Rotate object to head to magnetic north in ARCore
I want to rotate an object so it heads to magnetic north, for example I want to create a compass needle, how can I do that?
I can rotate objects in local space like below, but how to align to real world North:
Node solarControls = new Node();
solarControls.setParent(sun);
solarControls.setRenderable(solarControlsRenderable);
solarControls.setLocalPosition(new Vector3(0.0f, 0.25f, 0.0f));
Quaternion orientation1 = Quaternion.axisAngle(new Vector3(0.0f, 1.0f, 0.0f), 90);
solarControls.setLocalRotation(orientation1);
augmented-reality arcore android-augmented-reality
add a comment |
I want to rotate an object so it heads to magnetic north, for example I want to create a compass needle, how can I do that?
I can rotate objects in local space like below, but how to align to real world North:
Node solarControls = new Node();
solarControls.setParent(sun);
solarControls.setRenderable(solarControlsRenderable);
solarControls.setLocalPosition(new Vector3(0.0f, 0.25f, 0.0f));
Quaternion orientation1 = Quaternion.axisAngle(new Vector3(0.0f, 1.0f, 0.0f), 90);
solarControls.setLocalRotation(orientation1);
augmented-reality arcore android-augmented-reality
Well if you are using Unity you can achieve it using Compass Class but your device location should be enabled.
– Ali Kanat
Nov 14 '18 at 10:27
No, I am not using Unity.
– AVEbrahimi
Nov 15 '18 at 6:52
add a comment |
I want to rotate an object so it heads to magnetic north, for example I want to create a compass needle, how can I do that?
I can rotate objects in local space like below, but how to align to real world North:
Node solarControls = new Node();
solarControls.setParent(sun);
solarControls.setRenderable(solarControlsRenderable);
solarControls.setLocalPosition(new Vector3(0.0f, 0.25f, 0.0f));
Quaternion orientation1 = Quaternion.axisAngle(new Vector3(0.0f, 1.0f, 0.0f), 90);
solarControls.setLocalRotation(orientation1);
augmented-reality arcore android-augmented-reality
I want to rotate an object so it heads to magnetic north, for example I want to create a compass needle, how can I do that?
I can rotate objects in local space like below, but how to align to real world North:
Node solarControls = new Node();
solarControls.setParent(sun);
solarControls.setRenderable(solarControlsRenderable);
solarControls.setLocalPosition(new Vector3(0.0f, 0.25f, 0.0f));
Quaternion orientation1 = Quaternion.axisAngle(new Vector3(0.0f, 1.0f, 0.0f), 90);
solarControls.setLocalRotation(orientation1);
augmented-reality arcore android-augmented-reality
augmented-reality arcore android-augmented-reality
asked Nov 14 '18 at 9:56
AVEbrahimiAVEbrahimi
5,24684395
5,24684395
Well if you are using Unity you can achieve it using Compass Class but your device location should be enabled.
– Ali Kanat
Nov 14 '18 at 10:27
No, I am not using Unity.
– AVEbrahimi
Nov 15 '18 at 6:52
add a comment |
Well if you are using Unity you can achieve it using Compass Class but your device location should be enabled.
– Ali Kanat
Nov 14 '18 at 10:27
No, I am not using Unity.
– AVEbrahimi
Nov 15 '18 at 6:52
Well if you are using Unity you can achieve it using Compass Class but your device location should be enabled.
– Ali Kanat
Nov 14 '18 at 10:27
Well if you are using Unity you can achieve it using Compass Class but your device location should be enabled.
– Ali Kanat
Nov 14 '18 at 10:27
No, I am not using Unity.
– AVEbrahimi
Nov 15 '18 at 6:52
No, I am not using Unity.
– AVEbrahimi
Nov 15 '18 at 6:52
add a comment |
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Well if you are using Unity you can achieve it using Compass Class but your device location should be enabled.
– Ali Kanat
Nov 14 '18 at 10:27
No, I am not using Unity.
– AVEbrahimi
Nov 15 '18 at 6:52