Java Layout Generated Dungeons











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Currently to make levels I make images by pixel with color coordinated sprites to go along with it.



    int w = image.getWidth();
int h = image.getHeight();
for(int xx = 0; xx < w; xx++){
for(int yy = 0; yy < h; yy++){
int pixel = image.getRGB(xx, yy);
int red = (pixel >> 16) & 0xff;
int green = (pixel >> 8) & 0xff;
int blue = (pixel) & 0xff;

if(red == 255){
handler.add_entity(new Box(xx * 32, yy * 32, 32));
}
if(blue == 255){
handler.add_entity(new Box(xx * 32, yy * 32, 32));
}
if(green == 255){
handler.add_entity(new Box(xx * 32, yy * 32, 32));
}
if(red == 0 && blue == 0 && green == 0){
handler.add_entity(new Box(xx * 32, yy * 32, 32));
}

}
}


But I ended up wanting to make a Binding of Issac style of dungeon generation with the same method, so I ended up making a seed generator that makes a seed such as "B-184923" which all refer to file names, "B" being a layout of rooms and a number being a room to be placed in the layout spots which are the green boxes.



Layout Image Example: https://i.stack.imgur.com/hc7mq.png



Room Example: https://i.stack.imgur.com/KUR1c.png



What would be the best way to place the rooms (that are determined by color) in a pattern that refers to a file like the system I tried.










share|improve this question


























    up vote
    0
    down vote

    favorite












    Currently to make levels I make images by pixel with color coordinated sprites to go along with it.



        int w = image.getWidth();
    int h = image.getHeight();
    for(int xx = 0; xx < w; xx++){
    for(int yy = 0; yy < h; yy++){
    int pixel = image.getRGB(xx, yy);
    int red = (pixel >> 16) & 0xff;
    int green = (pixel >> 8) & 0xff;
    int blue = (pixel) & 0xff;

    if(red == 255){
    handler.add_entity(new Box(xx * 32, yy * 32, 32));
    }
    if(blue == 255){
    handler.add_entity(new Box(xx * 32, yy * 32, 32));
    }
    if(green == 255){
    handler.add_entity(new Box(xx * 32, yy * 32, 32));
    }
    if(red == 0 && blue == 0 && green == 0){
    handler.add_entity(new Box(xx * 32, yy * 32, 32));
    }

    }
    }


    But I ended up wanting to make a Binding of Issac style of dungeon generation with the same method, so I ended up making a seed generator that makes a seed such as "B-184923" which all refer to file names, "B" being a layout of rooms and a number being a room to be placed in the layout spots which are the green boxes.



    Layout Image Example: https://i.stack.imgur.com/hc7mq.png



    Room Example: https://i.stack.imgur.com/KUR1c.png



    What would be the best way to place the rooms (that are determined by color) in a pattern that refers to a file like the system I tried.










    share|improve this question
























      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      Currently to make levels I make images by pixel with color coordinated sprites to go along with it.



          int w = image.getWidth();
      int h = image.getHeight();
      for(int xx = 0; xx < w; xx++){
      for(int yy = 0; yy < h; yy++){
      int pixel = image.getRGB(xx, yy);
      int red = (pixel >> 16) & 0xff;
      int green = (pixel >> 8) & 0xff;
      int blue = (pixel) & 0xff;

      if(red == 255){
      handler.add_entity(new Box(xx * 32, yy * 32, 32));
      }
      if(blue == 255){
      handler.add_entity(new Box(xx * 32, yy * 32, 32));
      }
      if(green == 255){
      handler.add_entity(new Box(xx * 32, yy * 32, 32));
      }
      if(red == 0 && blue == 0 && green == 0){
      handler.add_entity(new Box(xx * 32, yy * 32, 32));
      }

      }
      }


      But I ended up wanting to make a Binding of Issac style of dungeon generation with the same method, so I ended up making a seed generator that makes a seed such as "B-184923" which all refer to file names, "B" being a layout of rooms and a number being a room to be placed in the layout spots which are the green boxes.



      Layout Image Example: https://i.stack.imgur.com/hc7mq.png



      Room Example: https://i.stack.imgur.com/KUR1c.png



      What would be the best way to place the rooms (that are determined by color) in a pattern that refers to a file like the system I tried.










      share|improve this question













      Currently to make levels I make images by pixel with color coordinated sprites to go along with it.



          int w = image.getWidth();
      int h = image.getHeight();
      for(int xx = 0; xx < w; xx++){
      for(int yy = 0; yy < h; yy++){
      int pixel = image.getRGB(xx, yy);
      int red = (pixel >> 16) & 0xff;
      int green = (pixel >> 8) & 0xff;
      int blue = (pixel) & 0xff;

      if(red == 255){
      handler.add_entity(new Box(xx * 32, yy * 32, 32));
      }
      if(blue == 255){
      handler.add_entity(new Box(xx * 32, yy * 32, 32));
      }
      if(green == 255){
      handler.add_entity(new Box(xx * 32, yy * 32, 32));
      }
      if(red == 0 && blue == 0 && green == 0){
      handler.add_entity(new Box(xx * 32, yy * 32, 32));
      }

      }
      }


      But I ended up wanting to make a Binding of Issac style of dungeon generation with the same method, so I ended up making a seed generator that makes a seed such as "B-184923" which all refer to file names, "B" being a layout of rooms and a number being a room to be placed in the layout spots which are the green boxes.



      Layout Image Example: https://i.stack.imgur.com/hc7mq.png



      Room Example: https://i.stack.imgur.com/KUR1c.png



      What would be the best way to place the rooms (that are determined by color) in a pattern that refers to a file like the system I tried.







      java colors procedural-generation






      share|improve this question













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      share|improve this question










      asked Nov 10 at 23:56









      Andrew Gosselin

      104




      104





























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