Skate 2































Skate 2
Skate 2 Cover.jpg
Developer(s) EA Black Box
Publisher(s) Electronic Arts
Platform(s)
PlayStation 3, Xbox 360
Release


  • NA: January 21, 2009


  • AU: January 22, 2009


  • EU: January 23, 2009

Genre(s) Extreme sports
Mode(s)
Single-player, multiplayer

Skate 2 (stylized as skate 2) is a skateboarding video game developed by EA Black Box and published by Electronic Arts. The game was released worldwide in January 2009 for PlayStation 3 and Xbox 360 after the spin-off title Skate It. It is the sequel to the 2007's Skate and the third installment in the Skate series overall.


Set in the fictional city of San Vanelona, the single-player career mode follows a skateboarder released from jail five years after being arrested in the first game, Skate, who is tasked with popularising skateboarding in the city again after devastating earthquakes, avoiding security guards hired by the company "Mongocorp" who have bought most of the city's property. Players create their own character and perform tricks such as ollies and grabs to earn points. Tricks can be used to complete challenges, such as racing and trick contests, which earn the player money that can be used to buy clothes and property or bet on events. Up to four players can play against each other in the local multiplayer "party play" mode, and an online multiplayer mode allows players to connect to games over the internet and take part in various competitive or cooperative activities.


Plans for a new Skate game were announced on February 12, 2008, with EA Games' president Frank Gibeau stating that sales of the first game had "greatly exceeded" his expectations. Skate 2 was announced in May 2008. The executive producer of the game, Scott Blackwood, stated that EA Black Box had given the player the ability to do "a lot more" while staying true to the "authentic feel" of the Flickit control scheme. Developers noted New San Vanelona's architectural similarities with Barcelona, San Francisco and Vancouver. A demo for the game was released for Xbox 360 on January 8, 2009 and for PlayStation 3 on January 15, 2009.


The third main game in the series, titled Skate 3, was released in May 2010.




Contents






  • 1 Gameplay


  • 2 Development


  • 3 Reception


  • 4 Sequel


  • 5 References


  • 6 External links





Gameplay


Skate 2 is a skateboarding extreme sports game set in an open world environment and played from a third person perspective. The game is set in the fictional city of San Vanelona, the player controls a skateboarder who has just been released from prison after being arrested 5 years ago in the first title in the series, Skate. Since spending time in jail, San Vanelona has been hit with an earthquake that occurred in the spin-off title Skate It, leaving the city in ruins.[1] The City Council and Chamber of Commerce have deemed skateboarding a crime and a corporation called "Mongocorp" have bought and rebuilt most of the city's property, skate-proofed everything and installed a private security force to prevent people from skating. Upon exiting prison, the player meets Giovanni Reda, a cameraman who films the player's character throughout the game and provides commentary.[2] The player is tasked with rebuilding their skater's career and popularising skateboarding in San Vanelona again.[3]:4




A screenshot from a challenge in Skate 2 showing the player character performing a nose manual trick.


The player can gain points by performing tricks, such as ollies, flip tricks, grinds and grabs. A feature returning from Skate is the "Flickit" control scheme, which requires the user to move the controller's right stick in certain patterns to perform tricks using the skateboarder's feet.[3]:2[4] Points gained from a trick are based on multiple factors, such as its height, length and complexity. The player can perform multiple tricks at a time, which are then combined into a "sequence," scoring more points than individual tricks.[3]:5 Performing multiple sequences starts a timer, and performing sequences within the timer creates a "line," which scores more points than performing individual sequences. Once the line timer runs out, the points gained from the line are added to the player's score.[3]:6


Skate 2's main single-player mode is the "career" mode. From the beginning of the career mode, the player can create their own custom character and have the ability to change their gender, hair colour and facial shape, as well as choose their clothes and accessories, customise their skateboard and change their skating style, among other features. The player completes challenges to progress through the career mode, such as racing against other skateboarders, doing photoshoots for magazines or entering trick competitions.[3]:4[5] Completing challenges rewards the player with money, which can be used to buy clothes and property such as skateparks, as well as bet on events.[6] Completing enough challenge events also gains the player sponsorships from truck, wheel or shoe companies, providing the player with free gear, entry to more competitions and extra money.[3]:4


As Skate 2 is set in an open world, and the game's challenges can be found in its different locations. A map can be accessed in the game's pause menu, displaying challenges and locations in San Vanelona and allowing the player to teleport directly to them. Challenges can also be retried from the map.[3]:5[7] Outside of challenges, the player can freely roam the game's environment. Certain areas in San Vanelona are controlled by Mongocorp, called "Mongocorp zones."[8] Security guards patrol in these areas, and if a Mongocorp security guard sees the player skateboarding in a Mongocorp zone or the player angers a civilian anywhere, they will be chased until they escape the area. The player can be knocked off their board by people they're chased by, and if a Mongocorp security guard catches the player in a Mongocorp zone, any removed caps in the area are replaced.[3]:6


The player's character has the ability to jump off their skateboard and walk around, allowing them to traverse areas that are hard to skate on, such as stairs. While on foot, the player has the ability to grab onto objects such as ramps and quarter pipes and pull them around, allowing the player to skate on them in different areas. While on a skateboard, the player can also grab on to cars and be pulled around by them, called "skitching." The player have access to an in-game cell phone, which can be used to access a list of contacts. Here, the player can request services such as pool draining, removal of caps from rails in an area or temporary security in Mongocorp zones. The player can also contact any professional skateboarders met in the career mode and challenge them to a "throwdown," a game of S.K.A.T.E. "Team Film Challenges" can be started from the cell phone, where players perform certain tricks in order to get sponsorships.[9] The cell phone can be used to set "session markers," points where the player can teleport to quickly. Movable objects can be selected to be included in a session marker, resetting them to their initial position anytime the player teleports back to their session marker.[3]:3 The player have the ability to manually make their player "bail," or fall off their skateboard. While bailing, the player can rotate their character and make them move into four different positions. In the career mode, bailing enters the "Thrasher Hall of Meat" mode, where the player is tasked with damaging their character as much as possible.[3]:5[10]


Skate 2's second single-player mode, "freeskate," allows the player to skate around San Vanelona freely as any character unlocked in the career mode. Freeskate mode also allows the player to control settings such as density of traffic and pedestrians, and whether Mongocorp zones are active.[8] The game also contains a local multiplayer mode, "party play," and an online multiplayer mode. In party play, two to four players can go against each other in one of three challenges.[3]:8 The game's online multiplayer mode allows multiple players to freeskate in a certain location together over the internet. Players can propose "freeskate activities," competitive or cooperative challenges that can be played with other players, as well as invite friends to join their current game. A "ranked" mode allows players to play against each other in one of six different modes to win money and experience points, and an "unranked" mode allows players to play ranked challenges without affecting their experience points or winning money.[3]:7


In any of the game's modes, the player can save videos of their skater and edit the footage in the "replay editor," allowing different filters to be applied and speed of footage and the angle of the camera to be changed, among other things.[3]:6 This footage could be uploaded to "Skate.Reel," an online service where players could view and rate other user created videos made in Skate 2. The player can also enter the "Create-a-Spot Editor," where they can create skating "spots" using a variety of ramps, rails and other objects. The player can skate on their own spots, and could also upload them to the "Create-a-Spot Browser," where they could set the spot's high score and challenge other players to download and beat it.[3]:7 A graphics creator also allowed players to create custom graphics on the Skate website and download them in-game to display on shirts, boards and hats.[3]:4 These online features have since been discontinued. Various downloadable content packs have been released for the game, such as a "Filmer Pack" that adds more replay editor options to the game.[11]



Development


Plans for a new Skate game were initially announced by EA Games' president Frank Gibeau in a presentation for industry analysts on February 12, 2008, stating that sales of the first game had "greatly exceeded" his expectations.[12]Skate 2 was officially announced in May 2008.[13]


Skate 2 was developed by EA Black Box and published by Electronic Arts. Scott Blackwood, the executive producer of the game, stated that EA Black Box stayed true to the "authentic feel of the Flickit analog controls" but had given the player the ability to do "a lot more."[14] The developers noted that areas of New San Vanelona have more distinct architectural connections with Barcelona, Spain, San Francisco, California, and Vancouver, British Columbia than in the previous title of the series. EA Black Box and Electronic Arts promised a "seamless transition from offline to online" gameplay and a set of new competitive modes for the game.[15]


A demo for Skate 2 was released for the Xbox 360 via the Xbox Live Marketplace on January 8, 2009 and for the PlayStation 3 via the PlayStation Store on January 15, 2009. It features a character creator and demonstrations of the career and party play modes, as well as the game's replay editor.[16]



Reception





Reception
































































































Review scores
Publication Score
PS3 Xbox 360
Destructoid 7/10[17]
N/A
Edge 7/10[18]
7/10[18]
Eurogamer 8/10[10]
N/A
Game Informer 9/10[19]
9/10[19]
GamePro
4/5 stars[20]

4/5 stars[20]
Game Revolution N/A B−[21]
GameSpot 7.5/10[5]
7.5/10[5]
GameSpy
4.5/5 stars[22]

4.5/5 stars[22]
GameTrailers 8/10[23]
N/A
GameZone 8/10[24]
8/10[25]
Giant Bomb
4/5 stars[26]

4/5 stars[26]
IGN (US) 8.3/10[7]
(AU) 7.8/10[27]
(US) 8.3/10[7]
(AU) 7.9/10[28]

OXM (US)
N/A 8/10[29]
PSM
4.5/5 stars[30]
N/A
411Mania N/A 8.2/10[31]
The A.V. Club N/A B+[32]
Aggregate score
Metacritic 84/100[33]
84/100[34]

Skate 2 received "generally favorable" reviews from critics on both platforms according to review aggregator Metacritic.[33][34]


Official Xbox Magazine said the game had good control but will be too hard for casual gamers.[29]Game Informer said that Skate 2 accomplishes the impossible task of making old gameplay feel fresh. They said that while some new tricks were added, the game built upon the original and improved its formula.[19]


GameSpot said that the new content was welcomed but the walking and moving objects were clumsy at best.[5]IGN's US review praised Black Box for building upon their winning formula and keeping the gameplay fun. They explained that while the presentation is good, the story seems weak at times and the graphics are not as sharp as they could be.[7] In Japan, Famitsu gave it a score of all four eights for a total of 32 out of 40,[35] while Famitsu 360 gave the Xbox 360 version a score of one seven, two eights, and one seven for a total of 30 out of 40.[36]




Sequel



A trailer for its sequel was released in September 2009.[37]Skate 3 was released in May 2010. The third game in the series has a stronger focus on online team-based gameplay and content creation than the previous games.



References





  1. ^ Roper, Chris (August 4, 2008). "Skate 2 Hands-on". IGN. Ziff Davis. Retrieved May 20, 2015..mw-parser-output cite.citation{font-style:inherit}.mw-parser-output q{quotes:"""""""'""'"}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-lock-limited a,.mw-parser-output .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}


  2. ^ EA Black Box. Skate 2. Electronic Arts. Level/area: Slappy's. Giovanni Reda You want to check the replay? I'm always filming.


  3. ^ abcdefghijklmno Skate 2 Xbox 360 Instruction Manual (PDF). Electronic Arts. 2009.


  4. ^ McInnis, Shaun (August 4, 2008). "Skate 2 First Hands-On". GameSpot. CBS Interactive. Retrieved May 20, 2015.


  5. ^ abcd Calvert, Justin (January 20, 2009). "Skate 2 Review". GameSpot. CBS Interactive. Retrieved September 5, 2017.


  6. ^ Roper, Chris (October 3, 2008). "Skate 2 Updated Impressions". IGN. Ziff Davis. Retrieved May 21, 2015.


  7. ^ abcd Roper, Chris (January 19, 2009). "Skate 2 Review". IGN. Ziff Davis. Retrieved May 25, 2015.


  8. ^ ab EA Black Box. Skate 2. Electronic Arts. Level/area: Freeskate menu.


  9. ^ Skate 2 PlayStation 3 Instruction Manual. Electronic Arts. 2009. p. 7.


  10. ^ ab Parkin, Simon (January 23, 2009). "Skate 2 (PS3)". Eurogamer. Gamer Network. Retrieved May 25, 2015.


  11. ^ Goldstein, Hilary (February 18, 2009). "Skate 2 DLC Hands-On". IGN. Ziff Davis. Retrieved May 25, 2015.


  12. ^ Sinclair, Brendan (February 12, 2008). "New Burnout, Skate on the way". GameSpot. CBS Interactive. Retrieved June 19, 2015.


  13. ^ Brudvig, Erik (May 12, 2008). "Skate 2 Made Official". IGN. Ziff Davis. Retrieved September 5, 2017.


  14. ^ Roper, Chris (August 1, 2008). "Skate 2: Welcome Back to San Vanelona". IGN. Ziff Davis. Retrieved June 19, 2015.


  15. ^ Roper, Chris (September 11, 2008). "New Skate 2 Details". IGN. Ziff Davis. Retrieved July 17, 2015.


  16. ^ Goldstein, Hilary (January 7, 2009). "Skate 2 Demo Hands-On". IGN. Ziff Davis. Retrieved July 17, 2015.


  17. ^ 8BitBrian (January 26, 2009). "Destructoid review: Skate 2 (PS3)". Destructoid. Retrieved September 6, 2017.


  18. ^ ab Edge staff (February 2009). "Review: Skate 2". Edge. No. 198. p. 93. Archived from the original on January 23, 2009. Retrieved September 5, 2017.


  19. ^ abc Reiner, Andrew (February 2009). "Skate 2: A Sequel Of A Different Caliber". Game Informer. No. 190. The GameStop Network. Retrieved September 5, 2017.


  20. ^ ab Barton, Heather (March 2009). "Skate 2". GamePro. p. 79. Archived from the original on February 24, 2009. Retrieved September 6, 2017.


  21. ^ Morse, Blake (January 22, 2009). "Skate 2 Review (X360)". Game Revolution. Archived from the original on September 30, 2015. Retrieved September 6, 2017.


  22. ^ ab Vasconcellos, Eduardo (January 22, 2009). "GameSpy: Skate 2". GameSpy. Retrieved September 5, 2017.


  23. ^ "Skate 2 Review (PS3)". GameTrailers. January 25, 2009. Archived from the original on November 9, 2009. Retrieved September 5, 2017.


  24. ^ Romano, Natalie (February 3, 2009). "Skate 2 - PS3 - Review". GameZone. Archived from the original on February 6, 2009. Retrieved September 6, 2017.


  25. ^ Hopper, Steven (January 22, 2009). "Skate 2 - 360 - Review". GameZone. Archived from the original on January 31, 2009. Retrieved September 6, 2017.


  26. ^ ab Gerstmann, Jeff (January 26, 2009). "Skate 2 Review". Giant Bomb. Retrieved September 6, 2017.


  27. ^ Shea, Cam (January 19, 2009). "Skate 2 AU Review (PS3)". IGN. Ziff Davis. Retrieved September 5, 2017.


  28. ^ Shea, Cam (January 19, 2009). "Skate 2 AU Review (X360)". IGN. Ziff Davis. Archived from the original on January 21, 2009. Retrieved September 5, 2017.


  29. ^ ab Korda, Martin (January 20, 2009). "Skate 2". Official Xbox Magazine. Archived from the original on January 22, 2009. Retrieved September 5, 2017.


  30. ^ "Review: Skate 2". PlayStation: The Official Magazine. No. 17. March 2009. p. 68.


  31. ^ Alan, Chad (March 19, 2009). "Skate 2 (Xbox 360) Review". 411Mania. Archived from the original on March 24, 2009. Retrieved September 5, 2017.


  32. ^ Jones, Scott (January 26, 2009). "skate 2 (X360)". The A.V. Club. Archived from the original on April 24, 2012. Retrieved September 5, 2017.


  33. ^ ab "Skate 2 for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved May 25, 2015.


  34. ^ ab "Skate 2 for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved May 25, 2015.


  35. ^ "The Famitsu Thread of 6 February 2009 (Page 3)". NeoGAF. February 4, 2009. Retrieved September 5, 2017.


  36. ^ "Famitsu 360 loves Star Ocean 4 (score inside plus others)". PlayStation Universe. January 28, 2009. Retrieved September 5, 2017.


  37. ^ Fahey, Mike (September 15, 2009). "Skate 3 Rolls Out In 2010". Kotaku. Gawker Media. Retrieved May 25, 2015.




External links




  • Skate 2 official website


  • Skate 2 at MobyGames









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