How to add outline for a GeometryInstance or PolygonGeometry in Cesiumjs
I need to draw outline to the polygon primitive drawn with following code :
scene.primitives.add( new Cesium.ClassificationPrimitive({
geometryInstances : new Cesium.GeometryInstance({
geometry : new Cesium.PolygonGeometry({
polygonHierarchy : new Cesium.PolygonHierarchy(
Cesium.Cartesian3.fromDegreesArray(coords)
),
height : height
}),
attributes : {
color: color,
},
id : id,
description : "Highlight Object",
})
}));
Is there any way to draw outline to a polygon primitive? I am aware that it can be added with Entities but the requirement is to use primitives.
Any help is much appreciated.
polygon cesium
add a comment |
I need to draw outline to the polygon primitive drawn with following code :
scene.primitives.add( new Cesium.ClassificationPrimitive({
geometryInstances : new Cesium.GeometryInstance({
geometry : new Cesium.PolygonGeometry({
polygonHierarchy : new Cesium.PolygonHierarchy(
Cesium.Cartesian3.fromDegreesArray(coords)
),
height : height
}),
attributes : {
color: color,
},
id : id,
description : "Highlight Object",
})
}));
Is there any way to draw outline to a polygon primitive? I am aware that it can be added with Entities but the requirement is to use primitives.
Any help is much appreciated.
polygon cesium
add a comment |
I need to draw outline to the polygon primitive drawn with following code :
scene.primitives.add( new Cesium.ClassificationPrimitive({
geometryInstances : new Cesium.GeometryInstance({
geometry : new Cesium.PolygonGeometry({
polygonHierarchy : new Cesium.PolygonHierarchy(
Cesium.Cartesian3.fromDegreesArray(coords)
),
height : height
}),
attributes : {
color: color,
},
id : id,
description : "Highlight Object",
})
}));
Is there any way to draw outline to a polygon primitive? I am aware that it can be added with Entities but the requirement is to use primitives.
Any help is much appreciated.
polygon cesium
I need to draw outline to the polygon primitive drawn with following code :
scene.primitives.add( new Cesium.ClassificationPrimitive({
geometryInstances : new Cesium.GeometryInstance({
geometry : new Cesium.PolygonGeometry({
polygonHierarchy : new Cesium.PolygonHierarchy(
Cesium.Cartesian3.fromDegreesArray(coords)
),
height : height
}),
attributes : {
color: color,
},
id : id,
description : "Highlight Object",
})
}));
Is there any way to draw outline to a polygon primitive? I am aware that it can be added with Entities but the requirement is to use primitives.
Any help is much appreciated.
polygon cesium
polygon cesium
asked Nov 14 '18 at 20:01
meenmeen
85811230
85811230
add a comment |
add a comment |
1 Answer
1
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oldest
votes
You can use PolylineCollection as a separate primitive for outline.
I created a demo in Sandcastle showing this use case:
var viewer = new Cesium.Viewer('cesiumContainer');
var coords = [
-72.0, 40.0,
-70.0, 35.0,
-75.0, 30.0,
-70.0, 30.0,
-68.0, 40.0
];
var cartesian = Cesium.Cartesian3.fromDegreesArray(coords);
var color = Cesium.Color.DARKRED;
var outlineColor = Cesium.Color.GOLD;
var polygonPrimitive = new Cesium.Primitive({
geometryInstances: new Cesium.GeometryInstance({
id: 'polygon',
geometry: Cesium.PolygonGeometry.createGeometry(
new Cesium.PolygonGeometry({
polygonHierarchy: new Cesium.PolygonHierarchy(cartesian)
})
)
}),
appearance: new Cesium.MaterialAppearance({
material: new Cesium.Material.fromType('Color', {
color: color
})
}),
asynchronous: false
});
var polylinePrimitive = new Cesium.PolylineCollection();
polylinePrimitive.add({
positions: cartesian,
width: 3.0,
loop: true,
material: new Cesium.Material.fromType('Color', {
color: outlineColor
})
});
var primitives = viewer.scene.primitives;
primitives.add(polygonPrimitive);
primitives.add(polylinePrimitive);
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
You can use PolylineCollection as a separate primitive for outline.
I created a demo in Sandcastle showing this use case:
var viewer = new Cesium.Viewer('cesiumContainer');
var coords = [
-72.0, 40.0,
-70.0, 35.0,
-75.0, 30.0,
-70.0, 30.0,
-68.0, 40.0
];
var cartesian = Cesium.Cartesian3.fromDegreesArray(coords);
var color = Cesium.Color.DARKRED;
var outlineColor = Cesium.Color.GOLD;
var polygonPrimitive = new Cesium.Primitive({
geometryInstances: new Cesium.GeometryInstance({
id: 'polygon',
geometry: Cesium.PolygonGeometry.createGeometry(
new Cesium.PolygonGeometry({
polygonHierarchy: new Cesium.PolygonHierarchy(cartesian)
})
)
}),
appearance: new Cesium.MaterialAppearance({
material: new Cesium.Material.fromType('Color', {
color: color
})
}),
asynchronous: false
});
var polylinePrimitive = new Cesium.PolylineCollection();
polylinePrimitive.add({
positions: cartesian,
width: 3.0,
loop: true,
material: new Cesium.Material.fromType('Color', {
color: outlineColor
})
});
var primitives = viewer.scene.primitives;
primitives.add(polygonPrimitive);
primitives.add(polylinePrimitive);
add a comment |
You can use PolylineCollection as a separate primitive for outline.
I created a demo in Sandcastle showing this use case:
var viewer = new Cesium.Viewer('cesiumContainer');
var coords = [
-72.0, 40.0,
-70.0, 35.0,
-75.0, 30.0,
-70.0, 30.0,
-68.0, 40.0
];
var cartesian = Cesium.Cartesian3.fromDegreesArray(coords);
var color = Cesium.Color.DARKRED;
var outlineColor = Cesium.Color.GOLD;
var polygonPrimitive = new Cesium.Primitive({
geometryInstances: new Cesium.GeometryInstance({
id: 'polygon',
geometry: Cesium.PolygonGeometry.createGeometry(
new Cesium.PolygonGeometry({
polygonHierarchy: new Cesium.PolygonHierarchy(cartesian)
})
)
}),
appearance: new Cesium.MaterialAppearance({
material: new Cesium.Material.fromType('Color', {
color: color
})
}),
asynchronous: false
});
var polylinePrimitive = new Cesium.PolylineCollection();
polylinePrimitive.add({
positions: cartesian,
width: 3.0,
loop: true,
material: new Cesium.Material.fromType('Color', {
color: outlineColor
})
});
var primitives = viewer.scene.primitives;
primitives.add(polygonPrimitive);
primitives.add(polylinePrimitive);
add a comment |
You can use PolylineCollection as a separate primitive for outline.
I created a demo in Sandcastle showing this use case:
var viewer = new Cesium.Viewer('cesiumContainer');
var coords = [
-72.0, 40.0,
-70.0, 35.0,
-75.0, 30.0,
-70.0, 30.0,
-68.0, 40.0
];
var cartesian = Cesium.Cartesian3.fromDegreesArray(coords);
var color = Cesium.Color.DARKRED;
var outlineColor = Cesium.Color.GOLD;
var polygonPrimitive = new Cesium.Primitive({
geometryInstances: new Cesium.GeometryInstance({
id: 'polygon',
geometry: Cesium.PolygonGeometry.createGeometry(
new Cesium.PolygonGeometry({
polygonHierarchy: new Cesium.PolygonHierarchy(cartesian)
})
)
}),
appearance: new Cesium.MaterialAppearance({
material: new Cesium.Material.fromType('Color', {
color: color
})
}),
asynchronous: false
});
var polylinePrimitive = new Cesium.PolylineCollection();
polylinePrimitive.add({
positions: cartesian,
width: 3.0,
loop: true,
material: new Cesium.Material.fromType('Color', {
color: outlineColor
})
});
var primitives = viewer.scene.primitives;
primitives.add(polygonPrimitive);
primitives.add(polylinePrimitive);
You can use PolylineCollection as a separate primitive for outline.
I created a demo in Sandcastle showing this use case:
var viewer = new Cesium.Viewer('cesiumContainer');
var coords = [
-72.0, 40.0,
-70.0, 35.0,
-75.0, 30.0,
-70.0, 30.0,
-68.0, 40.0
];
var cartesian = Cesium.Cartesian3.fromDegreesArray(coords);
var color = Cesium.Color.DARKRED;
var outlineColor = Cesium.Color.GOLD;
var polygonPrimitive = new Cesium.Primitive({
geometryInstances: new Cesium.GeometryInstance({
id: 'polygon',
geometry: Cesium.PolygonGeometry.createGeometry(
new Cesium.PolygonGeometry({
polygonHierarchy: new Cesium.PolygonHierarchy(cartesian)
})
)
}),
appearance: new Cesium.MaterialAppearance({
material: new Cesium.Material.fromType('Color', {
color: color
})
}),
asynchronous: false
});
var polylinePrimitive = new Cesium.PolylineCollection();
polylinePrimitive.add({
positions: cartesian,
width: 3.0,
loop: true,
material: new Cesium.Material.fromType('Color', {
color: outlineColor
})
});
var primitives = viewer.scene.primitives;
primitives.add(polygonPrimitive);
primitives.add(polylinePrimitive);
answered Dec 17 '18 at 23:59
EzzeEzze
2,43022640
2,43022640
add a comment |
add a comment |
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