Godot Text Edit Node not wrapping












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Working on an app that is quite UI intensive in Godot and it seems the wrap_lines option isn't working on the text edit nodes. it still scrolls horizontally as I type or if I set text it just does one long line. Is there a second option I need to change in the node










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    Working on an app that is quite UI intensive in Godot and it seems the wrap_lines option isn't working on the text edit nodes. it still scrolls horizontally as I type or if I set text it just does one long line. Is there a second option I need to change in the node










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      Working on an app that is quite UI intensive in Godot and it seems the wrap_lines option isn't working on the text edit nodes. it still scrolls horizontally as I type or if I set text it just does one long line. Is there a second option I need to change in the node










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      Working on an app that is quite UI intensive in Godot and it seems the wrap_lines option isn't working on the text edit nodes. it still scrolls horizontally as I type or if I set text it just does one long line. Is there a second option I need to change in the node







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      asked Nov 14 '18 at 16:44









      DRingDRing

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          I have a similar circumstance to your problem with my app and did my own custom solution. However, I am OK with just limiting the number of characters instead of wrapping the lines. My solution only covers limiting the line up to a certain number of characters. This is what I have for my solution:



          func _on_TextArea1_text_changed():
          var temp = $TextArea1.text
          var maxTextSize = 9
          if temp.length() > maxTextSize:
          $TextArea1.text = temp.substr(0,maxTextSize)


          Limitation: If I try to concatenate 'n' I get "Stack Overflow (Stack Size:1024)".



          Resource: See https://docs.godotengine.org/en/stable/classes/class_textedit.html



          Hope this helps.






          share|improve this answer























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            1 Answer
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            active

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            0














            I have a similar circumstance to your problem with my app and did my own custom solution. However, I am OK with just limiting the number of characters instead of wrapping the lines. My solution only covers limiting the line up to a certain number of characters. This is what I have for my solution:



            func _on_TextArea1_text_changed():
            var temp = $TextArea1.text
            var maxTextSize = 9
            if temp.length() > maxTextSize:
            $TextArea1.text = temp.substr(0,maxTextSize)


            Limitation: If I try to concatenate 'n' I get "Stack Overflow (Stack Size:1024)".



            Resource: See https://docs.godotengine.org/en/stable/classes/class_textedit.html



            Hope this helps.






            share|improve this answer




























              0














              I have a similar circumstance to your problem with my app and did my own custom solution. However, I am OK with just limiting the number of characters instead of wrapping the lines. My solution only covers limiting the line up to a certain number of characters. This is what I have for my solution:



              func _on_TextArea1_text_changed():
              var temp = $TextArea1.text
              var maxTextSize = 9
              if temp.length() > maxTextSize:
              $TextArea1.text = temp.substr(0,maxTextSize)


              Limitation: If I try to concatenate 'n' I get "Stack Overflow (Stack Size:1024)".



              Resource: See https://docs.godotengine.org/en/stable/classes/class_textedit.html



              Hope this helps.






              share|improve this answer


























                0












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                0







                I have a similar circumstance to your problem with my app and did my own custom solution. However, I am OK with just limiting the number of characters instead of wrapping the lines. My solution only covers limiting the line up to a certain number of characters. This is what I have for my solution:



                func _on_TextArea1_text_changed():
                var temp = $TextArea1.text
                var maxTextSize = 9
                if temp.length() > maxTextSize:
                $TextArea1.text = temp.substr(0,maxTextSize)


                Limitation: If I try to concatenate 'n' I get "Stack Overflow (Stack Size:1024)".



                Resource: See https://docs.godotengine.org/en/stable/classes/class_textedit.html



                Hope this helps.






                share|improve this answer













                I have a similar circumstance to your problem with my app and did my own custom solution. However, I am OK with just limiting the number of characters instead of wrapping the lines. My solution only covers limiting the line up to a certain number of characters. This is what I have for my solution:



                func _on_TextArea1_text_changed():
                var temp = $TextArea1.text
                var maxTextSize = 9
                if temp.length() > maxTextSize:
                $TextArea1.text = temp.substr(0,maxTextSize)


                Limitation: If I try to concatenate 'n' I get "Stack Overflow (Stack Size:1024)".



                Resource: See https://docs.godotengine.org/en/stable/classes/class_textedit.html



                Hope this helps.







                share|improve this answer












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                answered Dec 12 '18 at 18:25









                KerbiKerbi

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