Unity 3d Nav Mesh Agent cannot get up steps at walking pace












1















I am using the Standard Assets "AIThirdPersonController" prefab with a script that set the destination depending on where you click on the scene. It uses a Nave Mesh Agent.



I am using a bunch of assets from Standard Assets prototyping. Stairs and Ramp.



The problem is that the character will climb stairs if the speed is set to 1, which is running. But I want it to climb stairs when its a walk (0.5).



The character gets to the stairs and stops, the animation continues the walking animation, but he does not get up the stairs. The step height for humanoid is set to 0.4, and the stairs are less than that (they are .25).



Does not have any problem getting up ramps.



Anyone know how to fix this?



thanks










share|improve this question



























    1















    I am using the Standard Assets "AIThirdPersonController" prefab with a script that set the destination depending on where you click on the scene. It uses a Nave Mesh Agent.



    I am using a bunch of assets from Standard Assets prototyping. Stairs and Ramp.



    The problem is that the character will climb stairs if the speed is set to 1, which is running. But I want it to climb stairs when its a walk (0.5).



    The character gets to the stairs and stops, the animation continues the walking animation, but he does not get up the stairs. The step height for humanoid is set to 0.4, and the stairs are less than that (they are .25).



    Does not have any problem getting up ramps.



    Anyone know how to fix this?



    thanks










    share|improve this question

























      1












      1








      1








      I am using the Standard Assets "AIThirdPersonController" prefab with a script that set the destination depending on where you click on the scene. It uses a Nave Mesh Agent.



      I am using a bunch of assets from Standard Assets prototyping. Stairs and Ramp.



      The problem is that the character will climb stairs if the speed is set to 1, which is running. But I want it to climb stairs when its a walk (0.5).



      The character gets to the stairs and stops, the animation continues the walking animation, but he does not get up the stairs. The step height for humanoid is set to 0.4, and the stairs are less than that (they are .25).



      Does not have any problem getting up ramps.



      Anyone know how to fix this?



      thanks










      share|improve this question














      I am using the Standard Assets "AIThirdPersonController" prefab with a script that set the destination depending on where you click on the scene. It uses a Nave Mesh Agent.



      I am using a bunch of assets from Standard Assets prototyping. Stairs and Ramp.



      The problem is that the character will climb stairs if the speed is set to 1, which is running. But I want it to climb stairs when its a walk (0.5).



      The character gets to the stairs and stops, the animation continues the walking animation, but he does not get up the stairs. The step height for humanoid is set to 0.4, and the stairs are less than that (they are .25).



      Does not have any problem getting up ramps.



      Anyone know how to fix this?



      thanks







      unity3d






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      share|improve this question











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      share|improve this question










      asked Nov 15 '18 at 6:35









      HaydnHaydn

      1281110




      1281110
























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