SIGSEGV Error while running function in C
i begginer at c programing and while i am runing my C program i got strange error:
Program received signal SIGSEGV, Segmentation fault.
0x0000559625ce4a56 in inputNewCountry (cordinateOfCountry=...) at /home/david/CLionProjects/untitled/Countries.c:40
40 newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
Program terminated with signal SIGSEGV, Segmentation fault.
The program no longer exists.
the code of my function:
Country* inputNewCountry(cordinate cordinateOfCountry)
{
Country *newCountry;
newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
newCountry->cordinateOfCountry.xRight=cordinateOfCountry.xRight;
newCountry->cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
newCountry->cordinateOfCountry.yRight=cordinateOfCountry.yRight;
newCountry->cities=NULL;
newCountry->numberOfCities=0;
return newCountry;
}
"struch cordinate":
typedef struct cordinate
{
int xLeft,yLeft;
int xRight,yRight;
}cordinate;
i dont have any idea what i am doing wrong, can someone please help?
c function struct typedef
add a comment |
i begginer at c programing and while i am runing my C program i got strange error:
Program received signal SIGSEGV, Segmentation fault.
0x0000559625ce4a56 in inputNewCountry (cordinateOfCountry=...) at /home/david/CLionProjects/untitled/Countries.c:40
40 newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
Program terminated with signal SIGSEGV, Segmentation fault.
The program no longer exists.
the code of my function:
Country* inputNewCountry(cordinate cordinateOfCountry)
{
Country *newCountry;
newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
newCountry->cordinateOfCountry.xRight=cordinateOfCountry.xRight;
newCountry->cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
newCountry->cordinateOfCountry.yRight=cordinateOfCountry.yRight;
newCountry->cities=NULL;
newCountry->numberOfCities=0;
return newCountry;
}
"struch cordinate":
typedef struct cordinate
{
int xLeft,yLeft;
int xRight,yRight;
}cordinate;
i dont have any idea what i am doing wrong, can someone please help?
c function struct typedef
3
newCountry
must be allocated before you can set its fields.
– 500 - Internal Server Error
Nov 12 '18 at 22:31
Country *newCountry;
creates an uninitialized pointer variable.newCountry->...
then tries to dereference this pointer, but it's not pointing anywhere. Undefined behavior.
– melpomene
Nov 12 '18 at 22:32
Country *newCountry = malloc(sizeof(Country));
– Henri Menke
Nov 12 '18 at 22:33
add a comment |
i begginer at c programing and while i am runing my C program i got strange error:
Program received signal SIGSEGV, Segmentation fault.
0x0000559625ce4a56 in inputNewCountry (cordinateOfCountry=...) at /home/david/CLionProjects/untitled/Countries.c:40
40 newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
Program terminated with signal SIGSEGV, Segmentation fault.
The program no longer exists.
the code of my function:
Country* inputNewCountry(cordinate cordinateOfCountry)
{
Country *newCountry;
newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
newCountry->cordinateOfCountry.xRight=cordinateOfCountry.xRight;
newCountry->cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
newCountry->cordinateOfCountry.yRight=cordinateOfCountry.yRight;
newCountry->cities=NULL;
newCountry->numberOfCities=0;
return newCountry;
}
"struch cordinate":
typedef struct cordinate
{
int xLeft,yLeft;
int xRight,yRight;
}cordinate;
i dont have any idea what i am doing wrong, can someone please help?
c function struct typedef
i begginer at c programing and while i am runing my C program i got strange error:
Program received signal SIGSEGV, Segmentation fault.
0x0000559625ce4a56 in inputNewCountry (cordinateOfCountry=...) at /home/david/CLionProjects/untitled/Countries.c:40
40 newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
Program terminated with signal SIGSEGV, Segmentation fault.
The program no longer exists.
the code of my function:
Country* inputNewCountry(cordinate cordinateOfCountry)
{
Country *newCountry;
newCountry->cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
newCountry->cordinateOfCountry.xRight=cordinateOfCountry.xRight;
newCountry->cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
newCountry->cordinateOfCountry.yRight=cordinateOfCountry.yRight;
newCountry->cities=NULL;
newCountry->numberOfCities=0;
return newCountry;
}
"struch cordinate":
typedef struct cordinate
{
int xLeft,yLeft;
int xRight,yRight;
}cordinate;
i dont have any idea what i am doing wrong, can someone please help?
c function struct typedef
c function struct typedef
asked Nov 12 '18 at 22:27
David Zaltsman
124
124
3
newCountry
must be allocated before you can set its fields.
– 500 - Internal Server Error
Nov 12 '18 at 22:31
Country *newCountry;
creates an uninitialized pointer variable.newCountry->...
then tries to dereference this pointer, but it's not pointing anywhere. Undefined behavior.
– melpomene
Nov 12 '18 at 22:32
Country *newCountry = malloc(sizeof(Country));
– Henri Menke
Nov 12 '18 at 22:33
add a comment |
3
newCountry
must be allocated before you can set its fields.
– 500 - Internal Server Error
Nov 12 '18 at 22:31
Country *newCountry;
creates an uninitialized pointer variable.newCountry->...
then tries to dereference this pointer, but it's not pointing anywhere. Undefined behavior.
– melpomene
Nov 12 '18 at 22:32
Country *newCountry = malloc(sizeof(Country));
– Henri Menke
Nov 12 '18 at 22:33
3
3
newCountry
must be allocated before you can set its fields.– 500 - Internal Server Error
Nov 12 '18 at 22:31
newCountry
must be allocated before you can set its fields.– 500 - Internal Server Error
Nov 12 '18 at 22:31
Country *newCountry;
creates an uninitialized pointer variable. newCountry->...
then tries to dereference this pointer, but it's not pointing anywhere. Undefined behavior.– melpomene
Nov 12 '18 at 22:32
Country *newCountry;
creates an uninitialized pointer variable. newCountry->...
then tries to dereference this pointer, but it's not pointing anywhere. Undefined behavior.– melpomene
Nov 12 '18 at 22:32
Country *newCountry = malloc(sizeof(Country));
– Henri Menke
Nov 12 '18 at 22:33
Country *newCountry = malloc(sizeof(Country));
– Henri Menke
Nov 12 '18 at 22:33
add a comment |
1 Answer
1
active
oldest
votes
Country *newCountry;
here you define an uninitialized pointer variable.
newCountry->cordinateOfCountry.xLeft=[...]
here (in the next line) you write data to an offset (calculated by cordinateOfCountry.xLeft
) to this uninitialized pointer variable, a.k.a. you are writing data to a random point in memory.
You should allocate memory for newCountry, for example with the stdlib.h
function malloc
:
Country *newCountry = malloc(sizeof(Country));
Remember to free
any allocated memory this way.
You could also allocate a global variable (but be careful since then calling the function more than once will overwrite the data):
Country globalCountry;
Country inputNewCountry(cordinate cordinateOfCountry)
{
Country *newCountry = &globalCountry;
[...]
You can hide the global variable to only be visible inside of the function:
Country inputNewCountry(cordinate cordinateOfCountry)
{
static Country hiddenGlobalCountry; // Other functions cannot see hiddenGlobalCountry, but it still acts like a global variable
// Note that just Country hiddenGlobalCountry won't work, since such a variable will be destroyed once the function exits (making it little better than writing to uninitialized memory)
Country *newCountry = &hiddenGlobalCountry;
[...]
Or you could simply return a Country instead:
Country inputNewCountry(cordinate cordinateOfCountry)
{
Country newCountry;
newCountry.cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
newCountry.cordinateOfCountry.xRight=cordinateOfCountry.xRight;
newCountry.cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
newCountry.cordinateOfCountry.yRight=cordinateOfCountry.yRight;
newCountry.cities=NULL;
newCountry.numberOfCities=0;
return newCountry;
}
add a comment |
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1 Answer
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1 Answer
1
active
oldest
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active
oldest
votes
active
oldest
votes
Country *newCountry;
here you define an uninitialized pointer variable.
newCountry->cordinateOfCountry.xLeft=[...]
here (in the next line) you write data to an offset (calculated by cordinateOfCountry.xLeft
) to this uninitialized pointer variable, a.k.a. you are writing data to a random point in memory.
You should allocate memory for newCountry, for example with the stdlib.h
function malloc
:
Country *newCountry = malloc(sizeof(Country));
Remember to free
any allocated memory this way.
You could also allocate a global variable (but be careful since then calling the function more than once will overwrite the data):
Country globalCountry;
Country inputNewCountry(cordinate cordinateOfCountry)
{
Country *newCountry = &globalCountry;
[...]
You can hide the global variable to only be visible inside of the function:
Country inputNewCountry(cordinate cordinateOfCountry)
{
static Country hiddenGlobalCountry; // Other functions cannot see hiddenGlobalCountry, but it still acts like a global variable
// Note that just Country hiddenGlobalCountry won't work, since such a variable will be destroyed once the function exits (making it little better than writing to uninitialized memory)
Country *newCountry = &hiddenGlobalCountry;
[...]
Or you could simply return a Country instead:
Country inputNewCountry(cordinate cordinateOfCountry)
{
Country newCountry;
newCountry.cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
newCountry.cordinateOfCountry.xRight=cordinateOfCountry.xRight;
newCountry.cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
newCountry.cordinateOfCountry.yRight=cordinateOfCountry.yRight;
newCountry.cities=NULL;
newCountry.numberOfCities=0;
return newCountry;
}
add a comment |
Country *newCountry;
here you define an uninitialized pointer variable.
newCountry->cordinateOfCountry.xLeft=[...]
here (in the next line) you write data to an offset (calculated by cordinateOfCountry.xLeft
) to this uninitialized pointer variable, a.k.a. you are writing data to a random point in memory.
You should allocate memory for newCountry, for example with the stdlib.h
function malloc
:
Country *newCountry = malloc(sizeof(Country));
Remember to free
any allocated memory this way.
You could also allocate a global variable (but be careful since then calling the function more than once will overwrite the data):
Country globalCountry;
Country inputNewCountry(cordinate cordinateOfCountry)
{
Country *newCountry = &globalCountry;
[...]
You can hide the global variable to only be visible inside of the function:
Country inputNewCountry(cordinate cordinateOfCountry)
{
static Country hiddenGlobalCountry; // Other functions cannot see hiddenGlobalCountry, but it still acts like a global variable
// Note that just Country hiddenGlobalCountry won't work, since such a variable will be destroyed once the function exits (making it little better than writing to uninitialized memory)
Country *newCountry = &hiddenGlobalCountry;
[...]
Or you could simply return a Country instead:
Country inputNewCountry(cordinate cordinateOfCountry)
{
Country newCountry;
newCountry.cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
newCountry.cordinateOfCountry.xRight=cordinateOfCountry.xRight;
newCountry.cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
newCountry.cordinateOfCountry.yRight=cordinateOfCountry.yRight;
newCountry.cities=NULL;
newCountry.numberOfCities=0;
return newCountry;
}
add a comment |
Country *newCountry;
here you define an uninitialized pointer variable.
newCountry->cordinateOfCountry.xLeft=[...]
here (in the next line) you write data to an offset (calculated by cordinateOfCountry.xLeft
) to this uninitialized pointer variable, a.k.a. you are writing data to a random point in memory.
You should allocate memory for newCountry, for example with the stdlib.h
function malloc
:
Country *newCountry = malloc(sizeof(Country));
Remember to free
any allocated memory this way.
You could also allocate a global variable (but be careful since then calling the function more than once will overwrite the data):
Country globalCountry;
Country inputNewCountry(cordinate cordinateOfCountry)
{
Country *newCountry = &globalCountry;
[...]
You can hide the global variable to only be visible inside of the function:
Country inputNewCountry(cordinate cordinateOfCountry)
{
static Country hiddenGlobalCountry; // Other functions cannot see hiddenGlobalCountry, but it still acts like a global variable
// Note that just Country hiddenGlobalCountry won't work, since such a variable will be destroyed once the function exits (making it little better than writing to uninitialized memory)
Country *newCountry = &hiddenGlobalCountry;
[...]
Or you could simply return a Country instead:
Country inputNewCountry(cordinate cordinateOfCountry)
{
Country newCountry;
newCountry.cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
newCountry.cordinateOfCountry.xRight=cordinateOfCountry.xRight;
newCountry.cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
newCountry.cordinateOfCountry.yRight=cordinateOfCountry.yRight;
newCountry.cities=NULL;
newCountry.numberOfCities=0;
return newCountry;
}
Country *newCountry;
here you define an uninitialized pointer variable.
newCountry->cordinateOfCountry.xLeft=[...]
here (in the next line) you write data to an offset (calculated by cordinateOfCountry.xLeft
) to this uninitialized pointer variable, a.k.a. you are writing data to a random point in memory.
You should allocate memory for newCountry, for example with the stdlib.h
function malloc
:
Country *newCountry = malloc(sizeof(Country));
Remember to free
any allocated memory this way.
You could also allocate a global variable (but be careful since then calling the function more than once will overwrite the data):
Country globalCountry;
Country inputNewCountry(cordinate cordinateOfCountry)
{
Country *newCountry = &globalCountry;
[...]
You can hide the global variable to only be visible inside of the function:
Country inputNewCountry(cordinate cordinateOfCountry)
{
static Country hiddenGlobalCountry; // Other functions cannot see hiddenGlobalCountry, but it still acts like a global variable
// Note that just Country hiddenGlobalCountry won't work, since such a variable will be destroyed once the function exits (making it little better than writing to uninitialized memory)
Country *newCountry = &hiddenGlobalCountry;
[...]
Or you could simply return a Country instead:
Country inputNewCountry(cordinate cordinateOfCountry)
{
Country newCountry;
newCountry.cordinateOfCountry.xLeft=cordinateOfCountry.xLeft;
newCountry.cordinateOfCountry.xRight=cordinateOfCountry.xRight;
newCountry.cordinateOfCountry.yLeft=cordinateOfCountry.yLeft;
newCountry.cordinateOfCountry.yRight=cordinateOfCountry.yRight;
newCountry.cities=NULL;
newCountry.numberOfCities=0;
return newCountry;
}
edited Nov 12 '18 at 22:42
answered Nov 12 '18 at 22:35
YoYoYonnY
782719
782719
add a comment |
add a comment |
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3
newCountry
must be allocated before you can set its fields.– 500 - Internal Server Error
Nov 12 '18 at 22:31
Country *newCountry;
creates an uninitialized pointer variable.newCountry->...
then tries to dereference this pointer, but it's not pointing anywhere. Undefined behavior.– melpomene
Nov 12 '18 at 22:32
Country *newCountry = malloc(sizeof(Country));
– Henri Menke
Nov 12 '18 at 22:33