            // Initialize the engine
            static std::linear_congruential_engine<std::size_t, 1664525, 1, M> lcg_dist(Z);

            // Generate the values
            for (int i = 0; i < 10; ++i)
            {
            Z = lcg_dist();
            std::cout << Z / double(M) << 'n'; // <- To avoid an integer division
            }
            }





            share|improve this answer

























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              2 Answers
              2






              active

              oldest

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              2 Answers
              2






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              1














              i solved my problem ty for the answer anyway :)
              I had to deal with types problems :p



              I figured out that :



              double c = x % 100 / 100;
              std::cout << c << std::endl; // 0


              !=



              double c = x % 100;
              std::cout << c / 100 << std::endl; // Some numbers depending on x


              If it can help anyone in the future :)






              share|improve this answer




























                1














                i solved my problem ty for the answer anyway :)
                I had to deal with types problems :p



                I figured out that :



                double c = x % 100 / 100;
                std::cout << c << std::endl; // 0


                !=



                double c = x % 100;
                std::cout << c / 100 << std::endl; // Some numbers depending on x


                If it can help anyone in the future :)






                share|improve this answer


























                  1












                  1








                  1







                  i solved my problem ty for the answer anyway :)
                  I had to deal with types problems :p



                  I figured out that :



                  double c = x % 100 / 100;
                  std::cout << c << std::endl; // 0


                  !=



                  double c = x % 100;
                  std::cout << c / 100 << std::endl; // Some numbers depending on x


                  If it can help anyone in the future :)






                  share|improve this answer













                  i solved my problem ty for the answer anyway :)
                  I had to deal with types problems :p



                  I figured out that :



                  double c = x % 100 / 100;
                  std::cout << c << std::endl; // 0


                  !=



                  double c = x % 100;
                  std::cout << c / 100 << std::endl; // Some numbers depending on x


                  If it can help anyone in the future :)







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Nov 13 '18 at 16:37









                  KizekoKizeko

                  112




                  112

























                      0














                      C++ requires a careful choice for the types of the numeric variables, to avoid overflows and unexpected conversions.



                      The snippet shown in OP's question doesn't specify the types of M, A and Z, but uses a std::uniform_int_distribution of int, while M is initialized with a value that's out of the range of an int in most implementations.



                      It's also worth to be noted that the Standard Library already provides a std::linear_congruential_engine:



                      #include <iostream>
                      #include <random>

                      int main()
                      {
                      std::random_device rd;
                      std::mt19937 rng(rd());

                      // Calculate the first value
                      constexpr std::size_t M = 4294967296;
                      std::uniform_int_distribution<std::size_t> ui_dist(0, M);
                      std::size_t Z = ui_dist(rng);

                      // Initialize the engine
                      static std::linear_congruential_engine<std::size_t, 1664525, 1, M> lcg_dist(Z);

                      // Generate the values
                      for (int i = 0; i < 10; ++i)
                      {
                      Z = lcg_dist();
                      std::cout << Z / double(M) << 'n'; // <- To avoid an integer division
                      }
                      }





                      share|improve this answer






























                        0














                        C++ requires a careful choice for the types of the numeric variables, to avoid overflows and unexpected conversions.



                        The snippet shown in OP's question doesn't specify the types of M, A and Z, but uses a std::uniform_int_distribution of int, while M is initialized with a value that's out of the range of an int in most implementations.



                        It's also worth to be noted that the Standard Library already provides a std::linear_congruential_engine:



                        #include <iostream>
                        #include <random>

                        int main()
                        {
                        std::random_device rd;
                        std::mt19937 rng(rd());

                        // Calculate the first value
                        constexpr std::size_t M = 4294967296;
                        std::uniform_int_distribution<std::size_t> ui_dist(0, M);
                        std::size_t Z = ui_dist(rng);

                        // Initialize the engine
                        static std::linear_congruential_engine<std::size_t, 1664525, 1, M> lcg_dist(Z);

                        // Generate the values
                        for (int i = 0; i < 10; ++i)
                        {
                        Z = lcg_dist();
                        std::cout << Z / double(M) << 'n'; // <- To avoid an integer division
                        }
                        }





                        share|improve this answer




























                          0












                          0








                          0







                          C++ requires a careful choice for the types of the numeric variables, to avoid overflows and unexpected conversions.



                          The snippet shown in OP's question doesn't specify the types of M, A and Z, but uses a std::uniform_int_distribution of int, while M is initialized with a value that's out of the range of an int in most implementations.



                          It's also worth to be noted that the Standard Library already provides a std::linear_congruential_engine:



                          #include <iostream>
                          #include <random>

                          int main()
                          {
                          std::random_device rd;
                          std::mt19937 rng(rd());

                          // Calculate the first value
                          constexpr std::size_t M = 4294967296;
                          std::uniform_int_distribution<std::size_t> ui_dist(0, M);
                          std::size_t Z = ui_dist(rng);

                          // Initialize the engine
                          static std::linear_congruential_engine<std::size_t, 1664525, 1, M> lcg_dist(Z);

                          // Generate the values
                          for (int i = 0; i < 10; ++i)
                          {
                          Z = lcg_dist();
                          std::cout << Z / double(M) << 'n'; // <- To avoid an integer division
                          }
                          }





                          share|improve this answer















                          C++ requires a careful choice for the types of the numeric variables, to avoid overflows and unexpected conversions.



                          The snippet shown in OP's question doesn't specify the types of M, A and Z, but uses a std::uniform_int_distribution of int, while M is initialized with a value that's out of the range of an int in most implementations.



                          It's also worth to be noted that the Standard Library already provides a std::linear_congruential_engine:



                          #include <iostream>
                          #include <random>

                          int main()
                          {
                          std::random_device rd;
                          std::mt19937 rng(rd());

                          // Calculate the first value
                          constexpr std::size_t M = 4294967296;
                          std::uniform_int_distribution<std::size_t> ui_dist(0, M);
                          std::size_t Z = ui_dist(rng);

                          // Initialize the engine
                          static std::linear_congruential_engine<std::size_t, 1664525, 1, M> lcg_dist(Z);

                          // Generate the values
                          for (int i = 0; i < 10; ++i)
                          {
                          Z = lcg_dist();
                          std::cout << Z / double(M) << 'n'; // <- To avoid an integer division
                          }
                          }






                          share|improve this answer














                          share|improve this answer



                          share|improve this answer








                          edited Nov 13 '18 at 16:09

























                          answered Nov 13 '18 at 15:57









                          Bob__Bob__

                          4,89331425




                          4,89331425






























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