Godot Text Edit Node not wrapping
Working on an app that is quite UI intensive in Godot and it seems the wrap_lines option isn't working on the text edit nodes. it still scrolls horizontally as I type or if I set text it just does one long line. Is there a second option I need to change in the node
godot
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Working on an app that is quite UI intensive in Godot and it seems the wrap_lines option isn't working on the text edit nodes. it still scrolls horizontally as I type or if I set text it just does one long line. Is there a second option I need to change in the node
godot
add a comment |
Working on an app that is quite UI intensive in Godot and it seems the wrap_lines option isn't working on the text edit nodes. it still scrolls horizontally as I type or if I set text it just does one long line. Is there a second option I need to change in the node
godot
Working on an app that is quite UI intensive in Godot and it seems the wrap_lines option isn't working on the text edit nodes. it still scrolls horizontally as I type or if I set text it just does one long line. Is there a second option I need to change in the node
godot
godot
asked Nov 14 '18 at 16:44
DRingDRing
2,06451521
2,06451521
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I have a similar circumstance to your problem with my app and did my own custom solution. However, I am OK with just limiting the number of characters instead of wrapping the lines. My solution only covers limiting the line up to a certain number of characters. This is what I have for my solution:
func _on_TextArea1_text_changed():
var temp = $TextArea1.text
var maxTextSize = 9
if temp.length() > maxTextSize:
$TextArea1.text = temp.substr(0,maxTextSize)
Limitation: If I try to concatenate 'n' I get "Stack Overflow (Stack Size:1024)".
Resource: See https://docs.godotengine.org/en/stable/classes/class_textedit.html
Hope this helps.
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
I have a similar circumstance to your problem with my app and did my own custom solution. However, I am OK with just limiting the number of characters instead of wrapping the lines. My solution only covers limiting the line up to a certain number of characters. This is what I have for my solution:
func _on_TextArea1_text_changed():
var temp = $TextArea1.text
var maxTextSize = 9
if temp.length() > maxTextSize:
$TextArea1.text = temp.substr(0,maxTextSize)
Limitation: If I try to concatenate 'n' I get "Stack Overflow (Stack Size:1024)".
Resource: See https://docs.godotengine.org/en/stable/classes/class_textedit.html
Hope this helps.
add a comment |
I have a similar circumstance to your problem with my app and did my own custom solution. However, I am OK with just limiting the number of characters instead of wrapping the lines. My solution only covers limiting the line up to a certain number of characters. This is what I have for my solution:
func _on_TextArea1_text_changed():
var temp = $TextArea1.text
var maxTextSize = 9
if temp.length() > maxTextSize:
$TextArea1.text = temp.substr(0,maxTextSize)
Limitation: If I try to concatenate 'n' I get "Stack Overflow (Stack Size:1024)".
Resource: See https://docs.godotengine.org/en/stable/classes/class_textedit.html
Hope this helps.
add a comment |
I have a similar circumstance to your problem with my app and did my own custom solution. However, I am OK with just limiting the number of characters instead of wrapping the lines. My solution only covers limiting the line up to a certain number of characters. This is what I have for my solution:
func _on_TextArea1_text_changed():
var temp = $TextArea1.text
var maxTextSize = 9
if temp.length() > maxTextSize:
$TextArea1.text = temp.substr(0,maxTextSize)
Limitation: If I try to concatenate 'n' I get "Stack Overflow (Stack Size:1024)".
Resource: See https://docs.godotengine.org/en/stable/classes/class_textedit.html
Hope this helps.
I have a similar circumstance to your problem with my app and did my own custom solution. However, I am OK with just limiting the number of characters instead of wrapping the lines. My solution only covers limiting the line up to a certain number of characters. This is what I have for my solution:
func _on_TextArea1_text_changed():
var temp = $TextArea1.text
var maxTextSize = 9
if temp.length() > maxTextSize:
$TextArea1.text = temp.substr(0,maxTextSize)
Limitation: If I try to concatenate 'n' I get "Stack Overflow (Stack Size:1024)".
Resource: See https://docs.godotengine.org/en/stable/classes/class_textedit.html
Hope this helps.
answered Dec 12 '18 at 18:25
KerbiKerbi
11
11
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