Multi level lock?





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Playing around with parallel processing, I have a Parallel.For loop that does a lookup on an enumerable, and if it doesn't find what it's looking for, adds it. I keep running into issues where one thread modifies the enumerable while another thread is doing a lookup, though, which makes it throw an exception. The obvious solution is to use lock on both the lookup and the entry, but that's a bit brute force. I'd like it to be able to run multiple concurrent lookups, so I don't want to completely lock it while one thread is doing a lookup, but I do want to bar it from doing an add while a lookup is in progress. Is there any way of doing a two-level lock like that?










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  • 1





    Consider using one of the thread safe collections in System.Collections.Concurrent instead.

    – juharr
    Nov 16 '18 at 13:28











  • What is the relation of # of writes to # of reads ? Are they coarsely the same? Far more Reads than Writes? Far more Writes than Reads? Efficient solutions may depend on that.

    – Fildor
    Nov 16 '18 at 13:30











  • More reads than writes, but coarsely the same. I'm using the SharePoint.Client library, iterating through a number of folder names, checking whether each folder exists as a subfolder in SharePoint, and creating it if it doesn't.

    – Tam Coton
    Nov 16 '18 at 13:34


















1















Playing around with parallel processing, I have a Parallel.For loop that does a lookup on an enumerable, and if it doesn't find what it's looking for, adds it. I keep running into issues where one thread modifies the enumerable while another thread is doing a lookup, though, which makes it throw an exception. The obvious solution is to use lock on both the lookup and the entry, but that's a bit brute force. I'd like it to be able to run multiple concurrent lookups, so I don't want to completely lock it while one thread is doing a lookup, but I do want to bar it from doing an add while a lookup is in progress. Is there any way of doing a two-level lock like that?










share|improve this question


















  • 1





    Consider using one of the thread safe collections in System.Collections.Concurrent instead.

    – juharr
    Nov 16 '18 at 13:28











  • What is the relation of # of writes to # of reads ? Are they coarsely the same? Far more Reads than Writes? Far more Writes than Reads? Efficient solutions may depend on that.

    – Fildor
    Nov 16 '18 at 13:30











  • More reads than writes, but coarsely the same. I'm using the SharePoint.Client library, iterating through a number of folder names, checking whether each folder exists as a subfolder in SharePoint, and creating it if it doesn't.

    – Tam Coton
    Nov 16 '18 at 13:34














1












1








1








Playing around with parallel processing, I have a Parallel.For loop that does a lookup on an enumerable, and if it doesn't find what it's looking for, adds it. I keep running into issues where one thread modifies the enumerable while another thread is doing a lookup, though, which makes it throw an exception. The obvious solution is to use lock on both the lookup and the entry, but that's a bit brute force. I'd like it to be able to run multiple concurrent lookups, so I don't want to completely lock it while one thread is doing a lookup, but I do want to bar it from doing an add while a lookup is in progress. Is there any way of doing a two-level lock like that?










share|improve this question














Playing around with parallel processing, I have a Parallel.For loop that does a lookup on an enumerable, and if it doesn't find what it's looking for, adds it. I keep running into issues where one thread modifies the enumerable while another thread is doing a lookup, though, which makes it throw an exception. The obvious solution is to use lock on both the lookup and the entry, but that's a bit brute force. I'd like it to be able to run multiple concurrent lookups, so I don't want to completely lock it while one thread is doing a lookup, but I do want to bar it from doing an add while a lookup is in progress. Is there any way of doing a two-level lock like that?







c# multithreading parallel-processing locking






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asked Nov 16 '18 at 13:18









Tam CotonTam Coton

339316




339316








  • 1





    Consider using one of the thread safe collections in System.Collections.Concurrent instead.

    – juharr
    Nov 16 '18 at 13:28











  • What is the relation of # of writes to # of reads ? Are they coarsely the same? Far more Reads than Writes? Far more Writes than Reads? Efficient solutions may depend on that.

    – Fildor
    Nov 16 '18 at 13:30











  • More reads than writes, but coarsely the same. I'm using the SharePoint.Client library, iterating through a number of folder names, checking whether each folder exists as a subfolder in SharePoint, and creating it if it doesn't.

    – Tam Coton
    Nov 16 '18 at 13:34














  • 1





    Consider using one of the thread safe collections in System.Collections.Concurrent instead.

    – juharr
    Nov 16 '18 at 13:28











  • What is the relation of # of writes to # of reads ? Are they coarsely the same? Far more Reads than Writes? Far more Writes than Reads? Efficient solutions may depend on that.

    – Fildor
    Nov 16 '18 at 13:30











  • More reads than writes, but coarsely the same. I'm using the SharePoint.Client library, iterating through a number of folder names, checking whether each folder exists as a subfolder in SharePoint, and creating it if it doesn't.

    – Tam Coton
    Nov 16 '18 at 13:34








1




1





Consider using one of the thread safe collections in System.Collections.Concurrent instead.

– juharr
Nov 16 '18 at 13:28





Consider using one of the thread safe collections in System.Collections.Concurrent instead.

– juharr
Nov 16 '18 at 13:28













What is the relation of # of writes to # of reads ? Are they coarsely the same? Far more Reads than Writes? Far more Writes than Reads? Efficient solutions may depend on that.

– Fildor
Nov 16 '18 at 13:30





What is the relation of # of writes to # of reads ? Are they coarsely the same? Far more Reads than Writes? Far more Writes than Reads? Efficient solutions may depend on that.

– Fildor
Nov 16 '18 at 13:30













More reads than writes, but coarsely the same. I'm using the SharePoint.Client library, iterating through a number of folder names, checking whether each folder exists as a subfolder in SharePoint, and creating it if it doesn't.

– Tam Coton
Nov 16 '18 at 13:34





More reads than writes, but coarsely the same. I'm using the SharePoint.Client library, iterating through a number of folder names, checking whether each folder exists as a subfolder in SharePoint, and creating it if it doesn't.

– Tam Coton
Nov 16 '18 at 13:34












2 Answers
2






active

oldest

votes


















4














You may want to use a ReaderWriterLock.



private ReaderWriterLockSlim lock = new ReaderWriterLockSlim();

public string Read () {
lock.EnterReadLock ();
try {
return "xxx";
} finally {
lock.ExitReadLock();
}
}

public void Write () {
lock.EnterWriteLock ();
try {
// ...
} finally {
lock.ExiteWriteLock ();
}
}


Multiple threads may own the "reader" part of a ReaderWriterLock, but only one can own the "writer" part (and there can be no reader while there is a writer).






share|improve this answer
























  • This looks like exactly what I was after! Many thanks!

    – Tam Coton
    Nov 16 '18 at 13:54



















0














I'd be thinking of using some form of immutable collection and Interlocked to replace the shared instance.



E.g. you mention "Look ups" so might an ImmutableDictionary be a good match?



Then for the lookup and update, you have something like:



var local = sharedReference;
while(!local.ContainsKey(lookupValue))
{
var newValue = /* Whatever */
var newLocal = local.Add(lookupValue,newValue);
var result = Interlocked.CompareExchange(ref sharedReference, newLocal, local);
if(result == local) break;
local = result;
}
//At this point, local definitely contains a key for lookupValue





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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    4














    You may want to use a ReaderWriterLock.



    private ReaderWriterLockSlim lock = new ReaderWriterLockSlim();

    public string Read () {
    lock.EnterReadLock ();
    try {
    return "xxx";
    } finally {
    lock.ExitReadLock();
    }
    }

    public void Write () {
    lock.EnterWriteLock ();
    try {
    // ...
    } finally {
    lock.ExiteWriteLock ();
    }
    }


    Multiple threads may own the "reader" part of a ReaderWriterLock, but only one can own the "writer" part (and there can be no reader while there is a writer).






    share|improve this answer
























    • This looks like exactly what I was after! Many thanks!

      – Tam Coton
      Nov 16 '18 at 13:54
















    4














    You may want to use a ReaderWriterLock.



    private ReaderWriterLockSlim lock = new ReaderWriterLockSlim();

    public string Read () {
    lock.EnterReadLock ();
    try {
    return "xxx";
    } finally {
    lock.ExitReadLock();
    }
    }

    public void Write () {
    lock.EnterWriteLock ();
    try {
    // ...
    } finally {
    lock.ExiteWriteLock ();
    }
    }


    Multiple threads may own the "reader" part of a ReaderWriterLock, but only one can own the "writer" part (and there can be no reader while there is a writer).






    share|improve this answer
























    • This looks like exactly what I was after! Many thanks!

      – Tam Coton
      Nov 16 '18 at 13:54














    4












    4








    4







    You may want to use a ReaderWriterLock.



    private ReaderWriterLockSlim lock = new ReaderWriterLockSlim();

    public string Read () {
    lock.EnterReadLock ();
    try {
    return "xxx";
    } finally {
    lock.ExitReadLock();
    }
    }

    public void Write () {
    lock.EnterWriteLock ();
    try {
    // ...
    } finally {
    lock.ExiteWriteLock ();
    }
    }


    Multiple threads may own the "reader" part of a ReaderWriterLock, but only one can own the "writer" part (and there can be no reader while there is a writer).






    share|improve this answer













    You may want to use a ReaderWriterLock.



    private ReaderWriterLockSlim lock = new ReaderWriterLockSlim();

    public string Read () {
    lock.EnterReadLock ();
    try {
    return "xxx";
    } finally {
    lock.ExitReadLock();
    }
    }

    public void Write () {
    lock.EnterWriteLock ();
    try {
    // ...
    } finally {
    lock.ExiteWriteLock ();
    }
    }


    Multiple threads may own the "reader" part of a ReaderWriterLock, but only one can own the "writer" part (and there can be no reader while there is a writer).







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Nov 16 '18 at 13:29









    Etienne MiretEtienne Miret

    4,78021729




    4,78021729













    • This looks like exactly what I was after! Many thanks!

      – Tam Coton
      Nov 16 '18 at 13:54



















    • This looks like exactly what I was after! Many thanks!

      – Tam Coton
      Nov 16 '18 at 13:54

















    This looks like exactly what I was after! Many thanks!

    – Tam Coton
    Nov 16 '18 at 13:54





    This looks like exactly what I was after! Many thanks!

    – Tam Coton
    Nov 16 '18 at 13:54













    0














    I'd be thinking of using some form of immutable collection and Interlocked to replace the shared instance.



    E.g. you mention "Look ups" so might an ImmutableDictionary be a good match?



    Then for the lookup and update, you have something like:



    var local = sharedReference;
    while(!local.ContainsKey(lookupValue))
    {
    var newValue = /* Whatever */
    var newLocal = local.Add(lookupValue,newValue);
    var result = Interlocked.CompareExchange(ref sharedReference, newLocal, local);
    if(result == local) break;
    local = result;
    }
    //At this point, local definitely contains a key for lookupValue





    share|improve this answer




























      0














      I'd be thinking of using some form of immutable collection and Interlocked to replace the shared instance.



      E.g. you mention "Look ups" so might an ImmutableDictionary be a good match?



      Then for the lookup and update, you have something like:



      var local = sharedReference;
      while(!local.ContainsKey(lookupValue))
      {
      var newValue = /* Whatever */
      var newLocal = local.Add(lookupValue,newValue);
      var result = Interlocked.CompareExchange(ref sharedReference, newLocal, local);
      if(result == local) break;
      local = result;
      }
      //At this point, local definitely contains a key for lookupValue





      share|improve this answer


























        0












        0








        0







        I'd be thinking of using some form of immutable collection and Interlocked to replace the shared instance.



        E.g. you mention "Look ups" so might an ImmutableDictionary be a good match?



        Then for the lookup and update, you have something like:



        var local = sharedReference;
        while(!local.ContainsKey(lookupValue))
        {
        var newValue = /* Whatever */
        var newLocal = local.Add(lookupValue,newValue);
        var result = Interlocked.CompareExchange(ref sharedReference, newLocal, local);
        if(result == local) break;
        local = result;
        }
        //At this point, local definitely contains a key for lookupValue





        share|improve this answer













        I'd be thinking of using some form of immutable collection and Interlocked to replace the shared instance.



        E.g. you mention "Look ups" so might an ImmutableDictionary be a good match?



        Then for the lookup and update, you have something like:



        var local = sharedReference;
        while(!local.ContainsKey(lookupValue))
        {
        var newValue = /* Whatever */
        var newLocal = local.Add(lookupValue,newValue);
        var result = Interlocked.CompareExchange(ref sharedReference, newLocal, local);
        if(result == local) break;
        local = result;
        }
        //At this point, local definitely contains a key for lookupValue






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 16 '18 at 13:23









        Damien_The_UnbelieverDamien_The_Unbeliever

        198k17256347




        198k17256347






























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