Why can't I hear sound on pygame mixer?












0















Whenever I run this code, I can't hear the sound play and I even check to see if it plays then go on to the next line but it goes on to the next line and no noise comes out. Here is the code:



import pygame
import time
import sys


pygame.init()
pygame.mixer.init()

binaryHighLow = "010111"


def check():
for x in binaryHighLow:
if x == "0" in binaryHighLow:
lowPitch = pygame.mixer.Sound("440Hz_44100Hz_16bit_05sec.wav")
lowPitch.play()
print("Low")
lowPitch.set_volume(1)
time.sleep(lowPitch.get_length())
elif x == "1" in binaryHighLow:
highPitch = pygame.mixer.Sound("5000hz.wav")
highPitch.play()
print("High")
highPitch.set_volume(1)
time.sleep(highPitch.get_length())



check()


Any suggestions for what I should change to the code?










share|improve this question























  • Try putting the pygame.init() after the pygame.mixer.init()

    – Kingsley
    Nov 16 '18 at 4:09
















0















Whenever I run this code, I can't hear the sound play and I even check to see if it plays then go on to the next line but it goes on to the next line and no noise comes out. Here is the code:



import pygame
import time
import sys


pygame.init()
pygame.mixer.init()

binaryHighLow = "010111"


def check():
for x in binaryHighLow:
if x == "0" in binaryHighLow:
lowPitch = pygame.mixer.Sound("440Hz_44100Hz_16bit_05sec.wav")
lowPitch.play()
print("Low")
lowPitch.set_volume(1)
time.sleep(lowPitch.get_length())
elif x == "1" in binaryHighLow:
highPitch = pygame.mixer.Sound("5000hz.wav")
highPitch.play()
print("High")
highPitch.set_volume(1)
time.sleep(highPitch.get_length())



check()


Any suggestions for what I should change to the code?










share|improve this question























  • Try putting the pygame.init() after the pygame.mixer.init()

    – Kingsley
    Nov 16 '18 at 4:09














0












0








0








Whenever I run this code, I can't hear the sound play and I even check to see if it plays then go on to the next line but it goes on to the next line and no noise comes out. Here is the code:



import pygame
import time
import sys


pygame.init()
pygame.mixer.init()

binaryHighLow = "010111"


def check():
for x in binaryHighLow:
if x == "0" in binaryHighLow:
lowPitch = pygame.mixer.Sound("440Hz_44100Hz_16bit_05sec.wav")
lowPitch.play()
print("Low")
lowPitch.set_volume(1)
time.sleep(lowPitch.get_length())
elif x == "1" in binaryHighLow:
highPitch = pygame.mixer.Sound("5000hz.wav")
highPitch.play()
print("High")
highPitch.set_volume(1)
time.sleep(highPitch.get_length())



check()


Any suggestions for what I should change to the code?










share|improve this question














Whenever I run this code, I can't hear the sound play and I even check to see if it plays then go on to the next line but it goes on to the next line and no noise comes out. Here is the code:



import pygame
import time
import sys


pygame.init()
pygame.mixer.init()

binaryHighLow = "010111"


def check():
for x in binaryHighLow:
if x == "0" in binaryHighLow:
lowPitch = pygame.mixer.Sound("440Hz_44100Hz_16bit_05sec.wav")
lowPitch.play()
print("Low")
lowPitch.set_volume(1)
time.sleep(lowPitch.get_length())
elif x == "1" in binaryHighLow:
highPitch = pygame.mixer.Sound("5000hz.wav")
highPitch.play()
print("High")
highPitch.set_volume(1)
time.sleep(highPitch.get_length())



check()


Any suggestions for what I should change to the code?







python pygame mixer






share|improve this question













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asked Nov 16 '18 at 3:40









William WesselWilliam Wessel

6




6













  • Try putting the pygame.init() after the pygame.mixer.init()

    – Kingsley
    Nov 16 '18 at 4:09



















  • Try putting the pygame.init() after the pygame.mixer.init()

    – Kingsley
    Nov 16 '18 at 4:09

















Try putting the pygame.init() after the pygame.mixer.init()

– Kingsley
Nov 16 '18 at 4:09





Try putting the pygame.init() after the pygame.mixer.init()

– Kingsley
Nov 16 '18 at 4:09












1 Answer
1






active

oldest

votes


















0














Putting the pygame.init() after the pygame.mixer.init().



e.g.:



pygame.mixer.init()
pygame.init()





share|improve this answer



















  • 1





    Since pygame.init() will call init() on all modules, there's no point in calling pygame.mixer.init() (without parameters) and pygame.init().

    – sloth
    Nov 16 '18 at 6:54











  • That worked! Thank you so much!

    – William Wessel
    Nov 16 '18 at 12:49











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









0














Putting the pygame.init() after the pygame.mixer.init().



e.g.:



pygame.mixer.init()
pygame.init()





share|improve this answer



















  • 1





    Since pygame.init() will call init() on all modules, there's no point in calling pygame.mixer.init() (without parameters) and pygame.init().

    – sloth
    Nov 16 '18 at 6:54











  • That worked! Thank you so much!

    – William Wessel
    Nov 16 '18 at 12:49
















0














Putting the pygame.init() after the pygame.mixer.init().



e.g.:



pygame.mixer.init()
pygame.init()





share|improve this answer



















  • 1





    Since pygame.init() will call init() on all modules, there's no point in calling pygame.mixer.init() (without parameters) and pygame.init().

    – sloth
    Nov 16 '18 at 6:54











  • That worked! Thank you so much!

    – William Wessel
    Nov 16 '18 at 12:49














0












0








0







Putting the pygame.init() after the pygame.mixer.init().



e.g.:



pygame.mixer.init()
pygame.init()





share|improve this answer













Putting the pygame.init() after the pygame.mixer.init().



e.g.:



pygame.mixer.init()
pygame.init()






share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 16 '18 at 4:12









KingsleyKingsley

3,23821428




3,23821428








  • 1





    Since pygame.init() will call init() on all modules, there's no point in calling pygame.mixer.init() (without parameters) and pygame.init().

    – sloth
    Nov 16 '18 at 6:54











  • That worked! Thank you so much!

    – William Wessel
    Nov 16 '18 at 12:49














  • 1





    Since pygame.init() will call init() on all modules, there's no point in calling pygame.mixer.init() (without parameters) and pygame.init().

    – sloth
    Nov 16 '18 at 6:54











  • That worked! Thank you so much!

    – William Wessel
    Nov 16 '18 at 12:49








1




1





Since pygame.init() will call init() on all modules, there's no point in calling pygame.mixer.init() (without parameters) and pygame.init().

– sloth
Nov 16 '18 at 6:54





Since pygame.init() will call init() on all modules, there's no point in calling pygame.mixer.init() (without parameters) and pygame.init().

– sloth
Nov 16 '18 at 6:54













That worked! Thank you so much!

– William Wessel
Nov 16 '18 at 12:49





That worked! Thank you so much!

– William Wessel
Nov 16 '18 at 12:49




















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