resizing nodes to fit screen iPad pro











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I have a background node which I am resizing to fit the screen. It works as expected on an iPad air but when on an iPad pro (of either size) the node size appears to be slightly bigger than the screen even though the size is reporting to be correct using



print(node.size.width, node.size.height)


The screen size is also reporting the correct size



print(main.screen.bounds.size)


and I am allowing for screen scale



print("screenscale", UIScreen.main.scale)


Although this is returning "2" on all the iPads (air and pro)










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  • can you include a screenshot of what you're talking about and any other related info?
    – Jake
    Feb 28 at 18:00















up vote
0
down vote

favorite












I have a background node which I am resizing to fit the screen. It works as expected on an iPad air but when on an iPad pro (of either size) the node size appears to be slightly bigger than the screen even though the size is reporting to be correct using



print(node.size.width, node.size.height)


The screen size is also reporting the correct size



print(main.screen.bounds.size)


and I am allowing for screen scale



print("screenscale", UIScreen.main.scale)


Although this is returning "2" on all the iPads (air and pro)










share|improve this question






















  • can you include a screenshot of what you're talking about and any other related info?
    – Jake
    Feb 28 at 18:00













up vote
0
down vote

favorite









up vote
0
down vote

favorite











I have a background node which I am resizing to fit the screen. It works as expected on an iPad air but when on an iPad pro (of either size) the node size appears to be slightly bigger than the screen even though the size is reporting to be correct using



print(node.size.width, node.size.height)


The screen size is also reporting the correct size



print(main.screen.bounds.size)


and I am allowing for screen scale



print("screenscale", UIScreen.main.scale)


Although this is returning "2" on all the iPads (air and pro)










share|improve this question













I have a background node which I am resizing to fit the screen. It works as expected on an iPad air but when on an iPad pro (of either size) the node size appears to be slightly bigger than the screen even though the size is reporting to be correct using



print(node.size.width, node.size.height)


The screen size is also reporting the correct size



print(main.screen.bounds.size)


and I am allowing for screen scale



print("screenscale", UIScreen.main.scale)


Although this is returning "2" on all the iPads (air and pro)







swift screen sprite






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asked Feb 28 at 17:55









carl

3417




3417












  • can you include a screenshot of what you're talking about and any other related info?
    – Jake
    Feb 28 at 18:00


















  • can you include a screenshot of what you're talking about and any other related info?
    – Jake
    Feb 28 at 18:00
















can you include a screenshot of what you're talking about and any other related info?
– Jake
Feb 28 at 18:00




can you include a screenshot of what you're talking about and any other related info?
– Jake
Feb 28 at 18:00












1 Answer
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Try:



SKSpriteNode(texture: fileName, size: CGSize(width: self.frame.width, height: self.frame.height))


It works for me as Im using a node for a rolling background.






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    1 Answer
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    1 Answer
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    up vote
    0
    down vote













    Try:



    SKSpriteNode(texture: fileName, size: CGSize(width: self.frame.width, height: self.frame.height))


    It works for me as Im using a node for a rolling background.






    share|improve this answer



























      up vote
      0
      down vote













      Try:



      SKSpriteNode(texture: fileName, size: CGSize(width: self.frame.width, height: self.frame.height))


      It works for me as Im using a node for a rolling background.






      share|improve this answer

























        up vote
        0
        down vote










        up vote
        0
        down vote









        Try:



        SKSpriteNode(texture: fileName, size: CGSize(width: self.frame.width, height: self.frame.height))


        It works for me as Im using a node for a rolling background.






        share|improve this answer














        Try:



        SKSpriteNode(texture: fileName, size: CGSize(width: self.frame.width, height: self.frame.height))


        It works for me as Im using a node for a rolling background.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Nov 11 at 10:50









        Moritz

        57.1k19131184




        57.1k19131184










        answered Nov 11 at 10:26









        Krs

        1




        1






























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