Overloading subtraction operator cpp












-5















I'm a bit new to object oriented programming in c++ and I've been trying to overload subtraction(-) operator in c++ for a Complex class I created. It is working fine except my program is terminating abnormally.
Below is what I've been trying to do:



#include<iostream>
#include<cstdlib>
class Complex{
//Data-members
private:
int re, im;

//methods
public:
//Constructor
Complex(){ /*default Constructor*/ }
Complex(const int& re_, const int& im_):re(re_), im(im_){}
//Subtraction(-) operator overloading
Complex operator-(const Complex& op)
{
Complex res(this->re - op.re, this->im - op.im);
return res;
}
//get-set methods for re
int getReal(){ return re; }
void setReal(const int& re){ this->re = re; }
//get-set methods for im
int getImaginary(){ return im; }
void setImaginary(const int& im){ this->im = im; }
//Destructor
~Complex(){ free(this); }
};

int main()
{
Complex a(2, 3), b(3, 5);
Complex d = a - b;
std::cout<<"d.re = "<<d.getReal()<<" d.im = "<<d.getImaginary()<<"n";
return 0;
}


Can anyone please explain the cause of error.










share|improve this question

























  • What free(this); is supposed to do? It's unnecessary and causes the error.

    – HolyBlackCat
    Nov 14 '18 at 11:55













  • Also, why pass const int& instead of a plain int?

    – HolyBlackCat
    Nov 14 '18 at 11:56






  • 1





    Remove the free(this) from the destructor. Calling free() with an argument that was not returned by malloc() (or related functions, like calloc() or realloc()) gives undefined behaviour. There is nothing in your code returned by malloc(), and doesn't need to be.

    – Peter
    Nov 14 '18 at 11:57











  • See also rule of three here

    – anatolyg
    Nov 14 '18 at 11:58






  • 1





    @anatolyg - rule of zero is more applicable here. The class doesn't explicitly manage any resource, compiler-supplied default implementations of copy constructor, assignment operator, and destructor are fine.

    – Peter
    Nov 14 '18 at 12:00
















-5















I'm a bit new to object oriented programming in c++ and I've been trying to overload subtraction(-) operator in c++ for a Complex class I created. It is working fine except my program is terminating abnormally.
Below is what I've been trying to do:



#include<iostream>
#include<cstdlib>
class Complex{
//Data-members
private:
int re, im;

//methods
public:
//Constructor
Complex(){ /*default Constructor*/ }
Complex(const int& re_, const int& im_):re(re_), im(im_){}
//Subtraction(-) operator overloading
Complex operator-(const Complex& op)
{
Complex res(this->re - op.re, this->im - op.im);
return res;
}
//get-set methods for re
int getReal(){ return re; }
void setReal(const int& re){ this->re = re; }
//get-set methods for im
int getImaginary(){ return im; }
void setImaginary(const int& im){ this->im = im; }
//Destructor
~Complex(){ free(this); }
};

int main()
{
Complex a(2, 3), b(3, 5);
Complex d = a - b;
std::cout<<"d.re = "<<d.getReal()<<" d.im = "<<d.getImaginary()<<"n";
return 0;
}


Can anyone please explain the cause of error.










share|improve this question

























  • What free(this); is supposed to do? It's unnecessary and causes the error.

    – HolyBlackCat
    Nov 14 '18 at 11:55













  • Also, why pass const int& instead of a plain int?

    – HolyBlackCat
    Nov 14 '18 at 11:56






  • 1





    Remove the free(this) from the destructor. Calling free() with an argument that was not returned by malloc() (or related functions, like calloc() or realloc()) gives undefined behaviour. There is nothing in your code returned by malloc(), and doesn't need to be.

    – Peter
    Nov 14 '18 at 11:57











  • See also rule of three here

    – anatolyg
    Nov 14 '18 at 11:58






  • 1





    @anatolyg - rule of zero is more applicable here. The class doesn't explicitly manage any resource, compiler-supplied default implementations of copy constructor, assignment operator, and destructor are fine.

    – Peter
    Nov 14 '18 at 12:00














-5












-5








-5








I'm a bit new to object oriented programming in c++ and I've been trying to overload subtraction(-) operator in c++ for a Complex class I created. It is working fine except my program is terminating abnormally.
Below is what I've been trying to do:



#include<iostream>
#include<cstdlib>
class Complex{
//Data-members
private:
int re, im;

//methods
public:
//Constructor
Complex(){ /*default Constructor*/ }
Complex(const int& re_, const int& im_):re(re_), im(im_){}
//Subtraction(-) operator overloading
Complex operator-(const Complex& op)
{
Complex res(this->re - op.re, this->im - op.im);
return res;
}
//get-set methods for re
int getReal(){ return re; }
void setReal(const int& re){ this->re = re; }
//get-set methods for im
int getImaginary(){ return im; }
void setImaginary(const int& im){ this->im = im; }
//Destructor
~Complex(){ free(this); }
};

int main()
{
Complex a(2, 3), b(3, 5);
Complex d = a - b;
std::cout<<"d.re = "<<d.getReal()<<" d.im = "<<d.getImaginary()<<"n";
return 0;
}


Can anyone please explain the cause of error.










share|improve this question
















I'm a bit new to object oriented programming in c++ and I've been trying to overload subtraction(-) operator in c++ for a Complex class I created. It is working fine except my program is terminating abnormally.
Below is what I've been trying to do:



#include<iostream>
#include<cstdlib>
class Complex{
//Data-members
private:
int re, im;

//methods
public:
//Constructor
Complex(){ /*default Constructor*/ }
Complex(const int& re_, const int& im_):re(re_), im(im_){}
//Subtraction(-) operator overloading
Complex operator-(const Complex& op)
{
Complex res(this->re - op.re, this->im - op.im);
return res;
}
//get-set methods for re
int getReal(){ return re; }
void setReal(const int& re){ this->re = re; }
//get-set methods for im
int getImaginary(){ return im; }
void setImaginary(const int& im){ this->im = im; }
//Destructor
~Complex(){ free(this); }
};

int main()
{
Complex a(2, 3), b(3, 5);
Complex d = a - b;
std::cout<<"d.re = "<<d.getReal()<<" d.im = "<<d.getImaginary()<<"n";
return 0;
}


Can anyone please explain the cause of error.







c++






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 14 '18 at 13:09









Ted Lyngmo

2,5652317




2,5652317










asked Nov 14 '18 at 11:52









user9999486user9999486

15




15













  • What free(this); is supposed to do? It's unnecessary and causes the error.

    – HolyBlackCat
    Nov 14 '18 at 11:55













  • Also, why pass const int& instead of a plain int?

    – HolyBlackCat
    Nov 14 '18 at 11:56






  • 1





    Remove the free(this) from the destructor. Calling free() with an argument that was not returned by malloc() (or related functions, like calloc() or realloc()) gives undefined behaviour. There is nothing in your code returned by malloc(), and doesn't need to be.

    – Peter
    Nov 14 '18 at 11:57











  • See also rule of three here

    – anatolyg
    Nov 14 '18 at 11:58






  • 1





    @anatolyg - rule of zero is more applicable here. The class doesn't explicitly manage any resource, compiler-supplied default implementations of copy constructor, assignment operator, and destructor are fine.

    – Peter
    Nov 14 '18 at 12:00



















  • What free(this); is supposed to do? It's unnecessary and causes the error.

    – HolyBlackCat
    Nov 14 '18 at 11:55













  • Also, why pass const int& instead of a plain int?

    – HolyBlackCat
    Nov 14 '18 at 11:56






  • 1





    Remove the free(this) from the destructor. Calling free() with an argument that was not returned by malloc() (or related functions, like calloc() or realloc()) gives undefined behaviour. There is nothing in your code returned by malloc(), and doesn't need to be.

    – Peter
    Nov 14 '18 at 11:57











  • See also rule of three here

    – anatolyg
    Nov 14 '18 at 11:58






  • 1





    @anatolyg - rule of zero is more applicable here. The class doesn't explicitly manage any resource, compiler-supplied default implementations of copy constructor, assignment operator, and destructor are fine.

    – Peter
    Nov 14 '18 at 12:00

















What free(this); is supposed to do? It's unnecessary and causes the error.

– HolyBlackCat
Nov 14 '18 at 11:55







What free(this); is supposed to do? It's unnecessary and causes the error.

– HolyBlackCat
Nov 14 '18 at 11:55















Also, why pass const int& instead of a plain int?

– HolyBlackCat
Nov 14 '18 at 11:56





Also, why pass const int& instead of a plain int?

– HolyBlackCat
Nov 14 '18 at 11:56




1




1





Remove the free(this) from the destructor. Calling free() with an argument that was not returned by malloc() (or related functions, like calloc() or realloc()) gives undefined behaviour. There is nothing in your code returned by malloc(), and doesn't need to be.

– Peter
Nov 14 '18 at 11:57





Remove the free(this) from the destructor. Calling free() with an argument that was not returned by malloc() (or related functions, like calloc() or realloc()) gives undefined behaviour. There is nothing in your code returned by malloc(), and doesn't need to be.

– Peter
Nov 14 '18 at 11:57













See also rule of three here

– anatolyg
Nov 14 '18 at 11:58





See also rule of three here

– anatolyg
Nov 14 '18 at 11:58




1




1





@anatolyg - rule of zero is more applicable here. The class doesn't explicitly manage any resource, compiler-supplied default implementations of copy constructor, assignment operator, and destructor are fine.

– Peter
Nov 14 '18 at 12:00





@anatolyg - rule of zero is more applicable here. The class doesn't explicitly manage any resource, compiler-supplied default implementations of copy constructor, assignment operator, and destructor are fine.

– Peter
Nov 14 '18 at 12:00












1 Answer
1






active

oldest

votes


















4














Never ever do free(this), least of all in the destructor. The memory for the objects will be free'd outside of the destructor, either by the compiler generated code or by the user doing delete or delete.



In fact this is the cause of your problem, as the objects created never were allocated with malloc.



The proper solution in this case is to not only remove the free call, but the whole destructor, since it's not needed for this class.






share|improve this answer


























  • using delete is also terminating the program abnormally.

    – user9999486
    Nov 14 '18 at 11:59











  • @user9999486 delete must match a new, a delete must match a new. Nowhere in your code do you use new, so there shouldn't be any delete. As I said, it will be done automatically by the compiler since it is the compiler that allocates the objects.

    – Some programmer dude
    Nov 14 '18 at 12:05











  • so there is no need for the destructor. Right ???

    – user9999486
    Nov 14 '18 at 12:08











  • @user9999486 No, not in this example anyway.

    – Some programmer dude
    Nov 14 '18 at 12:08













  • how do we know that we need to add an explicit destructor in a class

    – user9999486
    Nov 14 '18 at 12:09













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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









4














Never ever do free(this), least of all in the destructor. The memory for the objects will be free'd outside of the destructor, either by the compiler generated code or by the user doing delete or delete.



In fact this is the cause of your problem, as the objects created never were allocated with malloc.



The proper solution in this case is to not only remove the free call, but the whole destructor, since it's not needed for this class.






share|improve this answer


























  • using delete is also terminating the program abnormally.

    – user9999486
    Nov 14 '18 at 11:59











  • @user9999486 delete must match a new, a delete must match a new. Nowhere in your code do you use new, so there shouldn't be any delete. As I said, it will be done automatically by the compiler since it is the compiler that allocates the objects.

    – Some programmer dude
    Nov 14 '18 at 12:05











  • so there is no need for the destructor. Right ???

    – user9999486
    Nov 14 '18 at 12:08











  • @user9999486 No, not in this example anyway.

    – Some programmer dude
    Nov 14 '18 at 12:08













  • how do we know that we need to add an explicit destructor in a class

    – user9999486
    Nov 14 '18 at 12:09


















4














Never ever do free(this), least of all in the destructor. The memory for the objects will be free'd outside of the destructor, either by the compiler generated code or by the user doing delete or delete.



In fact this is the cause of your problem, as the objects created never were allocated with malloc.



The proper solution in this case is to not only remove the free call, but the whole destructor, since it's not needed for this class.






share|improve this answer


























  • using delete is also terminating the program abnormally.

    – user9999486
    Nov 14 '18 at 11:59











  • @user9999486 delete must match a new, a delete must match a new. Nowhere in your code do you use new, so there shouldn't be any delete. As I said, it will be done automatically by the compiler since it is the compiler that allocates the objects.

    – Some programmer dude
    Nov 14 '18 at 12:05











  • so there is no need for the destructor. Right ???

    – user9999486
    Nov 14 '18 at 12:08











  • @user9999486 No, not in this example anyway.

    – Some programmer dude
    Nov 14 '18 at 12:08













  • how do we know that we need to add an explicit destructor in a class

    – user9999486
    Nov 14 '18 at 12:09
















4












4








4







Never ever do free(this), least of all in the destructor. The memory for the objects will be free'd outside of the destructor, either by the compiler generated code or by the user doing delete or delete.



In fact this is the cause of your problem, as the objects created never were allocated with malloc.



The proper solution in this case is to not only remove the free call, but the whole destructor, since it's not needed for this class.






share|improve this answer















Never ever do free(this), least of all in the destructor. The memory for the objects will be free'd outside of the destructor, either by the compiler generated code or by the user doing delete or delete.



In fact this is the cause of your problem, as the objects created never were allocated with malloc.



The proper solution in this case is to not only remove the free call, but the whole destructor, since it's not needed for this class.







share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 14 '18 at 12:18

























answered Nov 14 '18 at 11:55









Some programmer dudeSome programmer dude

299k25253416




299k25253416













  • using delete is also terminating the program abnormally.

    – user9999486
    Nov 14 '18 at 11:59











  • @user9999486 delete must match a new, a delete must match a new. Nowhere in your code do you use new, so there shouldn't be any delete. As I said, it will be done automatically by the compiler since it is the compiler that allocates the objects.

    – Some programmer dude
    Nov 14 '18 at 12:05











  • so there is no need for the destructor. Right ???

    – user9999486
    Nov 14 '18 at 12:08











  • @user9999486 No, not in this example anyway.

    – Some programmer dude
    Nov 14 '18 at 12:08













  • how do we know that we need to add an explicit destructor in a class

    – user9999486
    Nov 14 '18 at 12:09





















  • using delete is also terminating the program abnormally.

    – user9999486
    Nov 14 '18 at 11:59











  • @user9999486 delete must match a new, a delete must match a new. Nowhere in your code do you use new, so there shouldn't be any delete. As I said, it will be done automatically by the compiler since it is the compiler that allocates the objects.

    – Some programmer dude
    Nov 14 '18 at 12:05











  • so there is no need for the destructor. Right ???

    – user9999486
    Nov 14 '18 at 12:08











  • @user9999486 No, not in this example anyway.

    – Some programmer dude
    Nov 14 '18 at 12:08













  • how do we know that we need to add an explicit destructor in a class

    – user9999486
    Nov 14 '18 at 12:09



















using delete is also terminating the program abnormally.

– user9999486
Nov 14 '18 at 11:59





using delete is also terminating the program abnormally.

– user9999486
Nov 14 '18 at 11:59













@user9999486 delete must match a new, a delete must match a new. Nowhere in your code do you use new, so there shouldn't be any delete. As I said, it will be done automatically by the compiler since it is the compiler that allocates the objects.

– Some programmer dude
Nov 14 '18 at 12:05





@user9999486 delete must match a new, a delete must match a new. Nowhere in your code do you use new, so there shouldn't be any delete. As I said, it will be done automatically by the compiler since it is the compiler that allocates the objects.

– Some programmer dude
Nov 14 '18 at 12:05













so there is no need for the destructor. Right ???

– user9999486
Nov 14 '18 at 12:08





so there is no need for the destructor. Right ???

– user9999486
Nov 14 '18 at 12:08













@user9999486 No, not in this example anyway.

– Some programmer dude
Nov 14 '18 at 12:08







@user9999486 No, not in this example anyway.

– Some programmer dude
Nov 14 '18 at 12:08















how do we know that we need to add an explicit destructor in a class

– user9999486
Nov 14 '18 at 12:09







how do we know that we need to add an explicit destructor in a class

– user9999486
Nov 14 '18 at 12:09




















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