How to resolve event log “all files are up-to-date” in Android Studios











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Having tried to add This game to my phone via Android Studio, while trying to build the project it throws in the event log "All files are up-to-date". I've looked through the program and it was built in eclipse, with no luck converting it to Android Studios.



I've tried to "import" some of the files with no luck.



other solutions I've tried with no luck are outlined in:



Here



And



Here










share|improve this question




























    up vote
    1
    down vote

    favorite












    Having tried to add This game to my phone via Android Studio, while trying to build the project it throws in the event log "All files are up-to-date". I've looked through the program and it was built in eclipse, with no luck converting it to Android Studios.



    I've tried to "import" some of the files with no luck.



    other solutions I've tried with no luck are outlined in:



    Here



    And



    Here










    share|improve this question


























      up vote
      1
      down vote

      favorite









      up vote
      1
      down vote

      favorite











      Having tried to add This game to my phone via Android Studio, while trying to build the project it throws in the event log "All files are up-to-date". I've looked through the program and it was built in eclipse, with no luck converting it to Android Studios.



      I've tried to "import" some of the files with no luck.



      other solutions I've tried with no luck are outlined in:



      Here



      And



      Here










      share|improve this question















      Having tried to add This game to my phone via Android Studio, while trying to build the project it throws in the event log "All files are up-to-date". I've looked through the program and it was built in eclipse, with no luck converting it to Android Studios.



      I've tried to "import" some of the files with no luck.



      other solutions I've tried with no luck are outlined in:



      Here



      And



      Here







      java android android-studio event-log






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 11 at 3:19









      john smith

      11211




      11211










      asked Nov 11 at 1:55









      kate springs

      113




      113
























          2 Answers
          2






          active

          oldest

          votes

















          up vote
          0
          down vote













          Are you clicking "Build APK" in the Build drop-down menu? If not, try that! Here is a nice reference for building apps in Android Studio.






          share|improve this answer





















          • I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")
            – kate springs
            Nov 11 at 2:18










          • try "build artifacts"
            – Sahil Makhijani
            Nov 11 at 2:19










          • The button isn't able to be clicked.
            – kate springs
            Nov 11 at 2:21










          • Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!
            – Sahil Makhijani
            Nov 11 at 2:31


















          up vote
          0
          down vote













          think it's an Eclipse IDE (ant) project ...



          you'd need to import it to Android Studio (gradle), first.



          managed to build the Android.mk with ndkBuild, after importing the project.



          the build.gradle looks alike:



          apply plugin: 'com.android.application'

          android {
          defaultConfig {
          applicationId "org.jfedor.frozenbubble"
          minSdkVersion 22
          targetSdkVersion 26
          compileSdkVersion 26
          ndk {
          moduleName "modplug-1.0"
          }
          }
          externalNativeBuild {
          ndkBuild {
          path "src/main/cpp/Android.mk"
          }
          }
          sourceSets {
          main {
          jni.srcDirs = ["src/main/cpp"]
          }
          }
          buildTypes {
          debug {
          minifyEnabled false
          }
          release {
          minifyEnabled false
          }
          }
          }


          that andmodplug_PlayerThread.h needs to be dropped into the libmodplug directory, where the other headers reside (the import does not copy it, because it's in a completely unexpected location). also renamed directory jni to cpp and assigned that path to the main sourceSet.






          share|improve this answer























          • Are you able to go through the process of this?
            – kate springs
            Nov 11 at 2:40










          • and another down-vote without the least reason ...for a proper answer.
            – Martin Zeitler
            Nov 18 at 20:48











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          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          0
          down vote













          Are you clicking "Build APK" in the Build drop-down menu? If not, try that! Here is a nice reference for building apps in Android Studio.






          share|improve this answer





















          • I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")
            – kate springs
            Nov 11 at 2:18










          • try "build artifacts"
            – Sahil Makhijani
            Nov 11 at 2:19










          • The button isn't able to be clicked.
            – kate springs
            Nov 11 at 2:21










          • Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!
            – Sahil Makhijani
            Nov 11 at 2:31















          up vote
          0
          down vote













          Are you clicking "Build APK" in the Build drop-down menu? If not, try that! Here is a nice reference for building apps in Android Studio.






          share|improve this answer





















          • I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")
            – kate springs
            Nov 11 at 2:18










          • try "build artifacts"
            – Sahil Makhijani
            Nov 11 at 2:19










          • The button isn't able to be clicked.
            – kate springs
            Nov 11 at 2:21










          • Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!
            – Sahil Makhijani
            Nov 11 at 2:31













          up vote
          0
          down vote










          up vote
          0
          down vote









          Are you clicking "Build APK" in the Build drop-down menu? If not, try that! Here is a nice reference for building apps in Android Studio.






          share|improve this answer












          Are you clicking "Build APK" in the Build drop-down menu? If not, try that! Here is a nice reference for building apps in Android Studio.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 11 at 2:12









          Sahil Makhijani

          538




          538












          • I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")
            – kate springs
            Nov 11 at 2:18










          • try "build artifacts"
            – Sahil Makhijani
            Nov 11 at 2:19










          • The button isn't able to be clicked.
            – kate springs
            Nov 11 at 2:21










          • Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!
            – Sahil Makhijani
            Nov 11 at 2:31


















          • I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")
            – kate springs
            Nov 11 at 2:18










          • try "build artifacts"
            – Sahil Makhijani
            Nov 11 at 2:19










          • The button isn't able to be clicked.
            – kate springs
            Nov 11 at 2:21










          • Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!
            – Sahil Makhijani
            Nov 11 at 2:31
















          I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")
          – kate springs
          Nov 11 at 2:18




          I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")
          – kate springs
          Nov 11 at 2:18












          try "build artifacts"
          – Sahil Makhijani
          Nov 11 at 2:19




          try "build artifacts"
          – Sahil Makhijani
          Nov 11 at 2:19












          The button isn't able to be clicked.
          – kate springs
          Nov 11 at 2:21




          The button isn't able to be clicked.
          – kate springs
          Nov 11 at 2:21












          Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!
          – Sahil Makhijani
          Nov 11 at 2:31




          Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!
          – Sahil Makhijani
          Nov 11 at 2:31












          up vote
          0
          down vote













          think it's an Eclipse IDE (ant) project ...



          you'd need to import it to Android Studio (gradle), first.



          managed to build the Android.mk with ndkBuild, after importing the project.



          the build.gradle looks alike:



          apply plugin: 'com.android.application'

          android {
          defaultConfig {
          applicationId "org.jfedor.frozenbubble"
          minSdkVersion 22
          targetSdkVersion 26
          compileSdkVersion 26
          ndk {
          moduleName "modplug-1.0"
          }
          }
          externalNativeBuild {
          ndkBuild {
          path "src/main/cpp/Android.mk"
          }
          }
          sourceSets {
          main {
          jni.srcDirs = ["src/main/cpp"]
          }
          }
          buildTypes {
          debug {
          minifyEnabled false
          }
          release {
          minifyEnabled false
          }
          }
          }


          that andmodplug_PlayerThread.h needs to be dropped into the libmodplug directory, where the other headers reside (the import does not copy it, because it's in a completely unexpected location). also renamed directory jni to cpp and assigned that path to the main sourceSet.






          share|improve this answer























          • Are you able to go through the process of this?
            – kate springs
            Nov 11 at 2:40










          • and another down-vote without the least reason ...for a proper answer.
            – Martin Zeitler
            Nov 18 at 20:48















          up vote
          0
          down vote













          think it's an Eclipse IDE (ant) project ...



          you'd need to import it to Android Studio (gradle), first.



          managed to build the Android.mk with ndkBuild, after importing the project.



          the build.gradle looks alike:



          apply plugin: 'com.android.application'

          android {
          defaultConfig {
          applicationId "org.jfedor.frozenbubble"
          minSdkVersion 22
          targetSdkVersion 26
          compileSdkVersion 26
          ndk {
          moduleName "modplug-1.0"
          }
          }
          externalNativeBuild {
          ndkBuild {
          path "src/main/cpp/Android.mk"
          }
          }
          sourceSets {
          main {
          jni.srcDirs = ["src/main/cpp"]
          }
          }
          buildTypes {
          debug {
          minifyEnabled false
          }
          release {
          minifyEnabled false
          }
          }
          }


          that andmodplug_PlayerThread.h needs to be dropped into the libmodplug directory, where the other headers reside (the import does not copy it, because it's in a completely unexpected location). also renamed directory jni to cpp and assigned that path to the main sourceSet.






          share|improve this answer























          • Are you able to go through the process of this?
            – kate springs
            Nov 11 at 2:40










          • and another down-vote without the least reason ...for a proper answer.
            – Martin Zeitler
            Nov 18 at 20:48













          up vote
          0
          down vote










          up vote
          0
          down vote









          think it's an Eclipse IDE (ant) project ...



          you'd need to import it to Android Studio (gradle), first.



          managed to build the Android.mk with ndkBuild, after importing the project.



          the build.gradle looks alike:



          apply plugin: 'com.android.application'

          android {
          defaultConfig {
          applicationId "org.jfedor.frozenbubble"
          minSdkVersion 22
          targetSdkVersion 26
          compileSdkVersion 26
          ndk {
          moduleName "modplug-1.0"
          }
          }
          externalNativeBuild {
          ndkBuild {
          path "src/main/cpp/Android.mk"
          }
          }
          sourceSets {
          main {
          jni.srcDirs = ["src/main/cpp"]
          }
          }
          buildTypes {
          debug {
          minifyEnabled false
          }
          release {
          minifyEnabled false
          }
          }
          }


          that andmodplug_PlayerThread.h needs to be dropped into the libmodplug directory, where the other headers reside (the import does not copy it, because it's in a completely unexpected location). also renamed directory jni to cpp and assigned that path to the main sourceSet.






          share|improve this answer














          think it's an Eclipse IDE (ant) project ...



          you'd need to import it to Android Studio (gradle), first.



          managed to build the Android.mk with ndkBuild, after importing the project.



          the build.gradle looks alike:



          apply plugin: 'com.android.application'

          android {
          defaultConfig {
          applicationId "org.jfedor.frozenbubble"
          minSdkVersion 22
          targetSdkVersion 26
          compileSdkVersion 26
          ndk {
          moduleName "modplug-1.0"
          }
          }
          externalNativeBuild {
          ndkBuild {
          path "src/main/cpp/Android.mk"
          }
          }
          sourceSets {
          main {
          jni.srcDirs = ["src/main/cpp"]
          }
          }
          buildTypes {
          debug {
          minifyEnabled false
          }
          release {
          minifyEnabled false
          }
          }
          }


          that andmodplug_PlayerThread.h needs to be dropped into the libmodplug directory, where the other headers reside (the import does not copy it, because it's in a completely unexpected location). also renamed directory jni to cpp and assigned that path to the main sourceSet.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 11 at 3:32

























          answered Nov 11 at 2:37









          Martin Zeitler

          11.7k33560




          11.7k33560












          • Are you able to go through the process of this?
            – kate springs
            Nov 11 at 2:40










          • and another down-vote without the least reason ...for a proper answer.
            – Martin Zeitler
            Nov 18 at 20:48


















          • Are you able to go through the process of this?
            – kate springs
            Nov 11 at 2:40










          • and another down-vote without the least reason ...for a proper answer.
            – Martin Zeitler
            Nov 18 at 20:48
















          Are you able to go through the process of this?
          – kate springs
          Nov 11 at 2:40




          Are you able to go through the process of this?
          – kate springs
          Nov 11 at 2:40












          and another down-vote without the least reason ...for a proper answer.
          – Martin Zeitler
          Nov 18 at 20:48




          and another down-vote without the least reason ...for a proper answer.
          – Martin Zeitler
          Nov 18 at 20:48


















           

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