How to access audio waveform buffer when recording using WASAPI in c++?












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I've used winmm library to access the waveform information before with syntax like this waveInAddBuffer(hwi, &wh[i], sizeof(WAVEHDR)); So I've to pass the pointer that point to the memory block (&wh[i]) where I want to store the waveform data, In order to access it I just have do this wh[i].lpData

Are there a similar function like this in WASAPI?










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    I've used winmm library to access the waveform information before with syntax like this waveInAddBuffer(hwi, &wh[i], sizeof(WAVEHDR)); So I've to pass the pointer that point to the memory block (&wh[i]) where I want to store the waveform data, In order to access it I just have do this wh[i].lpData

    Are there a similar function like this in WASAPI?










    share|improve this question



























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      I've used winmm library to access the waveform information before with syntax like this waveInAddBuffer(hwi, &wh[i], sizeof(WAVEHDR)); So I've to pass the pointer that point to the memory block (&wh[i]) where I want to store the waveform data, In order to access it I just have do this wh[i].lpData

      Are there a similar function like this in WASAPI?










      share|improve this question
















      I've used winmm library to access the waveform information before with syntax like this waveInAddBuffer(hwi, &wh[i], sizeof(WAVEHDR)); So I've to pass the pointer that point to the memory block (&wh[i]) where I want to store the waveform data, In order to access it I just have do this wh[i].lpData

      Are there a similar function like this in WASAPI?







      c++ audio wasapi winmm






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      edited Nov 16 '18 at 5:55







      BombShelley

















      asked Nov 16 '18 at 4:38









      BombShelleyBombShelley

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          It's IAudioCaptureClient::GetBuffer method:




          Retrieves a pointer to the next available packet of data in the capture endpoint buffer.



          […]



          BYTE **ppData



          Pointer to a pointer variable into which the method writes the starting address of the next data packet that is available for the client to read.




          See also:




          For a code example that calls the GetBuffer method, see Capturing a Stream.







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            It's IAudioCaptureClient::GetBuffer method:




            Retrieves a pointer to the next available packet of data in the capture endpoint buffer.



            […]



            BYTE **ppData



            Pointer to a pointer variable into which the method writes the starting address of the next data packet that is available for the client to read.




            See also:




            For a code example that calls the GetBuffer method, see Capturing a Stream.







            share|improve this answer




























              1














              It's IAudioCaptureClient::GetBuffer method:




              Retrieves a pointer to the next available packet of data in the capture endpoint buffer.



              […]



              BYTE **ppData



              Pointer to a pointer variable into which the method writes the starting address of the next data packet that is available for the client to read.




              See also:




              For a code example that calls the GetBuffer method, see Capturing a Stream.







              share|improve this answer


























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                1







                It's IAudioCaptureClient::GetBuffer method:




                Retrieves a pointer to the next available packet of data in the capture endpoint buffer.



                […]



                BYTE **ppData



                Pointer to a pointer variable into which the method writes the starting address of the next data packet that is available for the client to read.




                See also:




                For a code example that calls the GetBuffer method, see Capturing a Stream.







                share|improve this answer













                It's IAudioCaptureClient::GetBuffer method:




                Retrieves a pointer to the next available packet of data in the capture endpoint buffer.



                […]



                BYTE **ppData



                Pointer to a pointer variable into which the method writes the starting address of the next data packet that is available for the client to read.




                See also:




                For a code example that calls the GetBuffer method, see Capturing a Stream.








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                answered Nov 16 '18 at 7:30









                Roman R.Roman R.

                57.5k467110




                57.5k467110
































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