How to import socket.io on client side - SOCKET.IO + NODE.JS












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I have been trying to create an online game but when I try to use socket.on(...); or socket.emit(...) it comes up with an error like what is socket. I have seen some posts similar to this one and tried all the solutions but none worked. I have already got io.connect(...); working and it works (I assume this means I have properly set up socket.io-client). I just don't see what I am doing wrong. If you need the code you can simply request it though I don't think it was necessary. Thanks.










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    I have been trying to create an online game but when I try to use socket.on(...); or socket.emit(...) it comes up with an error like what is socket. I have seen some posts similar to this one and tried all the solutions but none worked. I have already got io.connect(...); working and it works (I assume this means I have properly set up socket.io-client). I just don't see what I am doing wrong. If you need the code you can simply request it though I don't think it was necessary. Thanks.










    share|improve this question

























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      0







      I have been trying to create an online game but when I try to use socket.on(...); or socket.emit(...) it comes up with an error like what is socket. I have seen some posts similar to this one and tried all the solutions but none worked. I have already got io.connect(...); working and it works (I assume this means I have properly set up socket.io-client). I just don't see what I am doing wrong. If you need the code you can simply request it though I don't think it was necessary. Thanks.










      share|improve this question













      I have been trying to create an online game but when I try to use socket.on(...); or socket.emit(...) it comes up with an error like what is socket. I have seen some posts similar to this one and tried all the solutions but none worked. I have already got io.connect(...); working and it works (I assume this means I have properly set up socket.io-client). I just don't see what I am doing wrong. If you need the code you can simply request it though I don't think it was necessary. Thanks.







      javascript html node.js websocket socket.io






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      asked Nov 13 '18 at 5:15









      Dragsaw Dragon

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      446
























          2 Answers
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          1














          To use SocketIO on the client-side, first import it via



          import * as io from 'socket.io-client';


          Then, probably in a constructor, establish a connection to the server's ip and port running the SocketIO server



          const socket = io(`172.16.1.3:81`);


          Also in the constructor you will likely want to setup a function to be called when the server sends a certain message type:



          socket.on("update-player", handlePlayerUpdateFunction);


          and



          function handlePlayerUpdateFunction(message) {
          console.log(`Received message from server: ${message}`);
          }


          If this client does not receive the message sent from your server, then something is wrong with your server not being set up correctly to listen on the port.






          share|improve this answer





















          • I tried doing this but it says * is not defined...
            – Dragsaw Dragon
            Nov 13 '18 at 7:55










          • the 'socket' variable is not defined? if so then something is wrong with your server and its not listening on the port
            – Shawn Andrews
            Nov 13 '18 at 16:17



















          0














          After trying some things and doing some research I found the solution to my problem. Adding in var socket = io.connect(x.x.x.x:3000); my code started functioning and everything was perfect I had already imported socket.io-client trough CDNJS link on the installation guide. I just had to Initialise the variable.






          share|improve this answer





















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            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            1














            To use SocketIO on the client-side, first import it via



            import * as io from 'socket.io-client';


            Then, probably in a constructor, establish a connection to the server's ip and port running the SocketIO server



            const socket = io(`172.16.1.3:81`);


            Also in the constructor you will likely want to setup a function to be called when the server sends a certain message type:



            socket.on("update-player", handlePlayerUpdateFunction);


            and



            function handlePlayerUpdateFunction(message) {
            console.log(`Received message from server: ${message}`);
            }


            If this client does not receive the message sent from your server, then something is wrong with your server not being set up correctly to listen on the port.






            share|improve this answer





















            • I tried doing this but it says * is not defined...
              – Dragsaw Dragon
              Nov 13 '18 at 7:55










            • the 'socket' variable is not defined? if so then something is wrong with your server and its not listening on the port
              – Shawn Andrews
              Nov 13 '18 at 16:17
















            1














            To use SocketIO on the client-side, first import it via



            import * as io from 'socket.io-client';


            Then, probably in a constructor, establish a connection to the server's ip and port running the SocketIO server



            const socket = io(`172.16.1.3:81`);


            Also in the constructor you will likely want to setup a function to be called when the server sends a certain message type:



            socket.on("update-player", handlePlayerUpdateFunction);


            and



            function handlePlayerUpdateFunction(message) {
            console.log(`Received message from server: ${message}`);
            }


            If this client does not receive the message sent from your server, then something is wrong with your server not being set up correctly to listen on the port.






            share|improve this answer





















            • I tried doing this but it says * is not defined...
              – Dragsaw Dragon
              Nov 13 '18 at 7:55










            • the 'socket' variable is not defined? if so then something is wrong with your server and its not listening on the port
              – Shawn Andrews
              Nov 13 '18 at 16:17














            1












            1








            1






            To use SocketIO on the client-side, first import it via



            import * as io from 'socket.io-client';


            Then, probably in a constructor, establish a connection to the server's ip and port running the SocketIO server



            const socket = io(`172.16.1.3:81`);


            Also in the constructor you will likely want to setup a function to be called when the server sends a certain message type:



            socket.on("update-player", handlePlayerUpdateFunction);


            and



            function handlePlayerUpdateFunction(message) {
            console.log(`Received message from server: ${message}`);
            }


            If this client does not receive the message sent from your server, then something is wrong with your server not being set up correctly to listen on the port.






            share|improve this answer












            To use SocketIO on the client-side, first import it via



            import * as io from 'socket.io-client';


            Then, probably in a constructor, establish a connection to the server's ip and port running the SocketIO server



            const socket = io(`172.16.1.3:81`);


            Also in the constructor you will likely want to setup a function to be called when the server sends a certain message type:



            socket.on("update-player", handlePlayerUpdateFunction);


            and



            function handlePlayerUpdateFunction(message) {
            console.log(`Received message from server: ${message}`);
            }


            If this client does not receive the message sent from your server, then something is wrong with your server not being set up correctly to listen on the port.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Nov 13 '18 at 5:30









            Shawn Andrews

            945617




            945617












            • I tried doing this but it says * is not defined...
              – Dragsaw Dragon
              Nov 13 '18 at 7:55










            • the 'socket' variable is not defined? if so then something is wrong with your server and its not listening on the port
              – Shawn Andrews
              Nov 13 '18 at 16:17


















            • I tried doing this but it says * is not defined...
              – Dragsaw Dragon
              Nov 13 '18 at 7:55










            • the 'socket' variable is not defined? if so then something is wrong with your server and its not listening on the port
              – Shawn Andrews
              Nov 13 '18 at 16:17
















            I tried doing this but it says * is not defined...
            – Dragsaw Dragon
            Nov 13 '18 at 7:55




            I tried doing this but it says * is not defined...
            – Dragsaw Dragon
            Nov 13 '18 at 7:55












            the 'socket' variable is not defined? if so then something is wrong with your server and its not listening on the port
            – Shawn Andrews
            Nov 13 '18 at 16:17




            the 'socket' variable is not defined? if so then something is wrong with your server and its not listening on the port
            – Shawn Andrews
            Nov 13 '18 at 16:17













            0














            After trying some things and doing some research I found the solution to my problem. Adding in var socket = io.connect(x.x.x.x:3000); my code started functioning and everything was perfect I had already imported socket.io-client trough CDNJS link on the installation guide. I just had to Initialise the variable.






            share|improve this answer


























              0














              After trying some things and doing some research I found the solution to my problem. Adding in var socket = io.connect(x.x.x.x:3000); my code started functioning and everything was perfect I had already imported socket.io-client trough CDNJS link on the installation guide. I just had to Initialise the variable.






              share|improve this answer
























                0












                0








                0






                After trying some things and doing some research I found the solution to my problem. Adding in var socket = io.connect(x.x.x.x:3000); my code started functioning and everything was perfect I had already imported socket.io-client trough CDNJS link on the installation guide. I just had to Initialise the variable.






                share|improve this answer












                After trying some things and doing some research I found the solution to my problem. Adding in var socket = io.connect(x.x.x.x:3000); my code started functioning and everything was perfect I had already imported socket.io-client trough CDNJS link on the installation guide. I just had to Initialise the variable.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 13 '18 at 23:46









                Dragsaw Dragon

                446




                446






























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