AR POI which are near are Overlapping

Multi tool use
up vote
0
down vote
favorite
I am creating Augmented Reality in Android application, in which I have few POI and I am putting them on Camera Coordinates, Now only issue with this is nearby Coordinates are overlapping. I want to cluster the nearby Coordinates. Is there any way to do it. I am using this AR Project
Following is the code of OnDraw() method.
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (currentLocation == null) {
return;
}
final int radius = 30;
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setStyle(Paint.Style.FILL);
paint.setColor(Color.WHITE);
paint.setTypeface(Typeface.create(Typeface.DEFAULT, Typeface.NORMAL));
paint.setTextSize(60);
for (int i = 0; i < arPoints.size(); i ++) {
float currentLocationInECEF = LocationHelper.WSG84toECEF(currentLocation);
float pointInECEF = LocationHelper.WSG84toECEF(arPoints.get(i).getLocation());
float pointInENU = LocationHelper.ECEFtoENU(currentLocation, currentLocationInECEF, pointInECEF);
float cameraCoordinateVector = new float[4];
Matrix.multiplyMV(cameraCoordinateVector, 0, rotatedProjectionMatrix, 0, pointInENU, 0);
// cameraCoordinateVector[2] is z, that always less than 0 to display on right position
// if z > 0, the point will display on the opposite
if (cameraCoordinateVector[2] < 0) {
float x = (0.5f + cameraCoordinateVector[0]/cameraCoordinateVector[3]) * canvas.getWidth();
float y = (0.5f - cameraCoordinateVector[1]/cameraCoordinateVector[3]) * canvas.getHeight();
canvas.drawCircle(x, y, radius, paint);
canvas.drawText(arPoints.get(i).getName(), x - (30 * arPoints.get(i).getName().length() / 2), y - 80, paint);
}
}
}

add a comment |
up vote
0
down vote
favorite
I am creating Augmented Reality in Android application, in which I have few POI and I am putting them on Camera Coordinates, Now only issue with this is nearby Coordinates are overlapping. I want to cluster the nearby Coordinates. Is there any way to do it. I am using this AR Project
Following is the code of OnDraw() method.
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (currentLocation == null) {
return;
}
final int radius = 30;
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setStyle(Paint.Style.FILL);
paint.setColor(Color.WHITE);
paint.setTypeface(Typeface.create(Typeface.DEFAULT, Typeface.NORMAL));
paint.setTextSize(60);
for (int i = 0; i < arPoints.size(); i ++) {
float currentLocationInECEF = LocationHelper.WSG84toECEF(currentLocation);
float pointInECEF = LocationHelper.WSG84toECEF(arPoints.get(i).getLocation());
float pointInENU = LocationHelper.ECEFtoENU(currentLocation, currentLocationInECEF, pointInECEF);
float cameraCoordinateVector = new float[4];
Matrix.multiplyMV(cameraCoordinateVector, 0, rotatedProjectionMatrix, 0, pointInENU, 0);
// cameraCoordinateVector[2] is z, that always less than 0 to display on right position
// if z > 0, the point will display on the opposite
if (cameraCoordinateVector[2] < 0) {
float x = (0.5f + cameraCoordinateVector[0]/cameraCoordinateVector[3]) * canvas.getWidth();
float y = (0.5f - cameraCoordinateVector[1]/cameraCoordinateVector[3]) * canvas.getHeight();
canvas.drawCircle(x, y, radius, paint);
canvas.drawText(arPoints.get(i).getName(), x - (30 * arPoints.get(i).getName().length() / 2), y - 80, paint);
}
}
}

add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
I am creating Augmented Reality in Android application, in which I have few POI and I am putting them on Camera Coordinates, Now only issue with this is nearby Coordinates are overlapping. I want to cluster the nearby Coordinates. Is there any way to do it. I am using this AR Project
Following is the code of OnDraw() method.
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (currentLocation == null) {
return;
}
final int radius = 30;
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setStyle(Paint.Style.FILL);
paint.setColor(Color.WHITE);
paint.setTypeface(Typeface.create(Typeface.DEFAULT, Typeface.NORMAL));
paint.setTextSize(60);
for (int i = 0; i < arPoints.size(); i ++) {
float currentLocationInECEF = LocationHelper.WSG84toECEF(currentLocation);
float pointInECEF = LocationHelper.WSG84toECEF(arPoints.get(i).getLocation());
float pointInENU = LocationHelper.ECEFtoENU(currentLocation, currentLocationInECEF, pointInECEF);
float cameraCoordinateVector = new float[4];
Matrix.multiplyMV(cameraCoordinateVector, 0, rotatedProjectionMatrix, 0, pointInENU, 0);
// cameraCoordinateVector[2] is z, that always less than 0 to display on right position
// if z > 0, the point will display on the opposite
if (cameraCoordinateVector[2] < 0) {
float x = (0.5f + cameraCoordinateVector[0]/cameraCoordinateVector[3]) * canvas.getWidth();
float y = (0.5f - cameraCoordinateVector[1]/cameraCoordinateVector[3]) * canvas.getHeight();
canvas.drawCircle(x, y, radius, paint);
canvas.drawText(arPoints.get(i).getName(), x - (30 * arPoints.get(i).getName().length() / 2), y - 80, paint);
}
}
}

I am creating Augmented Reality in Android application, in which I have few POI and I am putting them on Camera Coordinates, Now only issue with this is nearby Coordinates are overlapping. I want to cluster the nearby Coordinates. Is there any way to do it. I am using this AR Project
Following is the code of OnDraw() method.
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (currentLocation == null) {
return;
}
final int radius = 30;
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setStyle(Paint.Style.FILL);
paint.setColor(Color.WHITE);
paint.setTypeface(Typeface.create(Typeface.DEFAULT, Typeface.NORMAL));
paint.setTextSize(60);
for (int i = 0; i < arPoints.size(); i ++) {
float currentLocationInECEF = LocationHelper.WSG84toECEF(currentLocation);
float pointInECEF = LocationHelper.WSG84toECEF(arPoints.get(i).getLocation());
float pointInENU = LocationHelper.ECEFtoENU(currentLocation, currentLocationInECEF, pointInECEF);
float cameraCoordinateVector = new float[4];
Matrix.multiplyMV(cameraCoordinateVector, 0, rotatedProjectionMatrix, 0, pointInENU, 0);
// cameraCoordinateVector[2] is z, that always less than 0 to display on right position
// if z > 0, the point will display on the opposite
if (cameraCoordinateVector[2] < 0) {
float x = (0.5f + cameraCoordinateVector[0]/cameraCoordinateVector[3]) * canvas.getWidth();
float y = (0.5f - cameraCoordinateVector[1]/cameraCoordinateVector[3]) * canvas.getHeight();
canvas.drawCircle(x, y, radius, paint);
canvas.drawText(arPoints.get(i).getName(), x - (30 * arPoints.get(i).getName().length() / 2), y - 80, paint);
}
}
}


asked Nov 12 at 10:05
Mehdi
437
437
add a comment |
add a comment |
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53259848%2far-poi-which-are-near-are-overlapping%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
active
oldest
votes
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53259848%2far-poi-which-are-near-are-overlapping%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
ine9dhP9L8y3725bjTbI9Q6v2oqAe,5PqVwL59 pgzY5UBZPp