Configure UDP for Remote on Akka.net












0















akka {
actor {
provider = remote
}

remote {
dot-netty.tcp {
port = 8080
hostname = localhost
}
}
}


Sample configuration for tcp and it works fine



Any help on how to connect with UDP would be appreciated










share|improve this question





























    0















    akka {
    actor {
    provider = remote
    }

    remote {
    dot-netty.tcp {
    port = 8080
    hostname = localhost
    }
    }
    }


    Sample configuration for tcp and it works fine



    Any help on how to connect with UDP would be appreciated










    share|improve this question



























      0












      0








      0








      akka {
      actor {
      provider = remote
      }

      remote {
      dot-netty.tcp {
      port = 8080
      hostname = localhost
      }
      }
      }


      Sample configuration for tcp and it works fine



      Any help on how to connect with UDP would be appreciated










      share|improve this question
















      akka {
      actor {
      provider = remote
      }

      remote {
      dot-netty.tcp {
      port = 8080
      hostname = localhost
      }
      }
      }


      Sample configuration for tcp and it works fine



      Any help on how to connect with UDP would be appreciated







      akka.net






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 13 '18 at 23:31









      Camilo Terevinto

      18.3k63566




      18.3k63566










      asked Nov 13 '18 at 23:08









      Joshua LeighJoshua Leigh

      8016




      8016
























          1 Answer
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          At this point UDP connections are not supported. The major constraints are:




          1. Akka requires, that the messages from one actor to another must be passed in the same order, as they were send. UDP doesn't guarantee ordering by itself.

          2. UDP doesn't offer message redelivery, increasing the ratio of lost messages.

          3. UDP datagrams are strictly limited in size, so big messages that doesn't fit into a single datagram, would require additional logic for splitting/combining before and after send.


          These requirements are usually solved by network protocols build on top of UDP, like Aeron or QUIC. However, since there are no reliable .NET implementations for both client and server for those, they are not yet available in Akka.NET.






          share|improve this answer























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            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            1














            At this point UDP connections are not supported. The major constraints are:




            1. Akka requires, that the messages from one actor to another must be passed in the same order, as they were send. UDP doesn't guarantee ordering by itself.

            2. UDP doesn't offer message redelivery, increasing the ratio of lost messages.

            3. UDP datagrams are strictly limited in size, so big messages that doesn't fit into a single datagram, would require additional logic for splitting/combining before and after send.


            These requirements are usually solved by network protocols build on top of UDP, like Aeron or QUIC. However, since there are no reliable .NET implementations for both client and server for those, they are not yet available in Akka.NET.






            share|improve this answer




























              1














              At this point UDP connections are not supported. The major constraints are:




              1. Akka requires, that the messages from one actor to another must be passed in the same order, as they were send. UDP doesn't guarantee ordering by itself.

              2. UDP doesn't offer message redelivery, increasing the ratio of lost messages.

              3. UDP datagrams are strictly limited in size, so big messages that doesn't fit into a single datagram, would require additional logic for splitting/combining before and after send.


              These requirements are usually solved by network protocols build on top of UDP, like Aeron or QUIC. However, since there are no reliable .NET implementations for both client and server for those, they are not yet available in Akka.NET.






              share|improve this answer


























                1












                1








                1







                At this point UDP connections are not supported. The major constraints are:




                1. Akka requires, that the messages from one actor to another must be passed in the same order, as they were send. UDP doesn't guarantee ordering by itself.

                2. UDP doesn't offer message redelivery, increasing the ratio of lost messages.

                3. UDP datagrams are strictly limited in size, so big messages that doesn't fit into a single datagram, would require additional logic for splitting/combining before and after send.


                These requirements are usually solved by network protocols build on top of UDP, like Aeron or QUIC. However, since there are no reliable .NET implementations for both client and server for those, they are not yet available in Akka.NET.






                share|improve this answer













                At this point UDP connections are not supported. The major constraints are:




                1. Akka requires, that the messages from one actor to another must be passed in the same order, as they were send. UDP doesn't guarantee ordering by itself.

                2. UDP doesn't offer message redelivery, increasing the ratio of lost messages.

                3. UDP datagrams are strictly limited in size, so big messages that doesn't fit into a single datagram, would require additional logic for splitting/combining before and after send.


                These requirements are usually solved by network protocols build on top of UDP, like Aeron or QUIC. However, since there are no reliable .NET implementations for both client and server for those, they are not yet available in Akka.NET.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 14 '18 at 5:49









                Bartosz SypytkowskiBartosz Sypytkowski

                5,053925




                5,053925






























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