Flutter: how do I either call a function inside a state class OR access a state class attribute?











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From the StatefulWidget class, I want to call a function within the State class as such:



class Parent extends StatefulWidget{

// access _ParentState: iWantToAccessThis
// OR
// run from _ParentState: iWantToRunThis

@override
_ParentState createState() => new _ParentState();
}

class _ParentState extends State<Parent>{
List<Object> iWantToAccessThis;
void iWantToRunThis(){
// do something
}
...
}


UPDATE: found a work around by making my list a static list. Since there is going to always be one version of the list, this will work. However, I'd still like a proper answer for running functions within a state or accessing attributes that aren't lists or static (though I'm leaning towards it being impossible to access non-static attributes).



class Parent extends StatefulWidget{

static void _getList(){
_ParentState._iWantToAccessThis;
}

@override
_ParentState createState() => new _ParentState();
}

class _ParentState extends State<Parent>{
static List<Object> _iWantToAccessThis;
List<Object> get iWantToAccessThis => _iWantToAccessThis;
...
}









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  • 2




    That is purely impossible. The widget part cannot access its state
    – Rémi Rousselet
    Nov 12 at 4:34






  • 1




    Can you clarify why you want to do this? If you want to do some initialisation the state class has initState method.
    – shaddy
    Nov 12 at 5:51















up vote
0
down vote

favorite












From the StatefulWidget class, I want to call a function within the State class as such:



class Parent extends StatefulWidget{

// access _ParentState: iWantToAccessThis
// OR
// run from _ParentState: iWantToRunThis

@override
_ParentState createState() => new _ParentState();
}

class _ParentState extends State<Parent>{
List<Object> iWantToAccessThis;
void iWantToRunThis(){
// do something
}
...
}


UPDATE: found a work around by making my list a static list. Since there is going to always be one version of the list, this will work. However, I'd still like a proper answer for running functions within a state or accessing attributes that aren't lists or static (though I'm leaning towards it being impossible to access non-static attributes).



class Parent extends StatefulWidget{

static void _getList(){
_ParentState._iWantToAccessThis;
}

@override
_ParentState createState() => new _ParentState();
}

class _ParentState extends State<Parent>{
static List<Object> _iWantToAccessThis;
List<Object> get iWantToAccessThis => _iWantToAccessThis;
...
}









share|improve this question




















  • 2




    That is purely impossible. The widget part cannot access its state
    – Rémi Rousselet
    Nov 12 at 4:34






  • 1




    Can you clarify why you want to do this? If you want to do some initialisation the state class has initState method.
    – shaddy
    Nov 12 at 5:51













up vote
0
down vote

favorite









up vote
0
down vote

favorite











From the StatefulWidget class, I want to call a function within the State class as such:



class Parent extends StatefulWidget{

// access _ParentState: iWantToAccessThis
// OR
// run from _ParentState: iWantToRunThis

@override
_ParentState createState() => new _ParentState();
}

class _ParentState extends State<Parent>{
List<Object> iWantToAccessThis;
void iWantToRunThis(){
// do something
}
...
}


UPDATE: found a work around by making my list a static list. Since there is going to always be one version of the list, this will work. However, I'd still like a proper answer for running functions within a state or accessing attributes that aren't lists or static (though I'm leaning towards it being impossible to access non-static attributes).



class Parent extends StatefulWidget{

static void _getList(){
_ParentState._iWantToAccessThis;
}

@override
_ParentState createState() => new _ParentState();
}

class _ParentState extends State<Parent>{
static List<Object> _iWantToAccessThis;
List<Object> get iWantToAccessThis => _iWantToAccessThis;
...
}









share|improve this question















From the StatefulWidget class, I want to call a function within the State class as such:



class Parent extends StatefulWidget{

// access _ParentState: iWantToAccessThis
// OR
// run from _ParentState: iWantToRunThis

@override
_ParentState createState() => new _ParentState();
}

class _ParentState extends State<Parent>{
List<Object> iWantToAccessThis;
void iWantToRunThis(){
// do something
}
...
}


UPDATE: found a work around by making my list a static list. Since there is going to always be one version of the list, this will work. However, I'd still like a proper answer for running functions within a state or accessing attributes that aren't lists or static (though I'm leaning towards it being impossible to access non-static attributes).



class Parent extends StatefulWidget{

static void _getList(){
_ParentState._iWantToAccessThis;
}

@override
_ParentState createState() => new _ParentState();
}

class _ParentState extends State<Parent>{
static List<Object> _iWantToAccessThis;
List<Object> get iWantToAccessThis => _iWantToAccessThis;
...
}






function flutter state stateful






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edited Nov 12 at 4:56

























asked Nov 12 at 4:31









Johnny Boy

865




865








  • 2




    That is purely impossible. The widget part cannot access its state
    – Rémi Rousselet
    Nov 12 at 4:34






  • 1




    Can you clarify why you want to do this? If you want to do some initialisation the state class has initState method.
    – shaddy
    Nov 12 at 5:51














  • 2




    That is purely impossible. The widget part cannot access its state
    – Rémi Rousselet
    Nov 12 at 4:34






  • 1




    Can you clarify why you want to do this? If you want to do some initialisation the state class has initState method.
    – shaddy
    Nov 12 at 5:51








2




2




That is purely impossible. The widget part cannot access its state
– Rémi Rousselet
Nov 12 at 4:34




That is purely impossible. The widget part cannot access its state
– Rémi Rousselet
Nov 12 at 4:34




1




1




Can you clarify why you want to do this? If you want to do some initialisation the state class has initState method.
– shaddy
Nov 12 at 5:51




Can you clarify why you want to do this? If you want to do some initialisation the state class has initState method.
– shaddy
Nov 12 at 5:51












1 Answer
1






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0
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You can simply do this, but I wouldn't recommend it



class _MyWidget extends StatefulWidget {
State state;
@override
State<StatefulWidget> createState() {
state = _MyWidgetState();
return state;
}
}


I think there can be another ways to solve your problem, then access to state from widget






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    up vote
    0
    down vote













    You can simply do this, but I wouldn't recommend it



    class _MyWidget extends StatefulWidget {
    State state;
    @override
    State<StatefulWidget> createState() {
    state = _MyWidgetState();
    return state;
    }
    }


    I think there can be another ways to solve your problem, then access to state from widget






    share|improve this answer

























      up vote
      0
      down vote













      You can simply do this, but I wouldn't recommend it



      class _MyWidget extends StatefulWidget {
      State state;
      @override
      State<StatefulWidget> createState() {
      state = _MyWidgetState();
      return state;
      }
      }


      I think there can be another ways to solve your problem, then access to state from widget






      share|improve this answer























        up vote
        0
        down vote










        up vote
        0
        down vote









        You can simply do this, but I wouldn't recommend it



        class _MyWidget extends StatefulWidget {
        State state;
        @override
        State<StatefulWidget> createState() {
        state = _MyWidgetState();
        return state;
        }
        }


        I think there can be another ways to solve your problem, then access to state from widget






        share|improve this answer












        You can simply do this, but I wouldn't recommend it



        class _MyWidget extends StatefulWidget {
        State state;
        @override
        State<StatefulWidget> createState() {
        state = _MyWidgetState();
        return state;
        }
        }


        I think there can be another ways to solve your problem, then access to state from widget







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 12 at 8:07









        Andrey Turkovsky

        1,8351618




        1,8351618






























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