Embedding assemblies inside another assembly
If you create a class library that uses things from other assemblies, is it possible to embed those other assemblies inside the class library as some kind of resource?
I.e. instead of having MyAssembly.dll, SomeAssembly1.dll and SomeAssembly2.dll sitting on the file system, those other two files get bundled in to MyAssembly.dll and are usable in its code.
I'm also a little confused about why .NET assemblies are .dll files. Didn't this format exist before .NET? Are all .NET assemblies DLLs, but not all DLLs are .NET assemblies? Why do they use the same file format and/or file extension?
c# .net dll assemblies
add a comment |
If you create a class library that uses things from other assemblies, is it possible to embed those other assemblies inside the class library as some kind of resource?
I.e. instead of having MyAssembly.dll, SomeAssembly1.dll and SomeAssembly2.dll sitting on the file system, those other two files get bundled in to MyAssembly.dll and are usable in its code.
I'm also a little confused about why .NET assemblies are .dll files. Didn't this format exist before .NET? Are all .NET assemblies DLLs, but not all DLLs are .NET assemblies? Why do they use the same file format and/or file extension?
c# .net dll assemblies
add a comment |
If you create a class library that uses things from other assemblies, is it possible to embed those other assemblies inside the class library as some kind of resource?
I.e. instead of having MyAssembly.dll, SomeAssembly1.dll and SomeAssembly2.dll sitting on the file system, those other two files get bundled in to MyAssembly.dll and are usable in its code.
I'm also a little confused about why .NET assemblies are .dll files. Didn't this format exist before .NET? Are all .NET assemblies DLLs, but not all DLLs are .NET assemblies? Why do they use the same file format and/or file extension?
c# .net dll assemblies
If you create a class library that uses things from other assemblies, is it possible to embed those other assemblies inside the class library as some kind of resource?
I.e. instead of having MyAssembly.dll, SomeAssembly1.dll and SomeAssembly2.dll sitting on the file system, those other two files get bundled in to MyAssembly.dll and are usable in its code.
I'm also a little confused about why .NET assemblies are .dll files. Didn't this format exist before .NET? Are all .NET assemblies DLLs, but not all DLLs are .NET assemblies? Why do they use the same file format and/or file extension?
c# .net dll assemblies
c# .net dll assemblies
edited Jan 15 '10 at 19:36
Peter Mortensen
13.6k1984111
13.6k1984111
asked Oct 21 '08 at 17:01
xyzxyz
13.7k2489120
13.7k2489120
add a comment |
add a comment |
8 Answers
8
active
oldest
votes
Take a look at ILMerge for merging assemblies.
I'm also a little confused about why .NET assemblies are .dll files. Didn't this format exist before .NET?
Yes.
Are all .NET assemblies DLLs,
Either DLLs or EXE normally - but can also be netmodule.
but not all DLLs are .NET assemblies?
Correct.
Why do they use the same file format and/or file extension?
Why should it be any different - it serves the same purpose!
2
.netmodule is for Modules, which are parts of an assembly (e.g., built with different language compilers) but aren't standalone assemblies.
– Mark Cidade
Oct 21 '08 at 17:13
add a comment |
ILMerge does merge assemblies, which is nice, but sometimes not quite what you want. For example, when the assembly in question is a strongly-named assembly, and you don't have the key for it, then you cannot do ILMerge without breaking that signature. Which means you have to deploy multiple assemblies.
As an alternative to ilmerge, you can embed one or more assemblies as resources into your exe or DLL. Then, at runtime, when the assemblies are being loaded, you can extract the embedded assembly programmatically, and load and run it. It sounds tricky but there's just a little bit of boilerplate code.
To do it, embed an assembly, just as you would embed any other resource (image, translation file, data, etc). Then, set up an AssemblyResolver that gets called at runtime. It should be set up in the static constructor of the startup class. The code is very simple.
static NameOfStartupClassHere()
{
AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(Resolver);
}
static System.Reflection.Assembly Resolver(object sender, ResolveEventArgs args)
{
Assembly a1 = Assembly.GetExecutingAssembly();
Stream s = a1.GetManifestResourceStream(args.Name);
byte block = new byte[s.Length];
s.Read(block, 0, block.Length);
Assembly a2 = Assembly.Load(block);
return a2;
}
The Name property on the ResolveEventArgs parameter is the name of the assembly to be resolved. This name refers to the resource, not to the filename. If you embed the file named "MyAssembly.dll", and call the embedded resource "Foo", then the name you want here is "Foo". But that would be confusing, so I suggest using the filename of the assembly for the name of the resource. If you have embedded and named your assembly properly, you can just call GetManifestResourceStream() with the assembly name and load the assembly that way. Very simple.
This works with multiple assemblies, just as nicely as with a single embedded assembly.
In a real app you're gonna want better error handling in that routine - like what if there is no stream by the given name? What happens if the Read fails? etc. But that's left for you to do.
In the rest of the application code, you use types from the assembly as normal.
When you build the app, you need to add a reference to the assembly in question, as you would normally. If you use the command-line tools, use the /r option in csc.exe; if you use Visual Studio, you'll need to "Add Reference..." in the popup menu on the project.
At runtime, assembly version-checking and verification works as usual.
The only difference is in distribution. When you deploy or distribute your app, you need not distribute the DLL for the embedded (and referenced) assembly. Just deploy the main assembly; there's no need to distribute the other assemblies because they're embedded into the main DLL or EXE.
Wow I never thought of doing that... to be honest I'm surprised it works.
– devios1
Jul 31 '10 at 18:55
That's pretty nifty.
– spender
Dec 8 '10 at 1:40
The GetManifestResourceStream(args.Name) probably should be GetManifestResourceStream(string.Format("{0}.lib.{1}.dll", typeof(Foo).Namespace, new AssemblyName(args.Name).Name)) or GetManifestResourceStream(string.Format("{0}.{1}.dll", typeof(Foo).Namespace, new AssemblyName(args.Name).Name)). I don't know the reasons why but I've has to use either of these.
– mheyman
Mar 16 '12 at 16:35
@mheyman - re: * I don't know the reasons why...*. it just depends on how you name the embedded resources when you compile the thing. You can use this to diagnose: cheeso.members.winisp.net/… (A tool that displays the names of the embedded resources in an assembly)
– Cheeso
May 16 '12 at 18:13
1
I'm assuming that code snippet should be put in avoid Main(args)
function for an exe, but where do we put this code if we're creating a class library?
– jtate
Jun 26 '17 at 15:28
|
show 2 more comments
You can embed an assembly (or any file, actually) as a resource (and then use the ResourceManager
class to access them), but if you just want to combine assemblies, you're better off using a tool like ILMerge.
EXE and DLL files are Windows portable executables, which are generic enough to accomodate future types of code, including any .NET code (they can also run in DOS but only display a message saying that they're not supposed to run in DOS). They include instructions to fire up the .NET runtime if it isn't already running. It's also possible for a single assembly to span across multiple files, though this is hardly ever the case.
add a comment |
Note ILMerge doesn't work with embedded resources like XAML, so WPF apps etc will need to use Cheeso's method.
add a comment |
There's also the mkbundle utility offered by the Mono project
For the records: This only works for mono applications as also bundles the mono runtime. From the docs: Bundles merge your application, the libraries it uses and the Mono runtime into a single executable image. You can think of bundles as “statically linking mono” into your application.
– CodeFox
Sep 22 '15 at 4:12
add a comment |
Why do they use the same file format and/or file extension?
Why should it be any different - it serves the same purpose!
My 2¢ bit of clarification here: DLL is Dynamic Link Library. Both the old style .dll (C-code) and .net style .dll are by definition "dynamic link" libraries. So .dll is a proper description for both.
add a comment |
With respect to Cheeso's answer of embedding the assemblies as resources and loading them dynamically using the Load(byte) overload using an AssemblyResolve event handler, you need to modify the resolver to check the AppDomain for an existing instance of the Assembly to load and return the existing assembly instance if it's already loaded.
Assemblies loaded using that overload do not have a context, which can cause the framework to try and reload the assembly multiple times. Without returning an already loaded instance, you can end up with multiple instances of the same assembly code and types that should be equal but won't be, because the framework considers them to be from two different assemblies.
At least one way that multiple AssemblyResolve events will be made for the same assembly loaded into the "No context" is when you have references to types it exposes from multiple assemblies loaded into your AppDomain, as code executes that needs those types resolved.
https://msdn.microsoft.com/en-us/library/dd153782%28v=vs.110%29.aspx
A couple of salient points from the link:
"Other assemblies cannot bind to assemblies that are loaded without context, unless you handle the AppDomain.AssemblyResolve event"
"Loading multiple assemblies with the same identity without context can cause type identity problems similar to those caused by loading assemblies with the same identity into multiple contexts. See Avoid Loading an Assembly into Multiple Contexts."
add a comment |
I would suggest you to try Costura.Fody. Just don't forget to Install-Package Fody before Costura.Fody (in order to get the newest Fody!)
add a comment |
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8 Answers
8
active
oldest
votes
8 Answers
8
active
oldest
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oldest
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oldest
votes
Take a look at ILMerge for merging assemblies.
I'm also a little confused about why .NET assemblies are .dll files. Didn't this format exist before .NET?
Yes.
Are all .NET assemblies DLLs,
Either DLLs or EXE normally - but can also be netmodule.
but not all DLLs are .NET assemblies?
Correct.
Why do they use the same file format and/or file extension?
Why should it be any different - it serves the same purpose!
2
.netmodule is for Modules, which are parts of an assembly (e.g., built with different language compilers) but aren't standalone assemblies.
– Mark Cidade
Oct 21 '08 at 17:13
add a comment |
Take a look at ILMerge for merging assemblies.
I'm also a little confused about why .NET assemblies are .dll files. Didn't this format exist before .NET?
Yes.
Are all .NET assemblies DLLs,
Either DLLs or EXE normally - but can also be netmodule.
but not all DLLs are .NET assemblies?
Correct.
Why do they use the same file format and/or file extension?
Why should it be any different - it serves the same purpose!
2
.netmodule is for Modules, which are parts of an assembly (e.g., built with different language compilers) but aren't standalone assemblies.
– Mark Cidade
Oct 21 '08 at 17:13
add a comment |
Take a look at ILMerge for merging assemblies.
I'm also a little confused about why .NET assemblies are .dll files. Didn't this format exist before .NET?
Yes.
Are all .NET assemblies DLLs,
Either DLLs or EXE normally - but can also be netmodule.
but not all DLLs are .NET assemblies?
Correct.
Why do they use the same file format and/or file extension?
Why should it be any different - it serves the same purpose!
Take a look at ILMerge for merging assemblies.
I'm also a little confused about why .NET assemblies are .dll files. Didn't this format exist before .NET?
Yes.
Are all .NET assemblies DLLs,
Either DLLs or EXE normally - but can also be netmodule.
but not all DLLs are .NET assemblies?
Correct.
Why do they use the same file format and/or file extension?
Why should it be any different - it serves the same purpose!
edited Dec 16 '14 at 15:12
Anthony
5,46573568
5,46573568
answered Oct 21 '08 at 17:11
AtliBAtliB
91311427
91311427
2
.netmodule is for Modules, which are parts of an assembly (e.g., built with different language compilers) but aren't standalone assemblies.
– Mark Cidade
Oct 21 '08 at 17:13
add a comment |
2
.netmodule is for Modules, which are parts of an assembly (e.g., built with different language compilers) but aren't standalone assemblies.
– Mark Cidade
Oct 21 '08 at 17:13
2
2
.netmodule is for Modules, which are parts of an assembly (e.g., built with different language compilers) but aren't standalone assemblies.
– Mark Cidade
Oct 21 '08 at 17:13
.netmodule is for Modules, which are parts of an assembly (e.g., built with different language compilers) but aren't standalone assemblies.
– Mark Cidade
Oct 21 '08 at 17:13
add a comment |
ILMerge does merge assemblies, which is nice, but sometimes not quite what you want. For example, when the assembly in question is a strongly-named assembly, and you don't have the key for it, then you cannot do ILMerge without breaking that signature. Which means you have to deploy multiple assemblies.
As an alternative to ilmerge, you can embed one or more assemblies as resources into your exe or DLL. Then, at runtime, when the assemblies are being loaded, you can extract the embedded assembly programmatically, and load and run it. It sounds tricky but there's just a little bit of boilerplate code.
To do it, embed an assembly, just as you would embed any other resource (image, translation file, data, etc). Then, set up an AssemblyResolver that gets called at runtime. It should be set up in the static constructor of the startup class. The code is very simple.
static NameOfStartupClassHere()
{
AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(Resolver);
}
static System.Reflection.Assembly Resolver(object sender, ResolveEventArgs args)
{
Assembly a1 = Assembly.GetExecutingAssembly();
Stream s = a1.GetManifestResourceStream(args.Name);
byte block = new byte[s.Length];
s.Read(block, 0, block.Length);
Assembly a2 = Assembly.Load(block);
return a2;
}
The Name property on the ResolveEventArgs parameter is the name of the assembly to be resolved. This name refers to the resource, not to the filename. If you embed the file named "MyAssembly.dll", and call the embedded resource "Foo", then the name you want here is "Foo". But that would be confusing, so I suggest using the filename of the assembly for the name of the resource. If you have embedded and named your assembly properly, you can just call GetManifestResourceStream() with the assembly name and load the assembly that way. Very simple.
This works with multiple assemblies, just as nicely as with a single embedded assembly.
In a real app you're gonna want better error handling in that routine - like what if there is no stream by the given name? What happens if the Read fails? etc. But that's left for you to do.
In the rest of the application code, you use types from the assembly as normal.
When you build the app, you need to add a reference to the assembly in question, as you would normally. If you use the command-line tools, use the /r option in csc.exe; if you use Visual Studio, you'll need to "Add Reference..." in the popup menu on the project.
At runtime, assembly version-checking and verification works as usual.
The only difference is in distribution. When you deploy or distribute your app, you need not distribute the DLL for the embedded (and referenced) assembly. Just deploy the main assembly; there's no need to distribute the other assemblies because they're embedded into the main DLL or EXE.
Wow I never thought of doing that... to be honest I'm surprised it works.
– devios1
Jul 31 '10 at 18:55
That's pretty nifty.
– spender
Dec 8 '10 at 1:40
The GetManifestResourceStream(args.Name) probably should be GetManifestResourceStream(string.Format("{0}.lib.{1}.dll", typeof(Foo).Namespace, new AssemblyName(args.Name).Name)) or GetManifestResourceStream(string.Format("{0}.{1}.dll", typeof(Foo).Namespace, new AssemblyName(args.Name).Name)). I don't know the reasons why but I've has to use either of these.
– mheyman
Mar 16 '12 at 16:35
@mheyman - re: * I don't know the reasons why...*. it just depends on how you name the embedded resources when you compile the thing. You can use this to diagnose: cheeso.members.winisp.net/… (A tool that displays the names of the embedded resources in an assembly)
– Cheeso
May 16 '12 at 18:13
1
I'm assuming that code snippet should be put in avoid Main(args)
function for an exe, but where do we put this code if we're creating a class library?
– jtate
Jun 26 '17 at 15:28
|
show 2 more comments
ILMerge does merge assemblies, which is nice, but sometimes not quite what you want. For example, when the assembly in question is a strongly-named assembly, and you don't have the key for it, then you cannot do ILMerge without breaking that signature. Which means you have to deploy multiple assemblies.
As an alternative to ilmerge, you can embed one or more assemblies as resources into your exe or DLL. Then, at runtime, when the assemblies are being loaded, you can extract the embedded assembly programmatically, and load and run it. It sounds tricky but there's just a little bit of boilerplate code.
To do it, embed an assembly, just as you would embed any other resource (image, translation file, data, etc). Then, set up an AssemblyResolver that gets called at runtime. It should be set up in the static constructor of the startup class. The code is very simple.
static NameOfStartupClassHere()
{
AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(Resolver);
}
static System.Reflection.Assembly Resolver(object sender, ResolveEventArgs args)
{
Assembly a1 = Assembly.GetExecutingAssembly();
Stream s = a1.GetManifestResourceStream(args.Name);
byte block = new byte[s.Length];
s.Read(block, 0, block.Length);
Assembly a2 = Assembly.Load(block);
return a2;
}
The Name property on the ResolveEventArgs parameter is the name of the assembly to be resolved. This name refers to the resource, not to the filename. If you embed the file named "MyAssembly.dll", and call the embedded resource "Foo", then the name you want here is "Foo". But that would be confusing, so I suggest using the filename of the assembly for the name of the resource. If you have embedded and named your assembly properly, you can just call GetManifestResourceStream() with the assembly name and load the assembly that way. Very simple.
This works with multiple assemblies, just as nicely as with a single embedded assembly.
In a real app you're gonna want better error handling in that routine - like what if there is no stream by the given name? What happens if the Read fails? etc. But that's left for you to do.
In the rest of the application code, you use types from the assembly as normal.
When you build the app, you need to add a reference to the assembly in question, as you would normally. If you use the command-line tools, use the /r option in csc.exe; if you use Visual Studio, you'll need to "Add Reference..." in the popup menu on the project.
At runtime, assembly version-checking and verification works as usual.
The only difference is in distribution. When you deploy or distribute your app, you need not distribute the DLL for the embedded (and referenced) assembly. Just deploy the main assembly; there's no need to distribute the other assemblies because they're embedded into the main DLL or EXE.
Wow I never thought of doing that... to be honest I'm surprised it works.
– devios1
Jul 31 '10 at 18:55
That's pretty nifty.
– spender
Dec 8 '10 at 1:40
The GetManifestResourceStream(args.Name) probably should be GetManifestResourceStream(string.Format("{0}.lib.{1}.dll", typeof(Foo).Namespace, new AssemblyName(args.Name).Name)) or GetManifestResourceStream(string.Format("{0}.{1}.dll", typeof(Foo).Namespace, new AssemblyName(args.Name).Name)). I don't know the reasons why but I've has to use either of these.
– mheyman
Mar 16 '12 at 16:35
@mheyman - re: * I don't know the reasons why...*. it just depends on how you name the embedded resources when you compile the thing. You can use this to diagnose: cheeso.members.winisp.net/… (A tool that displays the names of the embedded resources in an assembly)
– Cheeso
May 16 '12 at 18:13
1
I'm assuming that code snippet should be put in avoid Main(args)
function for an exe, but where do we put this code if we're creating a class library?
– jtate
Jun 26 '17 at 15:28
|
show 2 more comments
ILMerge does merge assemblies, which is nice, but sometimes not quite what you want. For example, when the assembly in question is a strongly-named assembly, and you don't have the key for it, then you cannot do ILMerge without breaking that signature. Which means you have to deploy multiple assemblies.
As an alternative to ilmerge, you can embed one or more assemblies as resources into your exe or DLL. Then, at runtime, when the assemblies are being loaded, you can extract the embedded assembly programmatically, and load and run it. It sounds tricky but there's just a little bit of boilerplate code.
To do it, embed an assembly, just as you would embed any other resource (image, translation file, data, etc). Then, set up an AssemblyResolver that gets called at runtime. It should be set up in the static constructor of the startup class. The code is very simple.
static NameOfStartupClassHere()
{
AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(Resolver);
}
static System.Reflection.Assembly Resolver(object sender, ResolveEventArgs args)
{
Assembly a1 = Assembly.GetExecutingAssembly();
Stream s = a1.GetManifestResourceStream(args.Name);
byte block = new byte[s.Length];
s.Read(block, 0, block.Length);
Assembly a2 = Assembly.Load(block);
return a2;
}
The Name property on the ResolveEventArgs parameter is the name of the assembly to be resolved. This name refers to the resource, not to the filename. If you embed the file named "MyAssembly.dll", and call the embedded resource "Foo", then the name you want here is "Foo". But that would be confusing, so I suggest using the filename of the assembly for the name of the resource. If you have embedded and named your assembly properly, you can just call GetManifestResourceStream() with the assembly name and load the assembly that way. Very simple.
This works with multiple assemblies, just as nicely as with a single embedded assembly.
In a real app you're gonna want better error handling in that routine - like what if there is no stream by the given name? What happens if the Read fails? etc. But that's left for you to do.
In the rest of the application code, you use types from the assembly as normal.
When you build the app, you need to add a reference to the assembly in question, as you would normally. If you use the command-line tools, use the /r option in csc.exe; if you use Visual Studio, you'll need to "Add Reference..." in the popup menu on the project.
At runtime, assembly version-checking and verification works as usual.
The only difference is in distribution. When you deploy or distribute your app, you need not distribute the DLL for the embedded (and referenced) assembly. Just deploy the main assembly; there's no need to distribute the other assemblies because they're embedded into the main DLL or EXE.
ILMerge does merge assemblies, which is nice, but sometimes not quite what you want. For example, when the assembly in question is a strongly-named assembly, and you don't have the key for it, then you cannot do ILMerge without breaking that signature. Which means you have to deploy multiple assemblies.
As an alternative to ilmerge, you can embed one or more assemblies as resources into your exe or DLL. Then, at runtime, when the assemblies are being loaded, you can extract the embedded assembly programmatically, and load and run it. It sounds tricky but there's just a little bit of boilerplate code.
To do it, embed an assembly, just as you would embed any other resource (image, translation file, data, etc). Then, set up an AssemblyResolver that gets called at runtime. It should be set up in the static constructor of the startup class. The code is very simple.
static NameOfStartupClassHere()
{
AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(Resolver);
}
static System.Reflection.Assembly Resolver(object sender, ResolveEventArgs args)
{
Assembly a1 = Assembly.GetExecutingAssembly();
Stream s = a1.GetManifestResourceStream(args.Name);
byte block = new byte[s.Length];
s.Read(block, 0, block.Length);
Assembly a2 = Assembly.Load(block);
return a2;
}
The Name property on the ResolveEventArgs parameter is the name of the assembly to be resolved. This name refers to the resource, not to the filename. If you embed the file named "MyAssembly.dll", and call the embedded resource "Foo", then the name you want here is "Foo". But that would be confusing, so I suggest using the filename of the assembly for the name of the resource. If you have embedded and named your assembly properly, you can just call GetManifestResourceStream() with the assembly name and load the assembly that way. Very simple.
This works with multiple assemblies, just as nicely as with a single embedded assembly.
In a real app you're gonna want better error handling in that routine - like what if there is no stream by the given name? What happens if the Read fails? etc. But that's left for you to do.
In the rest of the application code, you use types from the assembly as normal.
When you build the app, you need to add a reference to the assembly in question, as you would normally. If you use the command-line tools, use the /r option in csc.exe; if you use Visual Studio, you'll need to "Add Reference..." in the popup menu on the project.
At runtime, assembly version-checking and verification works as usual.
The only difference is in distribution. When you deploy or distribute your app, you need not distribute the DLL for the embedded (and referenced) assembly. Just deploy the main assembly; there's no need to distribute the other assemblies because they're embedded into the main DLL or EXE.
edited Sep 9 '10 at 13:02
answered Mar 9 '09 at 5:27
CheesoCheeso
134k73404633
134k73404633
Wow I never thought of doing that... to be honest I'm surprised it works.
– devios1
Jul 31 '10 at 18:55
That's pretty nifty.
– spender
Dec 8 '10 at 1:40
The GetManifestResourceStream(args.Name) probably should be GetManifestResourceStream(string.Format("{0}.lib.{1}.dll", typeof(Foo).Namespace, new AssemblyName(args.Name).Name)) or GetManifestResourceStream(string.Format("{0}.{1}.dll", typeof(Foo).Namespace, new AssemblyName(args.Name).Name)). I don't know the reasons why but I've has to use either of these.
– mheyman
Mar 16 '12 at 16:35
@mheyman - re: * I don't know the reasons why...*. it just depends on how you name the embedded resources when you compile the thing. You can use this to diagnose: cheeso.members.winisp.net/… (A tool that displays the names of the embedded resources in an assembly)
– Cheeso
May 16 '12 at 18:13
1
I'm assuming that code snippet should be put in avoid Main(args)
function for an exe, but where do we put this code if we're creating a class library?
– jtate
Jun 26 '17 at 15:28
|
show 2 more comments
Wow I never thought of doing that... to be honest I'm surprised it works.
– devios1
Jul 31 '10 at 18:55
That's pretty nifty.
– spender
Dec 8 '10 at 1:40
The GetManifestResourceStream(args.Name) probably should be GetManifestResourceStream(string.Format("{0}.lib.{1}.dll", typeof(Foo).Namespace, new AssemblyName(args.Name).Name)) or GetManifestResourceStream(string.Format("{0}.{1}.dll", typeof(Foo).Namespace, new AssemblyName(args.Name).Name)). I don't know the reasons why but I've has to use either of these.
– mheyman
Mar 16 '12 at 16:35
@mheyman - re: * I don't know the reasons why...*. it just depends on how you name the embedded resources when you compile the thing. You can use this to diagnose: cheeso.members.winisp.net/… (A tool that displays the names of the embedded resources in an assembly)
– Cheeso
May 16 '12 at 18:13
1
I'm assuming that code snippet should be put in avoid Main(args)
function for an exe, but where do we put this code if we're creating a class library?
– jtate
Jun 26 '17 at 15:28
Wow I never thought of doing that... to be honest I'm surprised it works.
– devios1
Jul 31 '10 at 18:55
Wow I never thought of doing that... to be honest I'm surprised it works.
– devios1
Jul 31 '10 at 18:55
That's pretty nifty.
– spender
Dec 8 '10 at 1:40
That's pretty nifty.
– spender
Dec 8 '10 at 1:40
The GetManifestResourceStream(args.Name) probably should be GetManifestResourceStream(string.Format("{0}.lib.{1}.dll", typeof(Foo).Namespace, new AssemblyName(args.Name).Name)) or GetManifestResourceStream(string.Format("{0}.{1}.dll", typeof(Foo).Namespace, new AssemblyName(args.Name).Name)). I don't know the reasons why but I've has to use either of these.
– mheyman
Mar 16 '12 at 16:35
The GetManifestResourceStream(args.Name) probably should be GetManifestResourceStream(string.Format("{0}.lib.{1}.dll", typeof(Foo).Namespace, new AssemblyName(args.Name).Name)) or GetManifestResourceStream(string.Format("{0}.{1}.dll", typeof(Foo).Namespace, new AssemblyName(args.Name).Name)). I don't know the reasons why but I've has to use either of these.
– mheyman
Mar 16 '12 at 16:35
@mheyman - re: * I don't know the reasons why...*. it just depends on how you name the embedded resources when you compile the thing. You can use this to diagnose: cheeso.members.winisp.net/… (A tool that displays the names of the embedded resources in an assembly)
– Cheeso
May 16 '12 at 18:13
@mheyman - re: * I don't know the reasons why...*. it just depends on how you name the embedded resources when you compile the thing. You can use this to diagnose: cheeso.members.winisp.net/… (A tool that displays the names of the embedded resources in an assembly)
– Cheeso
May 16 '12 at 18:13
1
1
I'm assuming that code snippet should be put in a
void Main(args)
function for an exe, but where do we put this code if we're creating a class library?– jtate
Jun 26 '17 at 15:28
I'm assuming that code snippet should be put in a
void Main(args)
function for an exe, but where do we put this code if we're creating a class library?– jtate
Jun 26 '17 at 15:28
|
show 2 more comments
You can embed an assembly (or any file, actually) as a resource (and then use the ResourceManager
class to access them), but if you just want to combine assemblies, you're better off using a tool like ILMerge.
EXE and DLL files are Windows portable executables, which are generic enough to accomodate future types of code, including any .NET code (they can also run in DOS but only display a message saying that they're not supposed to run in DOS). They include instructions to fire up the .NET runtime if it isn't already running. It's also possible for a single assembly to span across multiple files, though this is hardly ever the case.
add a comment |
You can embed an assembly (or any file, actually) as a resource (and then use the ResourceManager
class to access them), but if you just want to combine assemblies, you're better off using a tool like ILMerge.
EXE and DLL files are Windows portable executables, which are generic enough to accomodate future types of code, including any .NET code (they can also run in DOS but only display a message saying that they're not supposed to run in DOS). They include instructions to fire up the .NET runtime if it isn't already running. It's also possible for a single assembly to span across multiple files, though this is hardly ever the case.
add a comment |
You can embed an assembly (or any file, actually) as a resource (and then use the ResourceManager
class to access them), but if you just want to combine assemblies, you're better off using a tool like ILMerge.
EXE and DLL files are Windows portable executables, which are generic enough to accomodate future types of code, including any .NET code (they can also run in DOS but only display a message saying that they're not supposed to run in DOS). They include instructions to fire up the .NET runtime if it isn't already running. It's also possible for a single assembly to span across multiple files, though this is hardly ever the case.
You can embed an assembly (or any file, actually) as a resource (and then use the ResourceManager
class to access them), but if you just want to combine assemblies, you're better off using a tool like ILMerge.
EXE and DLL files are Windows portable executables, which are generic enough to accomodate future types of code, including any .NET code (they can also run in DOS but only display a message saying that they're not supposed to run in DOS). They include instructions to fire up the .NET runtime if it isn't already running. It's also possible for a single assembly to span across multiple files, though this is hardly ever the case.
answered Oct 21 '08 at 17:11
Mark CidadeMark Cidade
84.4k29205225
84.4k29205225
add a comment |
add a comment |
Note ILMerge doesn't work with embedded resources like XAML, so WPF apps etc will need to use Cheeso's method.
add a comment |
Note ILMerge doesn't work with embedded resources like XAML, so WPF apps etc will need to use Cheeso's method.
add a comment |
Note ILMerge doesn't work with embedded resources like XAML, so WPF apps etc will need to use Cheeso's method.
Note ILMerge doesn't work with embedded resources like XAML, so WPF apps etc will need to use Cheeso's method.
answered May 13 '09 at 22:51
Richard DingwallRichard Dingwall
2,0992528
2,0992528
add a comment |
add a comment |
There's also the mkbundle utility offered by the Mono project
For the records: This only works for mono applications as also bundles the mono runtime. From the docs: Bundles merge your application, the libraries it uses and the Mono runtime into a single executable image. You can think of bundles as “statically linking mono” into your application.
– CodeFox
Sep 22 '15 at 4:12
add a comment |
There's also the mkbundle utility offered by the Mono project
For the records: This only works for mono applications as also bundles the mono runtime. From the docs: Bundles merge your application, the libraries it uses and the Mono runtime into a single executable image. You can think of bundles as “statically linking mono” into your application.
– CodeFox
Sep 22 '15 at 4:12
add a comment |
There's also the mkbundle utility offered by the Mono project
There's also the mkbundle utility offered by the Mono project
answered Oct 21 '08 at 17:19
hovahova
2,5081617
2,5081617
For the records: This only works for mono applications as also bundles the mono runtime. From the docs: Bundles merge your application, the libraries it uses and the Mono runtime into a single executable image. You can think of bundles as “statically linking mono” into your application.
– CodeFox
Sep 22 '15 at 4:12
add a comment |
For the records: This only works for mono applications as also bundles the mono runtime. From the docs: Bundles merge your application, the libraries it uses and the Mono runtime into a single executable image. You can think of bundles as “statically linking mono” into your application.
– CodeFox
Sep 22 '15 at 4:12
For the records: This only works for mono applications as also bundles the mono runtime. From the docs: Bundles merge your application, the libraries it uses and the Mono runtime into a single executable image. You can think of bundles as “statically linking mono” into your application.
– CodeFox
Sep 22 '15 at 4:12
For the records: This only works for mono applications as also bundles the mono runtime. From the docs: Bundles merge your application, the libraries it uses and the Mono runtime into a single executable image. You can think of bundles as “statically linking mono” into your application.
– CodeFox
Sep 22 '15 at 4:12
add a comment |
Why do they use the same file format and/or file extension?
Why should it be any different - it serves the same purpose!
My 2¢ bit of clarification here: DLL is Dynamic Link Library. Both the old style .dll (C-code) and .net style .dll are by definition "dynamic link" libraries. So .dll is a proper description for both.
add a comment |
Why do they use the same file format and/or file extension?
Why should it be any different - it serves the same purpose!
My 2¢ bit of clarification here: DLL is Dynamic Link Library. Both the old style .dll (C-code) and .net style .dll are by definition "dynamic link" libraries. So .dll is a proper description for both.
add a comment |
Why do they use the same file format and/or file extension?
Why should it be any different - it serves the same purpose!
My 2¢ bit of clarification here: DLL is Dynamic Link Library. Both the old style .dll (C-code) and .net style .dll are by definition "dynamic link" libraries. So .dll is a proper description for both.
Why do they use the same file format and/or file extension?
Why should it be any different - it serves the same purpose!
My 2¢ bit of clarification here: DLL is Dynamic Link Library. Both the old style .dll (C-code) and .net style .dll are by definition "dynamic link" libraries. So .dll is a proper description for both.
answered Dec 10 '12 at 19:53
EricEric
1,1341912
1,1341912
add a comment |
add a comment |
With respect to Cheeso's answer of embedding the assemblies as resources and loading them dynamically using the Load(byte) overload using an AssemblyResolve event handler, you need to modify the resolver to check the AppDomain for an existing instance of the Assembly to load and return the existing assembly instance if it's already loaded.
Assemblies loaded using that overload do not have a context, which can cause the framework to try and reload the assembly multiple times. Without returning an already loaded instance, you can end up with multiple instances of the same assembly code and types that should be equal but won't be, because the framework considers them to be from two different assemblies.
At least one way that multiple AssemblyResolve events will be made for the same assembly loaded into the "No context" is when you have references to types it exposes from multiple assemblies loaded into your AppDomain, as code executes that needs those types resolved.
https://msdn.microsoft.com/en-us/library/dd153782%28v=vs.110%29.aspx
A couple of salient points from the link:
"Other assemblies cannot bind to assemblies that are loaded without context, unless you handle the AppDomain.AssemblyResolve event"
"Loading multiple assemblies with the same identity without context can cause type identity problems similar to those caused by loading assemblies with the same identity into multiple contexts. See Avoid Loading an Assembly into Multiple Contexts."
add a comment |
With respect to Cheeso's answer of embedding the assemblies as resources and loading them dynamically using the Load(byte) overload using an AssemblyResolve event handler, you need to modify the resolver to check the AppDomain for an existing instance of the Assembly to load and return the existing assembly instance if it's already loaded.
Assemblies loaded using that overload do not have a context, which can cause the framework to try and reload the assembly multiple times. Without returning an already loaded instance, you can end up with multiple instances of the same assembly code and types that should be equal but won't be, because the framework considers them to be from two different assemblies.
At least one way that multiple AssemblyResolve events will be made for the same assembly loaded into the "No context" is when you have references to types it exposes from multiple assemblies loaded into your AppDomain, as code executes that needs those types resolved.
https://msdn.microsoft.com/en-us/library/dd153782%28v=vs.110%29.aspx
A couple of salient points from the link:
"Other assemblies cannot bind to assemblies that are loaded without context, unless you handle the AppDomain.AssemblyResolve event"
"Loading multiple assemblies with the same identity without context can cause type identity problems similar to those caused by loading assemblies with the same identity into multiple contexts. See Avoid Loading an Assembly into Multiple Contexts."
add a comment |
With respect to Cheeso's answer of embedding the assemblies as resources and loading them dynamically using the Load(byte) overload using an AssemblyResolve event handler, you need to modify the resolver to check the AppDomain for an existing instance of the Assembly to load and return the existing assembly instance if it's already loaded.
Assemblies loaded using that overload do not have a context, which can cause the framework to try and reload the assembly multiple times. Without returning an already loaded instance, you can end up with multiple instances of the same assembly code and types that should be equal but won't be, because the framework considers them to be from two different assemblies.
At least one way that multiple AssemblyResolve events will be made for the same assembly loaded into the "No context" is when you have references to types it exposes from multiple assemblies loaded into your AppDomain, as code executes that needs those types resolved.
https://msdn.microsoft.com/en-us/library/dd153782%28v=vs.110%29.aspx
A couple of salient points from the link:
"Other assemblies cannot bind to assemblies that are loaded without context, unless you handle the AppDomain.AssemblyResolve event"
"Loading multiple assemblies with the same identity without context can cause type identity problems similar to those caused by loading assemblies with the same identity into multiple contexts. See Avoid Loading an Assembly into Multiple Contexts."
With respect to Cheeso's answer of embedding the assemblies as resources and loading them dynamically using the Load(byte) overload using an AssemblyResolve event handler, you need to modify the resolver to check the AppDomain for an existing instance of the Assembly to load and return the existing assembly instance if it's already loaded.
Assemblies loaded using that overload do not have a context, which can cause the framework to try and reload the assembly multiple times. Without returning an already loaded instance, you can end up with multiple instances of the same assembly code and types that should be equal but won't be, because the framework considers them to be from two different assemblies.
At least one way that multiple AssemblyResolve events will be made for the same assembly loaded into the "No context" is when you have references to types it exposes from multiple assemblies loaded into your AppDomain, as code executes that needs those types resolved.
https://msdn.microsoft.com/en-us/library/dd153782%28v=vs.110%29.aspx
A couple of salient points from the link:
"Other assemblies cannot bind to assemblies that are loaded without context, unless you handle the AppDomain.AssemblyResolve event"
"Loading multiple assemblies with the same identity without context can cause type identity problems similar to those caused by loading assemblies with the same identity into multiple contexts. See Avoid Loading an Assembly into Multiple Contexts."
answered Jan 14 '16 at 22:52
user3447701user3447701
313
313
add a comment |
add a comment |
I would suggest you to try Costura.Fody. Just don't forget to Install-Package Fody before Costura.Fody (in order to get the newest Fody!)
add a comment |
I would suggest you to try Costura.Fody. Just don't forget to Install-Package Fody before Costura.Fody (in order to get the newest Fody!)
add a comment |
I would suggest you to try Costura.Fody. Just don't forget to Install-Package Fody before Costura.Fody (in order to get the newest Fody!)
I would suggest you to try Costura.Fody. Just don't forget to Install-Package Fody before Costura.Fody (in order to get the newest Fody!)
edited Nov 14 '18 at 9:36
answered Nov 14 '18 at 6:33
Peter Kalef ' DidiSoftPeter Kalef ' DidiSoft
1,1221118
1,1221118
add a comment |
add a comment |
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