Layer not respecting opacity setting












0















I have a list of about 100 layers in a composition. I use this expression to create random fading for those layers.



segMin = .3; //minimum segment duration
segMax = .7; //maximum segment duration
minVal = 0;
maxVal = 100;

seedRandom(index,true);
segDur = random(segMin, segMax);
seed = Math.floor(time/segDur);
segStart = seed*segDur;
seedRandom(seed,true);
startVal = random(minVal,maxVal);
seedRandom(seed+1,true);
endVal = random(minVal,maxVal);
ease(time,segStart,segStart + segDur, startVal, endVal);


It used to work but I was away from the project for a while and opened the file to make changes for a client. Now they all the layers pulse in unison even though if I expand the layers opacity setting and scroll through the time-line, the values do fluctuate in the opacity field as I would expect. Just the actual render shows the flashing in sync.



This expression statement worked in november of last year and now it doesn't. Did something change? I know AE updated the javascript engine but it was supposed to be compatible with the old engine. Also, I the opacity numbers do what I expect just the render/preview does not.










share|improve this question

























  • I used the expression on 90 layers' opacity in CS6, rendered a movie, saved project, opened it in CC18, rendered a movie. Both projects behaved normally and the renders both worked as expected. Hm. [p.s. - please rephrase your question as "expression", not "script" (at beginning)]

    – CRGreen
    Nov 30 '18 at 8:44


















0















I have a list of about 100 layers in a composition. I use this expression to create random fading for those layers.



segMin = .3; //minimum segment duration
segMax = .7; //maximum segment duration
minVal = 0;
maxVal = 100;

seedRandom(index,true);
segDur = random(segMin, segMax);
seed = Math.floor(time/segDur);
segStart = seed*segDur;
seedRandom(seed,true);
startVal = random(minVal,maxVal);
seedRandom(seed+1,true);
endVal = random(minVal,maxVal);
ease(time,segStart,segStart + segDur, startVal, endVal);


It used to work but I was away from the project for a while and opened the file to make changes for a client. Now they all the layers pulse in unison even though if I expand the layers opacity setting and scroll through the time-line, the values do fluctuate in the opacity field as I would expect. Just the actual render shows the flashing in sync.



This expression statement worked in november of last year and now it doesn't. Did something change? I know AE updated the javascript engine but it was supposed to be compatible with the old engine. Also, I the opacity numbers do what I expect just the render/preview does not.










share|improve this question

























  • I used the expression on 90 layers' opacity in CS6, rendered a movie, saved project, opened it in CC18, rendered a movie. Both projects behaved normally and the renders both worked as expected. Hm. [p.s. - please rephrase your question as "expression", not "script" (at beginning)]

    – CRGreen
    Nov 30 '18 at 8:44
















0












0








0








I have a list of about 100 layers in a composition. I use this expression to create random fading for those layers.



segMin = .3; //minimum segment duration
segMax = .7; //maximum segment duration
minVal = 0;
maxVal = 100;

seedRandom(index,true);
segDur = random(segMin, segMax);
seed = Math.floor(time/segDur);
segStart = seed*segDur;
seedRandom(seed,true);
startVal = random(minVal,maxVal);
seedRandom(seed+1,true);
endVal = random(minVal,maxVal);
ease(time,segStart,segStart + segDur, startVal, endVal);


It used to work but I was away from the project for a while and opened the file to make changes for a client. Now they all the layers pulse in unison even though if I expand the layers opacity setting and scroll through the time-line, the values do fluctuate in the opacity field as I would expect. Just the actual render shows the flashing in sync.



This expression statement worked in november of last year and now it doesn't. Did something change? I know AE updated the javascript engine but it was supposed to be compatible with the old engine. Also, I the opacity numbers do what I expect just the render/preview does not.










share|improve this question
















I have a list of about 100 layers in a composition. I use this expression to create random fading for those layers.



segMin = .3; //minimum segment duration
segMax = .7; //maximum segment duration
minVal = 0;
maxVal = 100;

seedRandom(index,true);
segDur = random(segMin, segMax);
seed = Math.floor(time/segDur);
segStart = seed*segDur;
seedRandom(seed,true);
startVal = random(minVal,maxVal);
seedRandom(seed+1,true);
endVal = random(minVal,maxVal);
ease(time,segStart,segStart + segDur, startVal, endVal);


It used to work but I was away from the project for a while and opened the file to make changes for a client. Now they all the layers pulse in unison even though if I expand the layers opacity setting and scroll through the time-line, the values do fluctuate in the opacity field as I would expect. Just the actual render shows the flashing in sync.



This expression statement worked in november of last year and now it doesn't. Did something change? I know AE updated the javascript engine but it was supposed to be compatible with the old engine. Also, I the opacity numbers do what I expect just the render/preview does not.







adobe after-effects






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jan 4 at 13:24









stib

1,57611530




1,57611530










asked Nov 13 '18 at 12:07









motleydevmotleydev

1,34241737




1,34241737













  • I used the expression on 90 layers' opacity in CS6, rendered a movie, saved project, opened it in CC18, rendered a movie. Both projects behaved normally and the renders both worked as expected. Hm. [p.s. - please rephrase your question as "expression", not "script" (at beginning)]

    – CRGreen
    Nov 30 '18 at 8:44





















  • I used the expression on 90 layers' opacity in CS6, rendered a movie, saved project, opened it in CC18, rendered a movie. Both projects behaved normally and the renders both worked as expected. Hm. [p.s. - please rephrase your question as "expression", not "script" (at beginning)]

    – CRGreen
    Nov 30 '18 at 8:44



















I used the expression on 90 layers' opacity in CS6, rendered a movie, saved project, opened it in CC18, rendered a movie. Both projects behaved normally and the renders both worked as expected. Hm. [p.s. - please rephrase your question as "expression", not "script" (at beginning)]

– CRGreen
Nov 30 '18 at 8:44







I used the expression on 90 layers' opacity in CS6, rendered a movie, saved project, opened it in CC18, rendered a movie. Both projects behaved normally and the renders both worked as expected. Hm. [p.s. - please rephrase your question as "expression", not "script" (at beginning)]

– CRGreen
Nov 30 '18 at 8:44














0






active

oldest

votes











Your Answer






StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53280718%2flayer-not-respecting-opacity-setting%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























0






active

oldest

votes








0






active

oldest

votes









active

oldest

votes






active

oldest

votes
















draft saved

draft discarded




















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53280718%2flayer-not-respecting-opacity-setting%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Xamarin.iOS Cant Deploy on Iphone

Glorious Revolution

Dulmage-Mendelsohn matrix decomposition in Python