Java Layout Generated Dungeons











up vote
0
down vote

favorite












Currently to make levels I make images by pixel with color coordinated sprites to go along with it.



    int w = image.getWidth();
int h = image.getHeight();
for(int xx = 0; xx < w; xx++){
for(int yy = 0; yy < h; yy++){
int pixel = image.getRGB(xx, yy);
int red = (pixel >> 16) & 0xff;
int green = (pixel >> 8) & 0xff;
int blue = (pixel) & 0xff;

if(red == 255){
handler.add_entity(new Box(xx * 32, yy * 32, 32));
}
if(blue == 255){
handler.add_entity(new Box(xx * 32, yy * 32, 32));
}
if(green == 255){
handler.add_entity(new Box(xx * 32, yy * 32, 32));
}
if(red == 0 && blue == 0 && green == 0){
handler.add_entity(new Box(xx * 32, yy * 32, 32));
}

}
}


But I ended up wanting to make a Binding of Issac style of dungeon generation with the same method, so I ended up making a seed generator that makes a seed such as "B-184923" which all refer to file names, "B" being a layout of rooms and a number being a room to be placed in the layout spots which are the green boxes.



Layout Image Example: https://i.stack.imgur.com/hc7mq.png



Room Example: https://i.stack.imgur.com/KUR1c.png



What would be the best way to place the rooms (that are determined by color) in a pattern that refers to a file like the system I tried.










share|improve this question


























    up vote
    0
    down vote

    favorite












    Currently to make levels I make images by pixel with color coordinated sprites to go along with it.



        int w = image.getWidth();
    int h = image.getHeight();
    for(int xx = 0; xx < w; xx++){
    for(int yy = 0; yy < h; yy++){
    int pixel = image.getRGB(xx, yy);
    int red = (pixel >> 16) & 0xff;
    int green = (pixel >> 8) & 0xff;
    int blue = (pixel) & 0xff;

    if(red == 255){
    handler.add_entity(new Box(xx * 32, yy * 32, 32));
    }
    if(blue == 255){
    handler.add_entity(new Box(xx * 32, yy * 32, 32));
    }
    if(green == 255){
    handler.add_entity(new Box(xx * 32, yy * 32, 32));
    }
    if(red == 0 && blue == 0 && green == 0){
    handler.add_entity(new Box(xx * 32, yy * 32, 32));
    }

    }
    }


    But I ended up wanting to make a Binding of Issac style of dungeon generation with the same method, so I ended up making a seed generator that makes a seed such as "B-184923" which all refer to file names, "B" being a layout of rooms and a number being a room to be placed in the layout spots which are the green boxes.



    Layout Image Example: https://i.stack.imgur.com/hc7mq.png



    Room Example: https://i.stack.imgur.com/KUR1c.png



    What would be the best way to place the rooms (that are determined by color) in a pattern that refers to a file like the system I tried.










    share|improve this question
























      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      Currently to make levels I make images by pixel with color coordinated sprites to go along with it.



          int w = image.getWidth();
      int h = image.getHeight();
      for(int xx = 0; xx < w; xx++){
      for(int yy = 0; yy < h; yy++){
      int pixel = image.getRGB(xx, yy);
      int red = (pixel >> 16) & 0xff;
      int green = (pixel >> 8) & 0xff;
      int blue = (pixel) & 0xff;

      if(red == 255){
      handler.add_entity(new Box(xx * 32, yy * 32, 32));
      }
      if(blue == 255){
      handler.add_entity(new Box(xx * 32, yy * 32, 32));
      }
      if(green == 255){
      handler.add_entity(new Box(xx * 32, yy * 32, 32));
      }
      if(red == 0 && blue == 0 && green == 0){
      handler.add_entity(new Box(xx * 32, yy * 32, 32));
      }

      }
      }


      But I ended up wanting to make a Binding of Issac style of dungeon generation with the same method, so I ended up making a seed generator that makes a seed such as "B-184923" which all refer to file names, "B" being a layout of rooms and a number being a room to be placed in the layout spots which are the green boxes.



      Layout Image Example: https://i.stack.imgur.com/hc7mq.png



      Room Example: https://i.stack.imgur.com/KUR1c.png



      What would be the best way to place the rooms (that are determined by color) in a pattern that refers to a file like the system I tried.










      share|improve this question













      Currently to make levels I make images by pixel with color coordinated sprites to go along with it.



          int w = image.getWidth();
      int h = image.getHeight();
      for(int xx = 0; xx < w; xx++){
      for(int yy = 0; yy < h; yy++){
      int pixel = image.getRGB(xx, yy);
      int red = (pixel >> 16) & 0xff;
      int green = (pixel >> 8) & 0xff;
      int blue = (pixel) & 0xff;

      if(red == 255){
      handler.add_entity(new Box(xx * 32, yy * 32, 32));
      }
      if(blue == 255){
      handler.add_entity(new Box(xx * 32, yy * 32, 32));
      }
      if(green == 255){
      handler.add_entity(new Box(xx * 32, yy * 32, 32));
      }
      if(red == 0 && blue == 0 && green == 0){
      handler.add_entity(new Box(xx * 32, yy * 32, 32));
      }

      }
      }


      But I ended up wanting to make a Binding of Issac style of dungeon generation with the same method, so I ended up making a seed generator that makes a seed such as "B-184923" which all refer to file names, "B" being a layout of rooms and a number being a room to be placed in the layout spots which are the green boxes.



      Layout Image Example: https://i.stack.imgur.com/hc7mq.png



      Room Example: https://i.stack.imgur.com/KUR1c.png



      What would be the best way to place the rooms (that are determined by color) in a pattern that refers to a file like the system I tried.







      java colors procedural-generation






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 10 at 23:56









      Andrew Gosselin

      104




      104





























          active

          oldest

          votes











          Your Answer






          StackExchange.ifUsing("editor", function () {
          StackExchange.using("externalEditor", function () {
          StackExchange.using("snippets", function () {
          StackExchange.snippets.init();
          });
          });
          }, "code-snippets");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "1"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














           

          draft saved


          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53244594%2fjava-layout-generated-dungeons%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown






























          active

          oldest

          votes













          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes
















           

          draft saved


          draft discarded



















































           


          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53244594%2fjava-layout-generated-dungeons%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Bressuire

          Vorschmack

          Quarantine