Layer not respecting opacity setting












0















I have a list of about 100 layers in a composition. I use this expression to create random fading for those layers.



segMin = .3; //minimum segment duration
segMax = .7; //maximum segment duration
minVal = 0;
maxVal = 100;

seedRandom(index,true);
segDur = random(segMin, segMax);
seed = Math.floor(time/segDur);
segStart = seed*segDur;
seedRandom(seed,true);
startVal = random(minVal,maxVal);
seedRandom(seed+1,true);
endVal = random(minVal,maxVal);
ease(time,segStart,segStart + segDur, startVal, endVal);


It used to work but I was away from the project for a while and opened the file to make changes for a client. Now they all the layers pulse in unison even though if I expand the layers opacity setting and scroll through the time-line, the values do fluctuate in the opacity field as I would expect. Just the actual render shows the flashing in sync.



This expression statement worked in november of last year and now it doesn't. Did something change? I know AE updated the javascript engine but it was supposed to be compatible with the old engine. Also, I the opacity numbers do what I expect just the render/preview does not.










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  • I used the expression on 90 layers' opacity in CS6, rendered a movie, saved project, opened it in CC18, rendered a movie. Both projects behaved normally and the renders both worked as expected. Hm. [p.s. - please rephrase your question as "expression", not "script" (at beginning)]

    – CRGreen
    Nov 30 '18 at 8:44


















0















I have a list of about 100 layers in a composition. I use this expression to create random fading for those layers.



segMin = .3; //minimum segment duration
segMax = .7; //maximum segment duration
minVal = 0;
maxVal = 100;

seedRandom(index,true);
segDur = random(segMin, segMax);
seed = Math.floor(time/segDur);
segStart = seed*segDur;
seedRandom(seed,true);
startVal = random(minVal,maxVal);
seedRandom(seed+1,true);
endVal = random(minVal,maxVal);
ease(time,segStart,segStart + segDur, startVal, endVal);


It used to work but I was away from the project for a while and opened the file to make changes for a client. Now they all the layers pulse in unison even though if I expand the layers opacity setting and scroll through the time-line, the values do fluctuate in the opacity field as I would expect. Just the actual render shows the flashing in sync.



This expression statement worked in november of last year and now it doesn't. Did something change? I know AE updated the javascript engine but it was supposed to be compatible with the old engine. Also, I the opacity numbers do what I expect just the render/preview does not.










share|improve this question

























  • I used the expression on 90 layers' opacity in CS6, rendered a movie, saved project, opened it in CC18, rendered a movie. Both projects behaved normally and the renders both worked as expected. Hm. [p.s. - please rephrase your question as "expression", not "script" (at beginning)]

    – CRGreen
    Nov 30 '18 at 8:44
















0












0








0








I have a list of about 100 layers in a composition. I use this expression to create random fading for those layers.



segMin = .3; //minimum segment duration
segMax = .7; //maximum segment duration
minVal = 0;
maxVal = 100;

seedRandom(index,true);
segDur = random(segMin, segMax);
seed = Math.floor(time/segDur);
segStart = seed*segDur;
seedRandom(seed,true);
startVal = random(minVal,maxVal);
seedRandom(seed+1,true);
endVal = random(minVal,maxVal);
ease(time,segStart,segStart + segDur, startVal, endVal);


It used to work but I was away from the project for a while and opened the file to make changes for a client. Now they all the layers pulse in unison even though if I expand the layers opacity setting and scroll through the time-line, the values do fluctuate in the opacity field as I would expect. Just the actual render shows the flashing in sync.



This expression statement worked in november of last year and now it doesn't. Did something change? I know AE updated the javascript engine but it was supposed to be compatible with the old engine. Also, I the opacity numbers do what I expect just the render/preview does not.










share|improve this question
















I have a list of about 100 layers in a composition. I use this expression to create random fading for those layers.



segMin = .3; //minimum segment duration
segMax = .7; //maximum segment duration
minVal = 0;
maxVal = 100;

seedRandom(index,true);
segDur = random(segMin, segMax);
seed = Math.floor(time/segDur);
segStart = seed*segDur;
seedRandom(seed,true);
startVal = random(minVal,maxVal);
seedRandom(seed+1,true);
endVal = random(minVal,maxVal);
ease(time,segStart,segStart + segDur, startVal, endVal);


It used to work but I was away from the project for a while and opened the file to make changes for a client. Now they all the layers pulse in unison even though if I expand the layers opacity setting and scroll through the time-line, the values do fluctuate in the opacity field as I would expect. Just the actual render shows the flashing in sync.



This expression statement worked in november of last year and now it doesn't. Did something change? I know AE updated the javascript engine but it was supposed to be compatible with the old engine. Also, I the opacity numbers do what I expect just the render/preview does not.







adobe after-effects






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edited Jan 4 at 13:24









stib

1,57611530




1,57611530










asked Nov 13 '18 at 12:07









motleydevmotleydev

1,34241737




1,34241737













  • I used the expression on 90 layers' opacity in CS6, rendered a movie, saved project, opened it in CC18, rendered a movie. Both projects behaved normally and the renders both worked as expected. Hm. [p.s. - please rephrase your question as "expression", not "script" (at beginning)]

    – CRGreen
    Nov 30 '18 at 8:44





















  • I used the expression on 90 layers' opacity in CS6, rendered a movie, saved project, opened it in CC18, rendered a movie. Both projects behaved normally and the renders both worked as expected. Hm. [p.s. - please rephrase your question as "expression", not "script" (at beginning)]

    – CRGreen
    Nov 30 '18 at 8:44



















I used the expression on 90 layers' opacity in CS6, rendered a movie, saved project, opened it in CC18, rendered a movie. Both projects behaved normally and the renders both worked as expected. Hm. [p.s. - please rephrase your question as "expression", not "script" (at beginning)]

– CRGreen
Nov 30 '18 at 8:44







I used the expression on 90 layers' opacity in CS6, rendered a movie, saved project, opened it in CC18, rendered a movie. Both projects behaved normally and the renders both worked as expected. Hm. [p.s. - please rephrase your question as "expression", not "script" (at beginning)]

– CRGreen
Nov 30 '18 at 8:44














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