Can event.persist() cause memory leaks?
I have the following code:
onFieldChange(e) {
let selectionStart = e.target.selectionStart;
let selectionEnd = e.target.selectionEnd;
this.state.selectionStart = this.inputBox.current.selectionStart;
let value = this.formatNumber(e.target.value);
e.persist();
this.setState({value}, () => {
e.target.selectionStart = selectionStart
});
}
Can e.persist() cause a memory leak and if so how do I free it manually? And where does this method come from since I can't find documentation for it anywhere.
reactjs
add a comment |
I have the following code:
onFieldChange(e) {
let selectionStart = e.target.selectionStart;
let selectionEnd = e.target.selectionEnd;
this.state.selectionStart = this.inputBox.current.selectionStart;
let value = this.formatNumber(e.target.value);
e.persist();
this.setState({value}, () => {
e.target.selectionStart = selectionStart
});
}
Can e.persist() cause a memory leak and if so how do I free it manually? And where does this method come from since I can't find documentation for it anywhere.
reactjs
1
It just has a small note in theEvent Pooling
section of the documentation. What are you trying to achieve? You should not mutate state directly likethis.state.selectionStart
. It's better to manipulate state with justsetState
.
– Tholle
Nov 12 at 15:45
I'm trying to access e.target.selectionStart from thethis.setState()
callback.
– faissaloo
Nov 12 at 15:57
Then you can take out the target from the event before thesetState
call, and usetarget.selectionStart
in the callback. This way the event doesn't have to be persisted.const { target } = event; this.setState({ value }, () => target.selectionStart = 'something');
– Tholle
Nov 12 at 16:00
add a comment |
I have the following code:
onFieldChange(e) {
let selectionStart = e.target.selectionStart;
let selectionEnd = e.target.selectionEnd;
this.state.selectionStart = this.inputBox.current.selectionStart;
let value = this.formatNumber(e.target.value);
e.persist();
this.setState({value}, () => {
e.target.selectionStart = selectionStart
});
}
Can e.persist() cause a memory leak and if so how do I free it manually? And where does this method come from since I can't find documentation for it anywhere.
reactjs
I have the following code:
onFieldChange(e) {
let selectionStart = e.target.selectionStart;
let selectionEnd = e.target.selectionEnd;
this.state.selectionStart = this.inputBox.current.selectionStart;
let value = this.formatNumber(e.target.value);
e.persist();
this.setState({value}, () => {
e.target.selectionStart = selectionStart
});
}
Can e.persist() cause a memory leak and if so how do I free it manually? And where does this method come from since I can't find documentation for it anywhere.
reactjs
reactjs
asked Nov 12 at 15:41
faissaloo
217310
217310
1
It just has a small note in theEvent Pooling
section of the documentation. What are you trying to achieve? You should not mutate state directly likethis.state.selectionStart
. It's better to manipulate state with justsetState
.
– Tholle
Nov 12 at 15:45
I'm trying to access e.target.selectionStart from thethis.setState()
callback.
– faissaloo
Nov 12 at 15:57
Then you can take out the target from the event before thesetState
call, and usetarget.selectionStart
in the callback. This way the event doesn't have to be persisted.const { target } = event; this.setState({ value }, () => target.selectionStart = 'something');
– Tholle
Nov 12 at 16:00
add a comment |
1
It just has a small note in theEvent Pooling
section of the documentation. What are you trying to achieve? You should not mutate state directly likethis.state.selectionStart
. It's better to manipulate state with justsetState
.
– Tholle
Nov 12 at 15:45
I'm trying to access e.target.selectionStart from thethis.setState()
callback.
– faissaloo
Nov 12 at 15:57
Then you can take out the target from the event before thesetState
call, and usetarget.selectionStart
in the callback. This way the event doesn't have to be persisted.const { target } = event; this.setState({ value }, () => target.selectionStart = 'something');
– Tholle
Nov 12 at 16:00
1
1
It just has a small note in the
Event Pooling
section of the documentation. What are you trying to achieve? You should not mutate state directly like this.state.selectionStart
. It's better to manipulate state with just setState
.– Tholle
Nov 12 at 15:45
It just has a small note in the
Event Pooling
section of the documentation. What are you trying to achieve? You should not mutate state directly like this.state.selectionStart
. It's better to manipulate state with just setState
.– Tholle
Nov 12 at 15:45
I'm trying to access e.target.selectionStart from the
this.setState()
callback.– faissaloo
Nov 12 at 15:57
I'm trying to access e.target.selectionStart from the
this.setState()
callback.– faissaloo
Nov 12 at 15:57
Then you can take out the target from the event before the
setState
call, and use target.selectionStart
in the callback. This way the event doesn't have to be persisted. const { target } = event; this.setState({ value }, () => target.selectionStart = 'something');
– Tholle
Nov 12 at 16:00
Then you can take out the target from the event before the
setState
call, and use target.selectionStart
in the callback. This way the event doesn't have to be persisted. const { target } = event; this.setState({ value }, () => target.selectionStart = 'something');
– Tholle
Nov 12 at 16:00
add a comment |
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1
It just has a small note in the
Event Pooling
section of the documentation. What are you trying to achieve? You should not mutate state directly likethis.state.selectionStart
. It's better to manipulate state with justsetState
.– Tholle
Nov 12 at 15:45
I'm trying to access e.target.selectionStart from the
this.setState()
callback.– faissaloo
Nov 12 at 15:57
Then you can take out the target from the event before the
setState
call, and usetarget.selectionStart
in the callback. This way the event doesn't have to be persisted.const { target } = event; this.setState({ value }, () => target.selectionStart = 'something');
– Tholle
Nov 12 at 16:00