How to do looping in this Java game?












0














I am a college student just learning the basics of programming in Java. I was given the task of recreating the game of NIM playing against a computer. The rules I was given where that there are 3 piles of 10, you can remove any amount from one pile at a time and the one to remove the last point loses the game.



This is what I currently have done, it plays through one turn for the user and one turn for the computer. I know I need to loop this process until the game is over but am not sure how or the best way to do so.



public class Assing3 {

public static void main(String args) {

Nim test = new Nim();

test.playerTurn();
test.calculate();
test.computerTurn();
test.display();
}

}




import java.util.Random;
import java.util.Scanner;

public class Nim {

Scanner input = new Scanner(System.in);
Random num = new Random();

private String pile;
private int a, b, c, remove;
private boolean turn = true;

private int compPile = num.nextInt(2);
private int compRemove = num.nextInt(9) + 1;

public Nim() {
a = 10;
b = 10;
c = 10;
}

public void playerTurn() {
System.out.println("Welsom to the game of NIM");
System.out.println("We will use the misère rules...");
//display the the piles and size
System.out.println("tAtBtC");
System.out.println("t" + a + "t" + b + "t" + c);

//user trun
while (turn == true) {//select pile
if (a == 0 && b == 0 && c == 0) {
System.out.println("The computer took the last point so you win...");
}
if (a + b + c == 1) {
System.out.println("There is only one point left so you lose...");
}

System.out.println("It is the users trun...");
System.out.println("Please select the pile you wish to remove from...");
pile = input.next();
pile = pile.toUpperCase();

if (pile.equals("A") || pile.equals("B") || pile.equals("C")) {
if ((pile.equals("A") && a == 0) || (pile.equals("B") && b == 0) || (pile.equals("C") && c == 0)) {
System.err.println("That pile is empty...");
} else {
break;
}
} else {
System.err.println("Incorrect Pile...");
}

}//end true while 1

while (turn == true) {//select number to remove
System.out.println("How many do you want to remove from the: " + pile + " pile?");
remove = input.nextInt();

if (remove > 0) {
if ((pile.equals("A") && remove > a) || (pile.equals("B") && remove > b) || (pile.equals("C") && remove > c)) {
System.err.println("There can only be a maximum of 10 in each pile and you entered: " + remove + " Try again...");
} else {
break;
}
} else {
System.err.println("Must ener a number greater then 0...");
}

}//end true while 2

turn = false;
}//end of play method

public void computerTurn() {
System.out.println("It is now the computers turn...");
System.out.println("The computer is removing: " + compRemove + " from the: " + compPile + " pile...(0 = a, 1 = b, 2 = c ");

while (turn == false) {

if (compPile == 0) {
if (a == 0) {
compPile = num.nextInt(2);
System.err.println("Selected pile is empty... New pile is: " + compPile);
continue;
} else if (compRemove > a) {
compRemove = num.nextInt(a) + 1;
System.err.println("The amount the computer wanted to remove is to hight... New number to be removed is: " + compRemove);
continue;
} else {
a = a - compRemove;
}
}

if (compPile == 1) {
if (b == 0) {
compPile = num.nextInt(2);
System.err.println("Selected pile is empty... New pile is: " + compPile);
continue;
} else if (compRemove > b) {
compRemove = num.nextInt(b) + 1;
System.err.println("The amount the computer wanted to remove is to hight... New number to be removed is: " + compRemove);
continue;
} else {
b = b - compRemove;
}
}

if (compPile == 2) {
if (c == 0) {
compPile = num.nextInt(2);
System.err.println("Selected pile is empty... New pile is: " + compPile);
continue;
} else if (compRemove > c) {
compRemove = num.nextInt(c) + 1;
System.err.println("The amount the computer wanted to remove is to hight... New number to be removed is: " + compRemove);
continue;
} else {
c = c - compRemove;
}
}
break;
}
}

public void calculate() {

if (pile.equals("A")) {
a = a - remove;
}
if (pile.equals("B")) {
b = b - remove;
}
if (pile.equals("C")) {
c = c - remove;
}
}//end of calculate method

public void display() {
System.out.println("tAtBtC");
System.out.println("t" + a + "t" + b + "t" + c);
}

}









share|improve this question
























  • What denotes when the game is over?
    – GBlodgett
    Nov 13 '18 at 1:31






  • 1




    witch plays - too scary for me
    – Scary Wombat
    Nov 13 '18 at 1:37






  • 1




    Well, if you want a loop, you need a loop statement. It looks like you are familiar with while loops, so that would be a good place to start...
    – Kevin Anderson
    Nov 13 '18 at 2:01










  • Once the players turn and the computers first turn are done the program simply terminates since there is no loop... and i don't think its as simple as adding another loop because the program separated in method and called to the main method on a different class (the "public class Assing3")
    – Marcus
    Nov 13 '18 at 3:58


















0














I am a college student just learning the basics of programming in Java. I was given the task of recreating the game of NIM playing against a computer. The rules I was given where that there are 3 piles of 10, you can remove any amount from one pile at a time and the one to remove the last point loses the game.



This is what I currently have done, it plays through one turn for the user and one turn for the computer. I know I need to loop this process until the game is over but am not sure how or the best way to do so.



public class Assing3 {

public static void main(String args) {

Nim test = new Nim();

test.playerTurn();
test.calculate();
test.computerTurn();
test.display();
}

}




import java.util.Random;
import java.util.Scanner;

public class Nim {

Scanner input = new Scanner(System.in);
Random num = new Random();

private String pile;
private int a, b, c, remove;
private boolean turn = true;

private int compPile = num.nextInt(2);
private int compRemove = num.nextInt(9) + 1;

public Nim() {
a = 10;
b = 10;
c = 10;
}

public void playerTurn() {
System.out.println("Welsom to the game of NIM");
System.out.println("We will use the misère rules...");
//display the the piles and size
System.out.println("tAtBtC");
System.out.println("t" + a + "t" + b + "t" + c);

//user trun
while (turn == true) {//select pile
if (a == 0 && b == 0 && c == 0) {
System.out.println("The computer took the last point so you win...");
}
if (a + b + c == 1) {
System.out.println("There is only one point left so you lose...");
}

System.out.println("It is the users trun...");
System.out.println("Please select the pile you wish to remove from...");
pile = input.next();
pile = pile.toUpperCase();

if (pile.equals("A") || pile.equals("B") || pile.equals("C")) {
if ((pile.equals("A") && a == 0) || (pile.equals("B") && b == 0) || (pile.equals("C") && c == 0)) {
System.err.println("That pile is empty...");
} else {
break;
}
} else {
System.err.println("Incorrect Pile...");
}

}//end true while 1

while (turn == true) {//select number to remove
System.out.println("How many do you want to remove from the: " + pile + " pile?");
remove = input.nextInt();

if (remove > 0) {
if ((pile.equals("A") && remove > a) || (pile.equals("B") && remove > b) || (pile.equals("C") && remove > c)) {
System.err.println("There can only be a maximum of 10 in each pile and you entered: " + remove + " Try again...");
} else {
break;
}
} else {
System.err.println("Must ener a number greater then 0...");
}

}//end true while 2

turn = false;
}//end of play method

public void computerTurn() {
System.out.println("It is now the computers turn...");
System.out.println("The computer is removing: " + compRemove + " from the: " + compPile + " pile...(0 = a, 1 = b, 2 = c ");

while (turn == false) {

if (compPile == 0) {
if (a == 0) {
compPile = num.nextInt(2);
System.err.println("Selected pile is empty... New pile is: " + compPile);
continue;
} else if (compRemove > a) {
compRemove = num.nextInt(a) + 1;
System.err.println("The amount the computer wanted to remove is to hight... New number to be removed is: " + compRemove);
continue;
} else {
a = a - compRemove;
}
}

if (compPile == 1) {
if (b == 0) {
compPile = num.nextInt(2);
System.err.println("Selected pile is empty... New pile is: " + compPile);
continue;
} else if (compRemove > b) {
compRemove = num.nextInt(b) + 1;
System.err.println("The amount the computer wanted to remove is to hight... New number to be removed is: " + compRemove);
continue;
} else {
b = b - compRemove;
}
}

if (compPile == 2) {
if (c == 0) {
compPile = num.nextInt(2);
System.err.println("Selected pile is empty... New pile is: " + compPile);
continue;
} else if (compRemove > c) {
compRemove = num.nextInt(c) + 1;
System.err.println("The amount the computer wanted to remove is to hight... New number to be removed is: " + compRemove);
continue;
} else {
c = c - compRemove;
}
}
break;
}
}

public void calculate() {

if (pile.equals("A")) {
a = a - remove;
}
if (pile.equals("B")) {
b = b - remove;
}
if (pile.equals("C")) {
c = c - remove;
}
}//end of calculate method

public void display() {
System.out.println("tAtBtC");
System.out.println("t" + a + "t" + b + "t" + c);
}

}









share|improve this question
























  • What denotes when the game is over?
    – GBlodgett
    Nov 13 '18 at 1:31






  • 1




    witch plays - too scary for me
    – Scary Wombat
    Nov 13 '18 at 1:37






  • 1




    Well, if you want a loop, you need a loop statement. It looks like you are familiar with while loops, so that would be a good place to start...
    – Kevin Anderson
    Nov 13 '18 at 2:01










  • Once the players turn and the computers first turn are done the program simply terminates since there is no loop... and i don't think its as simple as adding another loop because the program separated in method and called to the main method on a different class (the "public class Assing3")
    – Marcus
    Nov 13 '18 at 3:58
















0












0








0


0





I am a college student just learning the basics of programming in Java. I was given the task of recreating the game of NIM playing against a computer. The rules I was given where that there are 3 piles of 10, you can remove any amount from one pile at a time and the one to remove the last point loses the game.



This is what I currently have done, it plays through one turn for the user and one turn for the computer. I know I need to loop this process until the game is over but am not sure how or the best way to do so.



public class Assing3 {

public static void main(String args) {

Nim test = new Nim();

test.playerTurn();
test.calculate();
test.computerTurn();
test.display();
}

}




import java.util.Random;
import java.util.Scanner;

public class Nim {

Scanner input = new Scanner(System.in);
Random num = new Random();

private String pile;
private int a, b, c, remove;
private boolean turn = true;

private int compPile = num.nextInt(2);
private int compRemove = num.nextInt(9) + 1;

public Nim() {
a = 10;
b = 10;
c = 10;
}

public void playerTurn() {
System.out.println("Welsom to the game of NIM");
System.out.println("We will use the misère rules...");
//display the the piles and size
System.out.println("tAtBtC");
System.out.println("t" + a + "t" + b + "t" + c);

//user trun
while (turn == true) {//select pile
if (a == 0 && b == 0 && c == 0) {
System.out.println("The computer took the last point so you win...");
}
if (a + b + c == 1) {
System.out.println("There is only one point left so you lose...");
}

System.out.println("It is the users trun...");
System.out.println("Please select the pile you wish to remove from...");
pile = input.next();
pile = pile.toUpperCase();

if (pile.equals("A") || pile.equals("B") || pile.equals("C")) {
if ((pile.equals("A") && a == 0) || (pile.equals("B") && b == 0) || (pile.equals("C") && c == 0)) {
System.err.println("That pile is empty...");
} else {
break;
}
} else {
System.err.println("Incorrect Pile...");
}

}//end true while 1

while (turn == true) {//select number to remove
System.out.println("How many do you want to remove from the: " + pile + " pile?");
remove = input.nextInt();

if (remove > 0) {
if ((pile.equals("A") && remove > a) || (pile.equals("B") && remove > b) || (pile.equals("C") && remove > c)) {
System.err.println("There can only be a maximum of 10 in each pile and you entered: " + remove + " Try again...");
} else {
break;
}
} else {
System.err.println("Must ener a number greater then 0...");
}

}//end true while 2

turn = false;
}//end of play method

public void computerTurn() {
System.out.println("It is now the computers turn...");
System.out.println("The computer is removing: " + compRemove + " from the: " + compPile + " pile...(0 = a, 1 = b, 2 = c ");

while (turn == false) {

if (compPile == 0) {
if (a == 0) {
compPile = num.nextInt(2);
System.err.println("Selected pile is empty... New pile is: " + compPile);
continue;
} else if (compRemove > a) {
compRemove = num.nextInt(a) + 1;
System.err.println("The amount the computer wanted to remove is to hight... New number to be removed is: " + compRemove);
continue;
} else {
a = a - compRemove;
}
}

if (compPile == 1) {
if (b == 0) {
compPile = num.nextInt(2);
System.err.println("Selected pile is empty... New pile is: " + compPile);
continue;
} else if (compRemove > b) {
compRemove = num.nextInt(b) + 1;
System.err.println("The amount the computer wanted to remove is to hight... New number to be removed is: " + compRemove);
continue;
} else {
b = b - compRemove;
}
}

if (compPile == 2) {
if (c == 0) {
compPile = num.nextInt(2);
System.err.println("Selected pile is empty... New pile is: " + compPile);
continue;
} else if (compRemove > c) {
compRemove = num.nextInt(c) + 1;
System.err.println("The amount the computer wanted to remove is to hight... New number to be removed is: " + compRemove);
continue;
} else {
c = c - compRemove;
}
}
break;
}
}

public void calculate() {

if (pile.equals("A")) {
a = a - remove;
}
if (pile.equals("B")) {
b = b - remove;
}
if (pile.equals("C")) {
c = c - remove;
}
}//end of calculate method

public void display() {
System.out.println("tAtBtC");
System.out.println("t" + a + "t" + b + "t" + c);
}

}









share|improve this question















I am a college student just learning the basics of programming in Java. I was given the task of recreating the game of NIM playing against a computer. The rules I was given where that there are 3 piles of 10, you can remove any amount from one pile at a time and the one to remove the last point loses the game.



This is what I currently have done, it plays through one turn for the user and one turn for the computer. I know I need to loop this process until the game is over but am not sure how or the best way to do so.



public class Assing3 {

public static void main(String args) {

Nim test = new Nim();

test.playerTurn();
test.calculate();
test.computerTurn();
test.display();
}

}




import java.util.Random;
import java.util.Scanner;

public class Nim {

Scanner input = new Scanner(System.in);
Random num = new Random();

private String pile;
private int a, b, c, remove;
private boolean turn = true;

private int compPile = num.nextInt(2);
private int compRemove = num.nextInt(9) + 1;

public Nim() {
a = 10;
b = 10;
c = 10;
}

public void playerTurn() {
System.out.println("Welsom to the game of NIM");
System.out.println("We will use the misère rules...");
//display the the piles and size
System.out.println("tAtBtC");
System.out.println("t" + a + "t" + b + "t" + c);

//user trun
while (turn == true) {//select pile
if (a == 0 && b == 0 && c == 0) {
System.out.println("The computer took the last point so you win...");
}
if (a + b + c == 1) {
System.out.println("There is only one point left so you lose...");
}

System.out.println("It is the users trun...");
System.out.println("Please select the pile you wish to remove from...");
pile = input.next();
pile = pile.toUpperCase();

if (pile.equals("A") || pile.equals("B") || pile.equals("C")) {
if ((pile.equals("A") && a == 0) || (pile.equals("B") && b == 0) || (pile.equals("C") && c == 0)) {
System.err.println("That pile is empty...");
} else {
break;
}
} else {
System.err.println("Incorrect Pile...");
}

}//end true while 1

while (turn == true) {//select number to remove
System.out.println("How many do you want to remove from the: " + pile + " pile?");
remove = input.nextInt();

if (remove > 0) {
if ((pile.equals("A") && remove > a) || (pile.equals("B") && remove > b) || (pile.equals("C") && remove > c)) {
System.err.println("There can only be a maximum of 10 in each pile and you entered: " + remove + " Try again...");
} else {
break;
}
} else {
System.err.println("Must ener a number greater then 0...");
}

}//end true while 2

turn = false;
}//end of play method

public void computerTurn() {
System.out.println("It is now the computers turn...");
System.out.println("The computer is removing: " + compRemove + " from the: " + compPile + " pile...(0 = a, 1 = b, 2 = c ");

while (turn == false) {

if (compPile == 0) {
if (a == 0) {
compPile = num.nextInt(2);
System.err.println("Selected pile is empty... New pile is: " + compPile);
continue;
} else if (compRemove > a) {
compRemove = num.nextInt(a) + 1;
System.err.println("The amount the computer wanted to remove is to hight... New number to be removed is: " + compRemove);
continue;
} else {
a = a - compRemove;
}
}

if (compPile == 1) {
if (b == 0) {
compPile = num.nextInt(2);
System.err.println("Selected pile is empty... New pile is: " + compPile);
continue;
} else if (compRemove > b) {
compRemove = num.nextInt(b) + 1;
System.err.println("The amount the computer wanted to remove is to hight... New number to be removed is: " + compRemove);
continue;
} else {
b = b - compRemove;
}
}

if (compPile == 2) {
if (c == 0) {
compPile = num.nextInt(2);
System.err.println("Selected pile is empty... New pile is: " + compPile);
continue;
} else if (compRemove > c) {
compRemove = num.nextInt(c) + 1;
System.err.println("The amount the computer wanted to remove is to hight... New number to be removed is: " + compRemove);
continue;
} else {
c = c - compRemove;
}
}
break;
}
}

public void calculate() {

if (pile.equals("A")) {
a = a - remove;
}
if (pile.equals("B")) {
b = b - remove;
}
if (pile.equals("C")) {
c = c - remove;
}
}//end of calculate method

public void display() {
System.out.println("tAtBtC");
System.out.println("t" + a + "t" + b + "t" + c);
}

}






java nim-game






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share|improve this question













share|improve this question




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edited Nov 16 '18 at 8:08









halfer

14.3k758109




14.3k758109










asked Nov 13 '18 at 1:29









Marcus

6




6












  • What denotes when the game is over?
    – GBlodgett
    Nov 13 '18 at 1:31






  • 1




    witch plays - too scary for me
    – Scary Wombat
    Nov 13 '18 at 1:37






  • 1




    Well, if you want a loop, you need a loop statement. It looks like you are familiar with while loops, so that would be a good place to start...
    – Kevin Anderson
    Nov 13 '18 at 2:01










  • Once the players turn and the computers first turn are done the program simply terminates since there is no loop... and i don't think its as simple as adding another loop because the program separated in method and called to the main method on a different class (the "public class Assing3")
    – Marcus
    Nov 13 '18 at 3:58




















  • What denotes when the game is over?
    – GBlodgett
    Nov 13 '18 at 1:31






  • 1




    witch plays - too scary for me
    – Scary Wombat
    Nov 13 '18 at 1:37






  • 1




    Well, if you want a loop, you need a loop statement. It looks like you are familiar with while loops, so that would be a good place to start...
    – Kevin Anderson
    Nov 13 '18 at 2:01










  • Once the players turn and the computers first turn are done the program simply terminates since there is no loop... and i don't think its as simple as adding another loop because the program separated in method and called to the main method on a different class (the "public class Assing3")
    – Marcus
    Nov 13 '18 at 3:58


















What denotes when the game is over?
– GBlodgett
Nov 13 '18 at 1:31




What denotes when the game is over?
– GBlodgett
Nov 13 '18 at 1:31




1




1




witch plays - too scary for me
– Scary Wombat
Nov 13 '18 at 1:37




witch plays - too scary for me
– Scary Wombat
Nov 13 '18 at 1:37




1




1




Well, if you want a loop, you need a loop statement. It looks like you are familiar with while loops, so that would be a good place to start...
– Kevin Anderson
Nov 13 '18 at 2:01




Well, if you want a loop, you need a loop statement. It looks like you are familiar with while loops, so that would be a good place to start...
– Kevin Anderson
Nov 13 '18 at 2:01












Once the players turn and the computers first turn are done the program simply terminates since there is no loop... and i don't think its as simple as adding another loop because the program separated in method and called to the main method on a different class (the "public class Assing3")
– Marcus
Nov 13 '18 at 3:58






Once the players turn and the computers first turn are done the program simply terminates since there is no loop... and i don't think its as simple as adding another loop because the program separated in method and called to the main method on a different class (the "public class Assing3")
– Marcus
Nov 13 '18 at 3:58














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