golang socket doesn't send all bytes before Write() method returns











up vote
-3
down vote

favorite












Today when I try to send 100M data to my server (a very simple TCP server also written in Golang), I found that the TCPConn.Write method returns 104857600 and nil error and then I close the socket. But my server only receives very little data. I think it is because Write method works in async mode, so although the method returns 104857600, only a little data is sent to the server. So I want to know whether there is a way to set the Write work in sync mode or how to detect whether all data is sent to the server from the socket.



The code is as follows:
server:



const ListenAddress = "192.168.0.128:8888"
func main() {

var l net.Listener
var err error
l, err = net.Listen("tcp", ListenAddress)
if err != nil {
fmt.Println("Error listening:", err)
os.Exit(1)
}
defer l.Close()
fmt.Println("listen on " + ListenAddress)
for {
conn, err := l.Accept()
if err != nil {
fmt.Println("Error accepting: ", err)
os.Exit(1)
}
//logs an incoming message
fmt.Printf("Received message %s -> %s n", conn.RemoteAddr(), conn.LocalAddr())
// Handle connections in a new goroutine.
go handleRequest(conn)
}
}
func handleRequest(conn net.Conn) {
defer conn.Close()
rcvLen := 0
rcvData := make(byte,20 * 1024 * 1024) // 20M
for {
l , err := conn.Read(rcvData)
if err != nil {
fmt.Printf("%v", err)
return
}
rcvLen += l
fmt.Printf("recv: %drn", rcvLen)

conn.Write(rcvData[:l])
}
}


Client:



conn, err := net.Dial("tcp", "192.168.0.128:8888")
if err != nil {
fmt.Println(err)
os.Exit(-1)
}
defer conn.Close()
data := make(byte, 500 * 1024 * 1024)
len, err := conn.Write(data)
fmt.Println("send len: ", len)


The output of the client:



send len:  524288000


The output of the server:



listen on 192.168.0.128:8888
Received message 192.168.0.2:50561 -> 192.168.0.128:8888
recv: 166440
recv: 265720
EOF


I know if I can make the client wait for a while by SetLinger method, the data will be all sent to the server before the socket is closed. But I want to find a way to make the socket send all data before returns without calling SetLinger(). Thanks in advance. Please excuse my poor English.










share|improve this question




















  • 2




    Writes are not asynchronous. What makes you think that your "server only receives very little data"? It doesn't matter how simple you think your code is, it can still be incorrect. Do include it in the question.
    – Peter
    Nov 11 at 12:42








  • 2




    "detect whether all data is sent to the server from the socket." - Do you really want to know if all data are sent (and might be still in transit and might get lost there) or do you rather want to know if all data got received and probably also processed by the server? My guess is the last in which case you need the server to send some kind of acknowledgement back.
    – Steffen Ullrich
    Nov 11 at 14:42










  • Maybe related github.com/golang/go/issues/25722
    – alex
    Nov 12 at 2:03










  • @Peter I add my code. Please have a look. I remain confused about the problem. Thanks.
    – MartinZ
    Nov 12 at 13:24










  • @SteffenUllrich I just want to ensure all the data is sent before Write() returns.
    – MartinZ
    Nov 12 at 13:26















up vote
-3
down vote

favorite












Today when I try to send 100M data to my server (a very simple TCP server also written in Golang), I found that the TCPConn.Write method returns 104857600 and nil error and then I close the socket. But my server only receives very little data. I think it is because Write method works in async mode, so although the method returns 104857600, only a little data is sent to the server. So I want to know whether there is a way to set the Write work in sync mode or how to detect whether all data is sent to the server from the socket.



The code is as follows:
server:



const ListenAddress = "192.168.0.128:8888"
func main() {

var l net.Listener
var err error
l, err = net.Listen("tcp", ListenAddress)
if err != nil {
fmt.Println("Error listening:", err)
os.Exit(1)
}
defer l.Close()
fmt.Println("listen on " + ListenAddress)
for {
conn, err := l.Accept()
if err != nil {
fmt.Println("Error accepting: ", err)
os.Exit(1)
}
//logs an incoming message
fmt.Printf("Received message %s -> %s n", conn.RemoteAddr(), conn.LocalAddr())
// Handle connections in a new goroutine.
go handleRequest(conn)
}
}
func handleRequest(conn net.Conn) {
defer conn.Close()
rcvLen := 0
rcvData := make(byte,20 * 1024 * 1024) // 20M
for {
l , err := conn.Read(rcvData)
if err != nil {
fmt.Printf("%v", err)
return
}
rcvLen += l
fmt.Printf("recv: %drn", rcvLen)

conn.Write(rcvData[:l])
}
}


Client:



conn, err := net.Dial("tcp", "192.168.0.128:8888")
if err != nil {
fmt.Println(err)
os.Exit(-1)
}
defer conn.Close()
data := make(byte, 500 * 1024 * 1024)
len, err := conn.Write(data)
fmt.Println("send len: ", len)


The output of the client:



send len:  524288000


The output of the server:



listen on 192.168.0.128:8888
Received message 192.168.0.2:50561 -> 192.168.0.128:8888
recv: 166440
recv: 265720
EOF


I know if I can make the client wait for a while by SetLinger method, the data will be all sent to the server before the socket is closed. But I want to find a way to make the socket send all data before returns without calling SetLinger(). Thanks in advance. Please excuse my poor English.










share|improve this question




















  • 2




    Writes are not asynchronous. What makes you think that your "server only receives very little data"? It doesn't matter how simple you think your code is, it can still be incorrect. Do include it in the question.
    – Peter
    Nov 11 at 12:42








  • 2




    "detect whether all data is sent to the server from the socket." - Do you really want to know if all data are sent (and might be still in transit and might get lost there) or do you rather want to know if all data got received and probably also processed by the server? My guess is the last in which case you need the server to send some kind of acknowledgement back.
    – Steffen Ullrich
    Nov 11 at 14:42










  • Maybe related github.com/golang/go/issues/25722
    – alex
    Nov 12 at 2:03










  • @Peter I add my code. Please have a look. I remain confused about the problem. Thanks.
    – MartinZ
    Nov 12 at 13:24










  • @SteffenUllrich I just want to ensure all the data is sent before Write() returns.
    – MartinZ
    Nov 12 at 13:26













up vote
-3
down vote

favorite









up vote
-3
down vote

favorite











Today when I try to send 100M data to my server (a very simple TCP server also written in Golang), I found that the TCPConn.Write method returns 104857600 and nil error and then I close the socket. But my server only receives very little data. I think it is because Write method works in async mode, so although the method returns 104857600, only a little data is sent to the server. So I want to know whether there is a way to set the Write work in sync mode or how to detect whether all data is sent to the server from the socket.



The code is as follows:
server:



const ListenAddress = "192.168.0.128:8888"
func main() {

var l net.Listener
var err error
l, err = net.Listen("tcp", ListenAddress)
if err != nil {
fmt.Println("Error listening:", err)
os.Exit(1)
}
defer l.Close()
fmt.Println("listen on " + ListenAddress)
for {
conn, err := l.Accept()
if err != nil {
fmt.Println("Error accepting: ", err)
os.Exit(1)
}
//logs an incoming message
fmt.Printf("Received message %s -> %s n", conn.RemoteAddr(), conn.LocalAddr())
// Handle connections in a new goroutine.
go handleRequest(conn)
}
}
func handleRequest(conn net.Conn) {
defer conn.Close()
rcvLen := 0
rcvData := make(byte,20 * 1024 * 1024) // 20M
for {
l , err := conn.Read(rcvData)
if err != nil {
fmt.Printf("%v", err)
return
}
rcvLen += l
fmt.Printf("recv: %drn", rcvLen)

conn.Write(rcvData[:l])
}
}


Client:



conn, err := net.Dial("tcp", "192.168.0.128:8888")
if err != nil {
fmt.Println(err)
os.Exit(-1)
}
defer conn.Close()
data := make(byte, 500 * 1024 * 1024)
len, err := conn.Write(data)
fmt.Println("send len: ", len)


The output of the client:



send len:  524288000


The output of the server:



listen on 192.168.0.128:8888
Received message 192.168.0.2:50561 -> 192.168.0.128:8888
recv: 166440
recv: 265720
EOF


I know if I can make the client wait for a while by SetLinger method, the data will be all sent to the server before the socket is closed. But I want to find a way to make the socket send all data before returns without calling SetLinger(). Thanks in advance. Please excuse my poor English.










share|improve this question















Today when I try to send 100M data to my server (a very simple TCP server also written in Golang), I found that the TCPConn.Write method returns 104857600 and nil error and then I close the socket. But my server only receives very little data. I think it is because Write method works in async mode, so although the method returns 104857600, only a little data is sent to the server. So I want to know whether there is a way to set the Write work in sync mode or how to detect whether all data is sent to the server from the socket.



The code is as follows:
server:



const ListenAddress = "192.168.0.128:8888"
func main() {

var l net.Listener
var err error
l, err = net.Listen("tcp", ListenAddress)
if err != nil {
fmt.Println("Error listening:", err)
os.Exit(1)
}
defer l.Close()
fmt.Println("listen on " + ListenAddress)
for {
conn, err := l.Accept()
if err != nil {
fmt.Println("Error accepting: ", err)
os.Exit(1)
}
//logs an incoming message
fmt.Printf("Received message %s -> %s n", conn.RemoteAddr(), conn.LocalAddr())
// Handle connections in a new goroutine.
go handleRequest(conn)
}
}
func handleRequest(conn net.Conn) {
defer conn.Close()
rcvLen := 0
rcvData := make(byte,20 * 1024 * 1024) // 20M
for {
l , err := conn.Read(rcvData)
if err != nil {
fmt.Printf("%v", err)
return
}
rcvLen += l
fmt.Printf("recv: %drn", rcvLen)

conn.Write(rcvData[:l])
}
}


Client:



conn, err := net.Dial("tcp", "192.168.0.128:8888")
if err != nil {
fmt.Println(err)
os.Exit(-1)
}
defer conn.Close()
data := make(byte, 500 * 1024 * 1024)
len, err := conn.Write(data)
fmt.Println("send len: ", len)


The output of the client:



send len:  524288000


The output of the server:



listen on 192.168.0.128:8888
Received message 192.168.0.2:50561 -> 192.168.0.128:8888
recv: 166440
recv: 265720
EOF


I know if I can make the client wait for a while by SetLinger method, the data will be all sent to the server before the socket is closed. But I want to find a way to make the socket send all data before returns without calling SetLinger(). Thanks in advance. Please excuse my poor English.







sockets asynchronous go






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 12 at 13:34

























asked Nov 11 at 12:34









MartinZ

12




12








  • 2




    Writes are not asynchronous. What makes you think that your "server only receives very little data"? It doesn't matter how simple you think your code is, it can still be incorrect. Do include it in the question.
    – Peter
    Nov 11 at 12:42








  • 2




    "detect whether all data is sent to the server from the socket." - Do you really want to know if all data are sent (and might be still in transit and might get lost there) or do you rather want to know if all data got received and probably also processed by the server? My guess is the last in which case you need the server to send some kind of acknowledgement back.
    – Steffen Ullrich
    Nov 11 at 14:42










  • Maybe related github.com/golang/go/issues/25722
    – alex
    Nov 12 at 2:03










  • @Peter I add my code. Please have a look. I remain confused about the problem. Thanks.
    – MartinZ
    Nov 12 at 13:24










  • @SteffenUllrich I just want to ensure all the data is sent before Write() returns.
    – MartinZ
    Nov 12 at 13:26














  • 2




    Writes are not asynchronous. What makes you think that your "server only receives very little data"? It doesn't matter how simple you think your code is, it can still be incorrect. Do include it in the question.
    – Peter
    Nov 11 at 12:42








  • 2




    "detect whether all data is sent to the server from the socket." - Do you really want to know if all data are sent (and might be still in transit and might get lost there) or do you rather want to know if all data got received and probably also processed by the server? My guess is the last in which case you need the server to send some kind of acknowledgement back.
    – Steffen Ullrich
    Nov 11 at 14:42










  • Maybe related github.com/golang/go/issues/25722
    – alex
    Nov 12 at 2:03










  • @Peter I add my code. Please have a look. I remain confused about the problem. Thanks.
    – MartinZ
    Nov 12 at 13:24










  • @SteffenUllrich I just want to ensure all the data is sent before Write() returns.
    – MartinZ
    Nov 12 at 13:26








2




2




Writes are not asynchronous. What makes you think that your "server only receives very little data"? It doesn't matter how simple you think your code is, it can still be incorrect. Do include it in the question.
– Peter
Nov 11 at 12:42






Writes are not asynchronous. What makes you think that your "server only receives very little data"? It doesn't matter how simple you think your code is, it can still be incorrect. Do include it in the question.
– Peter
Nov 11 at 12:42






2




2




"detect whether all data is sent to the server from the socket." - Do you really want to know if all data are sent (and might be still in transit and might get lost there) or do you rather want to know if all data got received and probably also processed by the server? My guess is the last in which case you need the server to send some kind of acknowledgement back.
– Steffen Ullrich
Nov 11 at 14:42




"detect whether all data is sent to the server from the socket." - Do you really want to know if all data are sent (and might be still in transit and might get lost there) or do you rather want to know if all data got received and probably also processed by the server? My guess is the last in which case you need the server to send some kind of acknowledgement back.
– Steffen Ullrich
Nov 11 at 14:42












Maybe related github.com/golang/go/issues/25722
– alex
Nov 12 at 2:03




Maybe related github.com/golang/go/issues/25722
– alex
Nov 12 at 2:03












@Peter I add my code. Please have a look. I remain confused about the problem. Thanks.
– MartinZ
Nov 12 at 13:24




@Peter I add my code. Please have a look. I remain confused about the problem. Thanks.
– MartinZ
Nov 12 at 13:24












@SteffenUllrich I just want to ensure all the data is sent before Write() returns.
– MartinZ
Nov 12 at 13:26




@SteffenUllrich I just want to ensure all the data is sent before Write() returns.
– MartinZ
Nov 12 at 13:26












2 Answers
2






active

oldest

votes

















up vote
2
down vote













Did you poll the socket before trying to write?



Behind the socket is your operating system's tcp stack. When writing on a socket, you push bytes to the send buffer. Your operating system then self determines when and how to send. If the receiving end has no buffer space.available in their receice buffer, your sending end knows this and will not put any more information in the send buffer.



Make sure your send buffer has enough space for whatever you are trying to send next. This is done by polling the socket. This method is usually called Socket.Poll. I.recommend you ccheck the golang docs for the exact usage.






share|improve this answer




























    up vote
    1
    down vote













    You are not handling the error returned by conn.Read correctly. From the docs (emphasis mine):




    When Read encounters an error or end-of-file condition after successfully reading n > 0 bytes, it returns the number of bytes read. It may return the (non-nil) error from the same call or return the error (and n == 0) from a subsequent call. [...]



    Callers should always process the n > 0 bytes returned before considering the error err. Doing so correctly handles I/O errors that happen after reading some bytes and also both of the allowed EOF behaviors.




    Note that you are re-inventing io.Copy (albeit with an excessive buffer size). Your server code can be rewritten as:



    func handleRequest(conn net.Conn) {
    defer conn.Close()
    n, err := io.Copy(conn, conn)
    }





    share|improve this answer





















    • Thanks. After some days of study, I realize that Golang makes the TCPConn.Write works asynchronously, what I should do is give it time to send all data to the server internally. As for ensuring all data is sent successfully, the higher level protocols can ensure it.
      – MartinZ
      Nov 14 at 11:39











    Your Answer






    StackExchange.ifUsing("editor", function () {
    StackExchange.using("externalEditor", function () {
    StackExchange.using("snippets", function () {
    StackExchange.snippets.init();
    });
    });
    }, "code-snippets");

    StackExchange.ready(function() {
    var channelOptions = {
    tags: "".split(" "),
    id: "1"
    };
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function() {
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled) {
    StackExchange.using("snippets", function() {
    createEditor();
    });
    }
    else {
    createEditor();
    }
    });

    function createEditor() {
    StackExchange.prepareEditor({
    heartbeatType: 'answer',
    convertImagesToLinks: true,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: 10,
    bindNavPrevention: true,
    postfix: "",
    imageUploader: {
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    },
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    });


    }
    });














    draft saved

    draft discarded


















    StackExchange.ready(
    function () {
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53248807%2fgolang-socket-doesnt-send-all-bytes-before-write-method-returns%23new-answer', 'question_page');
    }
    );

    Post as a guest















    Required, but never shown

























    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    2
    down vote













    Did you poll the socket before trying to write?



    Behind the socket is your operating system's tcp stack. When writing on a socket, you push bytes to the send buffer. Your operating system then self determines when and how to send. If the receiving end has no buffer space.available in their receice buffer, your sending end knows this and will not put any more information in the send buffer.



    Make sure your send buffer has enough space for whatever you are trying to send next. This is done by polling the socket. This method is usually called Socket.Poll. I.recommend you ccheck the golang docs for the exact usage.






    share|improve this answer

























      up vote
      2
      down vote













      Did you poll the socket before trying to write?



      Behind the socket is your operating system's tcp stack. When writing on a socket, you push bytes to the send buffer. Your operating system then self determines when and how to send. If the receiving end has no buffer space.available in their receice buffer, your sending end knows this and will not put any more information in the send buffer.



      Make sure your send buffer has enough space for whatever you are trying to send next. This is done by polling the socket. This method is usually called Socket.Poll. I.recommend you ccheck the golang docs for the exact usage.






      share|improve this answer























        up vote
        2
        down vote










        up vote
        2
        down vote









        Did you poll the socket before trying to write?



        Behind the socket is your operating system's tcp stack. When writing on a socket, you push bytes to the send buffer. Your operating system then self determines when and how to send. If the receiving end has no buffer space.available in their receice buffer, your sending end knows this and will not put any more information in the send buffer.



        Make sure your send buffer has enough space for whatever you are trying to send next. This is done by polling the socket. This method is usually called Socket.Poll. I.recommend you ccheck the golang docs for the exact usage.






        share|improve this answer












        Did you poll the socket before trying to write?



        Behind the socket is your operating system's tcp stack. When writing on a socket, you push bytes to the send buffer. Your operating system then self determines when and how to send. If the receiving end has no buffer space.available in their receice buffer, your sending end knows this and will not put any more information in the send buffer.



        Make sure your send buffer has enough space for whatever you are trying to send next. This is done by polling the socket. This method is usually called Socket.Poll. I.recommend you ccheck the golang docs for the exact usage.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 11 at 12:52









        Dennis19901

        533




        533
























            up vote
            1
            down vote













            You are not handling the error returned by conn.Read correctly. From the docs (emphasis mine):




            When Read encounters an error or end-of-file condition after successfully reading n > 0 bytes, it returns the number of bytes read. It may return the (non-nil) error from the same call or return the error (and n == 0) from a subsequent call. [...]



            Callers should always process the n > 0 bytes returned before considering the error err. Doing so correctly handles I/O errors that happen after reading some bytes and also both of the allowed EOF behaviors.




            Note that you are re-inventing io.Copy (albeit with an excessive buffer size). Your server code can be rewritten as:



            func handleRequest(conn net.Conn) {
            defer conn.Close()
            n, err := io.Copy(conn, conn)
            }





            share|improve this answer





















            • Thanks. After some days of study, I realize that Golang makes the TCPConn.Write works asynchronously, what I should do is give it time to send all data to the server internally. As for ensuring all data is sent successfully, the higher level protocols can ensure it.
              – MartinZ
              Nov 14 at 11:39















            up vote
            1
            down vote













            You are not handling the error returned by conn.Read correctly. From the docs (emphasis mine):




            When Read encounters an error or end-of-file condition after successfully reading n > 0 bytes, it returns the number of bytes read. It may return the (non-nil) error from the same call or return the error (and n == 0) from a subsequent call. [...]



            Callers should always process the n > 0 bytes returned before considering the error err. Doing so correctly handles I/O errors that happen after reading some bytes and also both of the allowed EOF behaviors.




            Note that you are re-inventing io.Copy (albeit with an excessive buffer size). Your server code can be rewritten as:



            func handleRequest(conn net.Conn) {
            defer conn.Close()
            n, err := io.Copy(conn, conn)
            }





            share|improve this answer





















            • Thanks. After some days of study, I realize that Golang makes the TCPConn.Write works asynchronously, what I should do is give it time to send all data to the server internally. As for ensuring all data is sent successfully, the higher level protocols can ensure it.
              – MartinZ
              Nov 14 at 11:39













            up vote
            1
            down vote










            up vote
            1
            down vote









            You are not handling the error returned by conn.Read correctly. From the docs (emphasis mine):




            When Read encounters an error or end-of-file condition after successfully reading n > 0 bytes, it returns the number of bytes read. It may return the (non-nil) error from the same call or return the error (and n == 0) from a subsequent call. [...]



            Callers should always process the n > 0 bytes returned before considering the error err. Doing so correctly handles I/O errors that happen after reading some bytes and also both of the allowed EOF behaviors.




            Note that you are re-inventing io.Copy (albeit with an excessive buffer size). Your server code can be rewritten as:



            func handleRequest(conn net.Conn) {
            defer conn.Close()
            n, err := io.Copy(conn, conn)
            }





            share|improve this answer












            You are not handling the error returned by conn.Read correctly. From the docs (emphasis mine):




            When Read encounters an error or end-of-file condition after successfully reading n > 0 bytes, it returns the number of bytes read. It may return the (non-nil) error from the same call or return the error (and n == 0) from a subsequent call. [...]



            Callers should always process the n > 0 bytes returned before considering the error err. Doing so correctly handles I/O errors that happen after reading some bytes and also both of the allowed EOF behaviors.




            Note that you are re-inventing io.Copy (albeit with an excessive buffer size). Your server code can be rewritten as:



            func handleRequest(conn net.Conn) {
            defer conn.Close()
            n, err := io.Copy(conn, conn)
            }






            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Nov 12 at 14:03









            Peter

            15.1k42032




            15.1k42032












            • Thanks. After some days of study, I realize that Golang makes the TCPConn.Write works asynchronously, what I should do is give it time to send all data to the server internally. As for ensuring all data is sent successfully, the higher level protocols can ensure it.
              – MartinZ
              Nov 14 at 11:39


















            • Thanks. After some days of study, I realize that Golang makes the TCPConn.Write works asynchronously, what I should do is give it time to send all data to the server internally. As for ensuring all data is sent successfully, the higher level protocols can ensure it.
              – MartinZ
              Nov 14 at 11:39
















            Thanks. After some days of study, I realize that Golang makes the TCPConn.Write works asynchronously, what I should do is give it time to send all data to the server internally. As for ensuring all data is sent successfully, the higher level protocols can ensure it.
            – MartinZ
            Nov 14 at 11:39




            Thanks. After some days of study, I realize that Golang makes the TCPConn.Write works asynchronously, what I should do is give it time to send all data to the server internally. As for ensuring all data is sent successfully, the higher level protocols can ensure it.
            – MartinZ
            Nov 14 at 11:39


















            draft saved

            draft discarded




















































            Thanks for contributing an answer to Stack Overflow!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid



            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.


            To learn more, see our tips on writing great answers.





            Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


            Please pay close attention to the following guidance:


            • Please be sure to answer the question. Provide details and share your research!

            But avoid



            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53248807%2fgolang-socket-doesnt-send-all-bytes-before-write-method-returns%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            Xamarin.iOS Cant Deploy on Iphone

            Glorious Revolution

            Dulmage-Mendelsohn matrix decomposition in Python