Change position according to facing in Ruby
I need to implement a move method that change position according to facing, position is a [x,y] and I thinking that if move to south is y+1, to north y-1, to east x-1 and to west x+1. this movements are into a matrix.
This is my code. Thank you so much for your help!
# Models the Robot behavior for the game
class Robot
FACINGS = [:south, :east, :north, :west]
def initialize(attr = {})
@position = attr[:position] || [1, 1]
# @move = attr[:move]
@facing_index = facing_index(attr[:facing]) || 0 # south
@facing = facing
# @errors =
end
def position
@position
end
def move
end
def facing
@facing = FACINGS[@facing_index]
end
def errors
end
private
def facing_index(facing)
facing if facing.is_a? Integer
FACINGS.index(facing&.to_sym)
end
end
ruby
add a comment |
I need to implement a move method that change position according to facing, position is a [x,y] and I thinking that if move to south is y+1, to north y-1, to east x-1 and to west x+1. this movements are into a matrix.
This is my code. Thank you so much for your help!
# Models the Robot behavior for the game
class Robot
FACINGS = [:south, :east, :north, :west]
def initialize(attr = {})
@position = attr[:position] || [1, 1]
# @move = attr[:move]
@facing_index = facing_index(attr[:facing]) || 0 # south
@facing = facing
# @errors =
end
def position
@position
end
def move
end
def facing
@facing = FACINGS[@facing_index]
end
def errors
end
private
def facing_index(facing)
facing if facing.is_a? Integer
FACINGS.index(facing&.to_sym)
end
end
ruby
Possible duplicate of Change the facing with a turn_left method in Ruby
– engineersmnky
Nov 13 '18 at 19:15
What's the difference from stackoverflow.com/questions/53285855/…?
– iGian
Nov 13 '18 at 19:45
1
This is not a precise enough error description for us to help you. What doesn't work? How doesn't it work? What trouble do you have with your code? Do you get an error message? What is the error message? Is the result you are getting not the result you are expecting? What result do you expect and why, what is the result you are getting and how do the two differ? Is the behavior you are observing not the desired behavior? What is the desired behavior and why, what is the observed behavior, and in what way do they differ?
– Jörg W Mittag
Nov 13 '18 at 20:05
It looks like SO has been tasked with writing a robot game from scratch?
– Casper
Nov 13 '18 at 20:50
Thank u guys!! Im implementing a game into a platform to teach kids to code and I had some issues with that but I already finished! :)
– Andrea Bazán
Nov 13 '18 at 21:33
add a comment |
I need to implement a move method that change position according to facing, position is a [x,y] and I thinking that if move to south is y+1, to north y-1, to east x-1 and to west x+1. this movements are into a matrix.
This is my code. Thank you so much for your help!
# Models the Robot behavior for the game
class Robot
FACINGS = [:south, :east, :north, :west]
def initialize(attr = {})
@position = attr[:position] || [1, 1]
# @move = attr[:move]
@facing_index = facing_index(attr[:facing]) || 0 # south
@facing = facing
# @errors =
end
def position
@position
end
def move
end
def facing
@facing = FACINGS[@facing_index]
end
def errors
end
private
def facing_index(facing)
facing if facing.is_a? Integer
FACINGS.index(facing&.to_sym)
end
end
ruby
I need to implement a move method that change position according to facing, position is a [x,y] and I thinking that if move to south is y+1, to north y-1, to east x-1 and to west x+1. this movements are into a matrix.
This is my code. Thank you so much for your help!
# Models the Robot behavior for the game
class Robot
FACINGS = [:south, :east, :north, :west]
def initialize(attr = {})
@position = attr[:position] || [1, 1]
# @move = attr[:move]
@facing_index = facing_index(attr[:facing]) || 0 # south
@facing = facing
# @errors =
end
def position
@position
end
def move
end
def facing
@facing = FACINGS[@facing_index]
end
def errors
end
private
def facing_index(facing)
facing if facing.is_a? Integer
FACINGS.index(facing&.to_sym)
end
end
ruby
ruby
edited Nov 13 '18 at 19:22
Andrea Bazán
asked Nov 13 '18 at 19:03
Andrea BazánAndrea Bazán
488
488
Possible duplicate of Change the facing with a turn_left method in Ruby
– engineersmnky
Nov 13 '18 at 19:15
What's the difference from stackoverflow.com/questions/53285855/…?
– iGian
Nov 13 '18 at 19:45
1
This is not a precise enough error description for us to help you. What doesn't work? How doesn't it work? What trouble do you have with your code? Do you get an error message? What is the error message? Is the result you are getting not the result you are expecting? What result do you expect and why, what is the result you are getting and how do the two differ? Is the behavior you are observing not the desired behavior? What is the desired behavior and why, what is the observed behavior, and in what way do they differ?
– Jörg W Mittag
Nov 13 '18 at 20:05
It looks like SO has been tasked with writing a robot game from scratch?
– Casper
Nov 13 '18 at 20:50
Thank u guys!! Im implementing a game into a platform to teach kids to code and I had some issues with that but I already finished! :)
– Andrea Bazán
Nov 13 '18 at 21:33
add a comment |
Possible duplicate of Change the facing with a turn_left method in Ruby
– engineersmnky
Nov 13 '18 at 19:15
What's the difference from stackoverflow.com/questions/53285855/…?
– iGian
Nov 13 '18 at 19:45
1
This is not a precise enough error description for us to help you. What doesn't work? How doesn't it work? What trouble do you have with your code? Do you get an error message? What is the error message? Is the result you are getting not the result you are expecting? What result do you expect and why, what is the result you are getting and how do the two differ? Is the behavior you are observing not the desired behavior? What is the desired behavior and why, what is the observed behavior, and in what way do they differ?
– Jörg W Mittag
Nov 13 '18 at 20:05
It looks like SO has been tasked with writing a robot game from scratch?
– Casper
Nov 13 '18 at 20:50
Thank u guys!! Im implementing a game into a platform to teach kids to code and I had some issues with that but I already finished! :)
– Andrea Bazán
Nov 13 '18 at 21:33
Possible duplicate of Change the facing with a turn_left method in Ruby
– engineersmnky
Nov 13 '18 at 19:15
Possible duplicate of Change the facing with a turn_left method in Ruby
– engineersmnky
Nov 13 '18 at 19:15
What's the difference from stackoverflow.com/questions/53285855/…?
– iGian
Nov 13 '18 at 19:45
What's the difference from stackoverflow.com/questions/53285855/…?
– iGian
Nov 13 '18 at 19:45
1
1
This is not a precise enough error description for us to help you. What doesn't work? How doesn't it work? What trouble do you have with your code? Do you get an error message? What is the error message? Is the result you are getting not the result you are expecting? What result do you expect and why, what is the result you are getting and how do the two differ? Is the behavior you are observing not the desired behavior? What is the desired behavior and why, what is the observed behavior, and in what way do they differ?
– Jörg W Mittag
Nov 13 '18 at 20:05
This is not a precise enough error description for us to help you. What doesn't work? How doesn't it work? What trouble do you have with your code? Do you get an error message? What is the error message? Is the result you are getting not the result you are expecting? What result do you expect and why, what is the result you are getting and how do the two differ? Is the behavior you are observing not the desired behavior? What is the desired behavior and why, what is the observed behavior, and in what way do they differ?
– Jörg W Mittag
Nov 13 '18 at 20:05
It looks like SO has been tasked with writing a robot game from scratch?
– Casper
Nov 13 '18 at 20:50
It looks like SO has been tasked with writing a robot game from scratch?
– Casper
Nov 13 '18 at 20:50
Thank u guys!! Im implementing a game into a platform to teach kids to code and I had some issues with that but I already finished! :)
– Andrea Bazán
Nov 13 '18 at 21:33
Thank u guys!! Im implementing a game into a platform to teach kids to code and I had some issues with that but I already finished! :)
– Andrea Bazán
Nov 13 '18 at 21:33
add a comment |
3 Answers
3
active
oldest
votes
DIRECTION_NUMBER = { :north=>0, :east=>1, :south=>2, :west=>3 }
@left = { :north=>:west, :west=>:south, :south=>:east, :east=>:north }
@right = @left.invert
#=> {:west=>:north, :south=>:west, :east=>:south, :north=>:east}
def turn_left
@facing = @left[@facing]
end
def turn_right
@facing = @right[@facing]
end
def move(direction)
x, y = @location
@location =
case direction
when :north
[x,y+1]
when :east
[x+1,y]
when :south
[x,y-1]
else
[x-1,y]
end
update_facing(direction)
end
private
def update_facing(direction)
change = (DIRECTION_NUMBER[direction] - DIRECTION_NUMBER[@facing]) % 4
case change
when 1
turn_right
when 2
turn_right; turn_right
when 3
turn_left
end
end
@location = [3, 3]
@facing = :east
move(:south)
@location #=> [3, 2]
@facing #=> :south
move(:north)
@location #=> [3, 3]
@facing #=> :north
move(:west)
@location #=> [2, 3]
@facing #=> :west
move(:east)
@location #=> [3, 3]
@facing #=> :east
Thank you Cary, you are so nice!!! :)
– Andrea Bazán
Nov 13 '18 at 21:34
add a comment |
Add MOVES
which says how to move based on how you're facing.
MOVES = {
north: [0, 1],
south: [0, -1],
east: [1, 0],
west: [-1,0]
}
def move
move = MOVES.fetch(@facing)
@position[0] += move[0]
@position[1] += move[1]
end
MOVES.fetch(@facing)
is used instead of MOVES[@facing]
so an error will be raised if there is no move for that facing.
You could also do this with a case
statement, but this keeps move
simple and data driven. You can add more directions like northeast: [1,1]
. And if you make this an instance variable, you can customize how individual robots move.
# Define `moves` and `moves=` to get and set `@moves`
attr_accessor :moves
def initialize(attr = {})
...
# Initialize `moves` with either Robot.new(moves: {...})
# or the default MOVES
@moves ||= attr[:moves] || MOVES
...
end
def move
move = moves.fetch(@facing)
@position[0] += move[0]
@position[1] += move[1]
end
1
Thank you so much @Schwern!!
– Andrea Bazán
Nov 13 '18 at 21:33
add a comment |
FACINGS enum example.
module FACINGS
NORTH = [0, 1]
SOURTH = [0, -1]
EAST = [1, 0]
WEST = [-1,0]
end
class Robot
attr_reader :position
def initialize(attr = {})
@position = attr[:position] || [1, 1]
end
def move(facings)
@position[0] += facings[0]
@position[1] += facings[1]
end
end
r = Robot.new
r.move(FACINGS::NORTH)
r.move(FACINGS::SOURTH)
r.move(FACINGS::WEST)
r.move(FACINGS::EAST)
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
DIRECTION_NUMBER = { :north=>0, :east=>1, :south=>2, :west=>3 }
@left = { :north=>:west, :west=>:south, :south=>:east, :east=>:north }
@right = @left.invert
#=> {:west=>:north, :south=>:west, :east=>:south, :north=>:east}
def turn_left
@facing = @left[@facing]
end
def turn_right
@facing = @right[@facing]
end
def move(direction)
x, y = @location
@location =
case direction
when :north
[x,y+1]
when :east
[x+1,y]
when :south
[x,y-1]
else
[x-1,y]
end
update_facing(direction)
end
private
def update_facing(direction)
change = (DIRECTION_NUMBER[direction] - DIRECTION_NUMBER[@facing]) % 4
case change
when 1
turn_right
when 2
turn_right; turn_right
when 3
turn_left
end
end
@location = [3, 3]
@facing = :east
move(:south)
@location #=> [3, 2]
@facing #=> :south
move(:north)
@location #=> [3, 3]
@facing #=> :north
move(:west)
@location #=> [2, 3]
@facing #=> :west
move(:east)
@location #=> [3, 3]
@facing #=> :east
Thank you Cary, you are so nice!!! :)
– Andrea Bazán
Nov 13 '18 at 21:34
add a comment |
DIRECTION_NUMBER = { :north=>0, :east=>1, :south=>2, :west=>3 }
@left = { :north=>:west, :west=>:south, :south=>:east, :east=>:north }
@right = @left.invert
#=> {:west=>:north, :south=>:west, :east=>:south, :north=>:east}
def turn_left
@facing = @left[@facing]
end
def turn_right
@facing = @right[@facing]
end
def move(direction)
x, y = @location
@location =
case direction
when :north
[x,y+1]
when :east
[x+1,y]
when :south
[x,y-1]
else
[x-1,y]
end
update_facing(direction)
end
private
def update_facing(direction)
change = (DIRECTION_NUMBER[direction] - DIRECTION_NUMBER[@facing]) % 4
case change
when 1
turn_right
when 2
turn_right; turn_right
when 3
turn_left
end
end
@location = [3, 3]
@facing = :east
move(:south)
@location #=> [3, 2]
@facing #=> :south
move(:north)
@location #=> [3, 3]
@facing #=> :north
move(:west)
@location #=> [2, 3]
@facing #=> :west
move(:east)
@location #=> [3, 3]
@facing #=> :east
Thank you Cary, you are so nice!!! :)
– Andrea Bazán
Nov 13 '18 at 21:34
add a comment |
DIRECTION_NUMBER = { :north=>0, :east=>1, :south=>2, :west=>3 }
@left = { :north=>:west, :west=>:south, :south=>:east, :east=>:north }
@right = @left.invert
#=> {:west=>:north, :south=>:west, :east=>:south, :north=>:east}
def turn_left
@facing = @left[@facing]
end
def turn_right
@facing = @right[@facing]
end
def move(direction)
x, y = @location
@location =
case direction
when :north
[x,y+1]
when :east
[x+1,y]
when :south
[x,y-1]
else
[x-1,y]
end
update_facing(direction)
end
private
def update_facing(direction)
change = (DIRECTION_NUMBER[direction] - DIRECTION_NUMBER[@facing]) % 4
case change
when 1
turn_right
when 2
turn_right; turn_right
when 3
turn_left
end
end
@location = [3, 3]
@facing = :east
move(:south)
@location #=> [3, 2]
@facing #=> :south
move(:north)
@location #=> [3, 3]
@facing #=> :north
move(:west)
@location #=> [2, 3]
@facing #=> :west
move(:east)
@location #=> [3, 3]
@facing #=> :east
DIRECTION_NUMBER = { :north=>0, :east=>1, :south=>2, :west=>3 }
@left = { :north=>:west, :west=>:south, :south=>:east, :east=>:north }
@right = @left.invert
#=> {:west=>:north, :south=>:west, :east=>:south, :north=>:east}
def turn_left
@facing = @left[@facing]
end
def turn_right
@facing = @right[@facing]
end
def move(direction)
x, y = @location
@location =
case direction
when :north
[x,y+1]
when :east
[x+1,y]
when :south
[x,y-1]
else
[x-1,y]
end
update_facing(direction)
end
private
def update_facing(direction)
change = (DIRECTION_NUMBER[direction] - DIRECTION_NUMBER[@facing]) % 4
case change
when 1
turn_right
when 2
turn_right; turn_right
when 3
turn_left
end
end
@location = [3, 3]
@facing = :east
move(:south)
@location #=> [3, 2]
@facing #=> :south
move(:north)
@location #=> [3, 3]
@facing #=> :north
move(:west)
@location #=> [2, 3]
@facing #=> :west
move(:east)
@location #=> [3, 3]
@facing #=> :east
answered Nov 13 '18 at 20:16
Cary SwovelandCary Swoveland
68.4k53965
68.4k53965
Thank you Cary, you are so nice!!! :)
– Andrea Bazán
Nov 13 '18 at 21:34
add a comment |
Thank you Cary, you are so nice!!! :)
– Andrea Bazán
Nov 13 '18 at 21:34
Thank you Cary, you are so nice!!! :)
– Andrea Bazán
Nov 13 '18 at 21:34
Thank you Cary, you are so nice!!! :)
– Andrea Bazán
Nov 13 '18 at 21:34
add a comment |
Add MOVES
which says how to move based on how you're facing.
MOVES = {
north: [0, 1],
south: [0, -1],
east: [1, 0],
west: [-1,0]
}
def move
move = MOVES.fetch(@facing)
@position[0] += move[0]
@position[1] += move[1]
end
MOVES.fetch(@facing)
is used instead of MOVES[@facing]
so an error will be raised if there is no move for that facing.
You could also do this with a case
statement, but this keeps move
simple and data driven. You can add more directions like northeast: [1,1]
. And if you make this an instance variable, you can customize how individual robots move.
# Define `moves` and `moves=` to get and set `@moves`
attr_accessor :moves
def initialize(attr = {})
...
# Initialize `moves` with either Robot.new(moves: {...})
# or the default MOVES
@moves ||= attr[:moves] || MOVES
...
end
def move
move = moves.fetch(@facing)
@position[0] += move[0]
@position[1] += move[1]
end
1
Thank you so much @Schwern!!
– Andrea Bazán
Nov 13 '18 at 21:33
add a comment |
Add MOVES
which says how to move based on how you're facing.
MOVES = {
north: [0, 1],
south: [0, -1],
east: [1, 0],
west: [-1,0]
}
def move
move = MOVES.fetch(@facing)
@position[0] += move[0]
@position[1] += move[1]
end
MOVES.fetch(@facing)
is used instead of MOVES[@facing]
so an error will be raised if there is no move for that facing.
You could also do this with a case
statement, but this keeps move
simple and data driven. You can add more directions like northeast: [1,1]
. And if you make this an instance variable, you can customize how individual robots move.
# Define `moves` and `moves=` to get and set `@moves`
attr_accessor :moves
def initialize(attr = {})
...
# Initialize `moves` with either Robot.new(moves: {...})
# or the default MOVES
@moves ||= attr[:moves] || MOVES
...
end
def move
move = moves.fetch(@facing)
@position[0] += move[0]
@position[1] += move[1]
end
1
Thank you so much @Schwern!!
– Andrea Bazán
Nov 13 '18 at 21:33
add a comment |
Add MOVES
which says how to move based on how you're facing.
MOVES = {
north: [0, 1],
south: [0, -1],
east: [1, 0],
west: [-1,0]
}
def move
move = MOVES.fetch(@facing)
@position[0] += move[0]
@position[1] += move[1]
end
MOVES.fetch(@facing)
is used instead of MOVES[@facing]
so an error will be raised if there is no move for that facing.
You could also do this with a case
statement, but this keeps move
simple and data driven. You can add more directions like northeast: [1,1]
. And if you make this an instance variable, you can customize how individual robots move.
# Define `moves` and `moves=` to get and set `@moves`
attr_accessor :moves
def initialize(attr = {})
...
# Initialize `moves` with either Robot.new(moves: {...})
# or the default MOVES
@moves ||= attr[:moves] || MOVES
...
end
def move
move = moves.fetch(@facing)
@position[0] += move[0]
@position[1] += move[1]
end
Add MOVES
which says how to move based on how you're facing.
MOVES = {
north: [0, 1],
south: [0, -1],
east: [1, 0],
west: [-1,0]
}
def move
move = MOVES.fetch(@facing)
@position[0] += move[0]
@position[1] += move[1]
end
MOVES.fetch(@facing)
is used instead of MOVES[@facing]
so an error will be raised if there is no move for that facing.
You could also do this with a case
statement, but this keeps move
simple and data driven. You can add more directions like northeast: [1,1]
. And if you make this an instance variable, you can customize how individual robots move.
# Define `moves` and `moves=` to get and set `@moves`
attr_accessor :moves
def initialize(attr = {})
...
# Initialize `moves` with either Robot.new(moves: {...})
# or the default MOVES
@moves ||= attr[:moves] || MOVES
...
end
def move
move = moves.fetch(@facing)
@position[0] += move[0]
@position[1] += move[1]
end
edited Nov 13 '18 at 20:11
answered Nov 13 '18 at 20:02
SchwernSchwern
88.9k16101231
88.9k16101231
1
Thank you so much @Schwern!!
– Andrea Bazán
Nov 13 '18 at 21:33
add a comment |
1
Thank you so much @Schwern!!
– Andrea Bazán
Nov 13 '18 at 21:33
1
1
Thank you so much @Schwern!!
– Andrea Bazán
Nov 13 '18 at 21:33
Thank you so much @Schwern!!
– Andrea Bazán
Nov 13 '18 at 21:33
add a comment |
FACINGS enum example.
module FACINGS
NORTH = [0, 1]
SOURTH = [0, -1]
EAST = [1, 0]
WEST = [-1,0]
end
class Robot
attr_reader :position
def initialize(attr = {})
@position = attr[:position] || [1, 1]
end
def move(facings)
@position[0] += facings[0]
@position[1] += facings[1]
end
end
r = Robot.new
r.move(FACINGS::NORTH)
r.move(FACINGS::SOURTH)
r.move(FACINGS::WEST)
r.move(FACINGS::EAST)
add a comment |
FACINGS enum example.
module FACINGS
NORTH = [0, 1]
SOURTH = [0, -1]
EAST = [1, 0]
WEST = [-1,0]
end
class Robot
attr_reader :position
def initialize(attr = {})
@position = attr[:position] || [1, 1]
end
def move(facings)
@position[0] += facings[0]
@position[1] += facings[1]
end
end
r = Robot.new
r.move(FACINGS::NORTH)
r.move(FACINGS::SOURTH)
r.move(FACINGS::WEST)
r.move(FACINGS::EAST)
add a comment |
FACINGS enum example.
module FACINGS
NORTH = [0, 1]
SOURTH = [0, -1]
EAST = [1, 0]
WEST = [-1,0]
end
class Robot
attr_reader :position
def initialize(attr = {})
@position = attr[:position] || [1, 1]
end
def move(facings)
@position[0] += facings[0]
@position[1] += facings[1]
end
end
r = Robot.new
r.move(FACINGS::NORTH)
r.move(FACINGS::SOURTH)
r.move(FACINGS::WEST)
r.move(FACINGS::EAST)
FACINGS enum example.
module FACINGS
NORTH = [0, 1]
SOURTH = [0, -1]
EAST = [1, 0]
WEST = [-1,0]
end
class Robot
attr_reader :position
def initialize(attr = {})
@position = attr[:position] || [1, 1]
end
def move(facings)
@position[0] += facings[0]
@position[1] += facings[1]
end
end
r = Robot.new
r.move(FACINGS::NORTH)
r.move(FACINGS::SOURTH)
r.move(FACINGS::WEST)
r.move(FACINGS::EAST)
answered Nov 14 '18 at 14:29
ろはんろはん
111
111
add a comment |
add a comment |
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Possible duplicate of Change the facing with a turn_left method in Ruby
– engineersmnky
Nov 13 '18 at 19:15
What's the difference from stackoverflow.com/questions/53285855/…?
– iGian
Nov 13 '18 at 19:45
1
This is not a precise enough error description for us to help you. What doesn't work? How doesn't it work? What trouble do you have with your code? Do you get an error message? What is the error message? Is the result you are getting not the result you are expecting? What result do you expect and why, what is the result you are getting and how do the two differ? Is the behavior you are observing not the desired behavior? What is the desired behavior and why, what is the observed behavior, and in what way do they differ?
– Jörg W Mittag
Nov 13 '18 at 20:05
It looks like SO has been tasked with writing a robot game from scratch?
– Casper
Nov 13 '18 at 20:50
Thank u guys!! Im implementing a game into a platform to teach kids to code and I had some issues with that but I already finished! :)
– Andrea Bazán
Nov 13 '18 at 21:33