Rotate object to head to magnetic north in ARCore












0















I want to rotate an object so it heads to magnetic north, for example I want to create a compass needle, how can I do that?
I can rotate objects in local space like below, but how to align to real world North:



Node solarControls = new Node();
solarControls.setParent(sun);
solarControls.setRenderable(solarControlsRenderable);
solarControls.setLocalPosition(new Vector3(0.0f, 0.25f, 0.0f));
Quaternion orientation1 = Quaternion.axisAngle(new Vector3(0.0f, 1.0f, 0.0f), 90);
solarControls.setLocalRotation(orientation1);









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  • Well if you are using Unity you can achieve it using Compass Class but your device location should be enabled.

    – Ali Kanat
    Nov 14 '18 at 10:27











  • No, I am not using Unity.

    – AVEbrahimi
    Nov 15 '18 at 6:52
















0















I want to rotate an object so it heads to magnetic north, for example I want to create a compass needle, how can I do that?
I can rotate objects in local space like below, but how to align to real world North:



Node solarControls = new Node();
solarControls.setParent(sun);
solarControls.setRenderable(solarControlsRenderable);
solarControls.setLocalPosition(new Vector3(0.0f, 0.25f, 0.0f));
Quaternion orientation1 = Quaternion.axisAngle(new Vector3(0.0f, 1.0f, 0.0f), 90);
solarControls.setLocalRotation(orientation1);









share|improve this question























  • Well if you are using Unity you can achieve it using Compass Class but your device location should be enabled.

    – Ali Kanat
    Nov 14 '18 at 10:27











  • No, I am not using Unity.

    – AVEbrahimi
    Nov 15 '18 at 6:52














0












0








0








I want to rotate an object so it heads to magnetic north, for example I want to create a compass needle, how can I do that?
I can rotate objects in local space like below, but how to align to real world North:



Node solarControls = new Node();
solarControls.setParent(sun);
solarControls.setRenderable(solarControlsRenderable);
solarControls.setLocalPosition(new Vector3(0.0f, 0.25f, 0.0f));
Quaternion orientation1 = Quaternion.axisAngle(new Vector3(0.0f, 1.0f, 0.0f), 90);
solarControls.setLocalRotation(orientation1);









share|improve this question














I want to rotate an object so it heads to magnetic north, for example I want to create a compass needle, how can I do that?
I can rotate objects in local space like below, but how to align to real world North:



Node solarControls = new Node();
solarControls.setParent(sun);
solarControls.setRenderable(solarControlsRenderable);
solarControls.setLocalPosition(new Vector3(0.0f, 0.25f, 0.0f));
Quaternion orientation1 = Quaternion.axisAngle(new Vector3(0.0f, 1.0f, 0.0f), 90);
solarControls.setLocalRotation(orientation1);






augmented-reality arcore android-augmented-reality






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share|improve this question











share|improve this question




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asked Nov 14 '18 at 9:56









AVEbrahimiAVEbrahimi

5,24684395




5,24684395













  • Well if you are using Unity you can achieve it using Compass Class but your device location should be enabled.

    – Ali Kanat
    Nov 14 '18 at 10:27











  • No, I am not using Unity.

    – AVEbrahimi
    Nov 15 '18 at 6:52



















  • Well if you are using Unity you can achieve it using Compass Class but your device location should be enabled.

    – Ali Kanat
    Nov 14 '18 at 10:27











  • No, I am not using Unity.

    – AVEbrahimi
    Nov 15 '18 at 6:52

















Well if you are using Unity you can achieve it using Compass Class but your device location should be enabled.

– Ali Kanat
Nov 14 '18 at 10:27





Well if you are using Unity you can achieve it using Compass Class but your device location should be enabled.

– Ali Kanat
Nov 14 '18 at 10:27













No, I am not using Unity.

– AVEbrahimi
Nov 15 '18 at 6:52





No, I am not using Unity.

– AVEbrahimi
Nov 15 '18 at 6:52












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