Android Canvas: Create RoundRectShape Object











up vote
0
down vote

favorite
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I have created a class for a rectangle shape as it is an object in my application. However now I would like the corners to be rounded. Below you can see it's a bare bones class to create as many rectangles I want with the same attributes.



public class customDrawable extends ShapeDrawable {

public void setCustomDrawableAttributes(ShapeDrawable shapeDrawable){
int x = 0;
int y = 0;
int width = 100;
int height = 100;
shapeDrawable.setBounds(x, y-height, x + width,y+height );
}

public ShapeDrawable createShape(){
return new ShapeDrawable(new RectShape());
}

}


Update: Without this method I have nothing will be drawn as there is no size. With it it only draws the usual rectangle. (Integer values where changed to not show app specific methods)



public void setDrawableAttributes(ShapeDrawable shapeDrawable){
int x = 0;
int y = 500
int width = 200
int height = 300
shapeDrawable.setBounds(x, y-height, x + width,y+height );


}



From my research I found that I cannot simply add rounded corners but instead have to create a RoundRectShape shapeDrawable. Every attempt I have made to create a rectangle with rounded corners using this RoundRectShape has failed. Somehow the shape always ends up being a regular rectangle with no rounded corners.



I am looking for a just bare bones class (like the one provided) that creates a roundRectShape drawable. Height and width does not matter as long as it has rounded corners. Must be in Java and not XML.



Links I have tried for creating round rectangles:



1.https://developer.android.com/reference/android/graphics/drawable/shapes/RoundRectShape.html



2.http://alvinalexander.com/java/jwarehouse/android/graphics/java/android/graphics/drawable/shapes/RoundRectShape.java.shtml



3.https://www.codota.com/android/scenarios/52c5d269da0a37e1836d6e75/android.graphics.drawable.shapes.RoundRectShape?tag=coyote



4.http://developer.oesf.biz/em/developer/reference/durian/android/graphics/drawable/shapes/RoundRectShape.html



5.https://android.googlesource.com/platform/frameworks/base/+/donut-release/graphics/java/android/graphics/drawable/shapes/RoundRectShape.java



6.Android: RoundRectShape: Modify corner radii



7.http://www.programcreek.com/java-api-examples/index.php?api=android.graphics.drawable.shapes.RoundRectShape



8.http://www.edumobile.org/android/shape-drawing-example-in-android/
9.http://programtalk.com/java-api-usage-examples/android.graphics.drawable.shapes.RoundRectShape/










share|improve this question
























  • using shape drawable from xml wont work in your case?
    – Mohammed Atif
    May 14 '17 at 5:02










  • Maybe I suppose since they will be the same every time. Can you give an example?
    – L1ghtk3ira
    May 14 '17 at 5:08










  • I think programmatic is probably still better tho. I am assuming more options. Why xml instead?
    – L1ghtk3ira
    May 14 '17 at 5:12










  • You can customize xml shapes very efficiently. And yes, it will keep your code cleaner too.
    – Mohammed Atif
    May 14 '17 at 5:43










  • I have tried that. Does not work for me.
    – L1ghtk3ira
    May 14 '17 at 7:42















up vote
0
down vote

favorite
1












I have created a class for a rectangle shape as it is an object in my application. However now I would like the corners to be rounded. Below you can see it's a bare bones class to create as many rectangles I want with the same attributes.



public class customDrawable extends ShapeDrawable {

public void setCustomDrawableAttributes(ShapeDrawable shapeDrawable){
int x = 0;
int y = 0;
int width = 100;
int height = 100;
shapeDrawable.setBounds(x, y-height, x + width,y+height );
}

public ShapeDrawable createShape(){
return new ShapeDrawable(new RectShape());
}

}


Update: Without this method I have nothing will be drawn as there is no size. With it it only draws the usual rectangle. (Integer values where changed to not show app specific methods)



public void setDrawableAttributes(ShapeDrawable shapeDrawable){
int x = 0;
int y = 500
int width = 200
int height = 300
shapeDrawable.setBounds(x, y-height, x + width,y+height );


}



From my research I found that I cannot simply add rounded corners but instead have to create a RoundRectShape shapeDrawable. Every attempt I have made to create a rectangle with rounded corners using this RoundRectShape has failed. Somehow the shape always ends up being a regular rectangle with no rounded corners.



I am looking for a just bare bones class (like the one provided) that creates a roundRectShape drawable. Height and width does not matter as long as it has rounded corners. Must be in Java and not XML.



Links I have tried for creating round rectangles:



1.https://developer.android.com/reference/android/graphics/drawable/shapes/RoundRectShape.html



2.http://alvinalexander.com/java/jwarehouse/android/graphics/java/android/graphics/drawable/shapes/RoundRectShape.java.shtml



3.https://www.codota.com/android/scenarios/52c5d269da0a37e1836d6e75/android.graphics.drawable.shapes.RoundRectShape?tag=coyote



4.http://developer.oesf.biz/em/developer/reference/durian/android/graphics/drawable/shapes/RoundRectShape.html



5.https://android.googlesource.com/platform/frameworks/base/+/donut-release/graphics/java/android/graphics/drawable/shapes/RoundRectShape.java



6.Android: RoundRectShape: Modify corner radii



7.http://www.programcreek.com/java-api-examples/index.php?api=android.graphics.drawable.shapes.RoundRectShape



8.http://www.edumobile.org/android/shape-drawing-example-in-android/
9.http://programtalk.com/java-api-usage-examples/android.graphics.drawable.shapes.RoundRectShape/










share|improve this question
























  • using shape drawable from xml wont work in your case?
    – Mohammed Atif
    May 14 '17 at 5:02










  • Maybe I suppose since they will be the same every time. Can you give an example?
    – L1ghtk3ira
    May 14 '17 at 5:08










  • I think programmatic is probably still better tho. I am assuming more options. Why xml instead?
    – L1ghtk3ira
    May 14 '17 at 5:12










  • You can customize xml shapes very efficiently. And yes, it will keep your code cleaner too.
    – Mohammed Atif
    May 14 '17 at 5:43










  • I have tried that. Does not work for me.
    – L1ghtk3ira
    May 14 '17 at 7:42













up vote
0
down vote

favorite
1









up vote
0
down vote

favorite
1






1





I have created a class for a rectangle shape as it is an object in my application. However now I would like the corners to be rounded. Below you can see it's a bare bones class to create as many rectangles I want with the same attributes.



public class customDrawable extends ShapeDrawable {

public void setCustomDrawableAttributes(ShapeDrawable shapeDrawable){
int x = 0;
int y = 0;
int width = 100;
int height = 100;
shapeDrawable.setBounds(x, y-height, x + width,y+height );
}

public ShapeDrawable createShape(){
return new ShapeDrawable(new RectShape());
}

}


Update: Without this method I have nothing will be drawn as there is no size. With it it only draws the usual rectangle. (Integer values where changed to not show app specific methods)



public void setDrawableAttributes(ShapeDrawable shapeDrawable){
int x = 0;
int y = 500
int width = 200
int height = 300
shapeDrawable.setBounds(x, y-height, x + width,y+height );


}



From my research I found that I cannot simply add rounded corners but instead have to create a RoundRectShape shapeDrawable. Every attempt I have made to create a rectangle with rounded corners using this RoundRectShape has failed. Somehow the shape always ends up being a regular rectangle with no rounded corners.



I am looking for a just bare bones class (like the one provided) that creates a roundRectShape drawable. Height and width does not matter as long as it has rounded corners. Must be in Java and not XML.



Links I have tried for creating round rectangles:



1.https://developer.android.com/reference/android/graphics/drawable/shapes/RoundRectShape.html



2.http://alvinalexander.com/java/jwarehouse/android/graphics/java/android/graphics/drawable/shapes/RoundRectShape.java.shtml



3.https://www.codota.com/android/scenarios/52c5d269da0a37e1836d6e75/android.graphics.drawable.shapes.RoundRectShape?tag=coyote



4.http://developer.oesf.biz/em/developer/reference/durian/android/graphics/drawable/shapes/RoundRectShape.html



5.https://android.googlesource.com/platform/frameworks/base/+/donut-release/graphics/java/android/graphics/drawable/shapes/RoundRectShape.java



6.Android: RoundRectShape: Modify corner radii



7.http://www.programcreek.com/java-api-examples/index.php?api=android.graphics.drawable.shapes.RoundRectShape



8.http://www.edumobile.org/android/shape-drawing-example-in-android/
9.http://programtalk.com/java-api-usage-examples/android.graphics.drawable.shapes.RoundRectShape/










share|improve this question















I have created a class for a rectangle shape as it is an object in my application. However now I would like the corners to be rounded. Below you can see it's a bare bones class to create as many rectangles I want with the same attributes.



public class customDrawable extends ShapeDrawable {

public void setCustomDrawableAttributes(ShapeDrawable shapeDrawable){
int x = 0;
int y = 0;
int width = 100;
int height = 100;
shapeDrawable.setBounds(x, y-height, x + width,y+height );
}

public ShapeDrawable createShape(){
return new ShapeDrawable(new RectShape());
}

}


Update: Without this method I have nothing will be drawn as there is no size. With it it only draws the usual rectangle. (Integer values where changed to not show app specific methods)



public void setDrawableAttributes(ShapeDrawable shapeDrawable){
int x = 0;
int y = 500
int width = 200
int height = 300
shapeDrawable.setBounds(x, y-height, x + width,y+height );


}



From my research I found that I cannot simply add rounded corners but instead have to create a RoundRectShape shapeDrawable. Every attempt I have made to create a rectangle with rounded corners using this RoundRectShape has failed. Somehow the shape always ends up being a regular rectangle with no rounded corners.



I am looking for a just bare bones class (like the one provided) that creates a roundRectShape drawable. Height and width does not matter as long as it has rounded corners. Must be in Java and not XML.



Links I have tried for creating round rectangles:



1.https://developer.android.com/reference/android/graphics/drawable/shapes/RoundRectShape.html



2.http://alvinalexander.com/java/jwarehouse/android/graphics/java/android/graphics/drawable/shapes/RoundRectShape.java.shtml



3.https://www.codota.com/android/scenarios/52c5d269da0a37e1836d6e75/android.graphics.drawable.shapes.RoundRectShape?tag=coyote



4.http://developer.oesf.biz/em/developer/reference/durian/android/graphics/drawable/shapes/RoundRectShape.html



5.https://android.googlesource.com/platform/frameworks/base/+/donut-release/graphics/java/android/graphics/drawable/shapes/RoundRectShape.java



6.Android: RoundRectShape: Modify corner radii



7.http://www.programcreek.com/java-api-examples/index.php?api=android.graphics.drawable.shapes.RoundRectShape



8.http://www.edumobile.org/android/shape-drawing-example-in-android/
9.http://programtalk.com/java-api-usage-examples/android.graphics.drawable.shapes.RoundRectShape/







java android android-canvas shapedrawable android-shapedrawable






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 10 at 14:21









halfer

14.1k757104




14.1k757104










asked May 14 '17 at 4:47









L1ghtk3ira

60521026




60521026












  • using shape drawable from xml wont work in your case?
    – Mohammed Atif
    May 14 '17 at 5:02










  • Maybe I suppose since they will be the same every time. Can you give an example?
    – L1ghtk3ira
    May 14 '17 at 5:08










  • I think programmatic is probably still better tho. I am assuming more options. Why xml instead?
    – L1ghtk3ira
    May 14 '17 at 5:12










  • You can customize xml shapes very efficiently. And yes, it will keep your code cleaner too.
    – Mohammed Atif
    May 14 '17 at 5:43










  • I have tried that. Does not work for me.
    – L1ghtk3ira
    May 14 '17 at 7:42


















  • using shape drawable from xml wont work in your case?
    – Mohammed Atif
    May 14 '17 at 5:02










  • Maybe I suppose since they will be the same every time. Can you give an example?
    – L1ghtk3ira
    May 14 '17 at 5:08










  • I think programmatic is probably still better tho. I am assuming more options. Why xml instead?
    – L1ghtk3ira
    May 14 '17 at 5:12










  • You can customize xml shapes very efficiently. And yes, it will keep your code cleaner too.
    – Mohammed Atif
    May 14 '17 at 5:43










  • I have tried that. Does not work for me.
    – L1ghtk3ira
    May 14 '17 at 7:42
















using shape drawable from xml wont work in your case?
– Mohammed Atif
May 14 '17 at 5:02




using shape drawable from xml wont work in your case?
– Mohammed Atif
May 14 '17 at 5:02












Maybe I suppose since they will be the same every time. Can you give an example?
– L1ghtk3ira
May 14 '17 at 5:08




Maybe I suppose since they will be the same every time. Can you give an example?
– L1ghtk3ira
May 14 '17 at 5:08












I think programmatic is probably still better tho. I am assuming more options. Why xml instead?
– L1ghtk3ira
May 14 '17 at 5:12




I think programmatic is probably still better tho. I am assuming more options. Why xml instead?
– L1ghtk3ira
May 14 '17 at 5:12












You can customize xml shapes very efficiently. And yes, it will keep your code cleaner too.
– Mohammed Atif
May 14 '17 at 5:43




You can customize xml shapes very efficiently. And yes, it will keep your code cleaner too.
– Mohammed Atif
May 14 '17 at 5:43












I have tried that. Does not work for me.
– L1ghtk3ira
May 14 '17 at 7:42




I have tried that. Does not work for me.
– L1ghtk3ira
May 14 '17 at 7:42












3 Answers
3






active

oldest

votes

















up vote
4
down vote



accepted
+50










I've created a class MyRect that is used to draw rounded Rect for you.



public class MyRect {

public static Paint paint; // default paint use for all my MyRect objects

static {

paint=new Paint();
paint.setColor(Color.RED);
}

public float x,y,width,height;
public float roundStrength=30;

public MyRect(float x, float y, float width,float height){
this.x=x;
this.y=y;
this.width=width;
this.height=height;
}

public MyRect(float x, float y, float width,float height,float roundStrength){
this(x,y,width,height);
this.roundStrength=roundStrength;
}

public void draw(Canvas canvas){
canvas.drawRoundRect(x-width/2,y-height/2,x+width/2,y+height/2,roundStrength,roundStrength,paint);
}
}


Creating objects of above MyRect is not enough, we need to keep references of objects in any container so that we can modify or delete that object in future.



static ArrayList<MyRect> myRects=new ArrayList<>(); 


Inside onDraw(Canvas canvas) method of View/SurfaceView call MyRect's draw() method.



for(MyRect rect:myRects)
rect.draw(canvas);


Done, Create object and add to container.



myRects.add(new MyRect(touchx,touchy,100,100)); 


or



myRects.add(new MyRect(touchx,touchy,100,100,50)); 


You can also extends MyRectlike add some more constructor, method and data member according to your requirement.






share|improve this answer




























    up vote
    3
    down vote













    Custom Drawable



    You can create custom drawable by extending drawable class



    Steps to create Custom Drawable



    1.Subclass Drawable and implement the following methods methods





    • public void draw(@NonNull Canvas canvas) - You will get a canvas object to draw shapes.Call getBounds() method here to get the dimensions according view in which we applied the drawable.


    • public void setAlpha(@IntRange(from = 0, to = 255) int alpha) - You will get a alpha integer value here,set it your main paint in which you are drawing the shape.


    • public void setColorFilter(@Nullable ColorFilter colorFilter) - You will get ColorFilter object here,set it your main paint in which you are drawing the shape.


    • public int getOpacity() - Return the opacity value here like PixelFormat.TRANSLUCENT,PixelFormat.TRANSPARENT,PixelFormat.RGB_888 etc.


    2.In onDraw() call canvas.drawRoundRect() method to draw the shape





    • public void drawRoundRect(@android.support.annotation.NonNull android.graphics.RectF rect,float rx,float ry,@android.support.annotation.NonNull android.graphics.Paint paint)



      Draw the specified round-rect using the specified paint. The roundrect
      will be filled or framed based on the Style in the paint.



      Parameters:



      1) rect - The rectangular bounds of the roundRect to be drawn
      2) rx - The x-radius of the oval used to round the corners
      3) ry - The y-radius of the oval used to round the corners
      4) paint - The paint used to draw the roundRect




    Code Sample



    import android.graphics.Canvas;
    import android.graphics.ColorFilter;
    import android.graphics.Paint;
    import android.graphics.PixelFormat;
    import android.graphics.Rect;
    import android.graphics.RectF;
    import android.graphics.drawable.Drawable;
    import android.support.annotation.IntRange;
    import android.support.annotation.NonNull;
    import android.support.annotation.Nullable;

    /**
    * Created by jinesh on 24/5/17.
    */

    public class RoundedRectangle extends Drawable {
    private Paint rectPaint;
    private RectF drawableBounds;
    public RoundedRectangle(int rectBackground) {
    rectPaint=new Paint(Paint.ANTI_ALIAS_FLAG);
    rectPaint.setColor(rectBackground);
    drawableBounds=new RectF();
    }

    @Override
    public void draw(@NonNull Canvas canvas) {
    Rect bounds=getBounds();
    drawableBounds.set(bounds.left,bounds.top,bounds.right,bounds.bottom);
    canvas.drawRoundRect(drawableBounds,10,10,rectPaint);
    }

    @Override
    public void setAlpha(@IntRange(from = 0, to = 255) int alpha) {
    rectPaint.setAlpha(alpha);
    }

    @Override
    public void setColorFilter(@Nullable ColorFilter colorFilter) {
    rectPaint.setColorFilter(colorFilter);
    }

    @Override
    public int getOpacity() {
    return PixelFormat.TRANSLUCENT;
    }
    }


    Set to any view from activity



     RoundedRectangle roundedRectangle=new RoundedRectangle(ContextCompat.getColor(this,R.color.colorAccent));
    textView.setBackground(roundedRectangle);


    Screenshot:



    enter image description here






    share|improve this answer

















    • 1




      Excellent answer. I marked the other one as correct because it works better for my implementation however I will for sure use yours when I need to set backgrounds and that. Thanks! Hope you get a lot of votes.Great info, picture, very useful.
      – L1ghtk3ira
      May 26 '17 at 2:24


















    up vote
    2
    down vote













    Why don't you use the drawRoundRect function of the Canvas class?

    public class RoundRect{
    int l,r,t,b,rx,ry;
    Paint paint;



        public RoundRect(int l,int r,int t,int b,int rx,int ry,Paint paint){
    this.l=l;
    this.r=r;
    this.t=t;
    this.b=b;
    this.paint=paint;
    }
    public void draw(Canvas c,Paint paint){
    c.drawRoundRect(l,t,r,b,rx,ry,paint);
    }
    }`





    share|improve this answer























    • Because I have many objects. For better coding I should have my objects as classes. Not just canvas.drawSomething. The application will get bigger anyways which will make that kind of coding hard to manage.
      – L1ghtk3ira
      May 14 '17 at 5:07










    • Don't understand what you mean... It is possible to define a class for your rounded rectangle with it's parameters (position, size...) and use drawRoundRect when you need to draw it.
      – Zelig63
      May 14 '17 at 8:33










    • Can you provide a java class example? It is not good to draw directly onto the canvas via canvas.drawRect for example. It is better to create objects that you can control all parameters in methods and just create a new object every time.
      – L1ghtk3ira
      May 14 '17 at 8:35










    • You can try this : public class RoundRect{ int l,r,t,b,rx,ry; Paint paint; public RoundRect(int l,int r,int t,int b,int rx,int ry,Paint paint){ this.l=l; this.r=r; this.t=t; this.b=b; this.paint=paint; } public void draw(Canvas c,Paint paint){ c.drawRoundRect(l,t,r,b,rx,ry,paint); } }
      – Zelig63
      May 14 '17 at 13:12










    • Can you add this as an answer? And i will try it
      – L1ghtk3ira
      May 14 '17 at 18:16











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    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

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    active

    oldest

    votes








    up vote
    4
    down vote



    accepted
    +50










    I've created a class MyRect that is used to draw rounded Rect for you.



    public class MyRect {

    public static Paint paint; // default paint use for all my MyRect objects

    static {

    paint=new Paint();
    paint.setColor(Color.RED);
    }

    public float x,y,width,height;
    public float roundStrength=30;

    public MyRect(float x, float y, float width,float height){
    this.x=x;
    this.y=y;
    this.width=width;
    this.height=height;
    }

    public MyRect(float x, float y, float width,float height,float roundStrength){
    this(x,y,width,height);
    this.roundStrength=roundStrength;
    }

    public void draw(Canvas canvas){
    canvas.drawRoundRect(x-width/2,y-height/2,x+width/2,y+height/2,roundStrength,roundStrength,paint);
    }
    }


    Creating objects of above MyRect is not enough, we need to keep references of objects in any container so that we can modify or delete that object in future.



    static ArrayList<MyRect> myRects=new ArrayList<>(); 


    Inside onDraw(Canvas canvas) method of View/SurfaceView call MyRect's draw() method.



    for(MyRect rect:myRects)
    rect.draw(canvas);


    Done, Create object and add to container.



    myRects.add(new MyRect(touchx,touchy,100,100)); 


    or



    myRects.add(new MyRect(touchx,touchy,100,100,50)); 


    You can also extends MyRectlike add some more constructor, method and data member according to your requirement.






    share|improve this answer

























      up vote
      4
      down vote



      accepted
      +50










      I've created a class MyRect that is used to draw rounded Rect for you.



      public class MyRect {

      public static Paint paint; // default paint use for all my MyRect objects

      static {

      paint=new Paint();
      paint.setColor(Color.RED);
      }

      public float x,y,width,height;
      public float roundStrength=30;

      public MyRect(float x, float y, float width,float height){
      this.x=x;
      this.y=y;
      this.width=width;
      this.height=height;
      }

      public MyRect(float x, float y, float width,float height,float roundStrength){
      this(x,y,width,height);
      this.roundStrength=roundStrength;
      }

      public void draw(Canvas canvas){
      canvas.drawRoundRect(x-width/2,y-height/2,x+width/2,y+height/2,roundStrength,roundStrength,paint);
      }
      }


      Creating objects of above MyRect is not enough, we need to keep references of objects in any container so that we can modify or delete that object in future.



      static ArrayList<MyRect> myRects=new ArrayList<>(); 


      Inside onDraw(Canvas canvas) method of View/SurfaceView call MyRect's draw() method.



      for(MyRect rect:myRects)
      rect.draw(canvas);


      Done, Create object and add to container.



      myRects.add(new MyRect(touchx,touchy,100,100)); 


      or



      myRects.add(new MyRect(touchx,touchy,100,100,50)); 


      You can also extends MyRectlike add some more constructor, method and data member according to your requirement.






      share|improve this answer























        up vote
        4
        down vote



        accepted
        +50







        up vote
        4
        down vote



        accepted
        +50




        +50




        I've created a class MyRect that is used to draw rounded Rect for you.



        public class MyRect {

        public static Paint paint; // default paint use for all my MyRect objects

        static {

        paint=new Paint();
        paint.setColor(Color.RED);
        }

        public float x,y,width,height;
        public float roundStrength=30;

        public MyRect(float x, float y, float width,float height){
        this.x=x;
        this.y=y;
        this.width=width;
        this.height=height;
        }

        public MyRect(float x, float y, float width,float height,float roundStrength){
        this(x,y,width,height);
        this.roundStrength=roundStrength;
        }

        public void draw(Canvas canvas){
        canvas.drawRoundRect(x-width/2,y-height/2,x+width/2,y+height/2,roundStrength,roundStrength,paint);
        }
        }


        Creating objects of above MyRect is not enough, we need to keep references of objects in any container so that we can modify or delete that object in future.



        static ArrayList<MyRect> myRects=new ArrayList<>(); 


        Inside onDraw(Canvas canvas) method of View/SurfaceView call MyRect's draw() method.



        for(MyRect rect:myRects)
        rect.draw(canvas);


        Done, Create object and add to container.



        myRects.add(new MyRect(touchx,touchy,100,100)); 


        or



        myRects.add(new MyRect(touchx,touchy,100,100,50)); 


        You can also extends MyRectlike add some more constructor, method and data member according to your requirement.






        share|improve this answer












        I've created a class MyRect that is used to draw rounded Rect for you.



        public class MyRect {

        public static Paint paint; // default paint use for all my MyRect objects

        static {

        paint=new Paint();
        paint.setColor(Color.RED);
        }

        public float x,y,width,height;
        public float roundStrength=30;

        public MyRect(float x, float y, float width,float height){
        this.x=x;
        this.y=y;
        this.width=width;
        this.height=height;
        }

        public MyRect(float x, float y, float width,float height,float roundStrength){
        this(x,y,width,height);
        this.roundStrength=roundStrength;
        }

        public void draw(Canvas canvas){
        canvas.drawRoundRect(x-width/2,y-height/2,x+width/2,y+height/2,roundStrength,roundStrength,paint);
        }
        }


        Creating objects of above MyRect is not enough, we need to keep references of objects in any container so that we can modify or delete that object in future.



        static ArrayList<MyRect> myRects=new ArrayList<>(); 


        Inside onDraw(Canvas canvas) method of View/SurfaceView call MyRect's draw() method.



        for(MyRect rect:myRects)
        rect.draw(canvas);


        Done, Create object and add to container.



        myRects.add(new MyRect(touchx,touchy,100,100)); 


        or



        myRects.add(new MyRect(touchx,touchy,100,100,50)); 


        You can also extends MyRectlike add some more constructor, method and data member according to your requirement.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered May 21 '17 at 22:10









        Aryan

        14.7k73248




        14.7k73248
























            up vote
            3
            down vote













            Custom Drawable



            You can create custom drawable by extending drawable class



            Steps to create Custom Drawable



            1.Subclass Drawable and implement the following methods methods





            • public void draw(@NonNull Canvas canvas) - You will get a canvas object to draw shapes.Call getBounds() method here to get the dimensions according view in which we applied the drawable.


            • public void setAlpha(@IntRange(from = 0, to = 255) int alpha) - You will get a alpha integer value here,set it your main paint in which you are drawing the shape.


            • public void setColorFilter(@Nullable ColorFilter colorFilter) - You will get ColorFilter object here,set it your main paint in which you are drawing the shape.


            • public int getOpacity() - Return the opacity value here like PixelFormat.TRANSLUCENT,PixelFormat.TRANSPARENT,PixelFormat.RGB_888 etc.


            2.In onDraw() call canvas.drawRoundRect() method to draw the shape





            • public void drawRoundRect(@android.support.annotation.NonNull android.graphics.RectF rect,float rx,float ry,@android.support.annotation.NonNull android.graphics.Paint paint)



              Draw the specified round-rect using the specified paint. The roundrect
              will be filled or framed based on the Style in the paint.



              Parameters:



              1) rect - The rectangular bounds of the roundRect to be drawn
              2) rx - The x-radius of the oval used to round the corners
              3) ry - The y-radius of the oval used to round the corners
              4) paint - The paint used to draw the roundRect




            Code Sample



            import android.graphics.Canvas;
            import android.graphics.ColorFilter;
            import android.graphics.Paint;
            import android.graphics.PixelFormat;
            import android.graphics.Rect;
            import android.graphics.RectF;
            import android.graphics.drawable.Drawable;
            import android.support.annotation.IntRange;
            import android.support.annotation.NonNull;
            import android.support.annotation.Nullable;

            /**
            * Created by jinesh on 24/5/17.
            */

            public class RoundedRectangle extends Drawable {
            private Paint rectPaint;
            private RectF drawableBounds;
            public RoundedRectangle(int rectBackground) {
            rectPaint=new Paint(Paint.ANTI_ALIAS_FLAG);
            rectPaint.setColor(rectBackground);
            drawableBounds=new RectF();
            }

            @Override
            public void draw(@NonNull Canvas canvas) {
            Rect bounds=getBounds();
            drawableBounds.set(bounds.left,bounds.top,bounds.right,bounds.bottom);
            canvas.drawRoundRect(drawableBounds,10,10,rectPaint);
            }

            @Override
            public void setAlpha(@IntRange(from = 0, to = 255) int alpha) {
            rectPaint.setAlpha(alpha);
            }

            @Override
            public void setColorFilter(@Nullable ColorFilter colorFilter) {
            rectPaint.setColorFilter(colorFilter);
            }

            @Override
            public int getOpacity() {
            return PixelFormat.TRANSLUCENT;
            }
            }


            Set to any view from activity



             RoundedRectangle roundedRectangle=new RoundedRectangle(ContextCompat.getColor(this,R.color.colorAccent));
            textView.setBackground(roundedRectangle);


            Screenshot:



            enter image description here






            share|improve this answer

















            • 1




              Excellent answer. I marked the other one as correct because it works better for my implementation however I will for sure use yours when I need to set backgrounds and that. Thanks! Hope you get a lot of votes.Great info, picture, very useful.
              – L1ghtk3ira
              May 26 '17 at 2:24















            up vote
            3
            down vote













            Custom Drawable



            You can create custom drawable by extending drawable class



            Steps to create Custom Drawable



            1.Subclass Drawable and implement the following methods methods





            • public void draw(@NonNull Canvas canvas) - You will get a canvas object to draw shapes.Call getBounds() method here to get the dimensions according view in which we applied the drawable.


            • public void setAlpha(@IntRange(from = 0, to = 255) int alpha) - You will get a alpha integer value here,set it your main paint in which you are drawing the shape.


            • public void setColorFilter(@Nullable ColorFilter colorFilter) - You will get ColorFilter object here,set it your main paint in which you are drawing the shape.


            • public int getOpacity() - Return the opacity value here like PixelFormat.TRANSLUCENT,PixelFormat.TRANSPARENT,PixelFormat.RGB_888 etc.


            2.In onDraw() call canvas.drawRoundRect() method to draw the shape





            • public void drawRoundRect(@android.support.annotation.NonNull android.graphics.RectF rect,float rx,float ry,@android.support.annotation.NonNull android.graphics.Paint paint)



              Draw the specified round-rect using the specified paint. The roundrect
              will be filled or framed based on the Style in the paint.



              Parameters:



              1) rect - The rectangular bounds of the roundRect to be drawn
              2) rx - The x-radius of the oval used to round the corners
              3) ry - The y-radius of the oval used to round the corners
              4) paint - The paint used to draw the roundRect




            Code Sample



            import android.graphics.Canvas;
            import android.graphics.ColorFilter;
            import android.graphics.Paint;
            import android.graphics.PixelFormat;
            import android.graphics.Rect;
            import android.graphics.RectF;
            import android.graphics.drawable.Drawable;
            import android.support.annotation.IntRange;
            import android.support.annotation.NonNull;
            import android.support.annotation.Nullable;

            /**
            * Created by jinesh on 24/5/17.
            */

            public class RoundedRectangle extends Drawable {
            private Paint rectPaint;
            private RectF drawableBounds;
            public RoundedRectangle(int rectBackground) {
            rectPaint=new Paint(Paint.ANTI_ALIAS_FLAG);
            rectPaint.setColor(rectBackground);
            drawableBounds=new RectF();
            }

            @Override
            public void draw(@NonNull Canvas canvas) {
            Rect bounds=getBounds();
            drawableBounds.set(bounds.left,bounds.top,bounds.right,bounds.bottom);
            canvas.drawRoundRect(drawableBounds,10,10,rectPaint);
            }

            @Override
            public void setAlpha(@IntRange(from = 0, to = 255) int alpha) {
            rectPaint.setAlpha(alpha);
            }

            @Override
            public void setColorFilter(@Nullable ColorFilter colorFilter) {
            rectPaint.setColorFilter(colorFilter);
            }

            @Override
            public int getOpacity() {
            return PixelFormat.TRANSLUCENT;
            }
            }


            Set to any view from activity



             RoundedRectangle roundedRectangle=new RoundedRectangle(ContextCompat.getColor(this,R.color.colorAccent));
            textView.setBackground(roundedRectangle);


            Screenshot:



            enter image description here






            share|improve this answer

















            • 1




              Excellent answer. I marked the other one as correct because it works better for my implementation however I will for sure use yours when I need to set backgrounds and that. Thanks! Hope you get a lot of votes.Great info, picture, very useful.
              – L1ghtk3ira
              May 26 '17 at 2:24













            up vote
            3
            down vote










            up vote
            3
            down vote









            Custom Drawable



            You can create custom drawable by extending drawable class



            Steps to create Custom Drawable



            1.Subclass Drawable and implement the following methods methods





            • public void draw(@NonNull Canvas canvas) - You will get a canvas object to draw shapes.Call getBounds() method here to get the dimensions according view in which we applied the drawable.


            • public void setAlpha(@IntRange(from = 0, to = 255) int alpha) - You will get a alpha integer value here,set it your main paint in which you are drawing the shape.


            • public void setColorFilter(@Nullable ColorFilter colorFilter) - You will get ColorFilter object here,set it your main paint in which you are drawing the shape.


            • public int getOpacity() - Return the opacity value here like PixelFormat.TRANSLUCENT,PixelFormat.TRANSPARENT,PixelFormat.RGB_888 etc.


            2.In onDraw() call canvas.drawRoundRect() method to draw the shape





            • public void drawRoundRect(@android.support.annotation.NonNull android.graphics.RectF rect,float rx,float ry,@android.support.annotation.NonNull android.graphics.Paint paint)



              Draw the specified round-rect using the specified paint. The roundrect
              will be filled or framed based on the Style in the paint.



              Parameters:



              1) rect - The rectangular bounds of the roundRect to be drawn
              2) rx - The x-radius of the oval used to round the corners
              3) ry - The y-radius of the oval used to round the corners
              4) paint - The paint used to draw the roundRect




            Code Sample



            import android.graphics.Canvas;
            import android.graphics.ColorFilter;
            import android.graphics.Paint;
            import android.graphics.PixelFormat;
            import android.graphics.Rect;
            import android.graphics.RectF;
            import android.graphics.drawable.Drawable;
            import android.support.annotation.IntRange;
            import android.support.annotation.NonNull;
            import android.support.annotation.Nullable;

            /**
            * Created by jinesh on 24/5/17.
            */

            public class RoundedRectangle extends Drawable {
            private Paint rectPaint;
            private RectF drawableBounds;
            public RoundedRectangle(int rectBackground) {
            rectPaint=new Paint(Paint.ANTI_ALIAS_FLAG);
            rectPaint.setColor(rectBackground);
            drawableBounds=new RectF();
            }

            @Override
            public void draw(@NonNull Canvas canvas) {
            Rect bounds=getBounds();
            drawableBounds.set(bounds.left,bounds.top,bounds.right,bounds.bottom);
            canvas.drawRoundRect(drawableBounds,10,10,rectPaint);
            }

            @Override
            public void setAlpha(@IntRange(from = 0, to = 255) int alpha) {
            rectPaint.setAlpha(alpha);
            }

            @Override
            public void setColorFilter(@Nullable ColorFilter colorFilter) {
            rectPaint.setColorFilter(colorFilter);
            }

            @Override
            public int getOpacity() {
            return PixelFormat.TRANSLUCENT;
            }
            }


            Set to any view from activity



             RoundedRectangle roundedRectangle=new RoundedRectangle(ContextCompat.getColor(this,R.color.colorAccent));
            textView.setBackground(roundedRectangle);


            Screenshot:



            enter image description here






            share|improve this answer












            Custom Drawable



            You can create custom drawable by extending drawable class



            Steps to create Custom Drawable



            1.Subclass Drawable and implement the following methods methods





            • public void draw(@NonNull Canvas canvas) - You will get a canvas object to draw shapes.Call getBounds() method here to get the dimensions according view in which we applied the drawable.


            • public void setAlpha(@IntRange(from = 0, to = 255) int alpha) - You will get a alpha integer value here,set it your main paint in which you are drawing the shape.


            • public void setColorFilter(@Nullable ColorFilter colorFilter) - You will get ColorFilter object here,set it your main paint in which you are drawing the shape.


            • public int getOpacity() - Return the opacity value here like PixelFormat.TRANSLUCENT,PixelFormat.TRANSPARENT,PixelFormat.RGB_888 etc.


            2.In onDraw() call canvas.drawRoundRect() method to draw the shape





            • public void drawRoundRect(@android.support.annotation.NonNull android.graphics.RectF rect,float rx,float ry,@android.support.annotation.NonNull android.graphics.Paint paint)



              Draw the specified round-rect using the specified paint. The roundrect
              will be filled or framed based on the Style in the paint.



              Parameters:



              1) rect - The rectangular bounds of the roundRect to be drawn
              2) rx - The x-radius of the oval used to round the corners
              3) ry - The y-radius of the oval used to round the corners
              4) paint - The paint used to draw the roundRect




            Code Sample



            import android.graphics.Canvas;
            import android.graphics.ColorFilter;
            import android.graphics.Paint;
            import android.graphics.PixelFormat;
            import android.graphics.Rect;
            import android.graphics.RectF;
            import android.graphics.drawable.Drawable;
            import android.support.annotation.IntRange;
            import android.support.annotation.NonNull;
            import android.support.annotation.Nullable;

            /**
            * Created by jinesh on 24/5/17.
            */

            public class RoundedRectangle extends Drawable {
            private Paint rectPaint;
            private RectF drawableBounds;
            public RoundedRectangle(int rectBackground) {
            rectPaint=new Paint(Paint.ANTI_ALIAS_FLAG);
            rectPaint.setColor(rectBackground);
            drawableBounds=new RectF();
            }

            @Override
            public void draw(@NonNull Canvas canvas) {
            Rect bounds=getBounds();
            drawableBounds.set(bounds.left,bounds.top,bounds.right,bounds.bottom);
            canvas.drawRoundRect(drawableBounds,10,10,rectPaint);
            }

            @Override
            public void setAlpha(@IntRange(from = 0, to = 255) int alpha) {
            rectPaint.setAlpha(alpha);
            }

            @Override
            public void setColorFilter(@Nullable ColorFilter colorFilter) {
            rectPaint.setColorFilter(colorFilter);
            }

            @Override
            public int getOpacity() {
            return PixelFormat.TRANSLUCENT;
            }
            }


            Set to any view from activity



             RoundedRectangle roundedRectangle=new RoundedRectangle(ContextCompat.getColor(this,R.color.colorAccent));
            textView.setBackground(roundedRectangle);


            Screenshot:



            enter image description here







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered May 24 '17 at 13:04









            Jinesh Francis

            1,2821926




            1,2821926








            • 1




              Excellent answer. I marked the other one as correct because it works better for my implementation however I will for sure use yours when I need to set backgrounds and that. Thanks! Hope you get a lot of votes.Great info, picture, very useful.
              – L1ghtk3ira
              May 26 '17 at 2:24














            • 1




              Excellent answer. I marked the other one as correct because it works better for my implementation however I will for sure use yours when I need to set backgrounds and that. Thanks! Hope you get a lot of votes.Great info, picture, very useful.
              – L1ghtk3ira
              May 26 '17 at 2:24








            1




            1




            Excellent answer. I marked the other one as correct because it works better for my implementation however I will for sure use yours when I need to set backgrounds and that. Thanks! Hope you get a lot of votes.Great info, picture, very useful.
            – L1ghtk3ira
            May 26 '17 at 2:24




            Excellent answer. I marked the other one as correct because it works better for my implementation however I will for sure use yours when I need to set backgrounds and that. Thanks! Hope you get a lot of votes.Great info, picture, very useful.
            – L1ghtk3ira
            May 26 '17 at 2:24










            up vote
            2
            down vote













            Why don't you use the drawRoundRect function of the Canvas class?

            public class RoundRect{
            int l,r,t,b,rx,ry;
            Paint paint;



                public RoundRect(int l,int r,int t,int b,int rx,int ry,Paint paint){
            this.l=l;
            this.r=r;
            this.t=t;
            this.b=b;
            this.paint=paint;
            }
            public void draw(Canvas c,Paint paint){
            c.drawRoundRect(l,t,r,b,rx,ry,paint);
            }
            }`





            share|improve this answer























            • Because I have many objects. For better coding I should have my objects as classes. Not just canvas.drawSomething. The application will get bigger anyways which will make that kind of coding hard to manage.
              – L1ghtk3ira
              May 14 '17 at 5:07










            • Don't understand what you mean... It is possible to define a class for your rounded rectangle with it's parameters (position, size...) and use drawRoundRect when you need to draw it.
              – Zelig63
              May 14 '17 at 8:33










            • Can you provide a java class example? It is not good to draw directly onto the canvas via canvas.drawRect for example. It is better to create objects that you can control all parameters in methods and just create a new object every time.
              – L1ghtk3ira
              May 14 '17 at 8:35










            • You can try this : public class RoundRect{ int l,r,t,b,rx,ry; Paint paint; public RoundRect(int l,int r,int t,int b,int rx,int ry,Paint paint){ this.l=l; this.r=r; this.t=t; this.b=b; this.paint=paint; } public void draw(Canvas c,Paint paint){ c.drawRoundRect(l,t,r,b,rx,ry,paint); } }
              – Zelig63
              May 14 '17 at 13:12










            • Can you add this as an answer? And i will try it
              – L1ghtk3ira
              May 14 '17 at 18:16















            up vote
            2
            down vote













            Why don't you use the drawRoundRect function of the Canvas class?

            public class RoundRect{
            int l,r,t,b,rx,ry;
            Paint paint;



                public RoundRect(int l,int r,int t,int b,int rx,int ry,Paint paint){
            this.l=l;
            this.r=r;
            this.t=t;
            this.b=b;
            this.paint=paint;
            }
            public void draw(Canvas c,Paint paint){
            c.drawRoundRect(l,t,r,b,rx,ry,paint);
            }
            }`





            share|improve this answer























            • Because I have many objects. For better coding I should have my objects as classes. Not just canvas.drawSomething. The application will get bigger anyways which will make that kind of coding hard to manage.
              – L1ghtk3ira
              May 14 '17 at 5:07










            • Don't understand what you mean... It is possible to define a class for your rounded rectangle with it's parameters (position, size...) and use drawRoundRect when you need to draw it.
              – Zelig63
              May 14 '17 at 8:33










            • Can you provide a java class example? It is not good to draw directly onto the canvas via canvas.drawRect for example. It is better to create objects that you can control all parameters in methods and just create a new object every time.
              – L1ghtk3ira
              May 14 '17 at 8:35










            • You can try this : public class RoundRect{ int l,r,t,b,rx,ry; Paint paint; public RoundRect(int l,int r,int t,int b,int rx,int ry,Paint paint){ this.l=l; this.r=r; this.t=t; this.b=b; this.paint=paint; } public void draw(Canvas c,Paint paint){ c.drawRoundRect(l,t,r,b,rx,ry,paint); } }
              – Zelig63
              May 14 '17 at 13:12










            • Can you add this as an answer? And i will try it
              – L1ghtk3ira
              May 14 '17 at 18:16













            up vote
            2
            down vote










            up vote
            2
            down vote









            Why don't you use the drawRoundRect function of the Canvas class?

            public class RoundRect{
            int l,r,t,b,rx,ry;
            Paint paint;



                public RoundRect(int l,int r,int t,int b,int rx,int ry,Paint paint){
            this.l=l;
            this.r=r;
            this.t=t;
            this.b=b;
            this.paint=paint;
            }
            public void draw(Canvas c,Paint paint){
            c.drawRoundRect(l,t,r,b,rx,ry,paint);
            }
            }`





            share|improve this answer














            Why don't you use the drawRoundRect function of the Canvas class?

            public class RoundRect{
            int l,r,t,b,rx,ry;
            Paint paint;



                public RoundRect(int l,int r,int t,int b,int rx,int ry,Paint paint){
            this.l=l;
            this.r=r;
            this.t=t;
            this.b=b;
            this.paint=paint;
            }
            public void draw(Canvas c,Paint paint){
            c.drawRoundRect(l,t,r,b,rx,ry,paint);
            }
            }`






            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited May 15 '17 at 16:22

























            answered May 14 '17 at 4:51









            Zelig63

            52311021




            52311021












            • Because I have many objects. For better coding I should have my objects as classes. Not just canvas.drawSomething. The application will get bigger anyways which will make that kind of coding hard to manage.
              – L1ghtk3ira
              May 14 '17 at 5:07










            • Don't understand what you mean... It is possible to define a class for your rounded rectangle with it's parameters (position, size...) and use drawRoundRect when you need to draw it.
              – Zelig63
              May 14 '17 at 8:33










            • Can you provide a java class example? It is not good to draw directly onto the canvas via canvas.drawRect for example. It is better to create objects that you can control all parameters in methods and just create a new object every time.
              – L1ghtk3ira
              May 14 '17 at 8:35










            • You can try this : public class RoundRect{ int l,r,t,b,rx,ry; Paint paint; public RoundRect(int l,int r,int t,int b,int rx,int ry,Paint paint){ this.l=l; this.r=r; this.t=t; this.b=b; this.paint=paint; } public void draw(Canvas c,Paint paint){ c.drawRoundRect(l,t,r,b,rx,ry,paint); } }
              – Zelig63
              May 14 '17 at 13:12










            • Can you add this as an answer? And i will try it
              – L1ghtk3ira
              May 14 '17 at 18:16


















            • Because I have many objects. For better coding I should have my objects as classes. Not just canvas.drawSomething. The application will get bigger anyways which will make that kind of coding hard to manage.
              – L1ghtk3ira
              May 14 '17 at 5:07










            • Don't understand what you mean... It is possible to define a class for your rounded rectangle with it's parameters (position, size...) and use drawRoundRect when you need to draw it.
              – Zelig63
              May 14 '17 at 8:33










            • Can you provide a java class example? It is not good to draw directly onto the canvas via canvas.drawRect for example. It is better to create objects that you can control all parameters in methods and just create a new object every time.
              – L1ghtk3ira
              May 14 '17 at 8:35










            • You can try this : public class RoundRect{ int l,r,t,b,rx,ry; Paint paint; public RoundRect(int l,int r,int t,int b,int rx,int ry,Paint paint){ this.l=l; this.r=r; this.t=t; this.b=b; this.paint=paint; } public void draw(Canvas c,Paint paint){ c.drawRoundRect(l,t,r,b,rx,ry,paint); } }
              – Zelig63
              May 14 '17 at 13:12










            • Can you add this as an answer? And i will try it
              – L1ghtk3ira
              May 14 '17 at 18:16
















            Because I have many objects. For better coding I should have my objects as classes. Not just canvas.drawSomething. The application will get bigger anyways which will make that kind of coding hard to manage.
            – L1ghtk3ira
            May 14 '17 at 5:07




            Because I have many objects. For better coding I should have my objects as classes. Not just canvas.drawSomething. The application will get bigger anyways which will make that kind of coding hard to manage.
            – L1ghtk3ira
            May 14 '17 at 5:07












            Don't understand what you mean... It is possible to define a class for your rounded rectangle with it's parameters (position, size...) and use drawRoundRect when you need to draw it.
            – Zelig63
            May 14 '17 at 8:33




            Don't understand what you mean... It is possible to define a class for your rounded rectangle with it's parameters (position, size...) and use drawRoundRect when you need to draw it.
            – Zelig63
            May 14 '17 at 8:33












            Can you provide a java class example? It is not good to draw directly onto the canvas via canvas.drawRect for example. It is better to create objects that you can control all parameters in methods and just create a new object every time.
            – L1ghtk3ira
            May 14 '17 at 8:35




            Can you provide a java class example? It is not good to draw directly onto the canvas via canvas.drawRect for example. It is better to create objects that you can control all parameters in methods and just create a new object every time.
            – L1ghtk3ira
            May 14 '17 at 8:35












            You can try this : public class RoundRect{ int l,r,t,b,rx,ry; Paint paint; public RoundRect(int l,int r,int t,int b,int rx,int ry,Paint paint){ this.l=l; this.r=r; this.t=t; this.b=b; this.paint=paint; } public void draw(Canvas c,Paint paint){ c.drawRoundRect(l,t,r,b,rx,ry,paint); } }
            – Zelig63
            May 14 '17 at 13:12




            You can try this : public class RoundRect{ int l,r,t,b,rx,ry; Paint paint; public RoundRect(int l,int r,int t,int b,int rx,int ry,Paint paint){ this.l=l; this.r=r; this.t=t; this.b=b; this.paint=paint; } public void draw(Canvas c,Paint paint){ c.drawRoundRect(l,t,r,b,rx,ry,paint); } }
            – Zelig63
            May 14 '17 at 13:12












            Can you add this as an answer? And i will try it
            – L1ghtk3ira
            May 14 '17 at 18:16




            Can you add this as an answer? And i will try it
            – L1ghtk3ira
            May 14 '17 at 18:16


















             

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