qt 3d Qml Transparent Scene2D texture
How to render mesh texture, without this default, grey background? I mean, use Scene2D component, to generate texture with alpha. Now it's look like there was PhonMaterial underneath my red rectangle.
Entity {
id: root
components: [cubeTransform, cubeMaterial, cubeMesh]
PlaneMesh {
id: cubeMesh
width: 10
height: 10
}
Transform {
id: cubeTransform
translation: Qt.vector3d(0, 4, 0)
scale3D: Qt.vector3d(1, 1, 1)
}
TextureMaterial {
id: cubeMaterial
texture: textureId
}
Scene2D {
id: qmlTexture
output: RenderTargetOutput {
attachmentPoint: RenderTargetOutput.Color0
texture: Texture2D {
id: textureId
width: 100
height: 1024
format: Texture.RGBA8_UNorm
generateMipMaps: true
magnificationFilter: Texture.Linear
minificationFilter: Texture.LinearMipMapLinear
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
}
}
Rectangle {
x: 50
width: 50
height: textureId.height
color: "red"
}
}
}
Now, half of the mesh is red (as it should), but the second one is white, rather than transparent.
qt opengl qml qt3d
add a comment |
How to render mesh texture, without this default, grey background? I mean, use Scene2D component, to generate texture with alpha. Now it's look like there was PhonMaterial underneath my red rectangle.
Entity {
id: root
components: [cubeTransform, cubeMaterial, cubeMesh]
PlaneMesh {
id: cubeMesh
width: 10
height: 10
}
Transform {
id: cubeTransform
translation: Qt.vector3d(0, 4, 0)
scale3D: Qt.vector3d(1, 1, 1)
}
TextureMaterial {
id: cubeMaterial
texture: textureId
}
Scene2D {
id: qmlTexture
output: RenderTargetOutput {
attachmentPoint: RenderTargetOutput.Color0
texture: Texture2D {
id: textureId
width: 100
height: 1024
format: Texture.RGBA8_UNorm
generateMipMaps: true
magnificationFilter: Texture.Linear
minificationFilter: Texture.LinearMipMapLinear
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
}
}
Rectangle {
x: 50
width: 50
height: textureId.height
color: "red"
}
}
}
Now, half of the mesh is red (as it should), but the second one is white, rather than transparent.
qt opengl qml qt3d
It's difficult to tell from the code snippet you posted what is wrong. Please always post a minimally working example.
– Florian Blume
Nov 16 '18 at 9:27
Minimal working example component added to question.
– Rajju
Nov 16 '18 at 14:19
When I try to run your example it says "No renderer settings component found". Also the import statements are missing.
– Florian Blume
Nov 19 '18 at 18:29
Have you tried to use alpha in the Rectangle color ? Like color: Qt.rgba(1, 0, 0, 0.5)
– Massimo Callegari
Nov 28 '18 at 11:07
add a comment |
How to render mesh texture, without this default, grey background? I mean, use Scene2D component, to generate texture with alpha. Now it's look like there was PhonMaterial underneath my red rectangle.
Entity {
id: root
components: [cubeTransform, cubeMaterial, cubeMesh]
PlaneMesh {
id: cubeMesh
width: 10
height: 10
}
Transform {
id: cubeTransform
translation: Qt.vector3d(0, 4, 0)
scale3D: Qt.vector3d(1, 1, 1)
}
TextureMaterial {
id: cubeMaterial
texture: textureId
}
Scene2D {
id: qmlTexture
output: RenderTargetOutput {
attachmentPoint: RenderTargetOutput.Color0
texture: Texture2D {
id: textureId
width: 100
height: 1024
format: Texture.RGBA8_UNorm
generateMipMaps: true
magnificationFilter: Texture.Linear
minificationFilter: Texture.LinearMipMapLinear
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
}
}
Rectangle {
x: 50
width: 50
height: textureId.height
color: "red"
}
}
}
Now, half of the mesh is red (as it should), but the second one is white, rather than transparent.
qt opengl qml qt3d
How to render mesh texture, without this default, grey background? I mean, use Scene2D component, to generate texture with alpha. Now it's look like there was PhonMaterial underneath my red rectangle.
Entity {
id: root
components: [cubeTransform, cubeMaterial, cubeMesh]
PlaneMesh {
id: cubeMesh
width: 10
height: 10
}
Transform {
id: cubeTransform
translation: Qt.vector3d(0, 4, 0)
scale3D: Qt.vector3d(1, 1, 1)
}
TextureMaterial {
id: cubeMaterial
texture: textureId
}
Scene2D {
id: qmlTexture
output: RenderTargetOutput {
attachmentPoint: RenderTargetOutput.Color0
texture: Texture2D {
id: textureId
width: 100
height: 1024
format: Texture.RGBA8_UNorm
generateMipMaps: true
magnificationFilter: Texture.Linear
minificationFilter: Texture.LinearMipMapLinear
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
}
}
Rectangle {
x: 50
width: 50
height: textureId.height
color: "red"
}
}
}
Now, half of the mesh is red (as it should), but the second one is white, rather than transparent.
qt opengl qml qt3d
qt opengl qml qt3d
edited Nov 16 '18 at 14:18
Rajju
asked Nov 15 '18 at 19:25
RajjuRajju
10419
10419
It's difficult to tell from the code snippet you posted what is wrong. Please always post a minimally working example.
– Florian Blume
Nov 16 '18 at 9:27
Minimal working example component added to question.
– Rajju
Nov 16 '18 at 14:19
When I try to run your example it says "No renderer settings component found". Also the import statements are missing.
– Florian Blume
Nov 19 '18 at 18:29
Have you tried to use alpha in the Rectangle color ? Like color: Qt.rgba(1, 0, 0, 0.5)
– Massimo Callegari
Nov 28 '18 at 11:07
add a comment |
It's difficult to tell from the code snippet you posted what is wrong. Please always post a minimally working example.
– Florian Blume
Nov 16 '18 at 9:27
Minimal working example component added to question.
– Rajju
Nov 16 '18 at 14:19
When I try to run your example it says "No renderer settings component found". Also the import statements are missing.
– Florian Blume
Nov 19 '18 at 18:29
Have you tried to use alpha in the Rectangle color ? Like color: Qt.rgba(1, 0, 0, 0.5)
– Massimo Callegari
Nov 28 '18 at 11:07
It's difficult to tell from the code snippet you posted what is wrong. Please always post a minimally working example.
– Florian Blume
Nov 16 '18 at 9:27
It's difficult to tell from the code snippet you posted what is wrong. Please always post a minimally working example.
– Florian Blume
Nov 16 '18 at 9:27
Minimal working example component added to question.
– Rajju
Nov 16 '18 at 14:19
Minimal working example component added to question.
– Rajju
Nov 16 '18 at 14:19
When I try to run your example it says "No renderer settings component found". Also the import statements are missing.
– Florian Blume
Nov 19 '18 at 18:29
When I try to run your example it says "No renderer settings component found". Also the import statements are missing.
– Florian Blume
Nov 19 '18 at 18:29
Have you tried to use alpha in the Rectangle color ? Like color: Qt.rgba(1, 0, 0, 0.5)
– Massimo Callegari
Nov 28 '18 at 11:07
Have you tried to use alpha in the Rectangle color ? Like color: Qt.rgba(1, 0, 0, 0.5)
– Massimo Callegari
Nov 28 '18 at 11:07
add a comment |
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It's difficult to tell from the code snippet you posted what is wrong. Please always post a minimally working example.
– Florian Blume
Nov 16 '18 at 9:27
Minimal working example component added to question.
– Rajju
Nov 16 '18 at 14:19
When I try to run your example it says "No renderer settings component found". Also the import statements are missing.
– Florian Blume
Nov 19 '18 at 18:29
Have you tried to use alpha in the Rectangle color ? Like color: Qt.rgba(1, 0, 0, 0.5)
– Massimo Callegari
Nov 28 '18 at 11:07