How to affect non-player object in UNET (Multiplayer)












0















I am new at unity networking. I just want to affect one server object and it will be synchronised to all other players. For example, I have one sphere and if the any player press "K" key its color change blue, if the player press "L" its color change black and all player will see changes. When I try that, it is not synchronised. How can I fix that?










share|improve this question























  • Try read up on UNet actions, docs.unity3d.com/Manual/UNetActions.html these are mainly what can solve your issue :)

    – Skdy
    Nov 13 '18 at 21:02
















0















I am new at unity networking. I just want to affect one server object and it will be synchronised to all other players. For example, I have one sphere and if the any player press "K" key its color change blue, if the player press "L" its color change black and all player will see changes. When I try that, it is not synchronised. How can I fix that?










share|improve this question























  • Try read up on UNet actions, docs.unity3d.com/Manual/UNetActions.html these are mainly what can solve your issue :)

    – Skdy
    Nov 13 '18 at 21:02














0












0








0








I am new at unity networking. I just want to affect one server object and it will be synchronised to all other players. For example, I have one sphere and if the any player press "K" key its color change blue, if the player press "L" its color change black and all player will see changes. When I try that, it is not synchronised. How can I fix that?










share|improve this question














I am new at unity networking. I just want to affect one server object and it will be synchronised to all other players. For example, I have one sphere and if the any player press "K" key its color change blue, if the player press "L" its color change black and all player will see changes. When I try that, it is not synchronised. How can I fix that?







unity3d synchronization unity-networking






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 13 '18 at 20:03









draxexdraxex

1




1













  • Try read up on UNet actions, docs.unity3d.com/Manual/UNetActions.html these are mainly what can solve your issue :)

    – Skdy
    Nov 13 '18 at 21:02



















  • Try read up on UNet actions, docs.unity3d.com/Manual/UNetActions.html these are mainly what can solve your issue :)

    – Skdy
    Nov 13 '18 at 21:02

















Try read up on UNet actions, docs.unity3d.com/Manual/UNetActions.html these are mainly what can solve your issue :)

– Skdy
Nov 13 '18 at 21:02





Try read up on UNet actions, docs.unity3d.com/Manual/UNetActions.html these are mainly what can solve your issue :)

– Skdy
Nov 13 '18 at 21:02












0






active

oldest

votes











Your Answer






StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53288663%2fhow-to-affect-non-player-object-in-unet-multiplayer%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























0






active

oldest

votes








0






active

oldest

votes









active

oldest

votes






active

oldest

votes
















draft saved

draft discarded




















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53288663%2fhow-to-affect-non-player-object-in-unet-multiplayer%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Xamarin.iOS Cant Deploy on Iphone

Glorious Revolution

Dulmage-Mendelsohn matrix decomposition in Python