DirectX11 - Geometry Shader Stream Output Stream Undefined





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I'm trying to create a geometry shader which uses the stream output stage following the outline provided on MSDN: Link



However when trying to do this I get the following error:



ID3D11Device::CreateGeometryShaderWithStreamOutput: Stream (=3435973836) must be less than or equal to 3.


As far as I'm aware, the only point at which I can define the stream is in the stream output declaration entry, but I've already done this (code below).



// Reads compiled shader into a buffer
HRESULT result = D3DReadFileToBlob(filename, &geometryShaderBuffer);

D3D11_SO_DECLARATION_ENTRY SODeclarationEntry[3] =
{

{ 0, "POSITION", 0, 0, 3, 0 },
{ 0, "NORMAL", 0, 0, 3, 0 },
{ 0, "TEXCOORD", 0, 0, 3, 0 }

};

// Create the geometry shader from the buffer & SO declaration
result = renderer->CreateGeometryShaderWithStreamOutput(geometryShaderBuffer->GetBufferPointer(), geometryShaderBuffer->GetBufferSize(), SODeclarationEntry, sizeof(SODeclarationEntry),
NULL, 0, 0, NULL, &streamOutputGeometryShader);


Is there somewhere else where I'm supposed to be defining an output stream?










share|improve this question





























    0















    I'm trying to create a geometry shader which uses the stream output stage following the outline provided on MSDN: Link



    However when trying to do this I get the following error:



    ID3D11Device::CreateGeometryShaderWithStreamOutput: Stream (=3435973836) must be less than or equal to 3.


    As far as I'm aware, the only point at which I can define the stream is in the stream output declaration entry, but I've already done this (code below).



    // Reads compiled shader into a buffer
    HRESULT result = D3DReadFileToBlob(filename, &geometryShaderBuffer);

    D3D11_SO_DECLARATION_ENTRY SODeclarationEntry[3] =
    {

    { 0, "POSITION", 0, 0, 3, 0 },
    { 0, "NORMAL", 0, 0, 3, 0 },
    { 0, "TEXCOORD", 0, 0, 3, 0 }

    };

    // Create the geometry shader from the buffer & SO declaration
    result = renderer->CreateGeometryShaderWithStreamOutput(geometryShaderBuffer->GetBufferPointer(), geometryShaderBuffer->GetBufferSize(), SODeclarationEntry, sizeof(SODeclarationEntry),
    NULL, 0, 0, NULL, &streamOutputGeometryShader);


    Is there somewhere else where I'm supposed to be defining an output stream?










    share|improve this question

























      0












      0








      0








      I'm trying to create a geometry shader which uses the stream output stage following the outline provided on MSDN: Link



      However when trying to do this I get the following error:



      ID3D11Device::CreateGeometryShaderWithStreamOutput: Stream (=3435973836) must be less than or equal to 3.


      As far as I'm aware, the only point at which I can define the stream is in the stream output declaration entry, but I've already done this (code below).



      // Reads compiled shader into a buffer
      HRESULT result = D3DReadFileToBlob(filename, &geometryShaderBuffer);

      D3D11_SO_DECLARATION_ENTRY SODeclarationEntry[3] =
      {

      { 0, "POSITION", 0, 0, 3, 0 },
      { 0, "NORMAL", 0, 0, 3, 0 },
      { 0, "TEXCOORD", 0, 0, 3, 0 }

      };

      // Create the geometry shader from the buffer & SO declaration
      result = renderer->CreateGeometryShaderWithStreamOutput(geometryShaderBuffer->GetBufferPointer(), geometryShaderBuffer->GetBufferSize(), SODeclarationEntry, sizeof(SODeclarationEntry),
      NULL, 0, 0, NULL, &streamOutputGeometryShader);


      Is there somewhere else where I'm supposed to be defining an output stream?










      share|improve this question














      I'm trying to create a geometry shader which uses the stream output stage following the outline provided on MSDN: Link



      However when trying to do this I get the following error:



      ID3D11Device::CreateGeometryShaderWithStreamOutput: Stream (=3435973836) must be less than or equal to 3.


      As far as I'm aware, the only point at which I can define the stream is in the stream output declaration entry, but I've already done this (code below).



      // Reads compiled shader into a buffer
      HRESULT result = D3DReadFileToBlob(filename, &geometryShaderBuffer);

      D3D11_SO_DECLARATION_ENTRY SODeclarationEntry[3] =
      {

      { 0, "POSITION", 0, 0, 3, 0 },
      { 0, "NORMAL", 0, 0, 3, 0 },
      { 0, "TEXCOORD", 0, 0, 3, 0 }

      };

      // Create the geometry shader from the buffer & SO declaration
      result = renderer->CreateGeometryShaderWithStreamOutput(geometryShaderBuffer->GetBufferPointer(), geometryShaderBuffer->GetBufferSize(), SODeclarationEntry, sizeof(SODeclarationEntry),
      NULL, 0, 0, NULL, &streamOutputGeometryShader);


      Is there somewhere else where I'm supposed to be defining an output stream?







      c++ directx hlsl






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      asked Nov 16 '18 at 16:19









      MattBT12MattBT12

      314




      314
























          1 Answer
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          2














          The problem here is that you have provided far too large a number for NumEntries so it's reading a bunch of junk entries after the 3 you have defined for pSODeclaration. That's why the validation error debug output is reporting nonsense values like "Stream (=3435973836)".



          result = renderer->CreateGeometryShaderWithStreamOutput(
          geometryShaderBuffer->GetBufferPointer(), geometryShaderBuffer->GetBufferSize(),
          SODeclarationEntry, sizeof(SODeclarationEntry),
          nullptr, 0, 0, nullptr, &streamOutputGeometryShader);


          should be:



          result = renderer->CreateGeometryShaderWithStreamOutput(
          geometryShaderBuffer->GetBufferPointer(), geometryShaderBuffer->GetBufferSize(),
          SODeclarationEntry, _countof(SODeclarationEntry),
          nullptr, 0, 0, nullptr, &streamOutputGeometryShader);


          Note that if you are working with a different compiler than Microsoft Visual C++, _countof is:



          #define _countof(array) (sizeof(array) / sizeof(array[0]))


          BTW, this is the kind of bug that static code analysis (/analyze) and the SAL annotations that are used for the Windows system headers can find for you:



          warning C6385: Reading invalid data from 'SODeclarationEntry':  the readable
          size is '48' bytes, but '768' bytes may be read.


          See Microsoft Docs for more information.






          share|improve this answer


























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            1 Answer
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            active

            oldest

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            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            2














            The problem here is that you have provided far too large a number for NumEntries so it's reading a bunch of junk entries after the 3 you have defined for pSODeclaration. That's why the validation error debug output is reporting nonsense values like "Stream (=3435973836)".



            result = renderer->CreateGeometryShaderWithStreamOutput(
            geometryShaderBuffer->GetBufferPointer(), geometryShaderBuffer->GetBufferSize(),
            SODeclarationEntry, sizeof(SODeclarationEntry),
            nullptr, 0, 0, nullptr, &streamOutputGeometryShader);


            should be:



            result = renderer->CreateGeometryShaderWithStreamOutput(
            geometryShaderBuffer->GetBufferPointer(), geometryShaderBuffer->GetBufferSize(),
            SODeclarationEntry, _countof(SODeclarationEntry),
            nullptr, 0, 0, nullptr, &streamOutputGeometryShader);


            Note that if you are working with a different compiler than Microsoft Visual C++, _countof is:



            #define _countof(array) (sizeof(array) / sizeof(array[0]))


            BTW, this is the kind of bug that static code analysis (/analyze) and the SAL annotations that are used for the Windows system headers can find for you:



            warning C6385: Reading invalid data from 'SODeclarationEntry':  the readable
            size is '48' bytes, but '768' bytes may be read.


            See Microsoft Docs for more information.






            share|improve this answer






























              2














              The problem here is that you have provided far too large a number for NumEntries so it's reading a bunch of junk entries after the 3 you have defined for pSODeclaration. That's why the validation error debug output is reporting nonsense values like "Stream (=3435973836)".



              result = renderer->CreateGeometryShaderWithStreamOutput(
              geometryShaderBuffer->GetBufferPointer(), geometryShaderBuffer->GetBufferSize(),
              SODeclarationEntry, sizeof(SODeclarationEntry),
              nullptr, 0, 0, nullptr, &streamOutputGeometryShader);


              should be:



              result = renderer->CreateGeometryShaderWithStreamOutput(
              geometryShaderBuffer->GetBufferPointer(), geometryShaderBuffer->GetBufferSize(),
              SODeclarationEntry, _countof(SODeclarationEntry),
              nullptr, 0, 0, nullptr, &streamOutputGeometryShader);


              Note that if you are working with a different compiler than Microsoft Visual C++, _countof is:



              #define _countof(array) (sizeof(array) / sizeof(array[0]))


              BTW, this is the kind of bug that static code analysis (/analyze) and the SAL annotations that are used for the Windows system headers can find for you:



              warning C6385: Reading invalid data from 'SODeclarationEntry':  the readable
              size is '48' bytes, but '768' bytes may be read.


              See Microsoft Docs for more information.






              share|improve this answer




























                2












                2








                2







                The problem here is that you have provided far too large a number for NumEntries so it's reading a bunch of junk entries after the 3 you have defined for pSODeclaration. That's why the validation error debug output is reporting nonsense values like "Stream (=3435973836)".



                result = renderer->CreateGeometryShaderWithStreamOutput(
                geometryShaderBuffer->GetBufferPointer(), geometryShaderBuffer->GetBufferSize(),
                SODeclarationEntry, sizeof(SODeclarationEntry),
                nullptr, 0, 0, nullptr, &streamOutputGeometryShader);


                should be:



                result = renderer->CreateGeometryShaderWithStreamOutput(
                geometryShaderBuffer->GetBufferPointer(), geometryShaderBuffer->GetBufferSize(),
                SODeclarationEntry, _countof(SODeclarationEntry),
                nullptr, 0, 0, nullptr, &streamOutputGeometryShader);


                Note that if you are working with a different compiler than Microsoft Visual C++, _countof is:



                #define _countof(array) (sizeof(array) / sizeof(array[0]))


                BTW, this is the kind of bug that static code analysis (/analyze) and the SAL annotations that are used for the Windows system headers can find for you:



                warning C6385: Reading invalid data from 'SODeclarationEntry':  the readable
                size is '48' bytes, but '768' bytes may be read.


                See Microsoft Docs for more information.






                share|improve this answer















                The problem here is that you have provided far too large a number for NumEntries so it's reading a bunch of junk entries after the 3 you have defined for pSODeclaration. That's why the validation error debug output is reporting nonsense values like "Stream (=3435973836)".



                result = renderer->CreateGeometryShaderWithStreamOutput(
                geometryShaderBuffer->GetBufferPointer(), geometryShaderBuffer->GetBufferSize(),
                SODeclarationEntry, sizeof(SODeclarationEntry),
                nullptr, 0, 0, nullptr, &streamOutputGeometryShader);


                should be:



                result = renderer->CreateGeometryShaderWithStreamOutput(
                geometryShaderBuffer->GetBufferPointer(), geometryShaderBuffer->GetBufferSize(),
                SODeclarationEntry, _countof(SODeclarationEntry),
                nullptr, 0, 0, nullptr, &streamOutputGeometryShader);


                Note that if you are working with a different compiler than Microsoft Visual C++, _countof is:



                #define _countof(array) (sizeof(array) / sizeof(array[0]))


                BTW, this is the kind of bug that static code analysis (/analyze) and the SAL annotations that are used for the Windows system headers can find for you:



                warning C6385: Reading invalid data from 'SODeclarationEntry':  the readable
                size is '48' bytes, but '768' bytes may be read.


                See Microsoft Docs for more information.







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Nov 16 '18 at 19:01

























                answered Nov 16 '18 at 18:03









                Chuck WalbournChuck Walbourn

                20.6k12750




                20.6k12750
































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