What exactly does the post method do?
up vote
84
down vote
favorite
I've encountered a very weird feature.
When I'm trying to run an animation on the main thread, it does not start.
When I run said animation using
getView().post(new Runnable() {
@Override
public void run() {
getView().startAnimation(a);
}
});
It does start.
I've printed the CurrentThread
before starting the animation and both print main
.
Obviously, I am missing something here, as both should start the animation on the main thread...
My guess is that as post adds the task to the queue, it starts at a more "correct time", but I would love to know what happens here at more depth.
EDIT:
Let me clear things up - my question is, why starting the animation on post causes it to start, when starting the animation on the main thread does not.
android
add a comment |
up vote
84
down vote
favorite
I've encountered a very weird feature.
When I'm trying to run an animation on the main thread, it does not start.
When I run said animation using
getView().post(new Runnable() {
@Override
public void run() {
getView().startAnimation(a);
}
});
It does start.
I've printed the CurrentThread
before starting the animation and both print main
.
Obviously, I am missing something here, as both should start the animation on the main thread...
My guess is that as post adds the task to the queue, it starts at a more "correct time", but I would love to know what happens here at more depth.
EDIT:
Let me clear things up - my question is, why starting the animation on post causes it to start, when starting the animation on the main thread does not.
android
Is this behavior specific to an Android version? I could not reproduce it on Android 4.1.2!
– Akdeniz
Dec 12 '12 at 21:40
I reproduced this behavior on Android 2.3.3. But forAnimationDrawable
! OrdinaryAnimation
instance started to animate successfully on each setup. InAnimationDrawable
case; when you try to start it inonCreate
, it dont start because of not being attached to view at that moment. So it is not a threading issue forAnimationDrawable
. Maybe same thing applies forAnimation
? developer.android.com/guide/topics/graphics/…
– Akdeniz
Dec 12 '12 at 22:59
add a comment |
up vote
84
down vote
favorite
up vote
84
down vote
favorite
I've encountered a very weird feature.
When I'm trying to run an animation on the main thread, it does not start.
When I run said animation using
getView().post(new Runnable() {
@Override
public void run() {
getView().startAnimation(a);
}
});
It does start.
I've printed the CurrentThread
before starting the animation and both print main
.
Obviously, I am missing something here, as both should start the animation on the main thread...
My guess is that as post adds the task to the queue, it starts at a more "correct time", but I would love to know what happens here at more depth.
EDIT:
Let me clear things up - my question is, why starting the animation on post causes it to start, when starting the animation on the main thread does not.
android
I've encountered a very weird feature.
When I'm trying to run an animation on the main thread, it does not start.
When I run said animation using
getView().post(new Runnable() {
@Override
public void run() {
getView().startAnimation(a);
}
});
It does start.
I've printed the CurrentThread
before starting the animation and both print main
.
Obviously, I am missing something here, as both should start the animation on the main thread...
My guess is that as post adds the task to the queue, it starts at a more "correct time", but I would love to know what happens here at more depth.
EDIT:
Let me clear things up - my question is, why starting the animation on post causes it to start, when starting the animation on the main thread does not.
android
android
edited Mar 6 '16 at 7:50
Cactus
18.6k847110
18.6k847110
asked Dec 12 '12 at 12:39
Gal
2,56242142
2,56242142
Is this behavior specific to an Android version? I could not reproduce it on Android 4.1.2!
– Akdeniz
Dec 12 '12 at 21:40
I reproduced this behavior on Android 2.3.3. But forAnimationDrawable
! OrdinaryAnimation
instance started to animate successfully on each setup. InAnimationDrawable
case; when you try to start it inonCreate
, it dont start because of not being attached to view at that moment. So it is not a threading issue forAnimationDrawable
. Maybe same thing applies forAnimation
? developer.android.com/guide/topics/graphics/…
– Akdeniz
Dec 12 '12 at 22:59
add a comment |
Is this behavior specific to an Android version? I could not reproduce it on Android 4.1.2!
– Akdeniz
Dec 12 '12 at 21:40
I reproduced this behavior on Android 2.3.3. But forAnimationDrawable
! OrdinaryAnimation
instance started to animate successfully on each setup. InAnimationDrawable
case; when you try to start it inonCreate
, it dont start because of not being attached to view at that moment. So it is not a threading issue forAnimationDrawable
. Maybe same thing applies forAnimation
? developer.android.com/guide/topics/graphics/…
– Akdeniz
Dec 12 '12 at 22:59
Is this behavior specific to an Android version? I could not reproduce it on Android 4.1.2!
– Akdeniz
Dec 12 '12 at 21:40
Is this behavior specific to an Android version? I could not reproduce it on Android 4.1.2!
– Akdeniz
Dec 12 '12 at 21:40
I reproduced this behavior on Android 2.3.3. But for
AnimationDrawable
! Ordinary Animation
instance started to animate successfully on each setup. In AnimationDrawable
case; when you try to start it in onCreate
, it dont start because of not being attached to view at that moment. So it is not a threading issue for AnimationDrawable
. Maybe same thing applies for Animation
? developer.android.com/guide/topics/graphics/…– Akdeniz
Dec 12 '12 at 22:59
I reproduced this behavior on Android 2.3.3. But for
AnimationDrawable
! Ordinary Animation
instance started to animate successfully on each setup. In AnimationDrawable
case; when you try to start it in onCreate
, it dont start because of not being attached to view at that moment. So it is not a threading issue for AnimationDrawable
. Maybe same thing applies for Animation
? developer.android.com/guide/topics/graphics/…– Akdeniz
Dec 12 '12 at 22:59
add a comment |
4 Answers
4
active
oldest
votes
up vote
138
down vote
post :post causes the Runnable to be added to the message queue,
Runnable : Represents a command that can be executed. Often used to run code in a different Thread.
run () : Starts executing the active part of the class' code. This method is called when a thread is started that has been created with a class which implements Runnable.
getView().post(new Runnable() {
@Override
public void run() {
getView().startAnimation(a);
}
});
code : getView().startAnimation(a);
in your code,
post causes the Runnable (the code will be run a in different thread) to add the message queue.
So startAnimation will be fired in a new thread when it is fetched from the messageQueue
[EDIT 1]
Why do we use a new thread instead of UI thread (main thread)?
UI Thread :
When application is started, Ui Thread is created automatically
it is in charge of dispatching the events to the appropriate widgets
and this includes the drawing events.It is also the thread you interact with Android widgets with
For instance, if you touch the a button on screen, the UI thread
dispatches the touch event to the widget which in turn sets its
pressed state and posts an invalidate request to the event queue. The
UI thread dequeues the request and notifies the widget to redraw
itself.
What happens if a user press a button which will do longOperation ?
((Button)findViewById(R.id.Button1)).setOnClickListener(
new OnClickListener() {
@Override
public void onClick(View v) {
final Bitmap b = loadImageFromNetwork();
mImageView.setImageBitmap(b);
}
});
The UI freezes. The program may even crash.
public void onClick(View v) {
new Thread(new Runnable() {
public void run() {
final Bitmap b = loadImageFromNetwork();
mImageView.setImageBitmap(b);
}
}).start();
}
It breaks the android rule that never update UI directly from worker thread
Android offers several ways to access the UI thread from other threads.
- Activity.runOnUiThread(Runnable)
- View.post(Runnable)
- View.postDelayed(Runnable, long)
- Handler
Like below,
View.post(Runnable)
public void onClick(View v) {
new Thread(new Runnable() {
public void run() {
final Bitmap b = loadImageFromNetwork();
mImageView.post(new Runnable() {
public void run() {
mImageView.setImageBitmap(b);
}
});
}
}).start();
}
Handler
final Handler myHandler = new Handler();
(new Thread(new Runnable() {
@Override
public void run() {
final Bitmap b = loadImageFromNetwork();
myHandler.post(new Runnable() {
@Override
public void run() {
mImageView.setImageBitmap(b);
}
});
}
})).start();
}
For more info
http://android-developers.blogspot.com/2009/05/painless-threading.html
http://www.aviyehuda.com/blog/2010/12/20/android-multithreading-in-a-ui-environment/
11
So why does starting the animation on post is different than running it on the main thread, when they both eventually run on the same thread?
– Gal
Dec 12 '12 at 13:18
Because this single thread model can yield poor performance in Android applications.
– Talha
Dec 12 '12 at 13:36
What does poor performance has to do with not showing an animation?
– Gal
Dec 12 '12 at 13:59
Dont think this only about startanimation. It means, " dont do it in UIThread, do it in new thread. "
– Talha
Dec 12 '12 at 14:28
11
I don't think this answers the question, this is more like a generic answer for beginners who doesn't know anything about the ui-thread and multi threading. This doesn't explains why throwing the animation ahead in the queue makes the animation work; an animation is supposed to be something to execute directly in the ui-thread without using any post() or runOnUiThread() tricks.
– carrizo
Nov 15 '16 at 5:45
|
show 11 more comments
up vote
19
down vote
Is this being done on onCreate or onCreateView? If so, the app might not be in a state where the View is attached to the window. A lot of algorithms based on View metrics may not work since things like the View's measurements and position may have not been calculated. Android animations typically require them to run through UI math
View.post actually queues the animation on the View's message loop, so once the view gets attached to the window, it executes the animation instead of having it execute manually.
You are actually running things on the UI thread, but at a different time
add a comment |
up vote
15
down vote
Have a look here for a good answer. view.post() is the same as handler.post() pretty much. It goes into the main thread queue and gets executed after the other pending tasks are finished. If you call activity.runOnUiThread() it will be called immediately on the UI thread.
26
One massive (and extremely helpful) difference I've found is the runnable in view.post() will be called when the View is first shown. I.E., you can set it to start an animation upon inflation of the View then at some point in the future, finally add it to the view hierarchy. At which point, then animation will execute and you won't have to worry about it.
– DeeV
Dec 12 '12 at 12:52
add a comment |
up vote
3
down vote
The problem I think could be the life-cycle method where you are calling the post() method. Are you doing it in onCreate()? if so look at what I found in the activity's onResume() documentation:
onResume()
Added in API level 1 void onResume () Called after
onRestoreInstanceState(Bundle), onRestart(), or onPause(), for your
activity to start interacting with the user. This is a good place to
begin animations, open exclusive-access devices (such as the
camera), etc.
https://developer.android.com/reference/android/app/Activity.html#onResume()
So, as Joe Plante said, maybe the view is not ready to start animations at the moment you call post(), so try moving it to onResume().
PD: Actually if you do move the code to onResume() then I think you can remove the post() call since you are already in the ui-thread and the view should be ready to start animations.
2
onResume
may be called multiple times (screens goes to sleep, activity pushed to backstack, etc...) after it is initially when "the view is ready". If called fromonResume
, then a flag may be needed to track weather the animation has already been started, to avoid (re)starting multiple times.
– sam.is
Oct 4 '17 at 13:36
add a comment |
4 Answers
4
active
oldest
votes
4 Answers
4
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
138
down vote
post :post causes the Runnable to be added to the message queue,
Runnable : Represents a command that can be executed. Often used to run code in a different Thread.
run () : Starts executing the active part of the class' code. This method is called when a thread is started that has been created with a class which implements Runnable.
getView().post(new Runnable() {
@Override
public void run() {
getView().startAnimation(a);
}
});
code : getView().startAnimation(a);
in your code,
post causes the Runnable (the code will be run a in different thread) to add the message queue.
So startAnimation will be fired in a new thread when it is fetched from the messageQueue
[EDIT 1]
Why do we use a new thread instead of UI thread (main thread)?
UI Thread :
When application is started, Ui Thread is created automatically
it is in charge of dispatching the events to the appropriate widgets
and this includes the drawing events.It is also the thread you interact with Android widgets with
For instance, if you touch the a button on screen, the UI thread
dispatches the touch event to the widget which in turn sets its
pressed state and posts an invalidate request to the event queue. The
UI thread dequeues the request and notifies the widget to redraw
itself.
What happens if a user press a button which will do longOperation ?
((Button)findViewById(R.id.Button1)).setOnClickListener(
new OnClickListener() {
@Override
public void onClick(View v) {
final Bitmap b = loadImageFromNetwork();
mImageView.setImageBitmap(b);
}
});
The UI freezes. The program may even crash.
public void onClick(View v) {
new Thread(new Runnable() {
public void run() {
final Bitmap b = loadImageFromNetwork();
mImageView.setImageBitmap(b);
}
}).start();
}
It breaks the android rule that never update UI directly from worker thread
Android offers several ways to access the UI thread from other threads.
- Activity.runOnUiThread(Runnable)
- View.post(Runnable)
- View.postDelayed(Runnable, long)
- Handler
Like below,
View.post(Runnable)
public void onClick(View v) {
new Thread(new Runnable() {
public void run() {
final Bitmap b = loadImageFromNetwork();
mImageView.post(new Runnable() {
public void run() {
mImageView.setImageBitmap(b);
}
});
}
}).start();
}
Handler
final Handler myHandler = new Handler();
(new Thread(new Runnable() {
@Override
public void run() {
final Bitmap b = loadImageFromNetwork();
myHandler.post(new Runnable() {
@Override
public void run() {
mImageView.setImageBitmap(b);
}
});
}
})).start();
}
For more info
http://android-developers.blogspot.com/2009/05/painless-threading.html
http://www.aviyehuda.com/blog/2010/12/20/android-multithreading-in-a-ui-environment/
11
So why does starting the animation on post is different than running it on the main thread, when they both eventually run on the same thread?
– Gal
Dec 12 '12 at 13:18
Because this single thread model can yield poor performance in Android applications.
– Talha
Dec 12 '12 at 13:36
What does poor performance has to do with not showing an animation?
– Gal
Dec 12 '12 at 13:59
Dont think this only about startanimation. It means, " dont do it in UIThread, do it in new thread. "
– Talha
Dec 12 '12 at 14:28
11
I don't think this answers the question, this is more like a generic answer for beginners who doesn't know anything about the ui-thread and multi threading. This doesn't explains why throwing the animation ahead in the queue makes the animation work; an animation is supposed to be something to execute directly in the ui-thread without using any post() or runOnUiThread() tricks.
– carrizo
Nov 15 '16 at 5:45
|
show 11 more comments
up vote
138
down vote
post :post causes the Runnable to be added to the message queue,
Runnable : Represents a command that can be executed. Often used to run code in a different Thread.
run () : Starts executing the active part of the class' code. This method is called when a thread is started that has been created with a class which implements Runnable.
getView().post(new Runnable() {
@Override
public void run() {
getView().startAnimation(a);
}
});
code : getView().startAnimation(a);
in your code,
post causes the Runnable (the code will be run a in different thread) to add the message queue.
So startAnimation will be fired in a new thread when it is fetched from the messageQueue
[EDIT 1]
Why do we use a new thread instead of UI thread (main thread)?
UI Thread :
When application is started, Ui Thread is created automatically
it is in charge of dispatching the events to the appropriate widgets
and this includes the drawing events.It is also the thread you interact with Android widgets with
For instance, if you touch the a button on screen, the UI thread
dispatches the touch event to the widget which in turn sets its
pressed state and posts an invalidate request to the event queue. The
UI thread dequeues the request and notifies the widget to redraw
itself.
What happens if a user press a button which will do longOperation ?
((Button)findViewById(R.id.Button1)).setOnClickListener(
new OnClickListener() {
@Override
public void onClick(View v) {
final Bitmap b = loadImageFromNetwork();
mImageView.setImageBitmap(b);
}
});
The UI freezes. The program may even crash.
public void onClick(View v) {
new Thread(new Runnable() {
public void run() {
final Bitmap b = loadImageFromNetwork();
mImageView.setImageBitmap(b);
}
}).start();
}
It breaks the android rule that never update UI directly from worker thread
Android offers several ways to access the UI thread from other threads.
- Activity.runOnUiThread(Runnable)
- View.post(Runnable)
- View.postDelayed(Runnable, long)
- Handler
Like below,
View.post(Runnable)
public void onClick(View v) {
new Thread(new Runnable() {
public void run() {
final Bitmap b = loadImageFromNetwork();
mImageView.post(new Runnable() {
public void run() {
mImageView.setImageBitmap(b);
}
});
}
}).start();
}
Handler
final Handler myHandler = new Handler();
(new Thread(new Runnable() {
@Override
public void run() {
final Bitmap b = loadImageFromNetwork();
myHandler.post(new Runnable() {
@Override
public void run() {
mImageView.setImageBitmap(b);
}
});
}
})).start();
}
For more info
http://android-developers.blogspot.com/2009/05/painless-threading.html
http://www.aviyehuda.com/blog/2010/12/20/android-multithreading-in-a-ui-environment/
11
So why does starting the animation on post is different than running it on the main thread, when they both eventually run on the same thread?
– Gal
Dec 12 '12 at 13:18
Because this single thread model can yield poor performance in Android applications.
– Talha
Dec 12 '12 at 13:36
What does poor performance has to do with not showing an animation?
– Gal
Dec 12 '12 at 13:59
Dont think this only about startanimation. It means, " dont do it in UIThread, do it in new thread. "
– Talha
Dec 12 '12 at 14:28
11
I don't think this answers the question, this is more like a generic answer for beginners who doesn't know anything about the ui-thread and multi threading. This doesn't explains why throwing the animation ahead in the queue makes the animation work; an animation is supposed to be something to execute directly in the ui-thread without using any post() or runOnUiThread() tricks.
– carrizo
Nov 15 '16 at 5:45
|
show 11 more comments
up vote
138
down vote
up vote
138
down vote
post :post causes the Runnable to be added to the message queue,
Runnable : Represents a command that can be executed. Often used to run code in a different Thread.
run () : Starts executing the active part of the class' code. This method is called when a thread is started that has been created with a class which implements Runnable.
getView().post(new Runnable() {
@Override
public void run() {
getView().startAnimation(a);
}
});
code : getView().startAnimation(a);
in your code,
post causes the Runnable (the code will be run a in different thread) to add the message queue.
So startAnimation will be fired in a new thread when it is fetched from the messageQueue
[EDIT 1]
Why do we use a new thread instead of UI thread (main thread)?
UI Thread :
When application is started, Ui Thread is created automatically
it is in charge of dispatching the events to the appropriate widgets
and this includes the drawing events.It is also the thread you interact with Android widgets with
For instance, if you touch the a button on screen, the UI thread
dispatches the touch event to the widget which in turn sets its
pressed state and posts an invalidate request to the event queue. The
UI thread dequeues the request and notifies the widget to redraw
itself.
What happens if a user press a button which will do longOperation ?
((Button)findViewById(R.id.Button1)).setOnClickListener(
new OnClickListener() {
@Override
public void onClick(View v) {
final Bitmap b = loadImageFromNetwork();
mImageView.setImageBitmap(b);
}
});
The UI freezes. The program may even crash.
public void onClick(View v) {
new Thread(new Runnable() {
public void run() {
final Bitmap b = loadImageFromNetwork();
mImageView.setImageBitmap(b);
}
}).start();
}
It breaks the android rule that never update UI directly from worker thread
Android offers several ways to access the UI thread from other threads.
- Activity.runOnUiThread(Runnable)
- View.post(Runnable)
- View.postDelayed(Runnable, long)
- Handler
Like below,
View.post(Runnable)
public void onClick(View v) {
new Thread(new Runnable() {
public void run() {
final Bitmap b = loadImageFromNetwork();
mImageView.post(new Runnable() {
public void run() {
mImageView.setImageBitmap(b);
}
});
}
}).start();
}
Handler
final Handler myHandler = new Handler();
(new Thread(new Runnable() {
@Override
public void run() {
final Bitmap b = loadImageFromNetwork();
myHandler.post(new Runnable() {
@Override
public void run() {
mImageView.setImageBitmap(b);
}
});
}
})).start();
}
For more info
http://android-developers.blogspot.com/2009/05/painless-threading.html
http://www.aviyehuda.com/blog/2010/12/20/android-multithreading-in-a-ui-environment/
post :post causes the Runnable to be added to the message queue,
Runnable : Represents a command that can be executed. Often used to run code in a different Thread.
run () : Starts executing the active part of the class' code. This method is called when a thread is started that has been created with a class which implements Runnable.
getView().post(new Runnable() {
@Override
public void run() {
getView().startAnimation(a);
}
});
code : getView().startAnimation(a);
in your code,
post causes the Runnable (the code will be run a in different thread) to add the message queue.
So startAnimation will be fired in a new thread when it is fetched from the messageQueue
[EDIT 1]
Why do we use a new thread instead of UI thread (main thread)?
UI Thread :
When application is started, Ui Thread is created automatically
it is in charge of dispatching the events to the appropriate widgets
and this includes the drawing events.It is also the thread you interact with Android widgets with
For instance, if you touch the a button on screen, the UI thread
dispatches the touch event to the widget which in turn sets its
pressed state and posts an invalidate request to the event queue. The
UI thread dequeues the request and notifies the widget to redraw
itself.
What happens if a user press a button which will do longOperation ?
((Button)findViewById(R.id.Button1)).setOnClickListener(
new OnClickListener() {
@Override
public void onClick(View v) {
final Bitmap b = loadImageFromNetwork();
mImageView.setImageBitmap(b);
}
});
The UI freezes. The program may even crash.
public void onClick(View v) {
new Thread(new Runnable() {
public void run() {
final Bitmap b = loadImageFromNetwork();
mImageView.setImageBitmap(b);
}
}).start();
}
It breaks the android rule that never update UI directly from worker thread
Android offers several ways to access the UI thread from other threads.
- Activity.runOnUiThread(Runnable)
- View.post(Runnable)
- View.postDelayed(Runnable, long)
- Handler
Like below,
View.post(Runnable)
public void onClick(View v) {
new Thread(new Runnable() {
public void run() {
final Bitmap b = loadImageFromNetwork();
mImageView.post(new Runnable() {
public void run() {
mImageView.setImageBitmap(b);
}
});
}
}).start();
}
Handler
final Handler myHandler = new Handler();
(new Thread(new Runnable() {
@Override
public void run() {
final Bitmap b = loadImageFromNetwork();
myHandler.post(new Runnable() {
@Override
public void run() {
mImageView.setImageBitmap(b);
}
});
}
})).start();
}
For more info
http://android-developers.blogspot.com/2009/05/painless-threading.html
http://www.aviyehuda.com/blog/2010/12/20/android-multithreading-in-a-ui-environment/
edited Nov 11 at 20:52
Charlie
5812826
5812826
answered Dec 12 '12 at 12:56
Talha
10.5k44158
10.5k44158
11
So why does starting the animation on post is different than running it on the main thread, when they both eventually run on the same thread?
– Gal
Dec 12 '12 at 13:18
Because this single thread model can yield poor performance in Android applications.
– Talha
Dec 12 '12 at 13:36
What does poor performance has to do with not showing an animation?
– Gal
Dec 12 '12 at 13:59
Dont think this only about startanimation. It means, " dont do it in UIThread, do it in new thread. "
– Talha
Dec 12 '12 at 14:28
11
I don't think this answers the question, this is more like a generic answer for beginners who doesn't know anything about the ui-thread and multi threading. This doesn't explains why throwing the animation ahead in the queue makes the animation work; an animation is supposed to be something to execute directly in the ui-thread without using any post() or runOnUiThread() tricks.
– carrizo
Nov 15 '16 at 5:45
|
show 11 more comments
11
So why does starting the animation on post is different than running it on the main thread, when they both eventually run on the same thread?
– Gal
Dec 12 '12 at 13:18
Because this single thread model can yield poor performance in Android applications.
– Talha
Dec 12 '12 at 13:36
What does poor performance has to do with not showing an animation?
– Gal
Dec 12 '12 at 13:59
Dont think this only about startanimation. It means, " dont do it in UIThread, do it in new thread. "
– Talha
Dec 12 '12 at 14:28
11
I don't think this answers the question, this is more like a generic answer for beginners who doesn't know anything about the ui-thread and multi threading. This doesn't explains why throwing the animation ahead in the queue makes the animation work; an animation is supposed to be something to execute directly in the ui-thread without using any post() or runOnUiThread() tricks.
– carrizo
Nov 15 '16 at 5:45
11
11
So why does starting the animation on post is different than running it on the main thread, when they both eventually run on the same thread?
– Gal
Dec 12 '12 at 13:18
So why does starting the animation on post is different than running it on the main thread, when they both eventually run on the same thread?
– Gal
Dec 12 '12 at 13:18
Because this single thread model can yield poor performance in Android applications.
– Talha
Dec 12 '12 at 13:36
Because this single thread model can yield poor performance in Android applications.
– Talha
Dec 12 '12 at 13:36
What does poor performance has to do with not showing an animation?
– Gal
Dec 12 '12 at 13:59
What does poor performance has to do with not showing an animation?
– Gal
Dec 12 '12 at 13:59
Dont think this only about startanimation. It means, " dont do it in UIThread, do it in new thread. "
– Talha
Dec 12 '12 at 14:28
Dont think this only about startanimation. It means, " dont do it in UIThread, do it in new thread. "
– Talha
Dec 12 '12 at 14:28
11
11
I don't think this answers the question, this is more like a generic answer for beginners who doesn't know anything about the ui-thread and multi threading. This doesn't explains why throwing the animation ahead in the queue makes the animation work; an animation is supposed to be something to execute directly in the ui-thread without using any post() or runOnUiThread() tricks.
– carrizo
Nov 15 '16 at 5:45
I don't think this answers the question, this is more like a generic answer for beginners who doesn't know anything about the ui-thread and multi threading. This doesn't explains why throwing the animation ahead in the queue makes the animation work; an animation is supposed to be something to execute directly in the ui-thread without using any post() or runOnUiThread() tricks.
– carrizo
Nov 15 '16 at 5:45
|
show 11 more comments
up vote
19
down vote
Is this being done on onCreate or onCreateView? If so, the app might not be in a state where the View is attached to the window. A lot of algorithms based on View metrics may not work since things like the View's measurements and position may have not been calculated. Android animations typically require them to run through UI math
View.post actually queues the animation on the View's message loop, so once the view gets attached to the window, it executes the animation instead of having it execute manually.
You are actually running things on the UI thread, but at a different time
add a comment |
up vote
19
down vote
Is this being done on onCreate or onCreateView? If so, the app might not be in a state where the View is attached to the window. A lot of algorithms based on View metrics may not work since things like the View's measurements and position may have not been calculated. Android animations typically require them to run through UI math
View.post actually queues the animation on the View's message loop, so once the view gets attached to the window, it executes the animation instead of having it execute manually.
You are actually running things on the UI thread, but at a different time
add a comment |
up vote
19
down vote
up vote
19
down vote
Is this being done on onCreate or onCreateView? If so, the app might not be in a state where the View is attached to the window. A lot of algorithms based on View metrics may not work since things like the View's measurements and position may have not been calculated. Android animations typically require them to run through UI math
View.post actually queues the animation on the View's message loop, so once the view gets attached to the window, it executes the animation instead of having it execute manually.
You are actually running things on the UI thread, but at a different time
Is this being done on onCreate or onCreateView? If so, the app might not be in a state where the View is attached to the window. A lot of algorithms based on View metrics may not work since things like the View's measurements and position may have not been calculated. Android animations typically require them to run through UI math
View.post actually queues the animation on the View's message loop, so once the view gets attached to the window, it executes the animation instead of having it execute manually.
You are actually running things on the UI thread, but at a different time
answered Oct 22 '14 at 15:54
Joe Plante
5,36222422
5,36222422
add a comment |
add a comment |
up vote
15
down vote
Have a look here for a good answer. view.post() is the same as handler.post() pretty much. It goes into the main thread queue and gets executed after the other pending tasks are finished. If you call activity.runOnUiThread() it will be called immediately on the UI thread.
26
One massive (and extremely helpful) difference I've found is the runnable in view.post() will be called when the View is first shown. I.E., you can set it to start an animation upon inflation of the View then at some point in the future, finally add it to the view hierarchy. At which point, then animation will execute and you won't have to worry about it.
– DeeV
Dec 12 '12 at 12:52
add a comment |
up vote
15
down vote
Have a look here for a good answer. view.post() is the same as handler.post() pretty much. It goes into the main thread queue and gets executed after the other pending tasks are finished. If you call activity.runOnUiThread() it will be called immediately on the UI thread.
26
One massive (and extremely helpful) difference I've found is the runnable in view.post() will be called when the View is first shown. I.E., you can set it to start an animation upon inflation of the View then at some point in the future, finally add it to the view hierarchy. At which point, then animation will execute and you won't have to worry about it.
– DeeV
Dec 12 '12 at 12:52
add a comment |
up vote
15
down vote
up vote
15
down vote
Have a look here for a good answer. view.post() is the same as handler.post() pretty much. It goes into the main thread queue and gets executed after the other pending tasks are finished. If you call activity.runOnUiThread() it will be called immediately on the UI thread.
Have a look here for a good answer. view.post() is the same as handler.post() pretty much. It goes into the main thread queue and gets executed after the other pending tasks are finished. If you call activity.runOnUiThread() it will be called immediately on the UI thread.
edited May 23 '17 at 11:33
Community♦
11
11
answered Dec 12 '12 at 12:47
Tas Morf
2,755188
2,755188
26
One massive (and extremely helpful) difference I've found is the runnable in view.post() will be called when the View is first shown. I.E., you can set it to start an animation upon inflation of the View then at some point in the future, finally add it to the view hierarchy. At which point, then animation will execute and you won't have to worry about it.
– DeeV
Dec 12 '12 at 12:52
add a comment |
26
One massive (and extremely helpful) difference I've found is the runnable in view.post() will be called when the View is first shown. I.E., you can set it to start an animation upon inflation of the View then at some point in the future, finally add it to the view hierarchy. At which point, then animation will execute and you won't have to worry about it.
– DeeV
Dec 12 '12 at 12:52
26
26
One massive (and extremely helpful) difference I've found is the runnable in view.post() will be called when the View is first shown. I.E., you can set it to start an animation upon inflation of the View then at some point in the future, finally add it to the view hierarchy. At which point, then animation will execute and you won't have to worry about it.
– DeeV
Dec 12 '12 at 12:52
One massive (and extremely helpful) difference I've found is the runnable in view.post() will be called when the View is first shown. I.E., you can set it to start an animation upon inflation of the View then at some point in the future, finally add it to the view hierarchy. At which point, then animation will execute and you won't have to worry about it.
– DeeV
Dec 12 '12 at 12:52
add a comment |
up vote
3
down vote
The problem I think could be the life-cycle method where you are calling the post() method. Are you doing it in onCreate()? if so look at what I found in the activity's onResume() documentation:
onResume()
Added in API level 1 void onResume () Called after
onRestoreInstanceState(Bundle), onRestart(), or onPause(), for your
activity to start interacting with the user. This is a good place to
begin animations, open exclusive-access devices (such as the
camera), etc.
https://developer.android.com/reference/android/app/Activity.html#onResume()
So, as Joe Plante said, maybe the view is not ready to start animations at the moment you call post(), so try moving it to onResume().
PD: Actually if you do move the code to onResume() then I think you can remove the post() call since you are already in the ui-thread and the view should be ready to start animations.
2
onResume
may be called multiple times (screens goes to sleep, activity pushed to backstack, etc...) after it is initially when "the view is ready". If called fromonResume
, then a flag may be needed to track weather the animation has already been started, to avoid (re)starting multiple times.
– sam.is
Oct 4 '17 at 13:36
add a comment |
up vote
3
down vote
The problem I think could be the life-cycle method where you are calling the post() method. Are you doing it in onCreate()? if so look at what I found in the activity's onResume() documentation:
onResume()
Added in API level 1 void onResume () Called after
onRestoreInstanceState(Bundle), onRestart(), or onPause(), for your
activity to start interacting with the user. This is a good place to
begin animations, open exclusive-access devices (such as the
camera), etc.
https://developer.android.com/reference/android/app/Activity.html#onResume()
So, as Joe Plante said, maybe the view is not ready to start animations at the moment you call post(), so try moving it to onResume().
PD: Actually if you do move the code to onResume() then I think you can remove the post() call since you are already in the ui-thread and the view should be ready to start animations.
2
onResume
may be called multiple times (screens goes to sleep, activity pushed to backstack, etc...) after it is initially when "the view is ready". If called fromonResume
, then a flag may be needed to track weather the animation has already been started, to avoid (re)starting multiple times.
– sam.is
Oct 4 '17 at 13:36
add a comment |
up vote
3
down vote
up vote
3
down vote
The problem I think could be the life-cycle method where you are calling the post() method. Are you doing it in onCreate()? if so look at what I found in the activity's onResume() documentation:
onResume()
Added in API level 1 void onResume () Called after
onRestoreInstanceState(Bundle), onRestart(), or onPause(), for your
activity to start interacting with the user. This is a good place to
begin animations, open exclusive-access devices (such as the
camera), etc.
https://developer.android.com/reference/android/app/Activity.html#onResume()
So, as Joe Plante said, maybe the view is not ready to start animations at the moment you call post(), so try moving it to onResume().
PD: Actually if you do move the code to onResume() then I think you can remove the post() call since you are already in the ui-thread and the view should be ready to start animations.
The problem I think could be the life-cycle method where you are calling the post() method. Are you doing it in onCreate()? if so look at what I found in the activity's onResume() documentation:
onResume()
Added in API level 1 void onResume () Called after
onRestoreInstanceState(Bundle), onRestart(), or onPause(), for your
activity to start interacting with the user. This is a good place to
begin animations, open exclusive-access devices (such as the
camera), etc.
https://developer.android.com/reference/android/app/Activity.html#onResume()
So, as Joe Plante said, maybe the view is not ready to start animations at the moment you call post(), so try moving it to onResume().
PD: Actually if you do move the code to onResume() then I think you can remove the post() call since you are already in the ui-thread and the view should be ready to start animations.
answered Nov 15 '16 at 6:09
carrizo
437310
437310
2
onResume
may be called multiple times (screens goes to sleep, activity pushed to backstack, etc...) after it is initially when "the view is ready". If called fromonResume
, then a flag may be needed to track weather the animation has already been started, to avoid (re)starting multiple times.
– sam.is
Oct 4 '17 at 13:36
add a comment |
2
onResume
may be called multiple times (screens goes to sleep, activity pushed to backstack, etc...) after it is initially when "the view is ready". If called fromonResume
, then a flag may be needed to track weather the animation has already been started, to avoid (re)starting multiple times.
– sam.is
Oct 4 '17 at 13:36
2
2
onResume
may be called multiple times (screens goes to sleep, activity pushed to backstack, etc...) after it is initially when "the view is ready". If called from onResume
, then a flag may be needed to track weather the animation has already been started, to avoid (re)starting multiple times.– sam.is
Oct 4 '17 at 13:36
onResume
may be called multiple times (screens goes to sleep, activity pushed to backstack, etc...) after it is initially when "the view is ready". If called from onResume
, then a flag may be needed to track weather the animation has already been started, to avoid (re)starting multiple times.– sam.is
Oct 4 '17 at 13:36
add a comment |
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Is this behavior specific to an Android version? I could not reproduce it on Android 4.1.2!
– Akdeniz
Dec 12 '12 at 21:40
I reproduced this behavior on Android 2.3.3. But for
AnimationDrawable
! OrdinaryAnimation
instance started to animate successfully on each setup. InAnimationDrawable
case; when you try to start it inonCreate
, it dont start because of not being attached to view at that moment. So it is not a threading issue forAnimationDrawable
. Maybe same thing applies forAnimation
? developer.android.com/guide/topics/graphics/…– Akdeniz
Dec 12 '12 at 22:59