How to resolve event log “all files are up-to-date” in Android Studios
up vote
1
down vote
favorite
Having tried to add This game to my phone via Android Studio, while trying to build the project it throws in the event log "All files are up-to-date". I've looked through the program and it was built in eclipse, with no luck converting it to Android Studios.
I've tried to "import" some of the files with no luck.
other solutions I've tried with no luck are outlined in:
Here
And
Here
java android android-studio event-log
add a comment |
up vote
1
down vote
favorite
Having tried to add This game to my phone via Android Studio, while trying to build the project it throws in the event log "All files are up-to-date". I've looked through the program and it was built in eclipse, with no luck converting it to Android Studios.
I've tried to "import" some of the files with no luck.
other solutions I've tried with no luck are outlined in:
Here
And
Here
java android android-studio event-log
add a comment |
up vote
1
down vote
favorite
up vote
1
down vote
favorite
Having tried to add This game to my phone via Android Studio, while trying to build the project it throws in the event log "All files are up-to-date". I've looked through the program and it was built in eclipse, with no luck converting it to Android Studios.
I've tried to "import" some of the files with no luck.
other solutions I've tried with no luck are outlined in:
Here
And
Here
java android android-studio event-log
Having tried to add This game to my phone via Android Studio, while trying to build the project it throws in the event log "All files are up-to-date". I've looked through the program and it was built in eclipse, with no luck converting it to Android Studios.
I've tried to "import" some of the files with no luck.
other solutions I've tried with no luck are outlined in:
Here
And
Here
java android android-studio event-log
java android android-studio event-log
edited Nov 11 at 3:19
john smith
11211
11211
asked Nov 11 at 1:55
kate springs
113
113
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
up vote
0
down vote
Are you clicking "Build APK" in the Build drop-down menu? If not, try that! Here is a nice reference for building apps in Android Studio.
I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")
– kate springs
Nov 11 at 2:18
try "build artifacts"
– Sahil Makhijani
Nov 11 at 2:19
The button isn't able to be clicked.
– kate springs
Nov 11 at 2:21
Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!
– Sahil Makhijani
Nov 11 at 2:31
add a comment |
up vote
0
down vote
think it's an Eclipse IDE (ant
) project ...
you'd need to import it to Android Studio (gradle
), first.
managed to build the Android.mk
with ndkBuild
, after importing the project.
the build.gradle
looks alike:
apply plugin: 'com.android.application'
android {
defaultConfig {
applicationId "org.jfedor.frozenbubble"
minSdkVersion 22
targetSdkVersion 26
compileSdkVersion 26
ndk {
moduleName "modplug-1.0"
}
}
externalNativeBuild {
ndkBuild {
path "src/main/cpp/Android.mk"
}
}
sourceSets {
main {
jni.srcDirs = ["src/main/cpp"]
}
}
buildTypes {
debug {
minifyEnabled false
}
release {
minifyEnabled false
}
}
}
that andmodplug_PlayerThread.h
needs to be dropped into the libmodplug
directory, where the other headers reside (the import does not copy it, because it's in a completely unexpected location). also renamed directory jni
to cpp
and assigned that path to the main sourceSet
.
Are you able to go through the process of this?
– kate springs
Nov 11 at 2:40
and another down-vote without the least reason ...for a proper answer.
– Martin Zeitler
Nov 18 at 20:48
add a comment |
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
0
down vote
Are you clicking "Build APK" in the Build drop-down menu? If not, try that! Here is a nice reference for building apps in Android Studio.
I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")
– kate springs
Nov 11 at 2:18
try "build artifacts"
– Sahil Makhijani
Nov 11 at 2:19
The button isn't able to be clicked.
– kate springs
Nov 11 at 2:21
Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!
– Sahil Makhijani
Nov 11 at 2:31
add a comment |
up vote
0
down vote
Are you clicking "Build APK" in the Build drop-down menu? If not, try that! Here is a nice reference for building apps in Android Studio.
I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")
– kate springs
Nov 11 at 2:18
try "build artifacts"
– Sahil Makhijani
Nov 11 at 2:19
The button isn't able to be clicked.
– kate springs
Nov 11 at 2:21
Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!
– Sahil Makhijani
Nov 11 at 2:31
add a comment |
up vote
0
down vote
up vote
0
down vote
Are you clicking "Build APK" in the Build drop-down menu? If not, try that! Here is a nice reference for building apps in Android Studio.
Are you clicking "Build APK" in the Build drop-down menu? If not, try that! Here is a nice reference for building apps in Android Studio.
answered Nov 11 at 2:12
Sahil Makhijani
538
538
I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")
– kate springs
Nov 11 at 2:18
try "build artifacts"
– Sahil Makhijani
Nov 11 at 2:19
The button isn't able to be clicked.
– kate springs
Nov 11 at 2:21
Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!
– Sahil Makhijani
Nov 11 at 2:31
add a comment |
I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")
– kate springs
Nov 11 at 2:18
try "build artifacts"
– Sahil Makhijani
Nov 11 at 2:19
The button isn't able to be clicked.
– kate springs
Nov 11 at 2:21
Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!
– Sahil Makhijani
Nov 11 at 2:31
I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")
– kate springs
Nov 11 at 2:18
I don't have that as a choice in the "Build drop down menu" in the menu there only (build project, build module, recompile, rebuild project, generate ant build, and build artifacts) and the one that can be clicked return the same (Event log: "All files are up-to-date")
– kate springs
Nov 11 at 2:18
try "build artifacts"
– Sahil Makhijani
Nov 11 at 2:19
try "build artifacts"
– Sahil Makhijani
Nov 11 at 2:19
The button isn't able to be clicked.
– kate springs
Nov 11 at 2:21
The button isn't able to be clicked.
– kate springs
Nov 11 at 2:21
Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!
– Sahil Makhijani
Nov 11 at 2:31
Oh I see the issue. In the build.xml file indicates an Ant build (Android Studio uses Gradle by default). If there is a way to build projects in Android Studio using Ant, I don't know it. But I'm sure someone else does. Good luck!
– Sahil Makhijani
Nov 11 at 2:31
add a comment |
up vote
0
down vote
think it's an Eclipse IDE (ant
) project ...
you'd need to import it to Android Studio (gradle
), first.
managed to build the Android.mk
with ndkBuild
, after importing the project.
the build.gradle
looks alike:
apply plugin: 'com.android.application'
android {
defaultConfig {
applicationId "org.jfedor.frozenbubble"
minSdkVersion 22
targetSdkVersion 26
compileSdkVersion 26
ndk {
moduleName "modplug-1.0"
}
}
externalNativeBuild {
ndkBuild {
path "src/main/cpp/Android.mk"
}
}
sourceSets {
main {
jni.srcDirs = ["src/main/cpp"]
}
}
buildTypes {
debug {
minifyEnabled false
}
release {
minifyEnabled false
}
}
}
that andmodplug_PlayerThread.h
needs to be dropped into the libmodplug
directory, where the other headers reside (the import does not copy it, because it's in a completely unexpected location). also renamed directory jni
to cpp
and assigned that path to the main sourceSet
.
Are you able to go through the process of this?
– kate springs
Nov 11 at 2:40
and another down-vote without the least reason ...for a proper answer.
– Martin Zeitler
Nov 18 at 20:48
add a comment |
up vote
0
down vote
think it's an Eclipse IDE (ant
) project ...
you'd need to import it to Android Studio (gradle
), first.
managed to build the Android.mk
with ndkBuild
, after importing the project.
the build.gradle
looks alike:
apply plugin: 'com.android.application'
android {
defaultConfig {
applicationId "org.jfedor.frozenbubble"
minSdkVersion 22
targetSdkVersion 26
compileSdkVersion 26
ndk {
moduleName "modplug-1.0"
}
}
externalNativeBuild {
ndkBuild {
path "src/main/cpp/Android.mk"
}
}
sourceSets {
main {
jni.srcDirs = ["src/main/cpp"]
}
}
buildTypes {
debug {
minifyEnabled false
}
release {
minifyEnabled false
}
}
}
that andmodplug_PlayerThread.h
needs to be dropped into the libmodplug
directory, where the other headers reside (the import does not copy it, because it's in a completely unexpected location). also renamed directory jni
to cpp
and assigned that path to the main sourceSet
.
Are you able to go through the process of this?
– kate springs
Nov 11 at 2:40
and another down-vote without the least reason ...for a proper answer.
– Martin Zeitler
Nov 18 at 20:48
add a comment |
up vote
0
down vote
up vote
0
down vote
think it's an Eclipse IDE (ant
) project ...
you'd need to import it to Android Studio (gradle
), first.
managed to build the Android.mk
with ndkBuild
, after importing the project.
the build.gradle
looks alike:
apply plugin: 'com.android.application'
android {
defaultConfig {
applicationId "org.jfedor.frozenbubble"
minSdkVersion 22
targetSdkVersion 26
compileSdkVersion 26
ndk {
moduleName "modplug-1.0"
}
}
externalNativeBuild {
ndkBuild {
path "src/main/cpp/Android.mk"
}
}
sourceSets {
main {
jni.srcDirs = ["src/main/cpp"]
}
}
buildTypes {
debug {
minifyEnabled false
}
release {
minifyEnabled false
}
}
}
that andmodplug_PlayerThread.h
needs to be dropped into the libmodplug
directory, where the other headers reside (the import does not copy it, because it's in a completely unexpected location). also renamed directory jni
to cpp
and assigned that path to the main sourceSet
.
think it's an Eclipse IDE (ant
) project ...
you'd need to import it to Android Studio (gradle
), first.
managed to build the Android.mk
with ndkBuild
, after importing the project.
the build.gradle
looks alike:
apply plugin: 'com.android.application'
android {
defaultConfig {
applicationId "org.jfedor.frozenbubble"
minSdkVersion 22
targetSdkVersion 26
compileSdkVersion 26
ndk {
moduleName "modplug-1.0"
}
}
externalNativeBuild {
ndkBuild {
path "src/main/cpp/Android.mk"
}
}
sourceSets {
main {
jni.srcDirs = ["src/main/cpp"]
}
}
buildTypes {
debug {
minifyEnabled false
}
release {
minifyEnabled false
}
}
}
that andmodplug_PlayerThread.h
needs to be dropped into the libmodplug
directory, where the other headers reside (the import does not copy it, because it's in a completely unexpected location). also renamed directory jni
to cpp
and assigned that path to the main sourceSet
.
edited Nov 11 at 3:32
answered Nov 11 at 2:37
Martin Zeitler
11.7k33560
11.7k33560
Are you able to go through the process of this?
– kate springs
Nov 11 at 2:40
and another down-vote without the least reason ...for a proper answer.
– Martin Zeitler
Nov 18 at 20:48
add a comment |
Are you able to go through the process of this?
– kate springs
Nov 11 at 2:40
and another down-vote without the least reason ...for a proper answer.
– Martin Zeitler
Nov 18 at 20:48
Are you able to go through the process of this?
– kate springs
Nov 11 at 2:40
Are you able to go through the process of this?
– kate springs
Nov 11 at 2:40
and another down-vote without the least reason ...for a proper answer.
– Martin Zeitler
Nov 18 at 20:48
and another down-vote without the least reason ...for a proper answer.
– Martin Zeitler
Nov 18 at 20:48
add a comment |
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