Select arbitrary shape drawn on Android Canvas












0















I have an app where I'm able to draw multiple shapes on a canvas and keep track of them in my own custom CompositeShape that has an internal ArrayList of shapes added to the screen. I want to be able to touch the screen on a specific shape and remove it. Because I'm keeping track of them in my class I can remove them if I get the right information about it. How would I be able to get the information of the shape that is selected?



My idea was to loop through my list of shapes until information from the shape I touched matches one in my list and then I can remove from my list. My Canvas is currently setup like this:



@Override
public boolean onTouchEvent(MotionEvent event) {
CommandFactory factory = CommandFactory.getInstance();
List<Object> optionList = makeList();
int xyList = new int[2];

switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
xyList[0] = (int) event.getX();
xyList[1] = (int) event.getY();
optionList.add(xyList);
factory.doAction("AddShape", optionList);
invalidate();
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
break;
}

invalidate();
return true;
}

protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
graphics.setCanvas(canvas);
try {
shapes.render(graphics, 0, 0);
} catch (ShapeException e) {
e.printStackTrace();
}
invalidate();
}


Let me know if I should provide more information about code I currently have. I'm assuming that the magic would happen somewhere in the code above.



Thanks.










share|improve this question



























    0















    I have an app where I'm able to draw multiple shapes on a canvas and keep track of them in my own custom CompositeShape that has an internal ArrayList of shapes added to the screen. I want to be able to touch the screen on a specific shape and remove it. Because I'm keeping track of them in my class I can remove them if I get the right information about it. How would I be able to get the information of the shape that is selected?



    My idea was to loop through my list of shapes until information from the shape I touched matches one in my list and then I can remove from my list. My Canvas is currently setup like this:



    @Override
    public boolean onTouchEvent(MotionEvent event) {
    CommandFactory factory = CommandFactory.getInstance();
    List<Object> optionList = makeList();
    int xyList = new int[2];

    switch (event.getAction()) {
    case MotionEvent.ACTION_DOWN:
    xyList[0] = (int) event.getX();
    xyList[1] = (int) event.getY();
    optionList.add(xyList);
    factory.doAction("AddShape", optionList);
    invalidate();
    case MotionEvent.ACTION_MOVE:
    case MotionEvent.ACTION_UP:
    case MotionEvent.ACTION_CANCEL:
    break;
    }

    invalidate();
    return true;
    }

    protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);
    graphics.setCanvas(canvas);
    try {
    shapes.render(graphics, 0, 0);
    } catch (ShapeException e) {
    e.printStackTrace();
    }
    invalidate();
    }


    Let me know if I should provide more information about code I currently have. I'm assuming that the magic would happen somewhere in the code above.



    Thanks.










    share|improve this question

























      0












      0








      0








      I have an app where I'm able to draw multiple shapes on a canvas and keep track of them in my own custom CompositeShape that has an internal ArrayList of shapes added to the screen. I want to be able to touch the screen on a specific shape and remove it. Because I'm keeping track of them in my class I can remove them if I get the right information about it. How would I be able to get the information of the shape that is selected?



      My idea was to loop through my list of shapes until information from the shape I touched matches one in my list and then I can remove from my list. My Canvas is currently setup like this:



      @Override
      public boolean onTouchEvent(MotionEvent event) {
      CommandFactory factory = CommandFactory.getInstance();
      List<Object> optionList = makeList();
      int xyList = new int[2];

      switch (event.getAction()) {
      case MotionEvent.ACTION_DOWN:
      xyList[0] = (int) event.getX();
      xyList[1] = (int) event.getY();
      optionList.add(xyList);
      factory.doAction("AddShape", optionList);
      invalidate();
      case MotionEvent.ACTION_MOVE:
      case MotionEvent.ACTION_UP:
      case MotionEvent.ACTION_CANCEL:
      break;
      }

      invalidate();
      return true;
      }

      protected void onDraw(Canvas canvas) {
      super.onDraw(canvas);
      graphics.setCanvas(canvas);
      try {
      shapes.render(graphics, 0, 0);
      } catch (ShapeException e) {
      e.printStackTrace();
      }
      invalidate();
      }


      Let me know if I should provide more information about code I currently have. I'm assuming that the magic would happen somewhere in the code above.



      Thanks.










      share|improve this question














      I have an app where I'm able to draw multiple shapes on a canvas and keep track of them in my own custom CompositeShape that has an internal ArrayList of shapes added to the screen. I want to be able to touch the screen on a specific shape and remove it. Because I'm keeping track of them in my class I can remove them if I get the right information about it. How would I be able to get the information of the shape that is selected?



      My idea was to loop through my list of shapes until information from the shape I touched matches one in my list and then I can remove from my list. My Canvas is currently setup like this:



      @Override
      public boolean onTouchEvent(MotionEvent event) {
      CommandFactory factory = CommandFactory.getInstance();
      List<Object> optionList = makeList();
      int xyList = new int[2];

      switch (event.getAction()) {
      case MotionEvent.ACTION_DOWN:
      xyList[0] = (int) event.getX();
      xyList[1] = (int) event.getY();
      optionList.add(xyList);
      factory.doAction("AddShape", optionList);
      invalidate();
      case MotionEvent.ACTION_MOVE:
      case MotionEvent.ACTION_UP:
      case MotionEvent.ACTION_CANCEL:
      break;
      }

      invalidate();
      return true;
      }

      protected void onDraw(Canvas canvas) {
      super.onDraw(canvas);
      graphics.setCanvas(canvas);
      try {
      shapes.render(graphics, 0, 0);
      } catch (ShapeException e) {
      e.printStackTrace();
      }
      invalidate();
      }


      Let me know if I should provide more information about code I currently have. I'm assuming that the magic would happen somewhere in the code above.



      Thanks.







      java android canvas






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      asked Nov 16 '18 at 1:53









      pianoman102pianoman102

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