Does manually breaking early from a for loop make sense when testing if a linked list contains an item?












3














While following a basic tutorial, I'm faced with this function:



use std::collections::LinkedList;

// ...

pub fn contains(&self, x: i32, y: i32) -> bool {
let mut ch = 0;
let list: &LinkedList<Block> = &self.body;

for block in list {
if block.x == x && block.y == y {
return true;
}
ch += 1;
if ch == list.len() - 1 {
break;
}
}

return false;
}


It felt obvious that I could get rid of the whole if ch == list.len() - 1 part and write it like so:



pub fn contains(&self, x: i32, y: i32) -> bool {
for block in &self.body {
if block.x == x && block.y == y {
return true;
}
}
return false;
}


It seems to work fine, but maybe there is something that I've missed? Is it just an unnecessary overhead that an author of the tutorial made by mistake?










share|improve this question




















  • 1




    Is this the LinkedList from the standard library? If not, perhaps it is a circularly linked list that iterates infinitely by linking the tail to the head.
    – Benjamin Lindley
    Nov 12 '18 at 23:12










  • Yes, it is. use std::collections::LinkedList;
    – streletss
    Nov 12 '18 at 23:14






  • 4




    even better self.body.iter().any(|block| block.x == x && block.y == y)
    – Stargateur
    Nov 13 '18 at 0:51






  • 1




    The presented code has numerous non-idiomatic aspects, so I would not trust that tutorial strongly.
    – Shepmaster
    Nov 13 '18 at 2:50
















3














While following a basic tutorial, I'm faced with this function:



use std::collections::LinkedList;

// ...

pub fn contains(&self, x: i32, y: i32) -> bool {
let mut ch = 0;
let list: &LinkedList<Block> = &self.body;

for block in list {
if block.x == x && block.y == y {
return true;
}
ch += 1;
if ch == list.len() - 1 {
break;
}
}

return false;
}


It felt obvious that I could get rid of the whole if ch == list.len() - 1 part and write it like so:



pub fn contains(&self, x: i32, y: i32) -> bool {
for block in &self.body {
if block.x == x && block.y == y {
return true;
}
}
return false;
}


It seems to work fine, but maybe there is something that I've missed? Is it just an unnecessary overhead that an author of the tutorial made by mistake?










share|improve this question




















  • 1




    Is this the LinkedList from the standard library? If not, perhaps it is a circularly linked list that iterates infinitely by linking the tail to the head.
    – Benjamin Lindley
    Nov 12 '18 at 23:12










  • Yes, it is. use std::collections::LinkedList;
    – streletss
    Nov 12 '18 at 23:14






  • 4




    even better self.body.iter().any(|block| block.x == x && block.y == y)
    – Stargateur
    Nov 13 '18 at 0:51






  • 1




    The presented code has numerous non-idiomatic aspects, so I would not trust that tutorial strongly.
    – Shepmaster
    Nov 13 '18 at 2:50














3












3








3


0





While following a basic tutorial, I'm faced with this function:



use std::collections::LinkedList;

// ...

pub fn contains(&self, x: i32, y: i32) -> bool {
let mut ch = 0;
let list: &LinkedList<Block> = &self.body;

for block in list {
if block.x == x && block.y == y {
return true;
}
ch += 1;
if ch == list.len() - 1 {
break;
}
}

return false;
}


It felt obvious that I could get rid of the whole if ch == list.len() - 1 part and write it like so:



pub fn contains(&self, x: i32, y: i32) -> bool {
for block in &self.body {
if block.x == x && block.y == y {
return true;
}
}
return false;
}


It seems to work fine, but maybe there is something that I've missed? Is it just an unnecessary overhead that an author of the tutorial made by mistake?










share|improve this question















While following a basic tutorial, I'm faced with this function:



use std::collections::LinkedList;

// ...

pub fn contains(&self, x: i32, y: i32) -> bool {
let mut ch = 0;
let list: &LinkedList<Block> = &self.body;

for block in list {
if block.x == x && block.y == y {
return true;
}
ch += 1;
if ch == list.len() - 1 {
break;
}
}

return false;
}


It felt obvious that I could get rid of the whole if ch == list.len() - 1 part and write it like so:



pub fn contains(&self, x: i32, y: i32) -> bool {
for block in &self.body {
if block.x == x && block.y == y {
return true;
}
}
return false;
}


It seems to work fine, but maybe there is something that I've missed? Is it just an unnecessary overhead that an author of the tutorial made by mistake?







rust for-in-loop






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 13 '18 at 2:50









Shepmaster

148k12282417




148k12282417










asked Nov 12 '18 at 22:35









streletss

2,080421




2,080421








  • 1




    Is this the LinkedList from the standard library? If not, perhaps it is a circularly linked list that iterates infinitely by linking the tail to the head.
    – Benjamin Lindley
    Nov 12 '18 at 23:12










  • Yes, it is. use std::collections::LinkedList;
    – streletss
    Nov 12 '18 at 23:14






  • 4




    even better self.body.iter().any(|block| block.x == x && block.y == y)
    – Stargateur
    Nov 13 '18 at 0:51






  • 1




    The presented code has numerous non-idiomatic aspects, so I would not trust that tutorial strongly.
    – Shepmaster
    Nov 13 '18 at 2:50














  • 1




    Is this the LinkedList from the standard library? If not, perhaps it is a circularly linked list that iterates infinitely by linking the tail to the head.
    – Benjamin Lindley
    Nov 12 '18 at 23:12










  • Yes, it is. use std::collections::LinkedList;
    – streletss
    Nov 12 '18 at 23:14






  • 4




    even better self.body.iter().any(|block| block.x == x && block.y == y)
    – Stargateur
    Nov 13 '18 at 0:51






  • 1




    The presented code has numerous non-idiomatic aspects, so I would not trust that tutorial strongly.
    – Shepmaster
    Nov 13 '18 at 2:50








1




1




Is this the LinkedList from the standard library? If not, perhaps it is a circularly linked list that iterates infinitely by linking the tail to the head.
– Benjamin Lindley
Nov 12 '18 at 23:12




Is this the LinkedList from the standard library? If not, perhaps it is a circularly linked list that iterates infinitely by linking the tail to the head.
– Benjamin Lindley
Nov 12 '18 at 23:12












Yes, it is. use std::collections::LinkedList;
– streletss
Nov 12 '18 at 23:14




Yes, it is. use std::collections::LinkedList;
– streletss
Nov 12 '18 at 23:14




4




4




even better self.body.iter().any(|block| block.x == x && block.y == y)
– Stargateur
Nov 13 '18 at 0:51




even better self.body.iter().any(|block| block.x == x && block.y == y)
– Stargateur
Nov 13 '18 at 0:51




1




1




The presented code has numerous non-idiomatic aspects, so I would not trust that tutorial strongly.
– Shepmaster
Nov 13 '18 at 2:50




The presented code has numerous non-idiomatic aspects, so I would not trust that tutorial strongly.
– Shepmaster
Nov 13 '18 at 2:50












1 Answer
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2














As written in the original 'tutorial' version, it doesn't seem to look at the last element. Consider a list of length 2 where the second element is the one you're looking for.



After the first comparison, ch becomes 1. It's now equal to the list length minus 1, so you break out of the loop just before the loop would (if executed one more time) find the last element.



That doesn't make much sense, so I conclude yours is not only shorter but correct.






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    2














    As written in the original 'tutorial' version, it doesn't seem to look at the last element. Consider a list of length 2 where the second element is the one you're looking for.



    After the first comparison, ch becomes 1. It's now equal to the list length minus 1, so you break out of the loop just before the loop would (if executed one more time) find the last element.



    That doesn't make much sense, so I conclude yours is not only shorter but correct.






    share|improve this answer


























      2














      As written in the original 'tutorial' version, it doesn't seem to look at the last element. Consider a list of length 2 where the second element is the one you're looking for.



      After the first comparison, ch becomes 1. It's now equal to the list length minus 1, so you break out of the loop just before the loop would (if executed one more time) find the last element.



      That doesn't make much sense, so I conclude yours is not only shorter but correct.






      share|improve this answer
























        2












        2








        2






        As written in the original 'tutorial' version, it doesn't seem to look at the last element. Consider a list of length 2 where the second element is the one you're looking for.



        After the first comparison, ch becomes 1. It's now equal to the list length minus 1, so you break out of the loop just before the loop would (if executed one more time) find the last element.



        That doesn't make much sense, so I conclude yours is not only shorter but correct.






        share|improve this answer












        As written in the original 'tutorial' version, it doesn't seem to look at the last element. Consider a list of length 2 where the second element is the one you're looking for.



        After the first comparison, ch becomes 1. It's now equal to the list length minus 1, so you break out of the loop just before the loop would (if executed one more time) find the last element.



        That doesn't make much sense, so I conclude yours is not only shorter but correct.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 13 '18 at 0:55









        dave

        1032




        1032






























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