Phaser3 time elapsed when tab loses focus











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i would like to know how can i determine the time that has passed between the game losing focus and getting it back again. i saw some post about it, but it was for phaser2 and doesn't seem to work with phaser3.



Is there a way to set a listener for the scene destroy, or scene pause and resume?



I also tried to do it with setting a listener for the window it self, but still no luck.



Is there an example i can take a look at or something? Also is there a list of possible events that i can listen too somewhere? I don't find it in the docs anywhere :(



Thanks in advance










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  • After reading through the code: 1) I hope the creator does another scene overview document in the future and 2) document.addEventListener("visibilitychange", () => { console.log(document["hidden"]); }); seems to be working fairly well.
    – James Skemp
    Nov 11 at 17:11















up vote
1
down vote

favorite
1












i would like to know how can i determine the time that has passed between the game losing focus and getting it back again. i saw some post about it, but it was for phaser2 and doesn't seem to work with phaser3.



Is there a way to set a listener for the scene destroy, or scene pause and resume?



I also tried to do it with setting a listener for the window it self, but still no luck.



Is there an example i can take a look at or something? Also is there a list of possible events that i can listen too somewhere? I don't find it in the docs anywhere :(



Thanks in advance










share|improve this question






















  • After reading through the code: 1) I hope the creator does another scene overview document in the future and 2) document.addEventListener("visibilitychange", () => { console.log(document["hidden"]); }); seems to be working fairly well.
    – James Skemp
    Nov 11 at 17:11













up vote
1
down vote

favorite
1









up vote
1
down vote

favorite
1






1





i would like to know how can i determine the time that has passed between the game losing focus and getting it back again. i saw some post about it, but it was for phaser2 and doesn't seem to work with phaser3.



Is there a way to set a listener for the scene destroy, or scene pause and resume?



I also tried to do it with setting a listener for the window it self, but still no luck.



Is there an example i can take a look at or something? Also is there a list of possible events that i can listen too somewhere? I don't find it in the docs anywhere :(



Thanks in advance










share|improve this question













i would like to know how can i determine the time that has passed between the game losing focus and getting it back again. i saw some post about it, but it was for phaser2 and doesn't seem to work with phaser3.



Is there a way to set a listener for the scene destroy, or scene pause and resume?



I also tried to do it with setting a listener for the window it self, but still no luck.



Is there an example i can take a look at or something? Also is there a list of possible events that i can listen too somewhere? I don't find it in the docs anywhere :(



Thanks in advance







phaser-framework






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asked Nov 11 at 15:17









franmcod

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  • After reading through the code: 1) I hope the creator does another scene overview document in the future and 2) document.addEventListener("visibilitychange", () => { console.log(document["hidden"]); }); seems to be working fairly well.
    – James Skemp
    Nov 11 at 17:11


















  • After reading through the code: 1) I hope the creator does another scene overview document in the future and 2) document.addEventListener("visibilitychange", () => { console.log(document["hidden"]); }); seems to be working fairly well.
    – James Skemp
    Nov 11 at 17:11
















After reading through the code: 1) I hope the creator does another scene overview document in the future and 2) document.addEventListener("visibilitychange", () => { console.log(document["hidden"]); }); seems to be working fairly well.
– James Skemp
Nov 11 at 17:11




After reading through the code: 1) I hope the creator does another scene overview document in the future and 2) document.addEventListener("visibilitychange", () => { console.log(document["hidden"]); }); seems to be working fairly well.
– James Skemp
Nov 11 at 17:11

















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