resizing nodes to fit screen iPad pro
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I have a background node which I am resizing to fit the screen. It works as expected on an iPad air but when on an iPad pro (of either size) the node size appears to be slightly bigger than the screen even though the size is reporting to be correct using
print(node.size.width, node.size.height)
The screen size is also reporting the correct size
print(main.screen.bounds.size)
and I am allowing for screen scale
print("screenscale", UIScreen.main.scale)
Although this is returning "2" on all the iPads (air and pro)
swift screen sprite
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up vote
0
down vote
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I have a background node which I am resizing to fit the screen. It works as expected on an iPad air but when on an iPad pro (of either size) the node size appears to be slightly bigger than the screen even though the size is reporting to be correct using
print(node.size.width, node.size.height)
The screen size is also reporting the correct size
print(main.screen.bounds.size)
and I am allowing for screen scale
print("screenscale", UIScreen.main.scale)
Although this is returning "2" on all the iPads (air and pro)
swift screen sprite
can you include a screenshot of what you're talking about and any other related info?
– Jake
Feb 28 at 18:00
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
I have a background node which I am resizing to fit the screen. It works as expected on an iPad air but when on an iPad pro (of either size) the node size appears to be slightly bigger than the screen even though the size is reporting to be correct using
print(node.size.width, node.size.height)
The screen size is also reporting the correct size
print(main.screen.bounds.size)
and I am allowing for screen scale
print("screenscale", UIScreen.main.scale)
Although this is returning "2" on all the iPads (air and pro)
swift screen sprite
I have a background node which I am resizing to fit the screen. It works as expected on an iPad air but when on an iPad pro (of either size) the node size appears to be slightly bigger than the screen even though the size is reporting to be correct using
print(node.size.width, node.size.height)
The screen size is also reporting the correct size
print(main.screen.bounds.size)
and I am allowing for screen scale
print("screenscale", UIScreen.main.scale)
Although this is returning "2" on all the iPads (air and pro)
swift screen sprite
swift screen sprite
asked Feb 28 at 17:55
carl
3417
3417
can you include a screenshot of what you're talking about and any other related info?
– Jake
Feb 28 at 18:00
add a comment |
can you include a screenshot of what you're talking about and any other related info?
– Jake
Feb 28 at 18:00
can you include a screenshot of what you're talking about and any other related info?
– Jake
Feb 28 at 18:00
can you include a screenshot of what you're talking about and any other related info?
– Jake
Feb 28 at 18:00
add a comment |
1 Answer
1
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oldest
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up vote
0
down vote
Try:
SKSpriteNode(texture: fileName, size: CGSize(width: self.frame.width, height: self.frame.height))
It works for me as Im using a node for a rolling background.
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
0
down vote
Try:
SKSpriteNode(texture: fileName, size: CGSize(width: self.frame.width, height: self.frame.height))
It works for me as Im using a node for a rolling background.
add a comment |
up vote
0
down vote
Try:
SKSpriteNode(texture: fileName, size: CGSize(width: self.frame.width, height: self.frame.height))
It works for me as Im using a node for a rolling background.
add a comment |
up vote
0
down vote
up vote
0
down vote
Try:
SKSpriteNode(texture: fileName, size: CGSize(width: self.frame.width, height: self.frame.height))
It works for me as Im using a node for a rolling background.
Try:
SKSpriteNode(texture: fileName, size: CGSize(width: self.frame.width, height: self.frame.height))
It works for me as Im using a node for a rolling background.
edited Nov 11 at 10:50
Moritz
57.1k19131184
57.1k19131184
answered Nov 11 at 10:26
Krs
1
1
add a comment |
add a comment |
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can you include a screenshot of what you're talking about and any other related info?
– Jake
Feb 28 at 18:00