How to fix out of memory error in Firebase robo test
In my half a dozens of physical devices and in emulators the app doesn't crashes, but while testing in Firebase 4/10 devices test failed with:
java.lang.OutOfMemoryError: Failed to allocate a 42465612 byte allocation
with 13253240 free bytes and 12MB until OOM
FATAL EXCEPTION: main
Process: technocrats.com.gymaholic, PID: 24886
java.lang.OutOfMemoryError
at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:587)
at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:422)
at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:840)
at android.content.res.Resources.loadDrawable(Resources.java:2150)
at android.content.res.Resources.getDrawable(Resources.java:715)
at android.support.v7.widget.ResourcesWrapper.getDrawable(ResourcesWrapper.java:130)
at android.support.v7.widget.TintResources.getDrawable(TintResources.java:46)
at android.support.v4.content.ContextCompat.getDrawable(ContextCompat.java:465)
at android.support.v7.widget.AppCompatDrawableManager.getDrawable(AppCompatDrawableManager.java:203)
at android.support.v7.widget.AppCompatDrawableManager.getDrawable(AppCompatDrawableManager.java:191)
at android.support.v7.content.res.AppCompatResources.getDrawable(AppCompatResources.java:102)
at android.support.v7.widget.AppCompatImageHelper.loadFromAttributes(AppCompatImageHelper.java:59)
at android.support.v7.widget.AppCompatImageButton.<init>(AppCompatImageButton.java:79)
at android.support.v7.widget.AppCompatImageButton.<init>(AppCompatImageButton.java:69)
at android.support.v7.app.AppCompatViewInflater.createImageButton(AppCompatViewInflater.java:202)
at android.support.v7.app.AppCompatViewInflater.createView(AppCompatViewInflater.java:122)
at android.support.v7.app.AppCompatDelegateImpl.createView(AppCompatDelegateImpl.java:1266)
at android.support.v7.app.AppCompatDelegateImpl.onCreateView(AppCompatDelegateImpl.java:1316)
at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:684)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:755)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:758)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:758)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:758)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:758)
at android.view.LayoutInflater.parseInclude(LayoutInflater.java:839)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:745)
at android.view.LayoutInflater.parseInclude(LayoutInflater.java:839)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:745)
at android.view.LayoutInflater.inflate(LayoutInflater.java:492)
at android.view.LayoutInflater.inflate(LayoutInflater.java:397)
at android.view.LayoutInflater.inflate(LayoutInflater.java:353)
at android.support.v7.app.AppCompatDelegateImpl.setContentView(AppCompatDelegateImpl.java:469)
at android.support.v7.app.AppCompatActivity.setContentView(AppCompatActivity.java:140)
at technocrats.com.gymaholic.MainActivity.onCreate(MainActivity.java:57)
at android.app.Activity.performCreate(Activity.java:5275)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2169)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2255)
at android.app.ActivityThread.access$800(ActivityThread.java:142)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1203)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:136)
at android.app.ActivityThread.main(ActivityThread.java:5118)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:794)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:610)
at dalvik.system.NativeStart.main(Native Method)
android firebase firebase-test-lab
|
show 5 more comments
In my half a dozens of physical devices and in emulators the app doesn't crashes, but while testing in Firebase 4/10 devices test failed with:
java.lang.OutOfMemoryError: Failed to allocate a 42465612 byte allocation
with 13253240 free bytes and 12MB until OOM
FATAL EXCEPTION: main
Process: technocrats.com.gymaholic, PID: 24886
java.lang.OutOfMemoryError
at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:587)
at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:422)
at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:840)
at android.content.res.Resources.loadDrawable(Resources.java:2150)
at android.content.res.Resources.getDrawable(Resources.java:715)
at android.support.v7.widget.ResourcesWrapper.getDrawable(ResourcesWrapper.java:130)
at android.support.v7.widget.TintResources.getDrawable(TintResources.java:46)
at android.support.v4.content.ContextCompat.getDrawable(ContextCompat.java:465)
at android.support.v7.widget.AppCompatDrawableManager.getDrawable(AppCompatDrawableManager.java:203)
at android.support.v7.widget.AppCompatDrawableManager.getDrawable(AppCompatDrawableManager.java:191)
at android.support.v7.content.res.AppCompatResources.getDrawable(AppCompatResources.java:102)
at android.support.v7.widget.AppCompatImageHelper.loadFromAttributes(AppCompatImageHelper.java:59)
at android.support.v7.widget.AppCompatImageButton.<init>(AppCompatImageButton.java:79)
at android.support.v7.widget.AppCompatImageButton.<init>(AppCompatImageButton.java:69)
at android.support.v7.app.AppCompatViewInflater.createImageButton(AppCompatViewInflater.java:202)
at android.support.v7.app.AppCompatViewInflater.createView(AppCompatViewInflater.java:122)
at android.support.v7.app.AppCompatDelegateImpl.createView(AppCompatDelegateImpl.java:1266)
at android.support.v7.app.AppCompatDelegateImpl.onCreateView(AppCompatDelegateImpl.java:1316)
at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:684)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:755)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:758)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:758)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:758)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:758)
at android.view.LayoutInflater.parseInclude(LayoutInflater.java:839)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:745)
at android.view.LayoutInflater.parseInclude(LayoutInflater.java:839)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:745)
at android.view.LayoutInflater.inflate(LayoutInflater.java:492)
at android.view.LayoutInflater.inflate(LayoutInflater.java:397)
at android.view.LayoutInflater.inflate(LayoutInflater.java:353)
at android.support.v7.app.AppCompatDelegateImpl.setContentView(AppCompatDelegateImpl.java:469)
at android.support.v7.app.AppCompatActivity.setContentView(AppCompatActivity.java:140)
at technocrats.com.gymaholic.MainActivity.onCreate(MainActivity.java:57)
at android.app.Activity.performCreate(Activity.java:5275)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2169)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2255)
at android.app.ActivityThread.access$800(ActivityThread.java:142)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1203)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:136)
at android.app.ActivityThread.main(ActivityThread.java:5118)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:794)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:610)
at dalvik.system.NativeStart.main(Native Method)
android firebase firebase-test-lab
I uploaded a debug apk ! Is that the issue?
– 5NIP3R Xd
Nov 15 '18 at 8:41
This doesn't look like a Firebase issue. Are you loading a large bitmap/drawable from resources? Can you share your code from MainActivity, especially line 57 & the onCreate method (at technocrats.com.gymaholic.MainActivity.onCreate(MainActivity.java:57)
)?
– Grimthorr
Nov 15 '18 at 8:50
I'm not sure whats the problem all i have in line 57 is setContentView(R.layout.activity_main); and I'm using GIF.@Grimthorr
– 5NIP3R Xd
Nov 15 '18 at 8:58
How big is the GIF? The error occurs when loading a large resource file into memory (for anImageView
for example), so you'll need to reduce the size of the image or reduce the number of images. Alternatively, you can enablelargeHeap
which might help. In the meantime, please edit your question to include all relevant information to create a Minimal, Complete, and Verifiable example, including your code and layout XML so we can formulate an answer.
– Grimthorr
Nov 15 '18 at 9:31
i have two GIF 12kb and 800kb, I also figured i have 1.6mb image background on 10 layouts @Grimthorr
– 5NIP3R Xd
Nov 15 '18 at 9:54
|
show 5 more comments
In my half a dozens of physical devices and in emulators the app doesn't crashes, but while testing in Firebase 4/10 devices test failed with:
java.lang.OutOfMemoryError: Failed to allocate a 42465612 byte allocation
with 13253240 free bytes and 12MB until OOM
FATAL EXCEPTION: main
Process: technocrats.com.gymaholic, PID: 24886
java.lang.OutOfMemoryError
at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:587)
at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:422)
at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:840)
at android.content.res.Resources.loadDrawable(Resources.java:2150)
at android.content.res.Resources.getDrawable(Resources.java:715)
at android.support.v7.widget.ResourcesWrapper.getDrawable(ResourcesWrapper.java:130)
at android.support.v7.widget.TintResources.getDrawable(TintResources.java:46)
at android.support.v4.content.ContextCompat.getDrawable(ContextCompat.java:465)
at android.support.v7.widget.AppCompatDrawableManager.getDrawable(AppCompatDrawableManager.java:203)
at android.support.v7.widget.AppCompatDrawableManager.getDrawable(AppCompatDrawableManager.java:191)
at android.support.v7.content.res.AppCompatResources.getDrawable(AppCompatResources.java:102)
at android.support.v7.widget.AppCompatImageHelper.loadFromAttributes(AppCompatImageHelper.java:59)
at android.support.v7.widget.AppCompatImageButton.<init>(AppCompatImageButton.java:79)
at android.support.v7.widget.AppCompatImageButton.<init>(AppCompatImageButton.java:69)
at android.support.v7.app.AppCompatViewInflater.createImageButton(AppCompatViewInflater.java:202)
at android.support.v7.app.AppCompatViewInflater.createView(AppCompatViewInflater.java:122)
at android.support.v7.app.AppCompatDelegateImpl.createView(AppCompatDelegateImpl.java:1266)
at android.support.v7.app.AppCompatDelegateImpl.onCreateView(AppCompatDelegateImpl.java:1316)
at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:684)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:755)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:758)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:758)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:758)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:758)
at android.view.LayoutInflater.parseInclude(LayoutInflater.java:839)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:745)
at android.view.LayoutInflater.parseInclude(LayoutInflater.java:839)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:745)
at android.view.LayoutInflater.inflate(LayoutInflater.java:492)
at android.view.LayoutInflater.inflate(LayoutInflater.java:397)
at android.view.LayoutInflater.inflate(LayoutInflater.java:353)
at android.support.v7.app.AppCompatDelegateImpl.setContentView(AppCompatDelegateImpl.java:469)
at android.support.v7.app.AppCompatActivity.setContentView(AppCompatActivity.java:140)
at technocrats.com.gymaholic.MainActivity.onCreate(MainActivity.java:57)
at android.app.Activity.performCreate(Activity.java:5275)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2169)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2255)
at android.app.ActivityThread.access$800(ActivityThread.java:142)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1203)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:136)
at android.app.ActivityThread.main(ActivityThread.java:5118)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:794)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:610)
at dalvik.system.NativeStart.main(Native Method)
android firebase firebase-test-lab
In my half a dozens of physical devices and in emulators the app doesn't crashes, but while testing in Firebase 4/10 devices test failed with:
java.lang.OutOfMemoryError: Failed to allocate a 42465612 byte allocation
with 13253240 free bytes and 12MB until OOM
FATAL EXCEPTION: main
Process: technocrats.com.gymaholic, PID: 24886
java.lang.OutOfMemoryError
at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:587)
at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:422)
at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:840)
at android.content.res.Resources.loadDrawable(Resources.java:2150)
at android.content.res.Resources.getDrawable(Resources.java:715)
at android.support.v7.widget.ResourcesWrapper.getDrawable(ResourcesWrapper.java:130)
at android.support.v7.widget.TintResources.getDrawable(TintResources.java:46)
at android.support.v4.content.ContextCompat.getDrawable(ContextCompat.java:465)
at android.support.v7.widget.AppCompatDrawableManager.getDrawable(AppCompatDrawableManager.java:203)
at android.support.v7.widget.AppCompatDrawableManager.getDrawable(AppCompatDrawableManager.java:191)
at android.support.v7.content.res.AppCompatResources.getDrawable(AppCompatResources.java:102)
at android.support.v7.widget.AppCompatImageHelper.loadFromAttributes(AppCompatImageHelper.java:59)
at android.support.v7.widget.AppCompatImageButton.<init>(AppCompatImageButton.java:79)
at android.support.v7.widget.AppCompatImageButton.<init>(AppCompatImageButton.java:69)
at android.support.v7.app.AppCompatViewInflater.createImageButton(AppCompatViewInflater.java:202)
at android.support.v7.app.AppCompatViewInflater.createView(AppCompatViewInflater.java:122)
at android.support.v7.app.AppCompatDelegateImpl.createView(AppCompatDelegateImpl.java:1266)
at android.support.v7.app.AppCompatDelegateImpl.onCreateView(AppCompatDelegateImpl.java:1316)
at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:684)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:755)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:758)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:758)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:758)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:758)
at android.view.LayoutInflater.parseInclude(LayoutInflater.java:839)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:745)
at android.view.LayoutInflater.parseInclude(LayoutInflater.java:839)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:745)
at android.view.LayoutInflater.inflate(LayoutInflater.java:492)
at android.view.LayoutInflater.inflate(LayoutInflater.java:397)
at android.view.LayoutInflater.inflate(LayoutInflater.java:353)
at android.support.v7.app.AppCompatDelegateImpl.setContentView(AppCompatDelegateImpl.java:469)
at android.support.v7.app.AppCompatActivity.setContentView(AppCompatActivity.java:140)
at technocrats.com.gymaholic.MainActivity.onCreate(MainActivity.java:57)
at android.app.Activity.performCreate(Activity.java:5275)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2169)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2255)
at android.app.ActivityThread.access$800(ActivityThread.java:142)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1203)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:136)
at android.app.ActivityThread.main(ActivityThread.java:5118)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:794)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:610)
at dalvik.system.NativeStart.main(Native Method)
android firebase firebase-test-lab
android firebase firebase-test-lab
edited Nov 15 '18 at 14:22
Frank van Puffelen
238k29382408
238k29382408
asked Nov 15 '18 at 8:34
5NIP3R Xd5NIP3R Xd
1610
1610
I uploaded a debug apk ! Is that the issue?
– 5NIP3R Xd
Nov 15 '18 at 8:41
This doesn't look like a Firebase issue. Are you loading a large bitmap/drawable from resources? Can you share your code from MainActivity, especially line 57 & the onCreate method (at technocrats.com.gymaholic.MainActivity.onCreate(MainActivity.java:57)
)?
– Grimthorr
Nov 15 '18 at 8:50
I'm not sure whats the problem all i have in line 57 is setContentView(R.layout.activity_main); and I'm using GIF.@Grimthorr
– 5NIP3R Xd
Nov 15 '18 at 8:58
How big is the GIF? The error occurs when loading a large resource file into memory (for anImageView
for example), so you'll need to reduce the size of the image or reduce the number of images. Alternatively, you can enablelargeHeap
which might help. In the meantime, please edit your question to include all relevant information to create a Minimal, Complete, and Verifiable example, including your code and layout XML so we can formulate an answer.
– Grimthorr
Nov 15 '18 at 9:31
i have two GIF 12kb and 800kb, I also figured i have 1.6mb image background on 10 layouts @Grimthorr
– 5NIP3R Xd
Nov 15 '18 at 9:54
|
show 5 more comments
I uploaded a debug apk ! Is that the issue?
– 5NIP3R Xd
Nov 15 '18 at 8:41
This doesn't look like a Firebase issue. Are you loading a large bitmap/drawable from resources? Can you share your code from MainActivity, especially line 57 & the onCreate method (at technocrats.com.gymaholic.MainActivity.onCreate(MainActivity.java:57)
)?
– Grimthorr
Nov 15 '18 at 8:50
I'm not sure whats the problem all i have in line 57 is setContentView(R.layout.activity_main); and I'm using GIF.@Grimthorr
– 5NIP3R Xd
Nov 15 '18 at 8:58
How big is the GIF? The error occurs when loading a large resource file into memory (for anImageView
for example), so you'll need to reduce the size of the image or reduce the number of images. Alternatively, you can enablelargeHeap
which might help. In the meantime, please edit your question to include all relevant information to create a Minimal, Complete, and Verifiable example, including your code and layout XML so we can formulate an answer.
– Grimthorr
Nov 15 '18 at 9:31
i have two GIF 12kb and 800kb, I also figured i have 1.6mb image background on 10 layouts @Grimthorr
– 5NIP3R Xd
Nov 15 '18 at 9:54
I uploaded a debug apk ! Is that the issue?
– 5NIP3R Xd
Nov 15 '18 at 8:41
I uploaded a debug apk ! Is that the issue?
– 5NIP3R Xd
Nov 15 '18 at 8:41
This doesn't look like a Firebase issue. Are you loading a large bitmap/drawable from resources? Can you share your code from MainActivity, especially line 57 & the onCreate method (
at technocrats.com.gymaholic.MainActivity.onCreate(MainActivity.java:57)
)?– Grimthorr
Nov 15 '18 at 8:50
This doesn't look like a Firebase issue. Are you loading a large bitmap/drawable from resources? Can you share your code from MainActivity, especially line 57 & the onCreate method (
at technocrats.com.gymaholic.MainActivity.onCreate(MainActivity.java:57)
)?– Grimthorr
Nov 15 '18 at 8:50
I'm not sure whats the problem all i have in line 57 is setContentView(R.layout.activity_main); and I'm using GIF.@Grimthorr
– 5NIP3R Xd
Nov 15 '18 at 8:58
I'm not sure whats the problem all i have in line 57 is setContentView(R.layout.activity_main); and I'm using GIF.@Grimthorr
– 5NIP3R Xd
Nov 15 '18 at 8:58
How big is the GIF? The error occurs when loading a large resource file into memory (for an
ImageView
for example), so you'll need to reduce the size of the image or reduce the number of images. Alternatively, you can enable largeHeap
which might help. In the meantime, please edit your question to include all relevant information to create a Minimal, Complete, and Verifiable example, including your code and layout XML so we can formulate an answer.– Grimthorr
Nov 15 '18 at 9:31
How big is the GIF? The error occurs when loading a large resource file into memory (for an
ImageView
for example), so you'll need to reduce the size of the image or reduce the number of images. Alternatively, you can enable largeHeap
which might help. In the meantime, please edit your question to include all relevant information to create a Minimal, Complete, and Verifiable example, including your code and layout XML so we can formulate an answer.– Grimthorr
Nov 15 '18 at 9:31
i have two GIF 12kb and 800kb, I also figured i have 1.6mb image background on 10 layouts @Grimthorr
– 5NIP3R Xd
Nov 15 '18 at 9:54
i have two GIF 12kb and 800kb, I also figured i have 1.6mb image background on 10 layouts @Grimthorr
– 5NIP3R Xd
Nov 15 '18 at 9:54
|
show 5 more comments
1 Answer
1
active
oldest
votes
As Christophe already mentioned in the comments, this doesn't look like an issue with Firebase Test Lab. It actually is telling you that you are not making good use of the available device resources.
The error message suggests that your app tries to allocate a 40 MB image, which is definitely way too much.
Try to make your usage of images more reasonable:
- Use PNGs or
VectorDrawable
s as they give you a better compression ratio than GIF for the same quality - If you need animations, try out animated vector drawables.
- Use other types of drawables like
ShapeDrawable
orNinePatchDrawable
, which are especially useful for backgrounds that need to scale based on device dimensions and screen densities.
I there any quick fix i have like 70+ images in image view,2 GIF,5 mp3 in RAW folder @maik
– 5NIP3R Xd
Nov 16 '18 at 7:16
Without more context on how your app works and how it utilizes those images, there's no easy quick fix. Maybe try to understand why you get that error saying that it tries to allocate a 40 MB buffer for an image. As a point of reference: a 32 bit bitmap with width 1024 and height 1024 would take up 4 MB. So, what are you doing that it needs 10 times that amount?
– maik
Nov 16 '18 at 8:54
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53315251%2fhow-to-fix-out-of-memory-error-in-firebase-robo-test%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
As Christophe already mentioned in the comments, this doesn't look like an issue with Firebase Test Lab. It actually is telling you that you are not making good use of the available device resources.
The error message suggests that your app tries to allocate a 40 MB image, which is definitely way too much.
Try to make your usage of images more reasonable:
- Use PNGs or
VectorDrawable
s as they give you a better compression ratio than GIF for the same quality - If you need animations, try out animated vector drawables.
- Use other types of drawables like
ShapeDrawable
orNinePatchDrawable
, which are especially useful for backgrounds that need to scale based on device dimensions and screen densities.
I there any quick fix i have like 70+ images in image view,2 GIF,5 mp3 in RAW folder @maik
– 5NIP3R Xd
Nov 16 '18 at 7:16
Without more context on how your app works and how it utilizes those images, there's no easy quick fix. Maybe try to understand why you get that error saying that it tries to allocate a 40 MB buffer for an image. As a point of reference: a 32 bit bitmap with width 1024 and height 1024 would take up 4 MB. So, what are you doing that it needs 10 times that amount?
– maik
Nov 16 '18 at 8:54
add a comment |
As Christophe already mentioned in the comments, this doesn't look like an issue with Firebase Test Lab. It actually is telling you that you are not making good use of the available device resources.
The error message suggests that your app tries to allocate a 40 MB image, which is definitely way too much.
Try to make your usage of images more reasonable:
- Use PNGs or
VectorDrawable
s as they give you a better compression ratio than GIF for the same quality - If you need animations, try out animated vector drawables.
- Use other types of drawables like
ShapeDrawable
orNinePatchDrawable
, which are especially useful for backgrounds that need to scale based on device dimensions and screen densities.
I there any quick fix i have like 70+ images in image view,2 GIF,5 mp3 in RAW folder @maik
– 5NIP3R Xd
Nov 16 '18 at 7:16
Without more context on how your app works and how it utilizes those images, there's no easy quick fix. Maybe try to understand why you get that error saying that it tries to allocate a 40 MB buffer for an image. As a point of reference: a 32 bit bitmap with width 1024 and height 1024 would take up 4 MB. So, what are you doing that it needs 10 times that amount?
– maik
Nov 16 '18 at 8:54
add a comment |
As Christophe already mentioned in the comments, this doesn't look like an issue with Firebase Test Lab. It actually is telling you that you are not making good use of the available device resources.
The error message suggests that your app tries to allocate a 40 MB image, which is definitely way too much.
Try to make your usage of images more reasonable:
- Use PNGs or
VectorDrawable
s as they give you a better compression ratio than GIF for the same quality - If you need animations, try out animated vector drawables.
- Use other types of drawables like
ShapeDrawable
orNinePatchDrawable
, which are especially useful for backgrounds that need to scale based on device dimensions and screen densities.
As Christophe already mentioned in the comments, this doesn't look like an issue with Firebase Test Lab. It actually is telling you that you are not making good use of the available device resources.
The error message suggests that your app tries to allocate a 40 MB image, which is definitely way too much.
Try to make your usage of images more reasonable:
- Use PNGs or
VectorDrawable
s as they give you a better compression ratio than GIF for the same quality - If you need animations, try out animated vector drawables.
- Use other types of drawables like
ShapeDrawable
orNinePatchDrawable
, which are especially useful for backgrounds that need to scale based on device dimensions and screen densities.
answered Nov 16 '18 at 2:18
maikmaik
1,58311227
1,58311227
I there any quick fix i have like 70+ images in image view,2 GIF,5 mp3 in RAW folder @maik
– 5NIP3R Xd
Nov 16 '18 at 7:16
Without more context on how your app works and how it utilizes those images, there's no easy quick fix. Maybe try to understand why you get that error saying that it tries to allocate a 40 MB buffer for an image. As a point of reference: a 32 bit bitmap with width 1024 and height 1024 would take up 4 MB. So, what are you doing that it needs 10 times that amount?
– maik
Nov 16 '18 at 8:54
add a comment |
I there any quick fix i have like 70+ images in image view,2 GIF,5 mp3 in RAW folder @maik
– 5NIP3R Xd
Nov 16 '18 at 7:16
Without more context on how your app works and how it utilizes those images, there's no easy quick fix. Maybe try to understand why you get that error saying that it tries to allocate a 40 MB buffer for an image. As a point of reference: a 32 bit bitmap with width 1024 and height 1024 would take up 4 MB. So, what are you doing that it needs 10 times that amount?
– maik
Nov 16 '18 at 8:54
I there any quick fix i have like 70+ images in image view,2 GIF,5 mp3 in RAW folder @maik
– 5NIP3R Xd
Nov 16 '18 at 7:16
I there any quick fix i have like 70+ images in image view,2 GIF,5 mp3 in RAW folder @maik
– 5NIP3R Xd
Nov 16 '18 at 7:16
Without more context on how your app works and how it utilizes those images, there's no easy quick fix. Maybe try to understand why you get that error saying that it tries to allocate a 40 MB buffer for an image. As a point of reference: a 32 bit bitmap with width 1024 and height 1024 would take up 4 MB. So, what are you doing that it needs 10 times that amount?
– maik
Nov 16 '18 at 8:54
Without more context on how your app works and how it utilizes those images, there's no easy quick fix. Maybe try to understand why you get that error saying that it tries to allocate a 40 MB buffer for an image. As a point of reference: a 32 bit bitmap with width 1024 and height 1024 would take up 4 MB. So, what are you doing that it needs 10 times that amount?
– maik
Nov 16 '18 at 8:54
add a comment |
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53315251%2fhow-to-fix-out-of-memory-error-in-firebase-robo-test%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
I uploaded a debug apk ! Is that the issue?
– 5NIP3R Xd
Nov 15 '18 at 8:41
This doesn't look like a Firebase issue. Are you loading a large bitmap/drawable from resources? Can you share your code from MainActivity, especially line 57 & the onCreate method (
at technocrats.com.gymaholic.MainActivity.onCreate(MainActivity.java:57)
)?– Grimthorr
Nov 15 '18 at 8:50
I'm not sure whats the problem all i have in line 57 is setContentView(R.layout.activity_main); and I'm using GIF.@Grimthorr
– 5NIP3R Xd
Nov 15 '18 at 8:58
How big is the GIF? The error occurs when loading a large resource file into memory (for an
ImageView
for example), so you'll need to reduce the size of the image or reduce the number of images. Alternatively, you can enablelargeHeap
which might help. In the meantime, please edit your question to include all relevant information to create a Minimal, Complete, and Verifiable example, including your code and layout XML so we can formulate an answer.– Grimthorr
Nov 15 '18 at 9:31
i have two GIF 12kb and 800kb, I also figured i have 1.6mb image background on 10 layouts @Grimthorr
– 5NIP3R Xd
Nov 15 '18 at 9:54