Can event.persist() cause memory leaks?












1














I have the following code:



onFieldChange(e) {
let selectionStart = e.target.selectionStart;
let selectionEnd = e.target.selectionEnd;
this.state.selectionStart = this.inputBox.current.selectionStart;
let value = this.formatNumber(e.target.value);
e.persist();
this.setState({value}, () => {
e.target.selectionStart = selectionStart
});
}


Can e.persist() cause a memory leak and if so how do I free it manually? And where does this method come from since I can't find documentation for it anywhere.










share|improve this question


















  • 1




    It just has a small note in the Event Pooling section of the documentation. What are you trying to achieve? You should not mutate state directly like this.state.selectionStart. It's better to manipulate state with just setState.
    – Tholle
    Nov 12 at 15:45










  • I'm trying to access e.target.selectionStart from the this.setState() callback.
    – faissaloo
    Nov 12 at 15:57










  • Then you can take out the target from the event before the setState call, and use target.selectionStart in the callback. This way the event doesn't have to be persisted. const { target } = event; this.setState({ value }, () => target.selectionStart = 'something');
    – Tholle
    Nov 12 at 16:00
















1














I have the following code:



onFieldChange(e) {
let selectionStart = e.target.selectionStart;
let selectionEnd = e.target.selectionEnd;
this.state.selectionStart = this.inputBox.current.selectionStart;
let value = this.formatNumber(e.target.value);
e.persist();
this.setState({value}, () => {
e.target.selectionStart = selectionStart
});
}


Can e.persist() cause a memory leak and if so how do I free it manually? And where does this method come from since I can't find documentation for it anywhere.










share|improve this question


















  • 1




    It just has a small note in the Event Pooling section of the documentation. What are you trying to achieve? You should not mutate state directly like this.state.selectionStart. It's better to manipulate state with just setState.
    – Tholle
    Nov 12 at 15:45










  • I'm trying to access e.target.selectionStart from the this.setState() callback.
    – faissaloo
    Nov 12 at 15:57










  • Then you can take out the target from the event before the setState call, and use target.selectionStart in the callback. This way the event doesn't have to be persisted. const { target } = event; this.setState({ value }, () => target.selectionStart = 'something');
    – Tholle
    Nov 12 at 16:00














1












1








1







I have the following code:



onFieldChange(e) {
let selectionStart = e.target.selectionStart;
let selectionEnd = e.target.selectionEnd;
this.state.selectionStart = this.inputBox.current.selectionStart;
let value = this.formatNumber(e.target.value);
e.persist();
this.setState({value}, () => {
e.target.selectionStart = selectionStart
});
}


Can e.persist() cause a memory leak and if so how do I free it manually? And where does this method come from since I can't find documentation for it anywhere.










share|improve this question













I have the following code:



onFieldChange(e) {
let selectionStart = e.target.selectionStart;
let selectionEnd = e.target.selectionEnd;
this.state.selectionStart = this.inputBox.current.selectionStart;
let value = this.formatNumber(e.target.value);
e.persist();
this.setState({value}, () => {
e.target.selectionStart = selectionStart
});
}


Can e.persist() cause a memory leak and if so how do I free it manually? And where does this method come from since I can't find documentation for it anywhere.







reactjs






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asked Nov 12 at 15:41









faissaloo

217310




217310








  • 1




    It just has a small note in the Event Pooling section of the documentation. What are you trying to achieve? You should not mutate state directly like this.state.selectionStart. It's better to manipulate state with just setState.
    – Tholle
    Nov 12 at 15:45










  • I'm trying to access e.target.selectionStart from the this.setState() callback.
    – faissaloo
    Nov 12 at 15:57










  • Then you can take out the target from the event before the setState call, and use target.selectionStart in the callback. This way the event doesn't have to be persisted. const { target } = event; this.setState({ value }, () => target.selectionStart = 'something');
    – Tholle
    Nov 12 at 16:00














  • 1




    It just has a small note in the Event Pooling section of the documentation. What are you trying to achieve? You should not mutate state directly like this.state.selectionStart. It's better to manipulate state with just setState.
    – Tholle
    Nov 12 at 15:45










  • I'm trying to access e.target.selectionStart from the this.setState() callback.
    – faissaloo
    Nov 12 at 15:57










  • Then you can take out the target from the event before the setState call, and use target.selectionStart in the callback. This way the event doesn't have to be persisted. const { target } = event; this.setState({ value }, () => target.selectionStart = 'something');
    – Tholle
    Nov 12 at 16:00








1




1




It just has a small note in the Event Pooling section of the documentation. What are you trying to achieve? You should not mutate state directly like this.state.selectionStart. It's better to manipulate state with just setState.
– Tholle
Nov 12 at 15:45




It just has a small note in the Event Pooling section of the documentation. What are you trying to achieve? You should not mutate state directly like this.state.selectionStart. It's better to manipulate state with just setState.
– Tholle
Nov 12 at 15:45












I'm trying to access e.target.selectionStart from the this.setState() callback.
– faissaloo
Nov 12 at 15:57




I'm trying to access e.target.selectionStart from the this.setState() callback.
– faissaloo
Nov 12 at 15:57












Then you can take out the target from the event before the setState call, and use target.selectionStart in the callback. This way the event doesn't have to be persisted. const { target } = event; this.setState({ value }, () => target.selectionStart = 'something');
– Tholle
Nov 12 at 16:00




Then you can take out the target from the event before the setState call, and use target.selectionStart in the callback. This way the event doesn't have to be persisted. const { target } = event; this.setState({ value }, () => target.selectionStart = 'something');
– Tholle
Nov 12 at 16:00

















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